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Sylvester Arnab
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2020 – today
- 2024
- [j23]Michael Loizou, Sylvester Arnab, Petros Lameras, Thomas P. Hartley, Fernando Loizides, Praveen Kumar, Dana Sumilo:
Designing, implementing and testing an intervention of affective intelligent agents in nursing virtual reality teaching simulations - a qualitative study. Frontiers Digit. Health 6 (2024) - [c33]John Henry, Connah Kendrick, Xia Cui, Sylvester Arnab:
Assessing the validity of wearable technology as game input for exergames. SeGAH 2024: 1-8 - 2023
- [j22]Saif Alatrash, Sylvester Arnab, Kaja Antlej:
Communicating engineering heritage through immersive technology: A VR framework for enhancing users' interpretation process in virtual immersive environments. Comput. Educ. X Real. 3: 100040 (2023) - [j21]Sara de Freitas, Victoria S. Uren, Kristian Kiili, Manuel Ninaus, Panagiotis Petridis, Petros Lameras, Ian Dunwell, Sylvester Arnab, Stephen Jarvis, Kam Star:
Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education. Inf. 14(2): 99 (2023) - [c32]John Henry, Connah Kendrick, Sylvester Arnab:
Wearable Technology as Game Input for Active Exergames. SeGAH 2023: 1-8 - 2022
- [j20]Petros Lameras, Sylvester Arnab:
Power to the Teachers: An Exploratory Review on Artificial Intelligence in Education. Inf. 13(1): 14 (2022) - [j19]Ramy Hammady, Sylvester Arnab:
Serious Gaming for Behaviour Change: A Systematic Review. Inf. 13(3): 142 (2022) - 2021
- [j18]Petros Lameras, Sylvester Arnab, Sara de Freitas, Panagiotis Petridis, Ian Dunwell:
Science teachers' experiences of inquiry-based learning through a serious game: a phenomenographic perspective. Smart Learn. Environ. 8(1): 7 (2021) - [c31]Liliana Vale Costa, Ana Isabel Veloso, Liliana Sousa, Michael Loizou, Sylvester Arnab:
Older Adults "Jump" into coDesiging a Digital Game: A Field Study. HCI (25) 2021: 88-99 - 2020
- [c30]Saif Alatrash, Sylvester Arnab, Kaja Antlej:
The Potential of Implementing Interactive Storytelling Experience for Museums. EuroMed 2020: 713-721
2010 – 2019
- 2019
- [j17]Fitri Suraya Mohamad, Luca Morini, Jacey-Lynn Minoi, Sylvester Arnab:
Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo. IxD&A 41 (2019) - [c29]Sylvester Arnab, Mark Russell Lewis, Alessandro Bogliolo, Lorenz Cuno Klopfenstein, Saverio Delpriori, Samantha Clarke:
Player Interaction with Procedurally Generated Game Play from Crowd-Sourced data. CHI PLAY (Companion) 2019: 333-339 - [r1]Sylvester Arnab:
Game-Based Interventions in Public Health: Exploiting the Engaging Factor of Gameplay. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [j16]Liliana Vale Costa, Ana Isabel Veloso, Michael Loizou, Sylvester Arnab:
Games for active ageing, well-being and quality of life: a pilot study. Behav. Inf. Technol. 37(8): 842-854 (2018) - [c28]Samantha Clarke, Sylvester Arnab, Luca Morini, Lauren Heywood:
Dungeons and Dragons as a Tool for Developing Student Self-reflection Skills. GALA 2018: 101-109 - [c27]Liliana Vale Costa, Ana Isabel Veloso, Michael Loizou, Sylvester Arnab:
Breaking barriers to game-based learning for active ageing and healthy lifestyles A qualitative interview study with experts in the field. SeGAH 2018: 1-8 - [c26]Mark Russell Lewis, Sylvester Arnab, Luca Morini, Samantha Clarke, Lorenz Cuno Klopfenstein, Alessandro Bogliolo, Saverio Delpriori, Alex Masters:
Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games. VS-GAMES 2018: 1-4 - 2017
- [j15]Sylvester Arnab, Samantha Clarke:
Towards a trans-disciplinary methodology for a game-based intervention development process. Br. J. Educ. Technol. 48(2): 279-312 (2017) - [j14]Petros Lameras, Sylvester Arnab, Ian Dunwell, Craig D. Stewart, Samantha Clarke, Panagiotis Petridis:
Essential features of serious games design in higher education: Linking learning attributes to game mechanics. Br. J. Educ. Technol. 48(4): 972-994 (2017) - [j13]Sylvester Arnab, Luca Morini, Kate Green, Alex Masters, Tyrone Bellamy-Wood:
We are the Game Changers: An Open Gaming Literacy Programme. Int. J. Game Based Learn. 7(3): 51-62 (2017) - [j12]Samantha Clarke, Daryl J. Peel, Sylvester Arnab, Luca Morini, Helen Keegan, Oliver Wood:
EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education. Int. J. Serious Games 4(3) (2017) - [j11]Aikaterini Bourazeri, Jeremy Pitt, Sylvester Arnab:
Enabling collective awareness of energy use via a social serious game. EAI Endorsed Trans. Serious Games 4(13): e2 (2017) - [c25]Giuseppe Città, Sylvester Arnab, Agnese Augello, Manuel Gentile, Sebastian Idelsohn-Zielonka, Dirk Ifenthaler, Ignazio Infantino, Dario La Guardia, Adriano Manfré, Mario Allegra:
Move Your Mind: Creative Dancing Humanoids as Support to STEAM Activities. IIMSS 2017: 190-199 - [c24]Aikaterini Bourazeri, Tyrone Bellamy-Wood, Sylvester Arnab:
EnCity: A serious game for empowering young people with Down's syndrome. SeGAH 2017: 1-6 - 2016
- [c23]Samantha Clarke, Sylvester Arnab, Helen Keegan, Luca Morini, Oliver Wood:
EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices. GALA 2016: 144-153 - [c22]Sylvester Arnab:
Playful and Gameful Learning in a Hybrid Space. SGAMES 2016: 9-14 - [c21]Suriati Khartini Jali, Sylvester Arnab:
The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games. SGAMES 2016: 82-90 - [c20]Aikaterini Bourazeri, Jeremy Pitt, Sylvester Arnab:
Social Mpower: An Educational Game for Energy Efficiency. SGAMES 2016: 133-140 - 2015
- [j10]Sylvester Arnab, Theodore Lim, Maira B. Carvalho, Francesco Bellotti, Sara de Freitas, Sandy Louchart, Neil Suttie, Riccardo Berta, Alessandro De Gloria:
Mapping learning and game mechanics for serious games analysis. Br. J. Educ. Technol. 46(2): 391-411 (2015) - [j9]Sara de Freitas, David C. Gibson, Coert Du Plessis, Pat Halloran, Ed Williams, Matt Ambrose, Ian Dunwell, Sylvester Arnab:
Foundations of dynamic learning analytics: Using university student data to increase retention. Br. J. Educ. Technol. 46(6): 1175-1188 (2015) - [j8]Gergana Georgieva, Sylvester Arnab, Margarida Romero, Sara de Freitas:
Transposing freemium business model from casual games to serious games. Entertain. Comput. 9-10: 29-41 (2015) - [j7]Jannicke Madeleine Baalsrud Hauge, Ioana A. Stanescu, Sylvester Arnab, Pablo Moreno-Ger, Theodore Lim, Ángel Serrano-Laguna, Petros Lameras, Maurice Hendrix, Kristian Kiili, Manuel Ninaus, Sara de Freitas, Alessandro Mazzetti, Anders Dahlbom, Cristiana Degano:
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods. Int. J. Serious Games 2(1) (2015) - [c19]Sylvester Arnab, Gemma Tombs, Michael Duncan, Mike Smith, Kam Star:
Towards the Blending of Digital and Physical Learning Contexts with a Gamified and Pervasive Approach. GALA 2015: 452-460 - 2014
- [j6]Kristian Kiili, Timo Lainema, Sara de Freitas, Sylvester Arnab:
Flow framework for analyzing the quality of educational games. Entertain. Comput. 5(4): 367-377 (2014) - [j5]Ian Dunwell, Petros Lameras, Sara de Freitas, Panos Petridis, Maurice Hendrix, Sylvester Arnab, Kam Star:
Providing Career Guidance to Adolescents through Digital Games: A Case Study. Int. J. Game Based Learn. 4(4): 58-70 (2014) - [j4]Kristian J. M. Kiili, Arttu Perttula, Antero Lindstedt, Sylvester Arnab, Marko Suominen:
Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games. Int. J. Serious Games 1(3) (2014) - [c18]Ian Dunwell, Sara de Freitas, Panagiotis Petridis, Maurice Hendrix, Sylvester Arnab, Petros Lameras, Craig D. Stewart:
A game-based learning approach to road safety: the code of everand. CHI 2014: 3389-3398 - [c17]Ian Dunwell, Petros Lameras, Panagiotis Petridis, Sylvester Arnab, Sara de Freitas:
Facilitating Intuitive-Guided Learning in a Serious Game through Integration with a Learning Content Management System. CISIS 2014: 265-272 - [c16]Sylvester Arnab, Pablo Moreno-Ger, Theodore Lim, Petros Lameras, Maurice Hendrix, Kristian Kiili, Jannicke Baalsrud Hauge, Manuel Ninaus, Sara de Freitas, Alessandro Mazzetti, Anders Dahlbom, Cristiana Degano, Ioana A. Stanescu, Maria Riveiro:
A Conceptual Model Towards the Scaffolding of Learning Experience. GALA 2014: 83-96 - [c15]Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Jeffrey Earp, Michela Ott, Sylvester Arnab, Damian Brown, Ioana A. Stanescu, Francesco Bellotti, Maira B. Carvalho:
Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism. GALA 2014: 174-183 - [c14]Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Iván Martínez-Ortiz, Pablo Moreno-Ger, Francesco Bellotti, Maira B. Carvalho, Jeffrey Earp, Michela Ott, Sylvester Arnab, Riccardo Berta:
Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism. GameDays 2014: 23-34 - [c13]Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Francesco Bellotti, Maira B. Carvalho, Jeffrey Earp, Michela Ott, Sylvester Arnab, Damian Brown:
Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism. GameDays 2014: 186-189 - [c12]Lucia Pannese, Dalia Morosini, Petros Lameras, Sylvester Arnab, Ian Dunwell, Till Becker:
Pegaso: A Serious Game to Prevent Obesity. HCI (20) 2014: 427-435 - 2013
- [j3]Sylvester Arnab, Katherine Brown, Samantha Clarke, Ian Dunwell, Theodore Lim, Neil Suttie, Sandy Louchart, Maurice Hendrix, Sara de Freitas:
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting. Comput. Educ. 69: 15-30 (2013) - [j2]Panagiotis Petridis, Ian Dunwell, Fotis Liarokapis, George Constantinou, Sylvester Arnab, Sara de Freitas, Maurice Hendrix:
The Herbert Virtual Museum. J. Electr. Comput. Eng. 2013: 487970:1-487970:8 (2013) - [c11]Kristian Kiili, Arttu Perttula, Sylvester Arnab, Marko Suominen:
Flow Experience as a Quality Measure in Evaluating Physically Activating Serious Games. GALA 2013: 200-212 - [c10]Maurice Hendrix, Petros Lameras, Panagiotis Petridis, Ian Dunwell, Sylvester Arnab, Craig D. Stewart, Jim Hensman, Sara de Freitas, Brian More:
The Open Innovation Exchange Platform: Experiences of Implementing a Business Community Engagement Platform for Channeling IP Development and Collaboration with Local Businesses. ICEBE 2013: 118-125 - [c9]Ian Dunwell, Petros Lameras, Kam Star, Sara de Freitas, Maurice Hendrix, Sylvester Arnab:
Metycoon: A Game-Based Approach to Career Guidance. VS-GAMES 2013: 1-6 - 2012
- [j1]Simon Scarle, Sylvester Arnab, Ian Dunwell, Panagiotis Petridis, Aristidis Protopsaltis, Sara de Freitas:
E-commerce transactions in a virtual environment: virtual transactions. Electron. Commer. Res. 12(3): 379-407 (2012) - [c8]Ian Dunwell, Panagiotis Petridis, Maurice Hendrix, Sylvester Arnab, Mohammad Al-Smadi, Christian Guetl:
Guiding Intuitive Learning in Serious Games: An Achievement-Based Approach to Externalized Feedback and Assessment. CISIS 2012: 911-916 - [c7]Maurice Hendrix, Evgeny Knutov, Laurent Auneau, Aristidis Protopsaltis, Sylvester Arnab, Ian Dunwell, Panagiotis Petridis, Sara de Freitas:
Authoring of Adaptive Serious Games. EC-TEL 2012: 541 - [c6]Samantha Clarke, Sylvester Arnab, Ian Dunwell, Katherine Brown:
PR: EPARe: A Game-Based Approach to Relationship Guidance for Adolescents. VS-GAMES 2012: 38-44 - [c5]Kristian Kiili, Sara de Freitas, Sylvester Arnab, Timo Lainema:
The Design Principles for Flow Experience in Educational Games. VS-GAMES 2012: 78-91 - [p2]Katherine Brown, Sylvester Arnab, Julie Bayley, Katie Newby, Puja Joshi, Becky Judd, Alison Baxter, Samantha Clarke:
Tackling Sensitive Issues Using a Game-based Environment: Serious Game for Relationships and Sex Education (RSE). Annual Review of Cybertherapy and Telemedicine 2012: 165-171 - 2011
- [c4]Ian Dunwell, Panagiotis Petridis, Sylvester Arnab, Aristidis Protopsaltis, Maurice Hendrix, Sara de Freitas:
Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System. INCoS 2011: 830-835 - [c3]Aristidis Protopsaltis, Laurent Auneau, Ian Dunwell, Sara de Freitas, Panagiotis Petridis, Sylvester Arnab, Simon Scarle, Maurice Hendrix:
Scenario-based serious games repurposing. SIGDOC 2011: 37-44 - [c2]Panagiotis Petridis, Ian Dunwell, Sylvester Arnab, Simon Scarle, Adam Qureshi, Sara de Freitas, Aristidis Protopsaltis, Kam Star:
Building Social Commmunities around Alternate Reality Games. VS-GAMES 2011: 76-83 - [p1]Sylvester Arnab, Panagiotis Petridis, Ian Dunwell, Sara de Freitas:
Enhancing Learning in Distributed Virtual Worlds through Touch: A Browser-based Architecture for Haptic Interaction. Serious Games and Edutainment Applications 2011: 149-167
2000 – 2009
- 2008
- [c1]Sylvester Arnab, Vinesh Raja:
A Deformable Surface Model with Volume Preserving Springs. AMDO 2008: 259-268
Coauthor Index
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