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Luiz A. L. Rodrigues
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2020 – today
- 2024
- [j21]Luiz A. L. Rodrigues, Paula T. Palomino, Armando M. Toda, Ana C. T. Klock, Marcela Pessoa, Filipe D. Pereira, Elaine H. T. Oliveira, David Braga Fernandes de Oliveira, Alexandra I. Cristea, Isabela Gasparini, Seiji Isotani:
How Personalization Affects Motivation in Gamified Review Assessments. Int. J. Artif. Intell. Educ. 34(2): 147-184 (2024) - [j20]Fabrício Domingos Ferreira da Rocha, Bruno Lemos, Pedro Henrique de Brito, Rodrigo Santos, Luiz A. L. Rodrigues, Seiji Isotani, Diego Dermeval:
Gamification and open learner model: An experimental study on the effects on self-regulatory learning characteristics. Educ. Inf. Technol. 29(3): 3525-3546 (2024) - [j19]Luiz A. L. Rodrigues, Filipe Dwan Pereira, Marcelo Marinho, Valmir Macario, Ig Ibert Bittencourt, Seiji Isotani, Diego Dermeval, Rafael Ferreira Mello:
Mathematics intelligent tutoring systems with handwritten input: a scoping review. Educ. Inf. Technol. 29(9): 11183-11209 (2024) - [j18]Tiago Barbosa de Lima, Vitor Rolim, André C. A. Nascimento, Péricles B. C. de Miranda, Valmir Macario, Luiz A. L. Rodrigues, Elyda L. S. X. Freitas, Dragan Gasevic, Rafael Ferreira Mello:
Towards explainable automatic punctuation restoration for Portuguese using transformers. Expert Syst. Appl. 257: 125097 (2024) - [j17]Guilherme Corredato Guerino, Luiz A. L. Rodrigues, Lívia Silva Oliveira, Marcelo Marinho, Thomaz Edson Veloso da Silva, Luiz Amorim, Diego Dermeval, Rodolfo Sena da Penha, Ig Ibert Bittencourt, Seiji Isotani:
We see You: Understanding Math Teachers from Brazilian Public Schools to Design Equitable Educational Technology. Revista Brasileira de Informática na Educ. 32: 336-358 (2024) - [j16]José Alexandre de Freitas, Mateus Oliveira, Carlos Martinelli, Fernando Amorim, Armando M. Toda, Paula Palomino, Ana C. T. Klock, Guilherme Guerino, Anderson P. Avila-Santos, Luiz A. L. Rodrigues:
Sensation in Gamification: A Qualitative Investigation of Background Music in Gamified Learning. J. Interact. Syst. 15(1): 810-822 (2024) - [j15]Marcela Pessoa, Márcia Lima, Fernanda Pires, Gabriel Haydar, Rafaela Melo, Luiz A. L. Rodrigues, David B. F. Oliveira, Elaine Harada T. de Oliveira, Leandro Galvão, Bruno Gadelha, Seiji Isotani, Isabela Gasparini, Tayana Conte:
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments. IEEE Trans. Learn. Technol. 17: 527-541 (2024) - [c23]Luiz A. L. Rodrigues, Anderson P. Avila-Santos, Thomaz Edson Veloso da Silva, Rodolfo Sena da Penha, Carlos Neto, Geiser Chalco Challco, Ermesson L. dos Santos, Everton Souza, Guilherme Corredato Guerino, Thales Vieira, Marcelo Marinho, Valmir Macario, Ig Ibert Bittencourt, Diego Dermeval, Seiji Isotani:
Knowledge Tracing Unplugged: From Data Collection to Model Deployment. AIED (1) 2024: 91-104 - [c22]Everton Souza, Ermesson L. dos Santos, Luiz A. L. Rodrigues, Daniel Carneiro Rosa, Filipe R. Cordeiro, Cicero Pereira, Sérgio F. Chevtchenko, Ruan Carvalho, Thales Vieira, Marcelo Marinho, Diego Dermeval, Ig Ibert Bittencourt, Seiji Isotani, Valmir Macario:
Handwritten Equation Detection in Disconnected, Low-Cost Mobile Devices. AIED Companion (2) 2024: 132-139 - [c21]Luiz A. L. Rodrigues, Filipe Dwan Pereira, Luciano de Souza Cabral, Geber L. Ramalho, Dragan Gasevic, Rafael Ferreira Mello:
Can GPT4 Answer Educational Tests? Empirical Analysis of Answer Quality Based on Question Complexity and Difficulty. AIED (1) 2024: 192-205 - [c20]Ruan Carvalho, Lucas Fernandes Lins, Luiz A. L. Rodrigues, Péricles B. C. de Miranda, Hilário Oliveira, Thiago Damasceno Cordeiro, Ig Ibert Bittencourt, Seiji Isotani, Rafael Ferreira Mello:
Exploring NLP and Embedding for Automatic Essay Scoring in the Portuguese. AIED Companion (1) 2024: 228-233 - [c19]Sérgio F. Chevtchenko, Ruan Carvalho, Luiz A. L. Rodrigues, Everton Souza, Daniel Carneiro Rosa, Filipe R. Cordeiro, Cicero Pereira, Thales Vieira, Marcelo Marinho, Diego Dermeval, Ig Ibert Bittencourt, Seiji Isotani, Valmir Macario:
An Optimization Approach for Elementary School Handwritten Mathematical Expression Recognition. AIED Companion (2) 2024: 234-241 - [c18]Lucas Galhardi, Maria Fernanda Herculano, Luiz A. L. Rodrigues, Péricles B. C. de Miranda, Hilário Oliveira, Thiago Damasceno Cordeiro, Ig Ibert Bittencourt, Seiji Isotani, Rafael Ferreira Mello:
Contextual Features for Automatic Essay Scoring in Portuguese. AIED Companion (1) 2024: 270-282 - [c17]Luiz A. L. Rodrigues, Cleon X. Pereira, Emanuel Marques Queiroga, Heder Filho S. Santos, Newarney T. Costa:
The Influence of Aesthetic Personalization on Gamified Learning: A Behavioral Analysis of Students' Interactions. AIED Companion (2) 2024: 283-290 - [c16]Rafael Ferreira Mello, Luiz A. L. Rodrigues, Erverson B. G. de Sousa, Hyan Batista, Mateus Lins, André C. A. Nascimento, Dragan Gasevic:
Automatic Detection of Narrative Rhetorical Categories and Elements on Middle School Written Essays. AIED (1) 2024: 295-308 - [c15]Cleon Pereira Júnior, Luiz A. L. Rodrigues, Newarney T. Costa, Valmir Macário Filho, Rafael Mello:
Can VLM Understand Children's Handwriting? An Analysis on Handwritten Mathematical Equation Recognition. AIED Companion (1) 2024: 321-328 - 2023
- [j14]Wilk Oliveira, Juho Hamari, Lei Shi, Armando M. Toda, Luiz A. L. Rodrigues, Paula T. Palomino, Seiji Isotani:
Tailored gamification in education: A literature review and future agenda. Educ. Inf. Technol. 28(1): 373-406 (2023) - [j13]Paula T. Palomino, Luiz A. L. Rodrigues, Alessandra Luz, Armando M. Toda, Lennart E. Nacke, Seiji Isotani:
Predicting user types with symbolic images: An empirical validation based on two card-sorting studies. Entertain. Comput. 47: 100596 (2023) - [j12]Paula T. Palomino, Armando M. Toda, Luiz A. L. Rodrigues, Wilk Oliveira, Lennart E. Nacke, Seiji Isotani:
An ontology for modelling user' profiles and activities in gamified education. Res. Pract. Technol. Enhanc. Learn. 18: 18 (2023) - [j11]Filipe Dwan Pereira, Luiz A. L. Rodrigues, Marcelo Henrique Oliveira Henklain, Hermino B. F. Junior, David B. F. Oliveira, Alexandra I. Cristea, Leandro S. G. Carvalho, Seiji Isotani, Aileen Benedict, Mohsen Dorodchi, Elaine Harada Teixeira de Oliveira:
Toward Human-AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams. IEEE Trans. Learn. Technol. 16(3): 457-472 (2023) - [c14]Luiz A. L. Rodrigues, Filipe D. Pereira, Jário José Santos, Elaine H. T. Oliveira, Isabela Gasparini, Rafael Ferreira Leite de Mello, Leonardo Brandão Marques, Diego Dermeval, Ig Ibert Bittencourt, Seiji Isotani:
Question Classification with Constrained Resources: A Study with Coding Exercises. AIED (Posters/Late Breaking Results/...) 2023: 734-740 - [c13]Filipe Dwan Pereira, Elaine H. T. Oliveira, Luiz A. L. Rodrigues, Luciano de Souza Cabral, David B. F. Oliveira, Leandro S. G. Carvalho, Dragan Gasevic, Alexandra I. Cristea, Diego Dermeval, Rafael Ferreira Mello:
Evaluation of a Hybrid AI-Human Recommender for CS1 Instructors in a Real Educational Scenario. EC-TEL 2023: 308-323 - 2022
- [j10]Luiz A. L. Rodrigues, Filipe D. Pereira, Armando M. Toda, Paula T. Palomino, Wilk Oliveira, Marcela Pessoa, Leandro S. G. Carvalho, David B. F. Oliveira, Elaine Harada T. de Oliveira, Alexandra I. Cristea, Seiji Isotani:
Are They Learning or Playing? Moderator Conditions of Gamification's Success in Programming Classrooms. ACM Trans. Comput. Educ. 22(3): 30:1-30:27 (2022) - [j9]Luiz A. L. Rodrigues, Armando M. Toda, Wilk Oliveira, Paula Toledo Palomino, Julita Vassileva, Seiji Isotani:
Automating Gamification Personalization to the User and Beyond. IEEE Trans. Learn. Technol. 15(2): 199-212 (2022) - [c12]Armando M. Toda, Paula T. Palomino, Luiz A. L. Rodrigues, Ana C. T. Klock, Filipe D. Pereira, Simone de Sousa Borges, Isabela Gasparini, Elaine H. Teixeira, Seiji Isotani, Alexandra I. Cristea:
Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers. AIED (2) 2022: 259-262 - [c11]Luiz A. L. Rodrigues, Armando M. Toda, Filipe D. Pereira, Paula T. Palomino, Ana C. T. Klock, Marcela Pessoa, David B. F. Oliveira, Isabela Gasparini, Elaine H. T. Oliveira, Alexandra I. Cristea, Seiji Isotani:
GARFIELD: A Recommender System to Personalize Gamified Learning. AIED (1) 2022: 666-672 - [c10]Armando M. Toda, Ana C. T. Klock, Filipe Dwan Pereira, Luiz A. L. Rodrigues, Paula Toledo Palomino, Vinícius Lopes, Craig D. Stewart, Elaine H. T. Oliveira, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea:
Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil. EDM 2022 - 2021
- [j8]Filipe Dwan Pereira, Samuel C. Fonseca, Elaine H. T. Oliveira, Alexandra I. Cristea, Henrik Bellhäuser, Luiz A. L. Rodrigues, David B. F. Oliveira, Seiji Isotani, Leandro S. G. Carvalho:
Explaining Individual and Collective Programming Students' Behavior by Interpreting a Black-Box Predictive Model. IEEE Access 9: 117097-117119 (2021) - [j7]Luiz A. L. Rodrigues, Paula T. Palomino, Armando M. Toda, Ana C. T. Klock, Wilk Oliveira, Anderson P. Avila-Santos, Isabela Gasparini, Seiji Isotani:
Personalization Improves Gamification: Evidence from a Mixed-methods Study. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 287:1-287:25 (2021) - [j6]Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari, Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Seiji Isotani:
The relationship between user types and gamification designs. User Model. User Adapt. Interact. 31(5): 907-940 (2021) - [c9]Wilk Oliveira, Olena Pastushenko, Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Juho Hamari, Seiji Isotani:
Does gamification affect flow experience? A systematic literature review. GamiFIN 2021: 110-119 - [c8]Paula T. Palomino, Luiz A. L. Rodrigues, Armando M. Toda, Seiji Isotani:
Enhancing Students' Learning Experience Through Gamification: Perspectives and Challenges. GranDGamesBR 2021: 113-133 - [c7]Luiz A. L. Rodrigues, Armando M. Toda, Wilk Oliveira, Paula T. Palomino, Anderson Paulo Avila Santos, Seiji Isotani:
Gamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons. SIGCSE 2021: 184-190 - [i5]Luiz A. L. Rodrigues, Armando M. Toda, Wilk Oliveira, Paula T. Palomino, Julita Vassileva, Seiji Isotani:
Automating Gamification Personalization: To the User and Beyond. CoRR abs/2101.05718 (2021) - [i4]Wilk Oliveira, Olena Pastushenko, Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Juho Hamari, Seiji Isotani:
Does gamification affect flow experience? A systematic literature review. CoRR abs/2106.09942 (2021) - 2020
- [j5]Luiz A. L. Rodrigues, Robson Bonidia, Jacques Brancher:
Procedural versus human level generation: Two sides of the same coin? Int. J. Hum. Comput. Stud. 141: 102465 (2020) - [c6]Armando M. Toda, Ana Carolina Tomé Klock, Paula T. Palomino, Luiz A. L. Rodrigues, Wilk Oliveira, Craig D. Stewart, Alexandra I. Cristea, Isabela Gasparini, Seiji Isotani:
GamiCSM: relating education, culture and gamification - a link between worlds. IHC 2020: 18:1-18:10 - [c5]Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Wilk Oliveira, Seiji Isotani:
Personalized gamification: A literature review of outcomes, experiments, and approaches. TEEM 2020: 699-706 - [i3]Armando Maciel Toda, Ana Carolina Tomé Klock, Wilk Oliveira, Paula Toledo Palomino, Luiz A. L. Rodrigues, Lei Shi, Ig Ibert Bittencourt, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea:
Analysing gamification elements in educational environments using an existing Gamification taxonomy. CoRR abs/2008.05473 (2020) - [i2]Armando Maciel Toda, Paula Toledo Palomino, Luiz A. L. Rodrigues, Wilk Oliveira, Lei Shi, Seiji Isotani, Alexandra I. Cristea:
Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study. CoRR abs/2008.05847 (2020)
2010 – 2019
- 2019
- [j4]Luiz A. L. Rodrigues, Jacques Brancher:
Procedurally generating a digital math game's levels: Does it impact players' in-game behavior? Entertain. Comput. 32 (2019) - [j3]Armando M. Toda, Paula T. Palomino, Wilk Oliveira, Luiz A. L. Rodrigues, Ana C. T. Klock, Isabela Gasparini, Alexandra I. Cristea, Seiji Isotani:
How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education. J. Educ. Technol. Soc. 22(3): 47-60 (2019) - [j2]Armando Maciel Toda, Ana Carolina Tomé Klock, Wilk Oliveira, Paula Toledo Palomino, Luiz A. L. Rodrigues, Lei Shi, Ig Ibert Bittencourt, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea:
Analysing gamification elements in educational environments using an existing Gamification taxonomy. Smart Learn. Environ. 6(1): 16 (2019) - [c4]Wilk Oliveira, Armando Maciel Toda, Paula Toledo Palomino, Luiz A. L. Rodrigues, Seiji Isotani, Lei Shi:
Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach. CHI PLAY (Companion) 2019: 581-588 - 2018
- [j1]Robson Bonidia, Luiz A. L. Rodrigues, Anderson P. Avila-Santos, Danilo Sipoli Sanches, Jacques Brancher:
Computational Intelligence in Sports: A Systematic Literature Review. Adv. Hum. Comput. Interact. 2018: 3426178:1-3426178:13 (2018) - [c3]Renato Kuroe, Robson Bonidia, Luiz A. L. Rodrigues, Jacques Brancher, Danilo Sipoli Sanches, Willyan Nazima, Fabrício Furtado:
EcoCloud: A Specialized Computer System for Elaboration Echocardiography Reports. AMCIS 2018 - [c2]Luiz A. L. Rodrigues, Jacques D. Brancher:
Improving Players' Profiles Clustering from Game Data Through Feature Extraction. SBGames 2018: 177-186 - [i1]Robson Bonidia, Luiz A. L. Rodrigues, Anderson P. Avila-Santos, Danilo Sipoli Sanches, Jacques Brancher:
Computational Intelligence in Sports: A Systematic Literature Review. CoRR abs/1810.12850 (2018) - 2017
- [c1]Robson Bonidia, Luiz A. L. Rodrigues, Jacques Brancher, Roberto Santos do Carmo, Carolina Massae:
Sistema Integrado de Gestão Esportiva: uma Ferramenta de Apoio ao Programa Talento Olímpico do Paraná. SBSI 2017: 143-150
Coauthor Index
aka: Rafael Ferreira Mello
aka: David Braga Fernandes de Oliveira
aka: Elaine Harada Teixeira de Oliveira
aka: Elaine H. T. Oliveira
aka: Elaine H. Teixeira
aka: Paula Toledo Palomino
aka: Filipe Dwan Pereira
aka: Armando Maciel Toda
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last updated on 2024-10-24 21:33 CEST by the dblp team
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