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Isaac Rudomín
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2020 – today
- 2022
- [c27]Carlos Vilchis, Miguel González-Mendoza, Leonardo Chang, Sergio A. Navarro-Tuch, Gilberto Ochoa Ruiz, Isaac Rudomín:
A Study of the Frameworks for Digital Humans: Analyzing Facial Tracking evolution and New Research Directions with AI. VISIGRAPP (2: HUCAPP) 2022: 154-162
2010 – 2019
- 2018
- [c26]Leonel Toledo, Iván Rivalcoba, Isaac Rudomín:
Fuzzy and Data-Driven Urban Crowds. ICCS (3) 2018: 280-290 - [c25]Leonel Antonio Toledo Díaz, Jorge Iván Rivalcoba Rivas, Krely Rodríguez, Isaac Rudomín:
Crowd Data Visualization and Simulation. ITQM 2018: 622-629 - 2017
- [j14]Isaac Rudomín, Genoveva Vargas-Solar, Javier-Alfonso Espinosa-Oviedo, Hugo Pérez, José-Luis Zechinelli-Martini:
Modelling Crowds in Urban Spaces. Computación y Sistemas 21(1) (2017) - [j13]Carlos Alberto Ochoa Ortíz Zezzatti, Isaac Rudomín, Genoveva Vargas-Solar, Javier-Alfonso Espinosa-Oviedo, Hugo Pérez, José-Luis Zechinelli-Martini:
Humanitarian Logistics and Cultural Diversity within Crowd Simulation. Computación y Sistemas 21(1) (2017) - 2016
- [c24]Hugo Prez, Isaac Rudomín, Israel Tabarez Paz:
Support Vector Machine and Spiking Neural Networks for Data Driven prediction of crowd character movement. ALIFE 2016: 638-645 - 2014
- [j12]Benjamín Hernández, Hugo Pérez, Isaac Rudomín, Sergio Ruiz, Oriam de Gyves, Leonel Toledo:
Simulating and Visualizing Real-Time Crowds on GPU Clusters. Computación y Sistemas 18(4) (2014) - [j11]Oriam de Gyves, Leonel Toledo, Iván Rivalcoba, Isaac Rudomín:
Simulación de grandes multitudes con dinámica de grupos. Res. Comput. Sci. 72: 113-125 (2014) - [j10]Iván Rivalcoba, Krely Rodríguez, Oriam de Gyves, Isaac Rudomín:
Acoplamiento de micro multitudes para el desarrollo de videojuegos controlados por movimiento. Res. Comput. Sci. 74: 89-101 (2014) - [j9]Leonel Toledo, Oriam de Gyves, Isaac Rudomín:
Hierarchical level of detail for varied animated crowds. Vis. Comput. 30(6-8): 949-961 (2014) - [c23]Jorge Iván Rivalcoba Rivas, Oriam de Gyves, Isaac Rudomín, Nuria Pelechano:
Coupling Camera-tracked Humans with a Simulated Virtual Crowd. GRAPP 2014: 312-321 - [c22]Iván Rivalcoba, Oriam de Gyves, Isaac Rudomín, Nuria Pelechano:
Simulated Virtual Crowds Coupled with Camera-Tracked Humans. VISIGRAPP (Selected Papers) 2014: 62-77 - 2013
- [j8]Isaac Rudomín, Benjamín Hernández, Oriam de Gyves, Leonel Toledo, Iván Rivalcoba, Sergio Ruiz:
Generación de grandes multitudes animadas y variadas en el GPU. Computación y Sistemas 17(3) (2013) - [c21]Sergio Ruiz, Benjamín Hernández, Adriana Alvarado, Isaac Rudomín:
Reducing Memory Requirements for Diverse Animated Crowds. MIG 2013: 77-86 - [c20]Oriam de Gyves, Leonel Toledo, Isaac Rudomín:
Proximity Queries for Crowd Simulation Using Truncated Voronoi Diagrams. MIG 2013: 87-92 - 2011
- [c19]Everardo Reyes-García, Genesaret Miranda-Correa, Jessai Maya González, Mariano Romero-Texis, Luis Cesar Osorio-Fernández, Alejandro Derbez-Gomez, Gustavo Torres-Altamirano, Isaac Rudomín, Daniel Rivera:
Of Bikes and Virtual Worlds. CW 2011: 254-258
2000 – 2009
- 2009
- [j7]Rachel McDonnell, Michéal Larkin, Benjamín Hernández, Isaac Rudomín, Carol O'Sullivan:
Eye-catching crowds: saliency based selective variation. ACM Trans. Graph. 28(3): 55 (2009) - 2008
- [j6]Isaac Rudomín, Erik Millán, Benjamín Hernández, Marissa Díaz, Daniel Rivera:
Art applications for crowds. Knowl. Eng. Rev. 23(4): 399-412 (2008) - 2007
- [j5]Erik Millán, Isaac Rudomín:
Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering. Int. J. Virtual Real. 6(1): 35-44 (2007) - 2006
- [c18]Marissa Díaz, Moises Alencastre-Miranda, Lourdes Muñoz-Gómez, Isaac Rudomín:
Multi-User Networked Interactive Augmented Reality Card Game. CW 2006: 177-182 - [c17]Erik Millán, Isaac Rudomín:
Impostors and pseudo-instancing for GPU crowd rendering. GRAPHITE 2006: 49-55 - [c16]Benjamín Hernández, Isaac Rudomín:
Simple dynamic LOD for geometry images. GRAPHITE 2006: 157-163 - 2005
- [j4]Isaac Rudomín, Erik Millán, Benjamín Hernández:
Fragment shaders for agent animation using finite state machines. Simul. Model. Pract. Theory 13(8): 741-751 (2005) - [j3]Ricardo Gutierrez-Osuna, Praveen K. Kakumanu, Anna Esposito, Oscar N. Garcia, Adriana Bojórquez, José Luis Castillo, Isaac Rudomín:
Speech-driven facial animation with realistic dynamics. IEEE Trans. Multim. 7(1): 33-42 (2005) - [c15]Isaac Rudomín, Erik Millán:
Probabilistic, layered and hierarchical animated agents using XML. GRAPHITE 2005: 113-116 - [c14]Moisés Alencastre-Miranda, Lourdes Muñoz-Gómez, Carlos Nieto-Granda, Isaac Rudomín, Ricardo Swain Oropeza:
A Multi-robot-Multi-operator Collaborative Virtual Environment. PPSDR@ICRA 2005: 431-458 - [c13]Isaac Rudomín, Marissa Díaz, Benjamín Hernández, Daniel Rivera:
Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation. INTETAIN 2005: 155-163 - 2004
- [c12]Benjamín Hernández, Isaac Rudomín:
Hair Paint. Computer Graphics International 2004: 578-581 - [c11]Marissa Díaz, Isaac Rudomín:
Object, function, action for tangible interface design. GRAPHITE 2004: 106-112 - [c10]Isaac Rudomín, Fernando Perez, Erik Millán:
Groups and Crowds with behaviors specified in the environment. IVEVA 2004 - [c9]Daniel Rivera, Isaac Rudomín, Marissa Díaz:
Smart Garden: Plant Mail and Chat Environments. Smart Graphics 2004: 135-139 - [c8]Benjamín Hernández, Isaac Rudomín:
Styling by Painting and Real Time Animation of Hair using Basis-dependent Hair Strands. WSCG (Posters) 2004: 57-60 - 2003
- [c7]Lourdes Muñoz-Gómez, Moises Alencastre-Miranda, Isaac Rudomín:
Defining and Executing Practice Sessions in a Robotics Virtual Laboratory. ENC 2003: 159- - [c6]Moises Alencastre-Miranda, Lourdes Muñoz-Gómez, Isaac Rudomín:
Teleoperating Robots in Multiuser Virtual Environments. ENC 2003: 314- - [c5]Marissa Díaz, Eduardo Hernández, Leonardo Escalona, Isaac Rudomín, Daniel Rivera:
Capturing Water and Sound Waves to Interact with Virtual Nature. ISMAR 2003: 325-326 - 2002
- [c4]Isaac Rudomín, J. Castillo:
Distance fields applied to character animation. Eurographics (Short Presentations) 2002 - [c3]Isaac Rudomín, Adriana Bojórquez, Hector Cuevas:
Statistical Generation of 3D Facial Animable Models. Shape Modeling International 2002: 219-226 - [c2]Isaac Rudomín, José Luis Castillo:
Real-Time Clothing: Geometry and Physics. WSCG (Posters) 2002: 45-48 - 2001
- [j2]Isaac Rudomín, Roberto E. Pérez-Urbiola, Maria Elena Melón, José Luis Castillo:
Multilayer garments using isosurfaces and physics. Comput. Animat. Virtual Worlds 12(4): 215-226 (2001) - [j1]Isaac Rudomín:
Editorial. Comput. Animat. Virtual Worlds 12(4): i (2001)
1990 – 1999
- 1999
- [c1]Roberto E. Pérez-Urbiola, Isaac Rudomín:
Multi-Layer Implicit Garment Models. Shape Modeling International 1999: 66-71
Coauthor Index
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last updated on 2024-10-07 22:19 CEST by the dblp team
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