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Edward J. Powley
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- affiliation: Falmouth University, Penryn, UK
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2010 – 2019
- 2019
- [j12]Hendrik Baier, Adam Sattaur, Edward J. Powley, Sam Devlin, Jeff Rollason, Peter I. Cowling:
Emulating Human Play in a Leading Mobile Card Game. IEEE Trans. Games 11(4): 386-395 (2019) - [c19]Michael James Scott, Alcwyn Parker, Brian McDonald, Gareth Lewis, Edward J. Powley:
Nurturing Collaboration in an Undergraduate Computing Course with Robot-themed Team Training and Team Building. CEP 2019: 5:1-5:4 - 2018
- [j11]Swen E. Gaudl, Mark J. Nelson, Simon Colton, Rob Saunders, Edward Jack Powley, Blanca Pérez Ferrer, Peter Ivey, Michael Cook:
Rapid game jams with fluidic games: A user study & design methodology. Entertain. Comput. 27: 1-9 (2018) - [c18]Madeleine Kay, Edward J. Powley:
The effect of visualising NPC pathfinding on player exploration. FDG 2018: 60:1-60:6 - [c17]Edward J. Powley, Simon Colton, Michael Cook:
Investigating and Automating the Creative Act of Software Engineering: A Position Paper. ICCC 2018: 224-231 - [c16]Peter Ivey, Blanca Pérez Ferrer, Rob Saunders, Swen E. Gaudl, Edward J. Powley, Mark J. Nelson, Simon Colton, Michael Cook:
A Parameter-Space Design Methodology for Casual Creators. ICCC 2018: 264-271 - [i1]Swen E. Gaudl, Mark J. Nelson, Simon Colton, Rob Saunders, Edward Jack Powley, Peter Ivey, Blanca Pérez Ferrer, Michael Cook:
Exploring Novel Game Spaces with Fluidic Games. CoRR abs/1803.01403 (2018) - 2017
- [c15]Edward Jack Powley, Peter I. Cowling, Daniel Whitehouse:
Memory Bounded Monte Carlo Tree Search. AIIDE 2017: 94-100 - [c14]Edward Jack Powley, Mark J. Nelson, Swen E. Gaudl, Simon Colton, Blanca Pérez Ferrer, Rob Saunders, Peter Ivey, Michael Cook:
Wevva: Democratising Game Design. AIIDE 2017: 273-276 - [c13]Mark J. Nelson, Simon Colton, Edward Jack Powley, Swen E. Gaudl, Peter Ivey, Rob Saunders, Blanca Pérez Ferrer, Michael Cook:
Mixed-Initiative Approaches to On-Device Mobile Game Design. MICI@CHI 2017 - [c12]Mark J. Nelson, Swen E. Gaudl, Simon Colton, Edward Jack Powley, Blanca Pérez Ferrer, Rob Saunders, Peter Ivey, Michael Cook:
Fluidic Games in Cultural Contexts. ICCC 2017: 175-182 - 2016
- [c11]Edward Jack Powley, Simon Colton, Swen E. Gaudl, Rob Saunders, Mark J. Nelson:
Semi-automated level design via auto-playtesting for handheld casual game creation. CIG 2016: 1-8 - 2015
- [j10]Peter I. Cowling, Sam Devlin, Edward Jack Powley, Daniel Whitehouse, Jeff Rollason:
Player Preference and Style in a Leading Mobile Card Game. IEEE Trans. Comput. Intell. AI Games 7(3): 233-242 (2015) - [c10]Peter I. Cowling, Daniel Whitehouse, Edward Jack Powley:
Emergent bluffing and inference with Monte Carlo Tree Search. CIG 2015: 114-121 - 2014
- [j9]Edward Jack Powley, Peter I. Cowling, Daniel Whitehouse:
Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information. Artif. Intell. 217: 92-116 (2014) - [j8]Diego Perez Liebana, Edward Jack Powley, Daniel Whitehouse, Philipp Rohlfshagen, Spyridon Samothrakis, Peter I. Cowling, Simon M. Lucas:
Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions. IEEE Trans. Comput. Intell. AI Games 6(1): 31-45 (2014) - [c9]Nick Sephton, Peter I. Cowling, Edward Jack Powley, Daniel Whitehouse, Nicholas H. Slaven:
Parallelization of Information Set Monte Carlo Tree Search. IEEE Congress on Evolutionary Computation 2014: 2290-2297 - [c8]Diego Perez Liebana, Edward Jack Powley, Daniel Whitehouse, Spyridon Samothrakis, Simon M. Lucas, Peter I. Cowling:
The 2013 Multi-objective Physical Travelling Salesman Problem Competition. IEEE Congress on Evolutionary Computation 2014: 2314-2321 - [c7]Nick Sephton, Peter I. Cowling, Edward Jack Powley, Nicholas H. Slaven:
Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War. CIG 2014: 1-7 - 2013
- [c6]Daniel Whitehouse, Peter I. Cowling, Edward Jack Powley, Jeff Rollason:
Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game. AIIDE 2013 - [c5]Edward Jack Powley, Daniel Whitehouse, Peter I. Cowling:
Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search. CIG 2013: 1-8 - [c4]Edward Jack Powley, Daniel Whitehouse, Peter I. Cowling:
Monte Carlo Tree Search with macro-actions and heuristic route planning for the Multiobjective Physical Travelling Salesman Problem. CIG 2013: 1-8 - 2012
- [j7]Cameron Browne, Edward Jack Powley, Daniel Whitehouse, Simon M. Lucas, Peter I. Cowling, Philipp Rohlfshagen, Stephen Tavener, Diego Perez Liebana, Spyridon Samothrakis, Simon Colton:
A Survey of Monte Carlo Tree Search Methods. IEEE Trans. Comput. Intell. AI Games 4(1): 1-43 (2012) - [j6]Peter I. Cowling, Edward Jack Powley, Daniel Whitehouse:
Information Set Monte Carlo Tree Search. IEEE Trans. Comput. Intell. AI Games 4(2): 120-143 (2012) - [j5]Peter I. Cowling, Colin D. Ward, Edward Jack Powley:
Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering. IEEE Trans. Comput. Intell. AI Games 4(4): 241-257 (2012) - [c3]Edward Jack Powley, Daniel Whitehouse, Peter I. Cowling:
Monte Carlo Tree Search with macro-actions and heuristic route planning for the Physical Travelling Salesman Problem. CIG 2012: 234-241 - 2011
- [c2]Daniel Whitehouse, Edward Jack Powley, Peter I. Cowling:
Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu. CIG 2011: 87-94 - 2010
- [j4]Edward Jack Powley, Susan Stepney:
Counting Preimages of Homogeneous Configurations in 1-Dimensional Cellular Automata. J. Cell. Autom. 5(4-5): 353-381 (2010) - [j3]Edward Jack Powley:
Quad Prize Submission: Simulating Elementary CAs with Trid CAs. J. Cell. Autom. 5(4-5): 415-417 (2010)
2000 – 2009
- 2009
- [b1]Edward Jack Powley:
Global properties of cellular automata. University of York, UK, 2009 - [j2]Edward Jack Powley, Susan Stepney:
Automorphisms of Transition Graphs for Elementary Cellular Automata. J. Cell. Autom. 4(2): 125-136 (2009) - [j1]Edward Jack Powley, Susan Stepney:
Automorphisms of Transition Graphs for Linear Cellular Automata. J. Cell. Autom. 4(4): 293-310 (2009) - 2008
- [c1]Edward Jack Powley, Susan Stepney:
Automorphisms of transition graphs for a linear cellular automaton. Automata 2008: 55-69
Coauthor Index
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