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De Liu
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2020 – today
- 2024
- [j30]Yiting Guo, Yilin Li, De Liu, Sean Xin Xu:
Measuring service quality based on customer emotion: An explainable AI approach. Decis. Support Syst. 176: 114051 (2024) - [j29]Dongyu Chen, Chengchen Huang, De Liu, Fujun Lai:
The role of expertise in herding behaviors: evidence from a crowdfunding market. Electron. Commer. Res. 24(1): 155-203 (2024) - [j28]Jason Chan, Zihong Huang, De Liu, Zhigang Cai:
Better to Give Than to Receive: Impact of Adding a Donation Scheme to Reward-Based Crowdfunding Campaigns. Inf. Syst. Res. 35(1): 272-293 (2024) - [c23]Ramin Zandvakili, De Liu, Andy Tao Li, Radhika Santhanam, Scott Schanke:
Design and Evaluation of a Gamified Generative AI Chatbot for Canvas LMS Courses. HCI (59) 2024: 259-264 - 2023
- [c22]Lingli Wang, Yumei He, Nina Huang, De Liu, Xunhua Guo, Yan Sun, Guoqing Chen:
The Role of AI Assistants in Online Shopping Platforms: Evidence from Livestream Selling. AMCIS 2023 - 2022
- [j27]Yash Babar, Shawn P. Curley, Zhihong Ke, De Liu, Zachary J. Sheffler:
The Effects of Digitally Delivered Nudges in a Corporate Wellness Program. J. Assoc. Inf. Syst. 24(1): 5 (2022) - [j26]He Huang, Zhipeng Li, De Liu, Hongyan Xu:
Auctioning IT Contracts with Renegotiable Scope. Manag. Sci. 68(8): 6003-6023 (2022) - 2021
- [j25]Zhiyang Gu, Zhenghong Deng, Yijie Huang, De Liu, Zhan Zhang:
Subspace Clustering via Integrating Sparse Representation and Adaptive Graph Learning. Neural Process. Lett. 53(6): 4377-4388 (2021) - [c21]Hongze Cai, Bo Ouyang, De Liu, Bin Li, Chumeng Li, Zilan He:
STEAM Education Mode Based on New Technology and User Experience Design. AHFE (17) 2021: 630-639 - [c20]Yi Gao, Hong Guo, Dengpan Liu, De Liu, Xuying Zhao:
Present Bias and Microtasking. ICIS 2021 - [c19]Yumei He, Xingchen Xu, Nina Huang, Yili Hong, De Liu:
Preserving User Privacy Through Ephemeral Sharing Design: A Large-Scale Randomized Field Experiment in Online Dating. ICIS 2021 - [c18]Lingli Wang, Yumei He, Jiandong Ding, Nina Huang, Yili Hong, Xunhua Guo, De Liu, Guoqing Chen:
Effectiveness of AI Assistance in Live Streaming: A Randomized Field Experiment. ICIS 2021 - 2020
- [j24]Zhihong Ke, De Liu, Alok Gupta, Daniel J. Brass:
Assimilate or Differentiate? Contributors' Choice of Subjects in User-Generated Content. Decis. Sci. 51(5): 1265-1287 (2020) - [j23]Zachary J. Sheffler, De Liu, Shawn P. Curley:
Ingredients for successful badges: evidence from a field experiment in bike commuting. Eur. J. Inf. Syst. 29(6): 688-703 (2020) - [j22]Zhihong Ke, De Liu, Daniel J. Brass:
Do Online Friends Bring Out the Best in Us? The Effect of Friend Contributions on Online Review Provision. Inf. Syst. Res. 31(4): 1322-1336 (2020) - [j21]Liang Chen, Pei Xu, De Liu:
Effect of Crowd Voting on Participation in Crowdsourcing Contests. J. Manag. Inf. Syst. 37(2): 510-535 (2020) - [j20]De Liu, Adib Bagh:
Preserving Bidder Privacy in Assignment Auctions: Design and Measurement. Manag. Sci. 66(7): 3162-3182 (2020) - [c17]Yiting Guo, Ximing Yin, De Liu, Sean Xin Xu:
"She is not just a computer": Gender Role of AI Chatbots in Debt Collection. ICIS 2020 - [c16]Andy Tao Li, De Liu, Sean Xin Xu:
Design Challenge Levels in E-Learning? Insights from a Large-Scale Field Experiment. ICIS 2020 - [c15]Agnes Yang, De Liu, Radhika Santhanam:
The Impact of Role Coordination on Virtual Team Performance and Player Retention in Esports. WEB 2020: 121-128
2010 – 2019
- 2019
- [j19]Juneyoung Park, De Liu, Mun Yong Yi, Radhika Santhanam:
GAMESIT: A gamified system for information technology training. Comput. Educ. 142 (2019) - [j18]Pei Xu, De Liu:
Product engagement and identity signaling: The role of likes in social commerce for fashion products. Inf. Manag. 56(2): 143-154 (2019) - [c14]Andy Tao Li, De Liu, Sean Xin Xu:
Re-engaging underachievers: toward a participation internalization approach to gamified online learning design. ICIS 2019 - [c13]Zachary J. Sheffler, Shawn P. Curley, De Liu:
Do We Need Different Levels of Badges for Users with Different Participation Levels? A Field Experiment from a Bicycle Commuting Program. ICIS 2019 - 2018
- [j17]Gordon Burtch, Yili Hong, De Liu:
The Role of Provision Points in Online Crowdfunding. J. Manag. Inf. Syst. 35(1): 117-144 (2018) - [c12]Tao Li, De Liu, Yufang Wang, Sean Xin Xu:
Interleaved Learning: A Design Science Approach and Field Experiment. ICIS 2018 - [c11]Pei Xu, De Liu, Joonghee Lee:
Mobile Augmented Reality, Product Sales, and Consumer Evaluations: Evidence from a Natural Experiment. ICIS 2018 - 2017
- [j16]Ming Liu, Mingjiang Wang, De Liu, Boya Zhao:
VLSI implementation of the modified sign-error LMS adaptive algorithm. IEICE Electron. Express 14(7): 20161001 (2017) - [j15]Ming Liu, Mingjiang Wang, De Liu, Boya Zhao:
Delay-optimized realization of 2-parallel delayed LMS adaptive FIR filter. IEICE Electron. Express 14(8): 20170225 (2017) - [j14]De Liu, Radhika Santhanam, Jane Webster:
Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems. MIS Q. 41(4): 1011-1034 (2017) - [c10]Yumei He, De Liu, Xunhua Guo:
Is Beauty Helpful? Effects of Reviewer Attractiveness on Perceived Helpfulness of Online Review. AMCIS 2017 - 2016
- [j13]Mingjiang Wang, De Liu, Ming Liu, Boya Zhao:
A two-item floating point fused dot-product unit with latency reduced. IEICE Electron. Express 13(23): 20160937 (2016) - [j12]Radhika Santhanam, De Liu, Wei-Cheng Milton Shen:
Research Note - Gamification of Technology-Mediated Training: Not All Competitions Are the Same. Inf. Syst. Res. 27(2): 453-465 (2016) - [c9]Zhihong Ke, De Liu, Alok Gupta:
The Ebb and Flow of Online Word of Mouth. ICIS 2016 - [c8]Wei-Cheng Milton Shen, De Liu, Radhika Santhanam, Dorla A. Evans:
Gamified Technology-Mediated Learning: the Role of Individual differences. PACIS 2016: 47 - 2015
- [j11]De Liu, Mingjiang Wang, Shikai Zuo:
Delay-optimized floating point fused add-subtract unit. IEICE Electron. Express 12(17): 20150642 (2015) - [j10]De Liu, Daniel J. Brass, Yong Lu, Dongyu Chen:
Friendship in Online Peer-to-Peer Lending: Pipes, Prisms, and Relational Herding. MIS Q. 39(3): 729-742 (2015) - [j9]Haoyuan Li, Hua Li, Zhiwei Li, Fuchang Lin, De Liu, Wenjuan Wang, Bowen Wang, Zhijian Xu:
T pattern fuse construction in segment metallized film capacitors based on self-healing characteristics. Microelectron. Reliab. 55(6): 945-951 (2015) - [c7]Zhihong Ke, De Liu:
Peer Effects and the Production of Online Reviews: A Message Level Analysis. ICIS 2015 - 2014
- [c6]Zhihong Ke, De Liu:
The Role of Social Networks in Online reviewing. PACIS 2014: 347 - 2013
- [j8]Ming Fan, Lingfang (Ivy) Li, De Liu:
Introduction to the special issue on "Mechanism Design in E-commerce and Information Systems". Decis. Support Syst. 56: 395-396 (2013) - [j7]Jun Li, De Liu, Shulin Liu:
Optimal keyword auctions for optimal user experiences. Decis. Support Syst. 56: 450-461 (2013) - [j6]De Liu, Xun Li, Radhika Santhanam:
Digital Games and Beyond: What Happens When Players Compete. MIS Q. 37(1): 111-124 (2013) - [j5]Zhiwei Li, Hua Li, Fuchang Lin, Yaohong Chen, De Liu, Bowen Wang, Haoyuan Li, Qin Zhang:
Lifetime investigation and prediction of metallized polypropylene film capacitors. Microelectron. Reliab. 53(12): 1962-1967 (2013) - 2012
- [j4]Baocui Xu, Hongmei Zhang, De Liu, Xiaojun Kong:
Transverse wave-vector-dependent electron transport in terahertz quantum cascade lasers. Int. J. Model. Identif. Control. 16(3): 301-306 (2012) - [c5]Liang Chen, De Liu:
Comparing Strategies for Winning Expert-rated and Crowd-rated Crowdsourcing Contests: First Findings. AMCIS 2012 - 2010
- [j3]De Liu, Jianqing Chen, Andrew B. Whinston:
Ex Ante Information and the Design of Keyword Auctions. Inf. Syst. Res. 21(1): 133-153 (2010) - [j2]De Liu, Gautam Ray, Andrew B. Whinston:
The Interaction Between Knowledge Codification and Knowledge-Sharing Networks. Inf. Syst. Res. 21(4): 892-906 (2010)
2000 – 2009
- 2007
- [c4]De Liu, Xun Li, Radhika Santhanam:
What Makes Game Players Want to Play More? A Mathematical and Behavioral Understanding of Online Game Design. HCI (4) 2007: 284-293 - [p1]De Liu, Xianjun Geng, Andrew B. Whinston:
Status Seeking and the Design of Online Entertainment Communities. Managing in the Information Economy 2007: 281-304 - 2006
- [j1]De Liu, Jianqing Chen:
Designing online auctions with past performance information. Decis. Support Syst. 42(3): 1307-1320 (2006) - [c3]Jianqing Chen, De Liu, Andrew B. Whinston:
Resource Packaging in Keyword Auctions. ICIS 2006: 119 - 2005
- [c2]Andrew B. Whinston, Matti Hämäläinen, Richard Garriott, De Liu, Xianjun Geng:
Interactive Digital Entertainment: A New Direction for Information Systems Research. ICIS 2005 - 2001
- [c1]Guoqing Chen, De Liu, Jiexen Li:
Influence and Conditional Influence - New Interestingness Measures in Association Rule Mining. FUZZ-IEEE 2001: 1440-1443
Coauthor Index
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last updated on 2024-10-07 22:11 CEST by the dblp team
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