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Anne-Hélène Olivier
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2020 – today
- 2024
- [j22]Rim Rekik, Stefanie Wuhrer, Ludovic Hoyet, Katja Zibrek, Anne-Hélène Olivier:
A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations. Comput. Graph. Forum 43(2): i-iii (2024) - [j21]Ific Goudé, Alexandre Bruckert, Anne-Hélène Olivier, Julien Pettré, Rémi Cozot, Kadi Bouatouch, Marc Christie, Ludovic Hoyet:
Real-Time Multi-Map Saliency-Driven Gaze Behavior for Non-Conversational Characters. IEEE Trans. Vis. Comput. Graph. 30(7): 3871-3883 (2024) - [c31]Rim Rekik, Mathieu Marsot, Anne-Hélène Olivier, Jean-Sébastien Franco, Stefanie Wuhrer:
Correspondence-Free Online Human Motion Retargeting. 3DV 2024: 707-716 - [c30]Sheryl Bourgaize, Michael Cinelli, Pierre Raimbaud, Ludovic Hoyet, Anne-Hélène Olivier:
Collision avoidance behaviours of young adult walkers: Influence of a virtual pedestrian's age-related appearance and gait profile. SAP 2024: 14:1-14:10 - [c29]Martin Bossard, Régis Lobjois, Jean-Marie Pergandi, Mehdi Pierron, Stéphane Caro, Nguyen-Thong Dang, Gilles Montagne, Rémy Casanova, Anne-Hélène Olivier:
Pedestrians' motion Through the Eyes of Road Users. SAP 2024: 21:1-21:3 - [c28]Emilie Leblong, Fabien Grzeskowiak, Sebastien Thomas, Louise Devigne, Marie Babel, Anne-Hélène Olivier:
Wheelchair Proxemics: interpersonal behaviour between pedestrians and power wheelchair drivers in real and virtual environments. VRST 2024: 10:1-10:12 - 2023
- [j20]Alberto Jovane, Pierre Raimbaud, Katja Zibrek, Claudio Pacchierotti, Marc Christie, Ludovic Hoyet, Anne-Hélène Olivier, Julien Pettré:
Warping character animations using visual motion features. Comput. Graph. 110: 38-48 (2023) - [j19]Yuliya Patotskaya, Ludovic Hoyet, Anne-Hélène Olivier, Julien Pettré, Katja Zibrek:
Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures. Comput. Graph. 110: 162-172 (2023) - [c27]Pierre Raimbaud, Alberto Jovane, Katja Zibrek, Claudio Pacchierotti, Marc Christie, Ludovic Hoyet, Julien Pettré, Anne-Hélène Olivier:
The Stare-in-the-Crowd Effect When Navigating a Crowd in Virtual Reality. SAP 2023: 4:1-4:10 - [c26]Gerd Bruder, Anne-Hélène Olivier, Andrew Cunningham, Yifan (Evan) Peng, Jens Grubert, Ian Williams:
Message from the ISMAR 2023 Science and Technology Conference Program Chairs. ISMAR 2023: xiii - [e4]Gerd Bruder, Anne-Hélène Olivier, Andrew Cunningham, Yifan (Evan) Peng, Jens Grubert, Ian Williams:
IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2023, Sydney, Australia, October 16-20, 2023. IEEE 2023, ISBN 979-8-3503-2838-7 [contents] - [e3]Gerd Bruder, Anne-Hélène Olivier, Andrew Cunningham, Yifan (Evan) Peng, Jens Grubert, Ian Williams:
IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR 2023, Sydney, Australia, October 16-20, 2023. IEEE 2023, ISBN 979-8-3503-2891-2 [contents] - [i3]Mathieu Marsot, Rim Rekik, Stefanie Wuhrer, Jean-Sébastien Franco, Anne-Hélène Olivier:
Correspondence-free online human motion retargeting. CoRR abs/2302.00556 (2023) - 2022
- [j18]Adèle Colas, Wouter van Toll, Katja Zibrek, Ludovic Hoyet, Anne-Hélène Olivier, Julien Pettré:
Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation. Comput. Graph. Forum 41(2): 521-534 (2022) - [j17]Pratik Mullick, Sylvain Fontaine, Cécile Appert-Rolland, Anne-Hélène Olivier, William H. Warren, Julien Pettré:
Analysis of emergent patterns in crossing flows of pedestrians reveals an invariant of 'stripe' formation in human data. PLoS Comput. Biol. 18(6) (2022) - [j16]Florian Berton, Fabien Grzeskowiak, Alexandre Bonneau, Alberto Jovane, Marco Aggravi, Ludovic Hoyet, Anne-Hélène Olivier, Claudio Pacchierotti, Julien Pettré:
Crowd Navigation in VR: Exploring Haptic Rendering of Collisions. IEEE Trans. Vis. Comput. Graph. 28(7): 2589-2601 (2022) - [c25]Pierre Raimbaud, Alberto Jovane, Katja Zibrek, Claudio Pacchierotti, Marc Christie, Ludovic Hoyet, Julien Pettré, Anne-Hélène Olivier:
The Stare-in-the-Crowd Effect in Virtual Reality. VR 2022: 281-290 - [c24]Katja Zibrek, Benjamin Niay, Anne-Hélène Olivier, Julien Pettré, Ludovic Hoyet, Rachel McDonnell:
Proximity in VR: The Importance of Character Attractiveness and Participant Gender. VR Workshops 2022: 672-673 - [i2]Mathieu Marsot, Stefanie Wuhrer, Jean-Sébastien Franco, Anne-Hélène Olivier:
Spatio-temporal motion completion using a sequence of latent primitives. CoRR abs/2206.13142 (2022) - 2021
- [j15]Eakta Jain, Anne-Hélène Olivier:
Introduction to the Special Issue on SAP 2021. ACM Trans. Appl. Percept. 18(4): 18:1-18:2 (2021) - [j14]Hugo Brument, Gerd Bruder, Maud Marchal, Anne-Hélène Olivier, Ferran Argelaguet:
Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 27(11): 4300-4310 (2021) - [c23]Pierre Raimbaud, Alberto Jovane, Katja Zibrek, Claudio Pacchierotti, Marc Christie, Ludovic Hoyet, Julien Pettré, Anne-Hélène Olivier:
Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication. IVA 2021: 164-166 - [c22]Robin Adili, Benjamin Niay, Katja Zibrek, Anne-Hélène Olivier, Julien Pettré, Ludovic Hoyet:
Perception of Motion Variations in Large-Scale Virtual Human Crowds. MIG 2021: 9:1-9:7 - [c21]Hugo Brument, Maud Marchal, Anne-Hélène Olivier, Ferran Argelaguet-Sanz:
Studying the Influence of Translational and Rotational Motion on the Perception of Rotation Gains in Virtual Environments. SUI 2021: 1:1-1:12 - [c20]Iana Podkosova, Katja Zibrek, Julien Pettré, Ludovic Hoyet, Anne-Hélène Olivier:
Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions. VR Workshops 2021: 140-143 - [e2]Eakta Jain, Anne-Hélène Olivier, Massimiliano Di Luca, Katja Zibrek, Rebecca Fribourg:
SAP '21: ACM Symposium on Applied Perception 2021, Virtual Event, France, September 16-17, 2021. ACM 2021, ISBN 978-1-4503-8663-0 [contents] - 2020
- [b1]Anne-Hélène Olivier:
Coordinations visuo-motrices durant la locomotion : Une approche croisée entre les Sciences du Mouvement et les Sciences du Numérique pour l'analyse des facteurs situationnels et individuels impliqués dans les interactions entre marcheurs. University of Rennes 2, France, 2020 - [j13]Katja Zibrek, Benjamin Niay, Anne-Hélène Olivier, Ludovic Hoyet, Julien Pettré, Rachel McDonnell:
The Effect of Gender and Attractiveness of Motion on Proximity in Virtual Reality. ACM Trans. Appl. Percept. 17(4): 14:1-14:15 (2020) - [c19]Benjamin Niay, Anne-Hélène Olivier, Katja Zibrek, Julien Pettré, Ludovic Hoyet:
Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters. SAP 2020: 18:1-18:9 - [c18]Hugo Brument, Anne-Hélène Olivier, Maud Marchal, Ferran Argelaguet:
Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation. ICAT-EGVE 2020: 131-140 - [c17]Tristan Duverné, Théo Rougnant, François Le Yondre, Florian Berton, Julien Bruneau, Katja Zibrek, Julien Pettré, Ludovic Hoyet, Anne-Hélène Olivier:
Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions. EuroVR 2020: 3-19 - [c16]Hugo Brument, Maud Marchal, Anne-Hélène Olivier, Ferran Argelaguet:
Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments. EuroVR 2020: 20-40 - [c15]Katja Zibrek, Benjamin Niay, Anne-Hélène Olivier, Ludovic Hoyet, Julien Pettré, Rachel McDonnell:
Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality. VR Workshops 2020: 169-170 - [c14]Florian Berton, Ludovic Hoyet, Anne-Hélène Olivier, Julien Bruneau, Olivier Le Meur, Julien Pettré:
Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density. VR 2020: 322-331 - [e1]Patrick Bourdot, Victoria Interrante, Regis Kopper, Anne-Hélène Olivier, Hideo Saito, Gabriel Zachmann:
Virtual Reality and Augmented Reality - 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25-27, 2020, Proceedings. Lecture Notes in Computer Science 12499, Springer 2020, ISBN 978-3-030-62654-9 [contents]
2010 – 2019
- 2019
- [c13]Benjamin Niay, Anne-Hélène Olivier, Julien Pettré, Ludovic Hoyet:
The Influence of Step Length to Step Frequency Ratio on the Perception of Virtual Walking Motions. MIG 2019: 45:1-45:2 - [c12]Grimaldo Silva, Anne-Hélène Olivier, Armel Crétual, Julien Pettré, Thierry Fraichard:
Effective Human-Robot Collaboration in near symmetry collision scenarios. RO-MAN 2019: 1-8 - [c11]Hugo Brument, Iana Podkosova, Hannes Kaufmann, Anne-Hélène Olivier, Ferran Argelaguet:
Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour. VR 2019: 680-689 - [c10]Florian Berton, Anne-Hélène Olivier, Julien Bruneau, Ludovic Hoyet, Julien Pettré:
Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup. VR 2019: 717-725 - 2018
- [j12]Sean Dean Lynch, Richard Kulpa, Laurentius Antonius Meerhoff, Julien Pettré, Armel Crétual, Anne-Hélène Olivier:
Collision Avoidance Behavior between Walkers: Global and Local Motion Cues. IEEE Trans. Vis. Comput. Graph. 24(7): 2078-2088 (2018) - [j11]Anne-Hélène Olivier, Julien Bruneau, Richard Kulpa, Julien Pettré:
Walking with Virtual People: Evaluation of Locomotion Interfaces in Dynamic Environments. IEEE Trans. Vis. Comput. Graph. 24(7): 2251-2263 (2018) - [c9]Grimaldo Silva, Anne-Hélène Olivier, Armel Crétual, Julien Pettré, Thierry Fraichard:
Human Inspired Effort Distribution During Collision Avoidance in Human-Robot Motion. RO-MAN 2018: 1111-1117 - [c8]Sean Dean Lynch, Julien Pettré, Julien Bruneau, Richard Kulpa, Armel Crétual, Anne-Hélène Olivier:
Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task. VR 2018: 136-142 - 2016
- [j10]Gerd Bruder, Ferran Argelaguet, Anne-Hélène Olivier, Anatole Lécuyer:
CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. Presence Teleoperators Virtual Environ. 25(1): 1-16 (2016) - [j9]Ludovic Hoyet, Anne-Hélène Olivier, Richard Kulpa, Julien Pettré:
Perceptual effect of shoulder motions on crowd animations. ACM Trans. Graph. 35(4): 53:1-53:10 (2016) - [i1]Christian Vassallo, Anne-Hélène Olivier, Philippe Souères, Armel Crétual, Olivier Stasse, Julien Pettré:
How do walkers avoid a mobile robot crossing their way? CoRR abs/1609.07955 (2016) - 2015
- [j8]Alexandra Covaci, Anne-Hélène Olivier, Franck Multon:
Visual Perspective and Feedback Guidance for VR Free-Throw Training. IEEE Computer Graphics and Applications 35(5): 55-65 (2015) - [j7]Julien Bruneau, Anne-Hélène Olivier, Julien Pettré:
Going Through, Going Around: A Study on Individual Avoidance of Groups. IEEE Trans. Vis. Comput. Graph. 21(4): 520-528 (2015) - [c7]Gerd Bruder, Fernando Argelaguet Sanz, Anne-Hélène Olivier, Anatole Lécuyer:
Distance estimation in large immersive projection systems, revisited. VR 2015: 27-32 - [c6]Ferran Argelaguet, Anne-Hélène Olivier, Gerd Bruder, Julien Pettré, Anatole Lécuyer:
Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments. VR 2015: 75-80 - 2014
- [j6]David Wolinski, Stephen J. Guy, Anne-Hélène Olivier, Ming C. Lin, Dinesh Manocha, Julien Pettré:
Parameter estimation and comparative evaluation of crowd simulations. Comput. Graph. Forum 33(2): 303-312 (2014) - [j5]David Antonio Gómez Jáuregui, Ferran Argelaguet, Anne-Hélène Olivier, Maud Marchal, Franck Multon, Anatole Lécuyer:
Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting. IEEE Trans. Vis. Comput. Graph. 20(4): 654-661 (2014) - [c5]Alexandra Covaci, Anne-Hélène Olivier, Franck Multon:
Third person view and guidance for more natural motor behaviour in immersive basketball playing. VRST 2014: 55-64 - 2013
- [j4]Gabriel Cirio, Anne-Hélène Olivier, Maud Marchal, Julien Pettré:
Kinematic Evaluation of Virtual Walking Trajectories. IEEE Trans. Vis. Comput. Graph. 19(4): 671-680 (2013) - [c4]Jonathan Perrinet, Anne-Hélène Olivier, Julien Pettré:
Walk with me: interactions in emotional walking situations, a pilot study. SAP 2013: 59-66 - 2011
- [j3]Anne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel Crétual:
A step-by-step modeling, analysis and annotation of locomotion. Comput. Animat. Virtual Worlds 22(5): 421-433 (2011) - [j2]Richard Kulpa, Anne-Hélène Olivier, Jan Ondrej, Julien Pettré:
Imperceptible relaxation of collision avoidance constraints in virtual crowds. ACM Trans. Graph. 30(6): 138 (2011) - 2010
- [j1]Jan Ondrej, Julien Pettré, Anne-Hélène Olivier, Stéphane Donikian:
A synthetic-vision based steering approach for crowd simulation. ACM Trans. Graph. 29(4): 123:1-123:9 (2010) - [c3]Anne-Hélène Olivier, Jan Ondrej, Julien Pettré, Richard Kulpa, Armel Crétual:
Interaction between real and virtual humans during walking: perceptual evluation of a simple device. APGV 2010: 117-124
2000 – 2009
- 2009
- [c2]Anne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel Crétual:
A Velocity-Curvature Space Approach for Walking Motions Analysis. MIG 2009: 104-115 - [c1]Julien Pettré, Jan Ondrej, Anne-Hélène Olivier, Armel Crétual, Stéphane Donikian:
Experiment-based modeling, simulation and validation of interactions between virtual walkers. Symposium on Computer Animation 2009: 189-198
Coauthor Index
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last updated on 2024-10-23 21:28 CEST by the dblp team
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