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Alejandro M. García-Alonso
Person information
- affiliation: University of the Basque Country, Donostia-San Sebastián, Spain
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2020 – today
- 2020
- [j13]Alvaro Segura, Helen V. Díez, Iñigo Barandiaran, Ander Arbelaiz, Hugo Álvarez, Bruno Simões, Jorge Posada, Alejandro García-Alonso, Ramón J. Ugarte:
Visual computing technologies to support the Operator 4.0. Comput. Ind. Eng. 139: 105550 (2020) - [j12]Nerea Lete, Andoni Beristain, Alejandro García-Alonso:
Survey on virtual coaching for older adults. Health Informatics J. 26(4): 3231-3249 (2020)
2010 – 2019
- 2019
- [c23]Ander Arbelaiz, Aitor Moreno, Iñigo Barandiaran, Alejandro García-Alonso:
Progressive ray-casting volume rendering with WebGL for visual assessment of air void distribution in quality control. Web3D 2019: 1-8 - 2018
- [j11]Nagore Barrena, Jairo R. Sánchez, Ramón J. Ugarte, Alejandro M. García-Alonso:
Proving the efficiency of template matching-based markerless tracking methods which consider the camera perspective deformations. Mach. Vis. Appl. 29(4): 573-584 (2018) - [c22]Alvaro Segura, Alejandro García-Alonso:
Steel Tube Cross Section Geometry Measurement by 3D Scanning. SOCO-CISIS-ICEUTE 2018: 57-66 - 2017
- [j10]Ander Arbelaiz, Aitor Moreno, Luis Kabongo, Alejandro García-Alonso:
X3DOM volume rendering component for web content developers. Multim. Tools Appl. 76(11): 13425-13454 (2017) - [j9]Helen V. Díez, Alvaro Segura, Alejandro García-Alonso, David Oyarzun:
3D model management for e-commerce. Multim. Tools Appl. 76(20): 21011-21031 (2017) - [c21]Helen V. Díez, Aitor Moreno, Alejandro García-Alonso:
Interaction Challenges in the Development of a Fire Warden VR Training System using a HMD. VISIGRAPP (2: HUCAPP) 2017: 84-91 - [c20]Ander Arbelaiz, Aitor Moreno, Luis Kabongo, Helen V. Díez, Alejandro García-Alonso:
Interactive Visualization of DICOM Volumetric Datasets in the Web - Providing VR Experiences within the Web Browser. VISIGRAPP (3: IVAPP) 2017: 108-115 - [c19]Ander Arbelaiz, Aitor Moreno, Luis Kabongo, Nicholas F. Polys, Alejandro García-Alonso:
Community-driven extensions to the X3D volume rendering component. Web3D 2017: 1:1-1:9 - 2016
- [c18]Ander Arbelaiz, Aitor Moreno, Luis Kabongo, Alejandro García-Alonso:
Volume Visualization Tools for Medical Applications in Ubiquitous Platforms. eHealth 360° 2016: 443-450 - [e1]Alejandro García-Alonso, Belén Masiá:
XXVI Spanish Computer Graphics Conference, CEIG 2016, Salamanca, Spain, September 13-16, 2016. Eurographics Association 2016, ISBN 978-3-03868-023-9 [contents] - 2015
- [c17]Nagore Barrena, Jairo Roberto Sánchez, Alejandro García-Alonso:
WaPT - Surface Normal Estimation for Improved Template Matching in Visual Tracking. VISAPP (3) 2015: 496-503 - 2013
- [c16]Nagore Barrena, Jairo R. Sánchez, Alejandro García-Alonso:
A Distributed and Collaborative vSLAM Framework for Real-Time Localisation in Huge Environments for Mobile Devices. Eurographics (Posters) 2013: 11-12 - [c15]Tassilo Glander, Aitor Moreno, Mauricio Aristizábal, John Congote, Jorge Posada, Alejandro García-Alonso, Oscar E. Ruiz:
ReWeb3D: enabling desktop 3D applications to run in the web. Web3D 2013: 147-155 - 2010
- [j8]Maria del Puy Carretero, Amalia Ortiz, David Oyarzun, Isabel Torre, María Teresa Linaza, Alejandro M. García-Alonso:
Multiplatform 3-D Graphics. IEEE Veh. Technol. Mag. 5(1): 24-30 (2010)
2000 – 2009
- 2009
- [c14]Ibon Eskudero, Jairo R. Sánchez, Carlos Buchart, Alex García-Alonso, Diego Borro:
Tracking 3D en GPU Basado en el Filtro de Partículas. CEIG 2009: 47-55 - [c13]Ignacio Mansa, Aiert Amundarain, Luis M. Matey, Alex García-Alonso:
Occlusion Ratio: a new Query Parameter for GPUs. CEIG 2009: 85-93 - [c12]David Oyarzun, Amalia Ortiz, Maria del Puy Carretero, Alex García-Alonso:
Creating the Goodies and Baddies of the Story: Specification of an Interoperable and Reusable Avatar Identity. ICIDS 2009: 350-351 - [c11]David Oyarzun, Amalia Ortiz, Maria del Puy Carretero, Jean Gelissen, Alex García-Alonso, Yesha Sivan:
ADML: a framework for representing inhabitants in 3D virtual worlds. Web3D 2009: 83-90 - 2008
- [j7]Ignacio Mansa, Aiert Amundarain, Luis M. Matey, Alejandro M. García-Alonso:
Analysis of coherence strategies for stereo occlusion culling. Comput. Animat. Virtual Worlds 19(1): 67-77 (2008) - [j6]Rosa Iglesias, Sara Casado, Teresa Gutiérrez, Alejandro García-Alonso, Wai Yu, Alan Marshall:
Simultaneous remote haptic collaboration for assembling tasks. Multim. Syst. 13(4): 263-274 (2008) - [j5]Maria del Puy Carretero, David Oyarzun, Amalia Ortiz, Iosu Arizkuren, Raul Navas, Alejandro García-Alonso:
Preserving Avatar Genuineness in Different Display Media. Mob. Networks Appl. 13(6): 627-634 (2008) - 2007
- [c10]David Oyarzun, Maider Lehr, Amalia Ortiz, Maria del Puy Carretero, Alejandro Ugarte, Karmelo Vivanco, Alejandro García-Alonso:
Using Virtual Characters as TV Presenters. Edutainment 2007: 225-236 - [c9]Josune Hernantes, Diego Borro, Alejandro M. García-Alonso:
Stable haptic response for complex interactions. GRAPP (AS/IE) 2007: 146-153 - [c8]Ignacio Mansa, Aiert Amundarain, Alejandro M. García-Alonso, Luis M. Matey:
Occlusion culling for stereoscopic display of complex mechanical sets. IV 2007: 786-791 - 2006
- [c7]Rosa Iglesias, Sara Casado, Teresa Gutiérrez, Alejandro García-Alonso, Kian Meng Yap, Wai Yu, Alan Marshall:
A Peer-to-peer Architecture for Collaborative Haptic Assembly. DS-RT 2006: 25-34 - [c6]Ignacio Mansa, Aiert Amundarain, Eva Elizalde, Alejandro M. García-Alonso, Luis M. Matey:
Towards Adaptive Occlusion Culling Using Camera Coherence. IV 2006: 591-596 - 2005
- [c5]Diego Borro, Josune Hernantes, Alejandro M. García-Alonso, Luis M. Matey:
Collision Problem: Characteristics for a Taxonomy. IV 2005: 410-415 - 2004
- [j4]Diego Borro, Joan Savall, Aiert Amundarain, Jorge Juan Gil, Alejandro M. García-Alonso, Luis M. Matey:
A Large Haptic Device for Aircraft Engine Maintainability. IEEE Computer Graphics and Applications 24(6): 70-74 (2004) - [j3]Diego Borro, Alejandro M. García-Alonso, Luis M. Matey:
Approximation of Optimal Voxel Size for Collision Detection in Maintainability Simulations within Massive Virtual Environments. Comput. Graph. Forum 23(1): 13-24 (2004) - [c4]Susana López, Borja Fernández, Arkaitz Glz. de Arrieta, José Daniel Gómez de Segura, Alejandro M. García-Alonso:
Collision Module Integration in a Specific Graphic Engine for Terrain Visualization. IV 2004: 124-129 - [c3]Héctor Sánchez Santamaría, Aitor Moreno, David Oyarzun, Alex García-Alonso:
Evaluation of NURBS Surfaces: An Overview Based on Runtime Efficiency. WSCG (Short Papers) 2004: 235-242 - 2003
- [c2]Héctor Sánchez, Aitor Moreno, Alex García-Alonso:
Predictive fixed-frame rate tessellation of NURBS surfaces. Eurographics (Posters) 2003
1990 – 1999
- 1995
- [j2]Paz Morer, Alejandro M. García-Alonso, Juan Flaquer:
Optimization of a Priority List Algorithm for 3-D Rendering of Buildings. Comput. Graph. Forum 14(4): 217-228 (1995) - [c1]Alejandro M. García-Alonso, Luis M. Matey:
Tools for Mechanical Analysis and Simulation. CAD Systems Development 1995: 299-312 - 1994
- [j1]Alejandro M. García-Alonso, Nicolás Serrano, Juan Flaquer:
Solving the collision detection problem. IEEE Computer Graphics and Applications 14(3): 36-43 (1994)
Coauthor Index
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