LightState
class LightState : Parcelable
Represents the state of a device light.
Controlling the color and brightness of a light is done on a best-effort basis. Each of the R, G and B channels represent the intensities of the respective part of an RGB LED, if that is supported. For devices that only support on or off lights, everything that's not off will turn the light on. If the light is monochrome and only the brightness can be controlled, the RGB color will be converted to only a brightness value and that will be used for the light's single channel.
Summary
Nested classes |
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Builder for creating device light change requests.
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Inherited constants |
From class Parcelable
Int |
CONTENTS_FILE_DESCRIPTOR
Descriptor bit used with describeContents() : indicates that the Parcelable object's flattened representation includes a file descriptor.
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Int |
PARCELABLE_WRITE_RETURN_VALUE
Flag for use with writeToParcel : the object being written is a return value, that is the result of a function such as "Parcelable someFunction() ", "void someFunction(out Parcelable) ", or "void someFunction(inout Parcelable) ". Some implementations may want to release resources at this point.
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Public methods
describeContents
fun describeContents(): Int
getColor
fun getColor(): Int
Returns the color and intensity associated with this LightState.
toString
fun toString(): String
Return |
String |
a string representation of the object. |
writeToParcel
fun writeToParcel(
dest: Parcel,
flags: Int
): Unit
Flatten this object in to a Parcel.
Properties