Is it okay if I prefer to not use autosmooth in my models? I donāt really like the look.
using shadeflat instead of auto smooth is usally fine for low-poly models since thatās the style but if youāre going to get into more complicated or realistic models, youāre going to have to use autosmooth to make it look good
over all the models are good for a start but some of them you could make in studio and are a little bit too basic also I donāt recommend using Roblox textures especially for low-poly builds it kind of looks stylized with the Roblox materials but the models arenāt stylized
this is probably going to be a long post, but Iāll try and give feedback on each model
log
for the log itās pretty simple you could maybe add a little shape to the middle with loopcuts (which you make by pressing ctrl R while hovering over the log in edit mode) or some branches coming off of it with some simple cylinders you could also add some chips in the wood by selecting some of the vertices and pressing Shift+Ctrl+B
hereās a video showcasing everything I suggested
(the video was over to large so I couldnāt embed it directly into the post)
overall, pretty good for a log 5/10
Moss
I mean Ya its low-poly moss looks pretty good thereās a lot of variation
one thing I would recommend is add a very slight solidify modifier to the moss because in a few of the pictures the moss is floating a little on the wall
you could also use a simple deform to mold it around the wall but thatās a little more complicated and would have to be different for each wall
pretty good moss not much feedback I can give 8/10
Lilypad
nothing bad I can really say about it the little rim does look a little weird you might want to curve it or just scale the inner face down a little to its not a sudden drop
this is another time where you could use auto smooth on the Lilypad, and I think that would look better but thatās just my opinion
definitely a Lilypad 8/10
Fence
ok so the fence is definitely a little simple you could maybe tilt one of the connecter pieces or add some of those wood chips that i suggested you add to the log
also, Iām not too sure but it looks like you added a bevel to the top of the fence postās?
or did you just scale down the top face
anyways its verry simple adding some variation or just some small details could help a lot 3/10
Gem
itās a gem the only feedback I could really give is the top section is a little too high maybe flatten it a little also it doesnāt really seem to fit the theme of the asset pack
5/10
Coin?
not too sure if this is a coin but since the last one was a gem, Iām guessing it is since the last model was a gem. I canāt really give much feedback since I canāt really see it, but the edges look a little hard this is another time where you can use auto smooth
it also looks like you used the Roblox metal materialā¦ please donāt use the metal material on low-poly assets it just doesnāt look good
Little Rock 1
its a low-poly rock looks great on the ground for adding some variation to the path might be a little to high out of the ground in a few places but overall good
6/10
Little Rock 2
jk Iām not going to give feedback on each rock but there all pretty good there a lot of variation and i like how you used a different number of sides for each maybe a little too many different rocks for a low-poly scene since you usally want to keep it simple
for low-poly
6/10
Big Rocks
looks good there low-poly rocks maybe sink them into the ground a little more for your forest scene
8/10
Mushroom
now I kind of love this one and kind of donāt
the colors are good as I like the slight bevel on the bottom the top is pretty good, I do recommend that you add a tiny bevel on the bottom of the top since itās kind of a hard edge. also, if you havenāt already you could maybe inset the bottom face and extrude it in or something to make a little divot in the bottom also adding a dotted variant could be cool. again, I donāt like the Roblox texture on it I think smooth plastic is way better for low-poly models
7/10
Flower
it looks like you used an image for the flowerā¦ itās definitely way better to hand model it. it can be complicated but you can also trace out an image by adding a cube pressing M and selecting at center then you will get a single vertex and you can add in an image of a flower (you might need to add the reference image addon in blender by going Edit>Preferences>Addons And Search The Import Image As Plane Addon) then change the image to any image of a flower that you can find then trace out the image with the vertex by pressing ctrl+right click on were you want the vertex to be. or you can just model a flower with subsurfs
sorry for the long explanation lol thereās a lot of tutorialās on YouTube for how to model a flower
hereās another video showing it off the hand modelling way with subsurfs not the most low-poly way but you can also turn down the subsurfs
I would give the flower a 2/10 if the top is just an image
Tree
and finally, the tree itās also very simple you could make most of it in studio itās not terrible, but the leaves look kind of the same on each side. the branches look pretty good though
5/10
New Tree
I just saw the new tree its I can see your definitely going more for the stylized look hence why you are using real terrain and these trees are much more stylized it looks like youāre using the moss model which is a good use of your assets but I know I just said you shouldnāt use an image for the top of the flower BUT if youāre going for a stylized tree thatās a lot of different faces if your using the moss mesh and thatās not good for optimization so I recommend using an image for this type of tree
7/10
well, this took a long time to wright I had to go do something in the middle of making this I hope you find this helpful both the scenes look great keep practicing blender you have much potential
sincerely IT1024