Paper
7 June 2004 Perception of color and space in virtual reality: a comparison between a real room and virtual reality models
Monica Billger, Ilona Heldal, Beata Stahre, Kristian Renstrom
Author Affiliations +
Proceedings Volume 5292, Human Vision and Electronic Imaging IX; (2004) https://doi.org/10.1117/12.526986
Event: Electronic Imaging 2004, 2004, San Jose, California, United States
Abstract
Virtual Reality has great potential to become a usable design tool for the planning of light and colour in buildings. The technical development has provided us with better computer graphics and faster rendering techniques. However, the reliability and usability is delimited by lack of knowledge about how humans perceive spatial colour phenomena. The setting up of parameters for material properties in light calculation software is done arbitrarily. We present a comparison between a real room and a digital model evaluated on a desktop PC and in an Immersive Projection Technology (IPT) type system. Data were collected from video recorded interviews and questionnaires. The participants assessed the appearance of light, colours and space. They also evaluated their involvement in solving this task, and their presence in each environment. Our results highlight the benefits and disadvantages of the real and virtual models. The participants had difficulties in estimating the size of both the desktop room and the room in the ITP system. The comparison of real and virtual rooms revealed unsatisfying differences in shadowing and colour appearance. We defined the magnitude of perceived colour reflections in the real room, and elaborated with some of the parameters in Lightscape/3dsmax6.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Monica Billger, Ilona Heldal, Beata Stahre, and Kristian Renstrom "Perception of color and space in virtual reality: a comparison between a real room and virtual reality models", Proc. SPIE 5292, Human Vision and Electronic Imaging IX, (7 June 2004); https://doi.org/10.1117/12.526986
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Cited by 20 scholarly publications.
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KEYWORDS
Virtual reality

3D modeling

Reflectivity

Visualization

Buildings

Computer graphics

Video

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