Abstract
We present an algorithm for efficient rendering of animated hair under a dynamic, low-frequency lighting environment. We use spherical harmonics (SH) to represent the environmental light. The transmittances between a point on a hair strand and the light sources are also represented by SH functions. Then, a convolution of SH functions and the scattering function of a hair strand is precomputed. This allows us to efficiently compute the intensity at a point on the hair. However, the computation of the transmittance is very time-consuming. We address this problem by using a voxel-based approach: the transmittance is computed by using a voxelized hair model. We further accelerate the computation by sampling the voxels. By using our method, we can render a hair model consisting of tens of thousands of hair strands at interactive frame rates.