Student Thoughts on Virtual Reality in Higher Education—A Survey Questionnaire
Abstract
:1. Introduction
2. Research Design
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Appendix A
Appendix A.1. VR Systems in Education
Appendix A.2. General Information about Examinee
- Gender?
- Male
- Female
- Did you have the opportunity to try any type of VR system (mobile, desktop, etc.)?
- No
- Yes, once
- Yes, more than once
- Do you have any type of VR system (mobile, desktop, etc.) at home?
- Yes
- No
- Select what is true for you:
- I attend elementary school
- I attend high school
- I attend any form of higher education (college, university, etc.)
- I graduated any form of higher education (college, university, etc.)
- I didn’t finish any form of higher education (college, university, etc.)
Appendix A.3. Hypothesis Based Questions
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Respondents Prefer to Use HMD VR over 2D Display | ||||||||
---|---|---|---|---|---|---|---|---|
Statement | Pozitive | Neutral | Negative | Mode | Median | |||
n | % | n | % | n | % | |||
T1: Time passes faster for me while I consume content via a VR system compared to consuming content via regular 2D displays. | 22 | 40 | 21 | 38 | 12 | 22 | 3 | 3.00 |
T2: While I use a VR system, I feel like I am present in a virtual world. | 33 | 60 | 16 | 29 | 6 | 11 | 4 | 4.00 |
T3: While I use a VR system, I am always aware that I’m in virtual world and that none of it is real. * | 29 | 52 | 18 | 33 | 8 | 15 | 3 ** | 2.00 ** |
T4: With VR, I’m not limited to passively consuming information and images displayed on the screen. | 42 | 77 | 8 | 14 | 5 | 9 | 5 | 4.00 |
T5: Complete immersion in the virtual world frightens me. * | 9 | 16 | 13 | 24 | 33 | 60 | 5 ** | 4.00 ** |
T6: The visual stimuli provided by VR systems is fascinating to the users. | 53 | 96 | 1 | 2 | 1 | 2 | 5 | 5.00 |
Respondents Believe that Using a VR System Would Increase Interest in Certain Teacher Content | ||||||||
---|---|---|---|---|---|---|---|---|
Statement | Pozitive | Neutral | Negative | Mode | Median | |||
n | % | n | % | n | % | |||
T8: It’s difficult for me to understand abstract contents and concepts (e.g., energy transfer and similar) without a visual representation of the same. | 34 | 62 | 11 | 20 | 10 | 28 | 5 | 4.00 |
T9: I think that my interest in courses and educational content would be higher if interactive content and VR systems were used. | 38 | 69 | 9 | 17 | 8 | 14 | 5 | 4.00 |
T10: The group’s shared experiences in a shared environment are important. | 41 | 74 | 10 | 18 | 4 | 8 | 4 | 4.00 |
T11: Stimulation of multiple senses leads to a better understanding of educational content. | 46 | 83 | 6 | 11 | 3 | 6 | 5 | 4.00 |
T12: Interaction with the real people in the real world, whether they are lecturers or students, is necessary. * | 37 | 67 | 4 | 7 | 14 | 26 | 2 ** | 2.00 ** |
T13: While using VR systems, students can actively learn and participate, instead of passively looking at 2D displays. | 41 | 74 | 7 | 13 | 7 | 13 | 5 | 4.00 |
T14: Being able to see and experience the various locations around the world within the classroom provided by VR can inspire and intrigue students. | 51 | 93 | 4 | 7 | 0 | 0 | 5 | 5.00 |
T15: Introducing virtual reality into the classrooms turns learning into entertainment. | 39 | 71 | 9 | 16 | 2 | 4 | 4 | 4.00 |
T16: Using a VR system would distract students from the educational content. * | 16 | 29 | 11 | 20 | 28 | 51 | 4 ** | 4.00 ** |
T17: Due to the simulation and experience provided by VR, students will continue to explore and research the educational content. | 32 | 58 | 15 | 27 | 8 | 25 | 4 | 4.00 |
Respondents Believe that the Introduction of Interactive Media (in this Case, VR Systems) into the Curriculum Would Improve Learning Outcomes | ||||||||
---|---|---|---|---|---|---|---|---|
Statement | Pozitive | Neutral | Negative | Mode | Median | |||
n | % | n | % | n | % | |||
T17: People learn better through interaction. | 50 | 91 | 4 | 7 | 1 | 2 | 5 | 5.00 |
T18: Through the learning process, it’s necessary to apply theoretical knowledge to practical examples in order to master a new skill. | 49 | 89 | 5 | 9 | 1 | 2 | 5 | 5.00 |
T19: In the classrooms, there should be mostly interaction between students (the professor only serves as a “guide” to the conversation). | 31 | 56 | 13 | 24 | 11 | 20 | 4 | 4.00 |
T20: In classrooms, the professor should lead the keynote, i.e., the professor is the main source of information and interaction. * | 24 | 44 | 12 | 22 | 19 | 34 | 2 ** | 3.00 ** |
T21: The classical evaluation system in education (e.g., exams) does not reflect the real knowledge of the respondents. | 38 | 69 | 11 | 6 | 11 | 20 | 4 | 4.00 |
T22: The classical evaluation system in education (e.g., exams) reflects the real knowledge of the respondents. * | 9 | 16 | 9 | 16 | 37 | 68 | 4 ** | 4.00 ** |
T23: Evaluation tailored to the individual, where certain parameters of the respondents are monitored with the help of VR systems represents a better evaluation system. | 33 | 60 | 15 | 27 | 7 | 13 | 4 | 4.00 |
T24: Virtual environment models teach and train with the same efficiency as reality | 16 | 29 | 19 | 35 | 20 | 36 | 3 | 3.00 |
T25: Unlike VR, which can provide an interactive experience, classical learning boils down to providing facts only. | 29 | 53 | 11 | 20 | 15 | 27 | 4 | 4.00 |
T26: Virtual reality develops students’ creativity. | 36 | 65 | 11 | 20 | 8 | 15 | 4 | 4.00 |
T27: With the help of virtual reality, a student can learn how to react in certain (unknown, dangerous) situations. | 45 | 82 | 8 | 14 | 2 | 4 | 4 | 4.00 |
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Cicek, I.; Bernik, A.; Tomicic, I. Student Thoughts on Virtual Reality in Higher Education—A Survey Questionnaire. Information 2021, 12, 151. https://doi.org/10.3390/info12040151
Cicek I, Bernik A, Tomicic I. Student Thoughts on Virtual Reality in Higher Education—A Survey Questionnaire. Information. 2021; 12(4):151. https://doi.org/10.3390/info12040151
Chicago/Turabian StyleCicek, Igor, Andrija Bernik, and Igor Tomicic. 2021. "Student Thoughts on Virtual Reality in Higher Education—A Survey Questionnaire" Information 12, no. 4: 151. https://doi.org/10.3390/info12040151
APA StyleCicek, I., Bernik, A., & Tomicic, I. (2021). Student Thoughts on Virtual Reality in Higher Education—A Survey Questionnaire. Information, 12(4), 151. https://doi.org/10.3390/info12040151