A Comprehensive Review of Behavior Change Techniques in Wearables and IoT: Implications for Health and Well-Being
Abstract
:1. Introduction
Motivation
2. Related Work
2.1. Impact on Sleep Quality
2.2. Gamification for Health and Heart Rate
2.3. Physical Activity and Oxygen Saturation
2.4. Influence on Stress Levels and Temperature
2.5. Sports Rehabilitation and Cognitive Rehabilitation
Work | Type | Focus | Use | Research | Data | WAT Model | Conclusion |
---|---|---|---|---|---|---|---|
[35] | Health | Monitoring | Medical | Experimental | Demo setup with belt prototype worn by a 12-week-old baby and 21-week-old baby | Proprietary software | Health monitoring of infants through wearable sensors, wireless communication, and advanced data processing, enabling real-time transmission of physiological data |
[36] | Privacy | Security | Personalized | Theoretical | Calculations and performance evaluations performed with 20 sensors | Proprietary software | Secure wireless transmission systems in implantable medical devices to protect patient rights and health |
[37] | Behavior change | Learning | Medical | Experimental | Clinical trial of 71 children with autism spectrum disorder; families were asked to conduct sessions at home for 6 weeks | Google Glass | Mobile intervention focusing on facial engagement and emotion recognition in the child’s natural setting |
[38] | Behavior change | Monitoring | Health | Research review | 54 publications were reviewed in full; of these, the majority, 43, were validation or validation-comparison designs for consumers | Proprietary software | Consumer-wearable physical activity monitors for objectively assessing physical activity, demonstrating early intervention efficacy for increasing activity levels |
[12] | Behavior change | Physical activity | Health | Experimental | 6 fitness trackers that met the inclusion criteria of at least 150 min of moderate-to-vigorous physical activity per week and the reduction of sedentary behavior by minimizing the amount of prolonged sitting | Fitbit Flex 2 (Fitbit, San Francisco, United States), Huawei Band 2 Pro (Huawei, Shenzhen, China), Polar A300 (Polar Electro, Kempele, Finland), Misfit Shine 2 (Misfit, Burlingame, United States), Nokia Go (Nokia, Espoo, Finland), Moov Now (Moov, San Francisco, United States) | Behavior change technique taxonomy to analyze swim-proof fitness trackers for increasing physical activity and reducing sedentary behavior |
[39] | Behavior change | Monitoring | Health | Experimental | Three self-monitoring systems were each used for a 1-week period | Fitbit (Fitbit, San Francisco, United States), Garmin (Garmin, Olathe, United States), Jawbone (Jawbone, San Francisco, United States) | BCTs in wearable activity trackers related to activity, sleep, and sedentary behaviors |
[40] | Behavior change | Physical activity | Health | research questions | 28 participants completed an online survey composed of questions about demographics, step volume, and perceived importance and/or frequency of use of the BCTs | Fitbit Flex (San Francisco, United States) | Significant increase in daily steps and highlighted the perceived importance of BCTs such as “feedback on behavior”, “self-monitoring of behavior”, and “goal setting” for promoting physical activity |
[41] | Behavior change | Physical activity | Health | Research review | Of the 682 studies available in the Fitabase Fitbit Research Library, 60 interventions met the eligibility criteria for this review | Fitbit Flex (San Francisco, United States) | Most studies used developmentally appropriate behavior change techniques and device wear instructions |
[42] | Health | Accuracy | Health | Experimental | 49 participants used three devices: an Apple Watch Series 2, a Fitbit, and a Charge HR2; Participants engaged in a 65 min protocol with 40 min of total treadmill time and 25 min of sitting or lying time | Apple watch, Fitbit, and Charge HR2 | Commercial wearable devices such as Apple Watch and Fitbit were able to predict physical activity type with reasonable accuracy |
[43] | Health | Monitoring | Mental health | Research review | 115 papers, 19 (16.5%) were identified as related to Apple Watch validation or comparison studies | Apple Watch (Apple, Cupertino, United States) | The results are encouraging regarding the application of the Apple Watch for mental health, as heart rate variability is a key indicator of changes in both physical and emotional states |
[44] | Behavior change | Monitoring | Health | Research review | CNet list of “Best Wearable Tech for 2020” | Apple Watch (Apple, Cupertino, United States), Nike (Nike, Beaverton, United States), Fitbit Versa 2 (Fitbit, San Francisco, United States), Fitbit Charge 3 (Fitbit, San Francisco, United States), Fitbit Ionic—Adidas Edition (Fitbit, San Francisco, United States), Garmin Vivomove HR (Garmin, Olathe, United States), Garmin Vivosmart 4 (Garmin, Olathe, United States), Amazfit Bip (Huami, Hefei, China), Galaxy Watch Active (Samsung, Seoul, South Korea) | The devices shared several of the same BCTs, but Fitbit devices implemented the most BCTs that support the majority of the BCT intervention functions |
[45] | Health | Monitoring | Health | Experimental | 521 Health+ cloud sphygmomanometer users. Respondents completed self-reported questionnaires. Of these 521 participants, 231 were male, 139 were aged under 40, and 178 had a Junior High School degree | Xiaomi Mi Band (Xiaomi, Beijing, China) | Understanding the factors that influence cloud sphygmomanometer usage may help health management organizations increase people’s willingness to use it to monitor their personal health |
[46] | Health | Monitoring | Health | Experimental | 44 nursing home residents, at least 65 years old | Xiaomi Mi Band (Xiaomi, Beijing, China) | Sleep and some other parameters analyzed by the Xiaomi Mi Band 2 can influence the quality of life and occupational performance of older people living in nursing homes |
[47] | Behavior change | Physical activity | Health | Research review | 19-item mobile app rating scale (MARS) and a taxonomy of BCTs was used to determine the presence of BCTs (26 items) | App Store and Google Play apps | The incorporation of BCTs was low, with limited prevalence of BCTs previously demonstrating efficacy in behavior change during pregnancy |
[48] | Health | Behaviors | Health | Experimental | Posts (n = 509) made by Fitbit and Garmin on Facebook, Twitter, and Instagram over a 3-month period were coded for the presence of creative elements | Fitbit (Fitbit, San Francisco, United States), Garmin (Garmin, Olathe, United States) | Findings suggest that Instagram may be a promising platform for delivering engaging health messaging. Health messages that incorporate inspirational imagery and focus on a tangible product appear to achieve the highest engagement |
[49] | Behavior change | Behaviors | Health | Experimental | Own application | Apple Watch (Apple, Cupertino, United States), Fitbit (Fitbit, San Francisco, United States), Garmin (Garmin, Olathe, United States) | Passive sensing agent as a mobile health virtual human coach utilizing passive sensors from popular wearables |
[50] | Health | Health | Health | Experimental | 20 participants (>65 years) took part in the study. The devices were worn by the participants for 24 h, and the results were compared against validated technology | Fitbit Charge 2 (Fitbit, San Francisco, United States), Garmin Vivosmart HR+ (Garmin, Olathe, United States) | The tested well-known devices could be adopted to estimate steps, energy expenditure, and sleep duration with an acceptable level of accuracy in the population of interest, although clinicians should be cautious when considering other parameters for clinical and research purposes |
[51] | Behavior change | Behaviors | Health | Research questions | 25 interviewed users | Apple (Apple, Cupertino, United States), Xiaomi (Xiaomi, Beijing, China), Fitbit (Fitbit, San Francisco, United States), Garmin (Garmin, Olathe, United States) | Data revealed that wearables can influence users’ perceptions of self-efficacy regarding performing an activity |
[52] | Health | Accuracy | Medical | Experimental | Thirty-three people with mild–moderate PD performed six two-minute indoor walks at their self-selected walking pace and at target cadences of 60, 80, 100, 120, and 140 beats/min | Fitbit Charge HR (Fitbit, San Francisco, United States), Garmin Vivosmart (Garmin, Olathe, United States) | The Garmin device was more accurate at reflecting step count across a broader range of walking cadences than the Fitbit, but neither strongly reflected intensity of activity |
[15] | Behavior change | Physical activity | Health | Research questions | 50 long-term wearable users based in Switzerland, used purposive sampling | Apple (Apple, Cupertino, United States), Fitbit (Fitbit, San Francisco, United States), Garmin (Garmin, Olathe, United States), Polar (Polar Electro, Kempele, Finland) | Four wearable use patterns and the associated behavior outcomes: 1) Following and compliance change, 2) Ignoring and no behavior change, 3) Combining and behavior change, and 4) Self-leading and no wearable-induced behavior change |
[53] | Behavior change | Physical activity | Health | Experimental | 8 wearable sensors were placed on a human subject’s body to monitor three activities: running (a1), walking (a2), and sitting (a3) | Wearable sensors | Experimental analysis of the proposed multi-level decision system found that the new method improved the accuracy and true positive rate by reducing fusion delay |
- Self-Monitoring: This technique involves tracking and recording one’s own behavior, such as physical activity levels, dietary habits, or sleep patterns. Wearables and IoT devices can automate this process, making it more convenient and accurate.
- Feedback on Behavior: Devices often provide real-time feedback based on the data collected. This feedback can be about physical activity, heart rate, sleep quality, etc., and is used to encourage positive behavior change.
- Goal Setting: Many wearables and IoT devices allow users to set personal goals related to health and fitness. These goals can be tailored to the individual’s current ability and can be adjusted over time.
- Social Support: Integration with social networks or community platforms enables users to share their achievements and progress, fostering a sense of community and support.
- Rewards and Incentives: To motivate continued use and adherence to health-related behaviors, some devices incorporate reward systems such as points, badges, or sharing of achievements on social media.
- Reminders and Alerts: These devices can send reminders or alerts to encourage physical activity, medication adherence, or other health-related behaviors.
- Personalization: These devices have the ability to provide personalized information and recommendations based on the user’s behavior and preferences.
- Education and Information Provision: This provides users with educational content related to health, wellness, and the benefits of certain behaviors.
3. Methodology
- Keywords and Phrases: we use specific and relevant terms such as “Behavior Change Techniques”, “Wearable Technology”, “IoT Devices”, and “Health Monitoring”.
- Inclusion and Exclusion Criteria: we define criteria based on publication year, language, type of article (e.g., peer-reviewed, conference papers, and articles), and thematic relevance.
- Databases and Sources: we identify suitable databases like Scopus. We also consider specialized journals and conference proceedings in the field.
3.1. Benefits and Growth of Wearables Regarding BCTs
- Exponential Growth of Wearables: In the past decade, wearables have experienced astonishing growth in terms of adoption and popularity. This steady growth reflects how these devices have become ingrained in modern life. They are not limited to just technology enthusiasts but have also been embraced by the general population. The reason behind this phenomenon is their ability to monitor and improve people’s health and lifestyle. This trend has become a cultural phenomenon where individuals seek devices that help them achieve their personal goals more efficiently.
- Importance of Notifications: A survey showing that a significant number of wearable users primarily use them to receive notifications underscores the importance of connectivity and communication in our lives. These devices have become essential tools to keep us informed and connected in an increasingly digital world. Whether it is receiving important messages, social media alerts, or app updates, notifications are an integral part of people’s daily routines.
- Use for Physical Activity Monitoring: The observation that many people use wearables to monitor their physical activity highlights the ability of these devices to promote an active and healthy lifestyle. In addition to keeping us connected, wearables also motivate us to stay active and take care of our physical health. They provide valuable data about our activity levels, which can be a powerful tool for improving our quality of life.
- Variability in Vital Sign Measurement: The table showing the features of wearable devices from different brands reveals significant diversity in vital sign measurements. This underscores the need to choose a device that suits each user’s needs. Some individuals may require a more specialized device to monitor specific signs, while others may be satisfied with a more general approach.
- Gamification and Self-Efficacy: The use of gamification strategies and personalized communication by wearables is an indicator of their ability to not only provide information but also motivate people to adopt healthier lifestyles. Gamification creates a sense of achievement and competition that can be very effective in fostering behavior change. Furthermore, the customization of goals and communications enhances users’ self-efficacy, making them more likely to adopt and maintain healthy habits.
Behavior Change Technique (BCT) | Presence in Trackers |
---|---|
Self-monitoring of activity levels | ✓(All) |
Goal setting | ✓(6/7) |
Feedback on performance | ✓(All) |
Social support | ✓(All) |
Reviewing past successes | ✓(All) |
Setting physical activity goals | ✓(6/7) |
Focusing on past and future performances | X |
Teaching prompts and cues | X |
Instructing on how to perform a behavior | X |
Barrier identification or problem solving | X |
Setting graded tasks | X |
Prompting generalization of a target behavior | X |
Environmental restructuring | X |
Agreement on behavioral contract | X |
Use of follow-up prompts | X |
Prompt identification as a role model | X |
Prompt anticipated regret | X |
Fear arousal | X |
Prompt self-talk | X |
Prompt use of imagery | X |
Relapse prevention or coping planning | X |
Stress management or emotional control training | X |
Motivational interviewing | X |
General communication skills training | X |
3.2. Search Outputs and Results
- behavior AND change AND techniques: 15,828 documents (computer science, 6338, and engineering, 12,207);
- behavior AND change AND techniques AND technology;
- behavior AND change AND techniques AND internet AND of AND things: 198 documents (computer science, 167, and engineering, 108);
- behavior AND change AND techniques AND wearables: 25 documents (computer science, 21, and engineering, 4).
4. Case Study
5. Discussion
5.1. Emerging Solutions
5.2. Limitations
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Environmental Modification | Goal Setting and Planning | Information and Education | Self-Regulation and Coping Strategies |
---|---|---|---|
Adding to the physical environment to encourage or facilitate the target behavior. | Setting specific, achievable goals related to the target behavior. | Providing information on consequences of behavior in general. | Creating awareness of the difference between current behavior and desired goals. |
Modifying the environment to reduce barriers to the target behavior. | Setting specific, achievable goals related to the desired outcomes of the behavior change. | Providing personalized information regarding consequences of behavior to the individual. | Planning strategies to prevent relapse and cope with potential challenges. |
Involves altering the physical environment to encourage or facilitate the target behavior. | Developing specific plans and strategies for implementing the target behavior. | Involves providing information about behavior consequences to raise awareness and promote behavior change. | Focuses on creating awareness of behavior–goal gaps and developing plans to prevent relapse and address challenges. |
Self-Monitoring and Feedback | Skill Training and Demonstration | Social Reinforcement and Incentives | Social Support and Comparison |
---|---|---|---|
Tracking and recording the target behavior to increase awareness and promote behavior change. | Providing clear instructions on how to perform the target behavior. | Providing social rewards or praise for achieving the behavior change goals. | Receiving emotional support and encouragement from others to promote behavior change. |
Showing a demonstration of the target behavior to facilitate learning. | Creating incentives based on social aspects or interactions. | Encouraging behavior change by comparing one’s actions or progress to others’. | |
Providing information or feedback on the target behavior to increase motivation and awareness. | Involves providing clear instructions and demonstrations to facilitate the performance of the target behavior. | Providing social rewards and praise for achieving behavior change goals, often involving celebrating milestones with friends or family. | Involves receiving emotional encouragement from others to foster behavior change, often through friends or family, providing motivation for maintaining a routine. |
Reference | Behavior Change Technique | Study Design | Comparison Group | Study Duration |
---|---|---|---|---|
[26] | Self-monitoring using wearables | 2-arm pilot | Intervention group | 8 weeks |
[27] | Gamification for physical activity | 3-arm randomized controlled trial | Control group | 12 weeks |
[28] | Wearable feedback for sedentary behavior | Single-arm pre–post | Not Applied | 4 weeks |
[29] | Social support through wearables | 2-arm repeated-measure experimental | Comparison group | 16 weeks |
[21] | Wearable prompts for healthy eating | 2-arm quasi-experimental | Control group | 6 months |
[30] | Goal setting with wearable feedback | 2-arm quasi-experimental | Control group | 12 weeks |
[31] | Wearable social nudges for physical activity | 2-arm pilot | Intervention group | 6 weeks |
[32] | Sleep improvement through wearables | Single-arm pre–post | Not Applied | 4 weeks |
[33] | Gamification for healthy eating | 3-arm randomized controlled trial | Control group | 8 weeks |
[34] | Activity tracking and peer support | 2-arm repeated-measure experimental | Comparison group | 16 weeks |
Head-Wearable Devices | Limb-Wearable Devices | Torso-Wearable Devices |
---|---|---|
Glasses, helmets, headbands, etc. | Smart watches, bracelets, etc. | Suits, belts, underwear, etc. |
Virtual reality, augmented reality for telemedicine | Monitoring physiological parameters | Electronic products in fabrics |
Application in medical education, intraoperative navigation | Lower-limb wearables for rehabilitation |
Health and Safety Monitoring | Chronic Disease Management | Diagnosis and Treatment of Diseases |
---|---|---|
Monitors gait, posture, vital signs in real time | Changes passive disease treatment to active monitoring | Early detection of Alzheimer’s through gait |
Supports older adults, children, pregnant women, patient groups | Cardiovascular diseases, pulmonary diseases, diabetes management | Monitoring respiratory diseases, cardiac anomalies, urinary diseases |
Use in disease diagnosis, treatment, and rehabilitation | Hypertension, urinary diseases | Cognitive rehabilitation, aids for disabilities |
Therapeutic applications in early stages |
Sports Rehabilitation | Cognitive Rehabilitation |
---|---|
Focuses on stroke, brain trauma, spinal cord injury | Utilizes VR technology for cognitive impairment |
Monitors gait parameters, guides exercises | Provides immersive experiences, memory recovery |
Supports limb hemiplegia recovery, upper limb training | VR-based wearable devices for cognitive dysfunction |
Improves awareness, memory, and function recovery | |
Assists people with disabilities through smart devices |
Year | Self-Monitoring of Activity Levels | Goal Setting | Feedback on Performance | Social Support | Setting Physical Activity Goals | Barrier Identification or Problem-Solving | Environmental Restructuring | Prompt Use of Imagery | Stress Management or Emotional Control Training | Motivational Interviewing |
---|---|---|---|---|---|---|---|---|---|---|
2000 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
2001 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
2002 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 1 | 0 | 0 |
2003 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
2004 | 0 | 2 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 0 |
2005 | 0 | 2 | 2 | 1 | 0 | 1 | 0 | 0 | 0 | 0 |
2006 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 |
2007 | 0 | 2 | 2 | 1 | 1 | 0 | 0 | 0 | 0 | 0 |
2008 | 0 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
2009 | 0 | 3 | 3 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
2010 | 0 | 3 | 3 | 6 | 1 | 0 | 0 | 0 | 2 | 0 |
2011 | 0 | 2 | 2 | 6 | 0 | 0 | 0 | 0 | 1 | 0 |
2012 | 0 | 2 | 2 | 17 | 1 | 0 | 0 | 0 | 0 | 0 |
2013 | 0 | 1 | 1 | 9 | 0 | 5 | 0 | 0 | 0 | 0 |
2014 | 0 | 2 | 2 | 10 | 0 | 2 | 0 | 1 | 0 | 0 |
2015 | 0 | 4 | 4 | 16 | 1 | 0 | 1 | 0 | 0 | 0 |
2016 | 0 | 4 | 4 | 9 | 0 | 1 | 0 | 1 | 0 | 0 |
2017 | 0 | 3 | 3 | 14 | 1 | 1 | 0 | 0 | 0 | 0 |
2018 | 0 | 9 | 9 | 9 | 3 | 0 | 0 | 0 | 0 | 0 |
2019 | 1 | 3 | 3 | 17 | 1 | 0 | 0 | 0 | 0 | 5 |
2020 | 1 | 2 | 9 | 19 | 3 | 2 | 1 | 0 | 0 | 1 |
2021 | 1 | 9 | 9 | 19 | 3 | 0 | 0 | 0 | 0 | 0 |
2022 | 1 | 6 | 6 | 16 | 3 | 0 | 1 | 0 | 0 | 2 |
2023 | 1 | 10 | 10 | 30 | 2 | 1 | 0 | 0 | 1 | 0 |
BCT | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
---|---|---|---|---|---|---|---|
BF_Behavior-self-monitoring | 14.53 | 12.83 | 15.27 | 14.05 | 16.86 | 11.36 | 10.92 |
BF_Gamification | 7.01 | 9.54 | 12.95 | 17.44 | 10.96 | 16.40 | 12.40 |
BF_Goal-setting | 14.02 | 16.14 | 11.61 | 10.20 | 13.68 | 7.93 | 10.17 |
BF_Induction | 12.30 | 14.81 | 9.79 | 9.55 | 19.15 | 14.11 | 13.50 |
BF_Personalization | 12.32 | 12.81 | 14.17 | 11.20 | 17.24 | 11.72 | 13.83 |
BF_Provision-of-instructions | 11.72 | 12.74 | 8.25 | 11.56 | 15.50 | 14.64 | 12.74 |
BF_Self-appraisal | 14.60 | 9.87 | 14.65 | 10.63 | 11.66 | 8.10 | 5.03 |
BF_Social-support | 25.43 | 18.37 | 21.10 | 9.20 | 29.83 | 16.99 | 23.34 |
BCT | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
---|---|---|---|---|---|---|---|
DS_Behavior-self-monitoring | 22.25 | 20.60 | 24.12 | 35.47 | 18.05 | 33.48 | 29.01 |
DS_Gamification | 27.76 | 17.41 | 19.32 | 24.48 | 23.73 | 21.76 | 23.39 |
DS_Goal-setting | 19.48 | 18.67 | 16.11 | 18.86 | 16.16 | 13.84 | 24.63 |
e DS_Induction | 19.96 | 21.91 | 24.23 | 18.05 | 29.49 | 25.75 | 27.18 |
DS_Personalization | 13.79 | 20.19 | 19.31 | 22.83 | 23.68 | 37.08 | 27.29 |
DS_Provision-of-instructions | 14.52 | 15.14 | 24.38 | 12.28 | 17.69 | 23.10 | 13.54 |
DS_Self-appraisal | 22.84 | 30.84 | 29.54 | 17.40 | 20.87 | 26.51 | 16.78 |
DS_Social-support | 26.38 | 14.96 | 15.64 | 12.23 | 21.48 | 24.77 | 23.83 |
BCT | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
---|---|---|---|---|---|---|---|
HR_Behavior-self-monitoring | 103.84 | 89.44 | 106.16 | 105.77 | 100.67 | 108.62 | 95.76 |
HR_Gamification | 55.44 | 70.10 | 65.02 | 58.60 | 68.45 | 66.02 | 47.03 |
HR_Goal-setting | 90.34 | 89.01 | 77.82 | 80.10 | 85.21 | 84.29 | 79.61 |
HR_Induction | 118.72 | 115.96 | 105.03 | 121.90 | 110.56 | 107.52 | 105.66 |
HR_Personalization | 104.46 | 100.32 | 108.99 | 107.90 | 121.14 | 116.23 | 111.38 |
HR_Provision-of-instructions | 63.84 | 59.16 | 60.11 | 59.99 | 53.69 | 62.78 | 58.05 |
HR_Self-appraisal | 57.15 | 64.56 | 57.55 | 54.28 | 57.34 | 52.86 | 49.68 |
HR_Social-support | 91.75 | 90.52 | 95.97 | 78.15 | 89.24 | 101.15 | 100.16 |
BCT | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
---|---|---|---|---|---|---|---|
OS_Behavior-self-monitoring | 16.42 | 14.26 | 8.55 | 12.89 | 7.14 | 13.87 | 8.74 |
OS_Gamification | 9.40 | 12.71 | 9.98 | 11.36 | 6.37 | 9.55 | 11.43 |
OS_Goal-setting | 8.55 | 7.57 | 12.37 | 7.08 | 13.34 | 6.70 | 9.70 |
OS_Induction | 11.09 | 10.81 | 14.53 | 12.91 | 291.70 | 9.84 | 7.70 |
OS_Personalization | 12.21 | 12.33 | 10.40 | 11.00 | 13.36 | 12.74 | 11.91 |
OS_Provision-of-instructions | 13.00 | 13.90 | 10.44 | 10.37 | 10.17 | 12.82 | 9.44 |
OS_Self-appraisal | 10.03 | 12.64 | 12.70 | 6.05 | 8.19 | 7.29 | 9.59 |
OS_Social-support | 12.53 | 9.96 | 11.76 | 9.52 | 10.06 | 11.01 | 11.44 |
BCT | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
---|---|---|---|---|---|---|---|
REMS_Behavior-self-monitoring | 11.73 | 16.05 | 15.73 | 11.52 | 16.98 | 14.25 | 17.82 |
REMS_Gamification | 21.61 | 20.79 | 14.56 | 17.32 | 15.79 | 18.41 | 10.10 |
REMS_Goal-setting | 11.42 | 8.34 | 9.58 | 14.38 | 16.99 | 14.13 | 13.93 |
REMS_Induction | 11.57 | 9.90 | 10.03 | 13.08 | 16.30 | 18.74 | 10.55 |
REMS_Personalization | 12.88 | 15.25 | 11.44 | 11.26 | 19.68 | 12.62 | 10.57 |
REMS_Provision-of-instructions | 10.59 | 10.10 | 21.80 | 6.64 | 12.74 | 6.95 | 13.02 |
REMS_Self-appraisal | 13.96 | 15.60 | 9.56 | 7.95 | 6.37 | 7.77 | 16.40 |
REMS_Social-support | 18.64 | 10.31 | 11.91 | 9.73 | 11.21 | 11.50 | 7.07 |
BCT | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
---|---|---|---|---|---|---|---|
T_Behavior-self-monitoring | 0.16 | 0.11 | 0.11 | 0.19 | 0.14 | 0.10 | 0.14 |
T_Gamification | 0.30 | 0.15 | 0.13 | 0.20 | 0.11 | 0.13 | 0.11 |
T_Goal-setting | 0.15 | 0.15 | 0.12 | 0.12 | 0.21 | 0.10 | 0.22 |
T_Induction | 0.26 | 0.14 | 0.19 | 0.17 | 0.12 | 0.09 | 0.18 |
T_Personalization | 0.22 | 0.18 | 0.19 | 0.18 | 0.09 | 0.20 | 0.15 |
T_Provision-of-instructions | 0.24 | 0.15 | 0.08 | 0.11 | 0.15 | 0.17 | 0.12 |
T_Self-appraisal | 0.14 | 0.23 | 0.16 | 0.18 | 0.22 | 0.11 | 0.19 |
T_Social-support | 0.09 | 0.16 | 0.15 | 0.17 | 0.17 | 0.19 | 0.16 |
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Del-Valle-Soto, C.; López-Pimentel, J.C.; Vázquez-Castillo, J.; Nolazco-Flores, J.A.; Velázquez, R.; Varela-Aldás, J.; Visconti, P. A Comprehensive Review of Behavior Change Techniques in Wearables and IoT: Implications for Health and Well-Being. Sensors 2024, 24, 2429. https://doi.org/10.3390/s24082429
Del-Valle-Soto C, López-Pimentel JC, Vázquez-Castillo J, Nolazco-Flores JA, Velázquez R, Varela-Aldás J, Visconti P. A Comprehensive Review of Behavior Change Techniques in Wearables and IoT: Implications for Health and Well-Being. Sensors. 2024; 24(8):2429. https://doi.org/10.3390/s24082429
Chicago/Turabian StyleDel-Valle-Soto, Carolina, Juan Carlos López-Pimentel, Javier Vázquez-Castillo, Juan Arturo Nolazco-Flores, Ramiro Velázquez, José Varela-Aldás, and Paolo Visconti. 2024. "A Comprehensive Review of Behavior Change Techniques in Wearables and IoT: Implications for Health and Well-Being" Sensors 24, no. 8: 2429. https://doi.org/10.3390/s24082429