Atari 50: The Anniversary Celebration is a 2022 video game compilation and interactive documentary developed by Digital Eclipse and published by Atari to commemorate the company's 50th anniversary. It is composed of newly shot interviews with former Atari employees, archival footage, emulated games from the company's catalog, and six new games inspired by various Atari games. It was released for Atari VCS, Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on November 11, 2022.

Atari 50:
The Anniversary Celebration
Developer(s)Digital Eclipse
Publisher(s)Atari
Producer(s)
Composer(s)Bob Baffy[2]
Platform(s)
ReleaseNovember 11, 2022
Genre(s)Various
Mode(s)Single-player, multiplayer

The game is presented as a five-part interactive timeline that lays out the history of the company and its products through video, scanned artifacts and related games.[3] It received generally favorable reviews, with critics comparing it favorably to a museum or traditional documentary.[3][4][5] They praised its thoroughness and hoped other developers would receive a similar treatment.[3]

Since its release, Digital Eclipse has added additional games as free updates and paid downloadable content, later compiled into Atari 50: The Anniversary Celebration Expanded Edition. The success of the game led Digital Eclipse to develop additional documentary-style game compilations, known as the Gold Master Series.

Content

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Atari 50 compiles over 100 video games made for arcades, standalone handhelds, and game consoles, specifically Atari 2600, Atari 5200, Atari 8-bit computers, Atari 7800, Atari Lynx and Atari Jaguar.[6][7][8][9][10] Each of the original games is given a single save state. Controls can be remapped, and a CRT-like filter can be enabled, while bezels recreate art and fill out the wide screen.[4] Some games feature further enhancements, such as Star Raiders, which has overlays that show player status and rumble effects when entering hyperspace.[11]

Six new "Atari Reimagined" games were created for the collection by Digital Eclipse staff.[12][13] These games are updated versions of Atari's games, such as Yars' Revenge Reimagined, which reuses the code of Yars' Revenge with more special effects and audio, while VCTR-SCTR is a completely new game inspired by vector graphics games like Asteroids, Lunar Lander, Battlezone, Speed Freak, and Tempest.[13][8]

The game has an interactive timeline presenting the history of Atari.[6] It is split into five categories: "Arcade Origins", "Birth of the Console", "Highs and Lows", "The Dawn of PCs", and "The 1990s and Beyond".[14] It covers Atari's origin in the 1970s, its first home console released in the 1970s, Atari just before and after the video game crash of 1983, its home computer line and its console releases in the 1990s.[15]

The timeline includes archival material such as design documents, game manuals, context for games, contemporary quotes and video interviews with game creators.[8] Atari employees and former employees are interviewed in the collection, including Allan Alcorn, Owen Rubin, David Crane, Jerry Jessop, Bill Rehbock, Tod Frye, Eugene Jarvis, Howard Scott Warshaw, Nolan Bushnell and Wade Rosen, as well as other members of the game industry such as Cliff Bleszinski, Tim Schafer, and Ed Fries.[16][17] The games included can also be browsed through a list as in most retro collections.[18]

Development

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Atari 50 features an interactive timeline (pictured) which presents text, images, video footage and playable games to form a narrative of the history of Atari.

The game's editorial director, Chris Kohler, joined Digital Eclipse in July 2020 following the departure of Frank Cifaldi.[19][20] The team were working on a re-release of Jordan Mechner's Karateka (1984), which Kohler described as being in a "different sort of prototype and in a different sort of state" than what would become The Making of Karateka (2023). Kohler went through Mechner's journals he kept while in college, discovering that the material could be used to chronologically tell the history of game's development. He wanted to place the game's history in a timeline, showcasing earlier games developed by the creator and prototypes of the game that would lead to its final form. While developing The Making of Karateka, Digital Eclipse were called upon to develop the Atari 50 compilation. As they had been already making an interactive documentary for The Making of Karateka, they applied what they had developed into Atari 50.[19] The full title Atari 50: The Anniversary Celebration references the company's 50th anniversary.[21] Stephen Frost, producer of Atari 50, found that as there had been several compilations of Atari games, it was important to expand on the concept in a new release that would give the story of the company and how their hardware influenced both the arcade and video game industries. This led Digital Eclipse to apply the interactive timeline which presents text, images, video footage and playable games to form a narrative.[6][19] The engineers at Digital Eclipse built a system that allowed them to add material in a timeline without extensive programming.[16]

Some games could not be included with the release as Atari no long had the rights to them, such as the arcade games Marble Madness (1984), S.T.U.N. Runner (1989), and San Francisco Rush: Extreme Racing (1996), the rights to which belonged to Warner Bros. following the bankruptcy of Midway, which had previously had the rights to Atari Games. Other games that were not included were attached to other licenses, such as the arcade game Star Wars (1983), the Atari Jaguar game Alien vs Predator (1994), and the Atari 2600 game Raiders of the Lost Ark (1982).[4][12] Frost explained that processes were started on getting permission to include certain titles and art assets for other games, which was allowed for games like Yoomp!. Some initial work was made on an emulator for the Atari ST line of computers, but halted when Frost concluded that there were not enough resources to complete the emulator to the quality required.[12]

Programmer Dave Rees said that a few games for the Atari 2600 required unique emulation. These included Secret Quest, which uses the switch to display a code-entry status screen. This game required unique code to get it to toggle with a press of a button.[16] Rich Whitehouse created the Atari Jaguar emulator and found it particularly challenging. Whitehouse stated that there was not a lot of documentation for the system's hardware, and what documentation did exist had inaccuracies or was missing information. Whitehouse stated that getting the system to run smoothly on the Nintendo Switch "ended up being its own challenge."[12]

Digital Eclipse created new games for the compilation based on Atari properties and individual members' interests and expertise.[12] These six new games are under the Atari Reimagined label. These are Haunted Houses, Neo Breakout, Quadratank, Swordquest: AirWorld, VCTR-SCTR (pronounced "Vector Sector") and Yars' Revenge Reimagined.[8][13] Swordquest: AirWorld was developed by Dave Rees as an attempt to make a final game in the Swordquest series of games. He consulted Tod Frye, who worked on developing the game in the 1980s, on what the new version would be like. Yars' Revenge Reimainged was developed by Mike Mika. The game adds more effects and audio to the original game. VCTR-SCTR is a completely new game, inspired by vector graphics, by Jeremy Williams. Williams wrote his own software renderer that let him model vertices in a 3D space and connect them to form wireframes.[13][22] Haunted Houses was also developed by Rees and featured 3D and voxel-based graphics.[23] Neo-Breakout and Quadratank were developed by Jason Cirillo and Mika respectively.[22]

Digital Eclipse gathered video footage from The Strong, the National Videogame Museum and the Museum of Videogame Art and private collectors to include in the release. Kohler, said that there was no shortage of footage to draw from, but that they had to whittle the content down to what was important for the narrative.[6] All archival footage is captured from original sources. Commercials for Atari were provided by Hans Reutter, including a film scan of an Atari theatrical advertisement.[16]

Expanded Edition

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On October 31, 2023, Atari announced that they would acquire Digital Eclipse.[24] The deal was closed by November 6.[25] A free update to the collection was subsequently released on December 5, 2023, adding twelve games, including Bowling, Circus Atari, Double Dunk, Maze Craze, Miniature Golf, MotoRodeo, Super Football, and Warbirds,[26][10] as well as two unreleased prototypes (Aquaventure and Save Mary), and two homebrew 2600 games (Adventure II and Return to Haunted House),[27][28]

Following Atari's acquisition of the Intellivision brand, Atari 50: The Anniversary Celebration Expanded Edition was announced on June 24, 2024. This version adds two new timelines: "The Wider World of Atari", which contains 19 additional games, a spotlight on Atari logo inker Evelyn Seto, and archival and contemporary interviews with employees, fans and homebrew developers; "The First Console War" focuses on the rivalry between the Atari 2600 and Mattel's Intellivision, and includes new documentary videos and a further 19 additional games.[29] The former was released digitally on September 26, 2024, with the latter arriving on November 8, alongside a physical edition for PlayStation 5 and Nintendo Switch.[30][29][31]

The games added in "The Wider World of Atari" are: Berzerk, Frenzy, Red Baron, Sky Diver, Avalanche, Destroyer, Super Bug, Football, Stellar Track, Submarine Commander, Steeplechase, Atari Video Cube, Desert Falcon (2600) and Off the Wall;[32] The games added in "The First Console War" are: Air Raiders, Armor Ambush, Astroblast, Basketball, Frogs and Flies, International Soccer, Dark Cavern, Star Strike, Super Challenge Baseball, Super Challenge Football, Video Pinball, Antbear, Swordfight, Sea Battle, Tower of Mystery, HardBall!, Xari Arena, Final Legacy, Desert Falcon (7800).[33]

List of games

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There are 115 games available in the collection, plus an additional 38 available via downloadable content.[34][10][32][33]

Reception

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Atari 50 was released on November 11, 2022 on the Atari VCS, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.[5][18][50] It garnered "generally favorable reviews", according to review aggregator site Metacritic.[43][44][45][46]

Critics complimented the release's timeline structure, with Sammy Barker of Push Square proclaiming the timeline to be introspective and interesting, and that Atari's history was shown as a "warts and all perspective, which is appreciated".[49] Andrew Webster of The Verge echoed this, stating that without the timeline structure he would have played these games "for a few minutes and then moved on; with it, I'm much more invested in understanding what they are and how they fit into gaming history, and I know what to look for when I dive in."[18] Samuel Claiborn of IGN desired that more people be involved in the documentaries, such as the prominent women developers, Atari's art and marketing departments as well as decades of journalists, historians and collectors, saying this could have added further context.[4]

Many reviewers commented that many of the games included have not aged well.[4][5][49] A reviewer in Edge highlighted the arcade releases as having both quantity and quality, and said the Atari 2600 games have held up less well and that the selection of Lynx and Jaguar games were mostly curiosities.[51] Shaun Musgrave of TouchArcade expanded that "not every game here is good, of course. But there's something interesting about each of them. Even the familiar old arcade and 2600 games that have been endlessly re-released can be appreciated a little more with the extra info attached in this collection."[11] Webster complimented the variations on games, allowing audiences to compare games like Dark Chambers and Scrapyard Dog on different systems.[18]

Claiborn found that some games had better ways to be played due the nature of the original hardware, such as Centipede's trackball, Tempest's spinner controls, and the Atari 7800 and Jaguar controllers, but found that games for the Atari 2600 controlled better due the quality of the original system's control stick.[4] Edge magazine, Barker, Massey and Musgrave lamented some historically important games missing, such as Computer Space (1971), Firefox (1984), one of the first Laserdisc-driven arcade games, E.T. the Extra-Terrestrial (1982) or any games for Atari ST computers.[48][49][11][51][3] Graham Russel of Siliconera commented that the release lacked any discussion of Atari's history or products released between 1998 and 2020, such as the Atari Flashback series.[3]

Webster said Atari 50 was among the best compilation video game titles released.[18] Massey compared the compilation to Capcom Arcade Stadium (2021), finding that the title "comes with pretty 3D-rendered gimmickry that resembles an actual arcade, but lacks the internal warmth exuded [on Atari 50]."[48] Jason Fanelli of Game Informer declared it had set a new standard for historical video game compilations.[5]

Legacy

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In 2023, Digital Eclipse announced they would adapt the historical timeline format used in Atari 50 into other projects, under the Gold Master Series branding. Kohler stated that the audience immediately picked up the idea of going through a timeline within Atari 50 and following the history, which gave the team at Digital Eclipse the confidence to continue with the format. The first Gold Master Series release was The Making of Karateka (2023), which chronicled the history of Karateka (1984) which was followed by Llamasoft: The Jeff Minter Story (2024) and Tetris Forever (2024).[52][53][54][55]

See also

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References

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  1. ^ Digital Eclipse (November 11, 2022). Atari 50 (Nintendo Switch). Atari. Credits Producers: Drew Scanlon, Bao Calvin Vu
  2. ^ Digital Eclipse (November 11, 2022). Atari 50 (Nintendo Switch). Atari. Credits Audio/Music: Bob Baffy
  3. ^ a b c d e f Russell 2022.
  4. ^ a b c d e f g Claiborn 2022.
  5. ^ a b c d e Fanelli 2022.
  6. ^ a b c d Thorpe 2022, p. 36.
  7. ^ Thorpe 2022, p. 39.
  8. ^ a b c d Orland 2022.
  9. ^ a b Digital Eclipse (November 11, 2022). Atari 50 (Nintendo Switch). Atari. Touch Me: Platform: LED Handheld Game. [...] Atari incorporated [Ralph] Barer's improvements in their own handheld version of Touch me, which has been digitally reproduced here by Digital Eclipse.
  10. ^ a b c Bonthuys 2023.
  11. ^ a b c d Musgrave 2022.
  12. ^ a b c d e Thorpe 2022, p. 41.
  13. ^ a b c d Thorpe 2022, p. 37.
  14. ^ Gardner 2022.
  15. ^ a b Dellafrana 2022.
  16. ^ a b c d Thorpe 2022, p. 38.
  17. ^ Shaw 2022.
  18. ^ a b c d e Webster 2022.
  19. ^ a b c Yarwood 2024.
  20. ^ Stewart 2024, p. 34.
  21. ^ a b Ronaghan 2022.
  22. ^ a b Digital Eclipse (November 11, 2022). Atari 50 (Nintendo Switch). Atari. Credits Reimagined Games: Haunted Houses / Swordquest: AirWorld developed by Dave Rees Neo-Breakout / TouchMe Simulation developed by Jason Cirillo Quadratank / Yar's Revenge Enhanced developed by Mike Mika VCTR-SCTR developed by Jeremy Williams.
  23. ^ Bonifacic 2022.
  24. ^ Batchelor 2023.
  25. ^ GlobeNewswire 2023.
  26. ^ Reynolds 2023.
  27. ^ a b Digital Eclipse (December 5, 2023). Atari 50 (Nintendo Switch). Atari. Adventure II: Platform: Atari 2600. Release Year: 2005 [...] This official sequel to the Atari 2600 classic was created by Curt Vendel in 2005 for the Atari Flashback 2 plug-and-play gaming console, incorporating elements from the Atari 5200 homebrew game by Ron Lloyd.
  28. ^ Petty 2016.
  29. ^ a b Reynolds 2024.
  30. ^ Reynolds 2024a.
  31. ^ Atari 2024.
  32. ^ a b c Reynolds 2024b.
  33. ^ a b Reynolds 2024c.
  34. ^ Machkovech 2022.
  35. ^ Digital Eclipse (November 11, 2022). Atari 50 (Nintendo Switch). Atari. Akka Arrh: Platform: Arcade. Unreleased prototype.
  36. ^ Digital Eclipse (November 11, 2022). Atari 50 (Nintendo Switch). Atari. Combat Two: Platform: Atari 2600. Unreleased prototype.
  37. ^ Digital Eclipse (November 11, 2022). Atari 50 (Nintendo Switch). Atari. Maze Invaders: Platform: Arcade. Unreleased prototype.
  38. ^ Digital Eclipse (November 11, 2022). Atari 50 (Nintendo Switch). Atari. Millipede: Platform: Atari 5200. Unreleased prototype.
  39. ^ Digital Eclipse (November 11, 2022). Atari 50 (Nintendo Switch). Atari. RealSports Basketball: Platform: Atari 2600. Unreleased prototype.
  40. ^ Digital Eclipse (December 5, 2023). Atari 50 (Nintendo Switch). Atari. Return to Haunted House: Platform: Atari 2600. Release Year: 2005 [...] Homebrew programmer Anthony Wong created this game in 2005 to continue the legacy of the original Haunted House.
  41. ^ Digital Eclipse (November 11, 2022). Atari 50 (Nintendo Switch). Atari. Saboteur: Platform: Atari 2600. Unreleased prototype.
  42. ^ Russell 2022a.
  43. ^ a b "Atari 50: The Anniversary Celebration for Switch Reviews". Metacritic. Fandom, Inc. November 11, 2022. Archived from the original on January 8, 2023. Retrieved June 11, 2023.
  44. ^ a b "Atari 50: The Anniversary Celebration for PC Reviews". Metacritic. Fandom, Inc. November 11, 2022. Archived from the original on January 8, 2023. Retrieved January 27, 2023.
  45. ^ a b "Atari 50: The Anniversary Celebration for PlayStation 5 Reviews". Metacritic. Fandom, Inc. November 11, 2022. Archived from the original on January 8, 2023. Retrieved January 27, 2023.
  46. ^ a b "Atari 50: The Anniversary Celebration for Xbox Series X Reviews". Metacritic. Fandom, Inc. November 11, 2022. Archived from the original on January 8, 2023. Retrieved January 27, 2023.
  47. ^ Castelli 2022.
  48. ^ a b c Massey 2022.
  49. ^ a b c d Barker 2022.
  50. ^ Shea 2022.
  51. ^ a b Edge 2023, pp. 107–108.
  52. ^ Webster 2023.
  53. ^ Romano 2023.
  54. ^ Handley 2023.
  55. ^ Scullion 2024.

Notes

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  1. ^ Two versions of Berzerk for the Atari 2600—the original release and the "Voice Enhanced" version.[32]

Sources

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