Talk:Video game industry
|
|
This page has archives. Sections older than 90 days may be automatically archived by Lowercase sigmabot III when more than 4 sections are present. |
This article links to one or more target anchors that no longer exist.
Please help fix the broken anchors. You can remove this template after fixing the problems. | Reporting errors |
Wiki Education Foundation-supported course assignment
editThis article was the subject of a Wiki Education Foundation-supported course assignment, between 4 October 2021 and 9 December 2021. Further details are available on the course page. Student editor(s): Gdaymate011.
Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 12:24, 17 January 2022 (UTC)
Wiki Education Foundation-supported course assignment
editThis article was the subject of a Wiki Education Foundation-supported course assignment, between 24 August 2021 and 11 December 2021. Further details are available on the course page. Student editor(s): Crchr2003.
Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 12:24, 17 January 2022 (UTC)
Update nearly 10 year old prediction with current information
editIn the section of International Trends, there is a subsection called "World" which begins with the following:
"International video game revenue is estimated to be $81.5B in 2014..."
I think it would be prudent for somebody to update this, considering we've had nearly 10 years to do so. Just skimming through without paying attention, it's easy to mistake this as a statement of fact. But maybe that's me, heh.
Furthermore, I want to extend my deepest and most hearfelt gratitude to anybody who fulfills this suggestion as well as to all of the other mods, editors, admins etc.
I realize these are thankless, stressful jobs. So, thank you all. Cheers. 2607:FEA8:99E0:61D0:A8D4:C903:3581:5E03 (talk) 17:58, 27 June 2023 (UTC)
- Updated. — Frεcklεfσσt | Talk 19:23, 27 June 2023 (UTC)