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Video Game Design

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Screenshot of PONG from the Atari Arcade Hits #1 software title released in 1972 by Hasbro Interactive.
Screenshot of PONG from the Atari Arcade Hits #1 software title released in 1972 by Hasbro Interactive.

This work will primarily cover every aspect necessary for the creation of video games (techniques, methodologies, considerations and practicalities) from design and planning to publication.

  1. Introduction
    1. What is a video game?
    2. The Game Industry
    3. Game Education
  1. Components
  2. Theory
  3. Archetypes
  4. Design and Planning
  1. Process
  2. Artwork and game content
  3. Programming
    1. Selecting the Hardware
    2. Framework
      1. 2D vs 3D
      2. 3D Engine
      3. Collisions
      4. Pathfind
      5. Artificial Intelligence
      6. Procedural Content Generation
      7. Physics
      8. Networking and On-line Gaming
    3. Reality Simulation
    4. Structure

Chapter 3 : Distribution

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Sparse text 0% Developing text 25% Maturing text 50% Developed text 75% Comprehensive text 100%

Additional Information

Wikibooks:

Wikibooks using text adventure games to teach a variety of programming languages:

Wikibooks on programming specific video game platforms:

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