Talk:Shigeru Miyamoto: Difference between revisions
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|1=[https://www.newyorker.com/culture/the-new-yorker-interview/shigeru-miyamoto-wants-to-create-a-kinder-world New Yorker intereview ~Dec 2020] |
|1=[https://www.newyorker.com/culture/the-new-yorker-interview/shigeru-miyamoto-wants-to-create-a-kinder-world New Yorker intereview ~Dec 2020] |
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|2=[https://shmuplations.com/miyamotoxnaka/ Interview with Yuji Naka] |
|2=[https://shmuplations.com/miyamotoxnaka/ Interview with Yuji Naka] |
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|3=https://archive.org/details/GAME-Pia-5/GAME%E3%81%B4%E3%81%82%205/page/20/mode/2up (Interview) |
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Latest revision as of 18:51, 19 November 2024
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Biography
[edit]This section has a few errors.
References to "Sonobe" should be corrected to "Sonebe".
Can I use this photo under fair use?
[edit]I found this photo. It's snap shot photograph of a slide presentation of Game Developers Conference 2004. This is funny but still verified. Only problem is that this Japanese site explicitly ask people not to use any material (incl photo) elsewhere. However, it a mere snap photograph of the presenation by Eiji Aonuma, so I'm hoping that we can use the photo under fair use. Vapour
Can somebody explain the use of Chabudai Gaeshi-ed a little bit more?
[edit]I don't understand what Chabudai Gaeshi means in the following sentence: "Eiji Aonuma was initially the producer of The Legend of Zelda: Twilight Princess. However, between 2005 to 2006, Miyamoto switched to the producer's role. He stated that the switch was the result of a year-long development being Chabudai Gaeshi-ed. In the same interview, Miyamoto said that he had to clean up the mess of his Chabudai Gaeshi, so he joined in as a producer and also to assist in the development of the game." - i don't fully understand the point now. Can you help sound it more english? Thanks!
- Solved: This practice is also known as Flipping Chabudai, and has been used figuratively by Shigeru Miyamoto to scrap projects he was not satisfied with. Eiji Aonuma, whose initial one year long development of was scrapped by Miyamoto, has jokingly described "Chabudai Gaeshi" as "Don't like what's for dinner."
Humility and salary
[edit]Is there an up-to-date reference on Miyamoto's salary and his preferred method of transport to work? He is a senior managing director at one of Japan's most-wealthy companies; I very much doubt that he receives an average salary.
I read an article that Nintendo's board insisted that Miyamoto should travel to work by car because of the safety risk of him travelling by bicycle (I don't have the link for this I'm afraid).
Expanded Impact segment
[edit]Anybody else wanting to look for stuff to add about the specific influences he has made to gaming? There's a lot out there.
I'm making a list below, so please feel free to add suggestions or references to those with asterisks by them.
There are some TV documentaries of Shigeru Miyamoto that haven't been used in this article which I will find which provided some of the info I used so far in this list. If anybody wants to help please feel free to add.
List
[edit]-Created and popularized the platforming genre*
-Launched and popularized the use of battery powered saved games with his implementation of it in the original Legend of Zelda game(first game to use it).*
-Introduced open world, free roaming/nonlinear gaming with the Legend of Zelda
-Introduced/popularized level system not based on highscore but "beating" the game with Super Mario bro.s
-Greatly integral in the success of the NES by producing Super Mario Bro.s, the game that came bundled with it.
^^^ All four of which shifted the designers focus from arcade gaming to home console gaming*
-"Integral" in Nintendo's production of the DS.[1]
-Analog stick, DS Touchscreen, Wii remote all influenced by his ideas.[2]
-Influential in the revival of the video game industry following the crash of 83' by greatly aiding the launch of the NES with the original Mario game that was bundled with it*
-Greatly influenced 3D gaming with the sense of freedom and range of movement he provided in Mario 64 and the camera lock on system in the Legend of Zelda: Ocarina of Time.[3]
-2006-Present section may want to mention his getting the 2D/3D slider into the Nintendo 3DS.*
-Influenced the design of video game characters. Early on the video game industry didn't have game artists and the programmers made the art themselves. Most games featured people who were proportionate but looked little more than stick figures. He designed Mario with a head the size of his body, a large nose that could be seen easier, a mustache which was hard to distinguish if it was a mouth or a mustache. Mario was the first video game character to really look like a human.*
-Reinvigorated the Arcade with Donkey Kong.[4]
-Promoted hidden secrets and alternate ways to progress in his games(particularly the first Mario and Zelda games).[5]
References
- ^ "Top 100 Game Creators of all Time". IGN. Retrieved 2010-12-10.
- ^ "Top Ten Game Creators". Gametrailers.com. Retrieved 2010-12-10.
- ^ "Top Ten Game Creators". Gametrailers.com. Retrieved 2010-12-10.
- ^ "Top Ten Game Creators". Gametrailers.com. Retrieved 2010-12-10.
- ^ "Top Ten Game Creators". Gametrailers.com. Retrieved 2010-12-10.
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