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April 4

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Scheherazade recording used in A Clockwork Orange

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Does anybody know what specific recording of Rimsky-Korsakov's Scheherazade was used in the movie A Clockwork Orange (in the scene where Alex reads the Bible in the prison library)? It isn't listed in the credits for the movie, nor is it on the soundtrack album. Google has failed to yield any information about what recording was used. Interestingly, it seems like the version of the second movement "The Tale of The Kalendar Prince" used in the film is noticeably higher pitched than any of the versions of it I've found on Spotify. 23.116.249.32 (talk) 22:25, 4 April 2014 (UTC)[reply]

You may have already seen this, but the A Clockwork Orange (soundtrack) Wikipedia page makes a point of this:

Although two excerpts from Rimsky-Korsakov's Scheherazade are heard during Alex's Biblical daydreams while reading the Bible in jail, this piece does not appear on the soundtrack album, nor is it listed in the closing credits. However, its presence in the film is acknowledged by critic Michel Ciment in the filmography in the back of his book Kubrick, and at least the composer's name is mentioned as used in the soundtrack in three other books on either Kubrick or the film.[1] According to Kristopher Spencer's book on film scores[2] both Rimsky-Korsakov's Scheherazade and Terry Tucker's Overture to the Sun were used by Kubrick originally as temp tracks for the film, but he ultimately chose to stick to these rather than the pieces Carlos composed for those sections. He states the original LP omitted the first due to lack of space on a traditional vinyl LP recording.

--— Rhododendrites talk03:28, 5 April 2014 (UTC)[reply]

RPG's with no levelling

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Hi, I'm looking for a video game which is an RPG or has RPG-style turn-based combat, but doesn't have any form of levelling up. Does anyone know of any such game? 86.181.64.212 (talk) 22:53, 4 April 2014 (UTC)[reply]

Google for "rpg no leveling" and you'll see several forum threads with this question, and none seem to give any good answers, so the answer to your question might be "no". Some games come close- Final Fantasy II doesn't have levels in the traditional sense, but your characters still have stats which improve as you progress through the game. Staecker (talk) 22:43, 5 April 2014 (UTC)[reply]
Doesn't seem possible to have "role playing" without character development, nor character development without some sort of experience-based leveling. But it's definitely possible to have turn-based combat in a "regular" game. Something tells me it must exist. I'll try to find it. InedibleHulk (talk) 23:28, 5 April 2014 (UTC)[reply]
Chronology of turn-based strategy video games may have some candidates. InedibleHulk (talk) 23:33, 5 April 2014 (UTC)[reply]
Brogue has no explicit XP points or "leveling", and is turn based [1]. It is free and a great example of a roguelike game in the modern era. SemanticMantis (talk) 16:17, 7 April 2014 (UTC)[reply]
Also, it's unclear what you don't like about "leveling up" -- but in case it's actually grinding that you don't like, check out Dungeon Crawl Stone Soup. It does have XP and leveling, but it follows a philosophical manifesto including "no grinding" [2]. SemanticMantis (talk) 16:20, 7 April 2014 (UTC)[reply]
Thank you for all the help, gentlemen. I asked for a friend (he spent half an hour at the edit screen trying to write this, so I just came in and wrote it for him). I'm not him, so I don't know exactly what he wanted, but he did seem to object to grinding. I'll show him the links. 86.181.64.212 (talk) 17:42, 7 April 2014 (UTC)[reply]

Would you count Pokémon? The player character remains the same level the entire game. Of course, the Pokémon themselves level up and its an integral part of gameplay, but the player himself never changes. You could possibly argue Dwarf Fortress because you can play it like an RPG with a single Dwarf in Adventure mode. They do grow up and mature but don't 'level'; per se.50.43.180.176 (talk) 03:15, 8 April 2014 (UTC)[reply]