World War III: Black Gold
World War III: Black Gold | |
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Developer(s) | Reality Pump |
Publisher(s) | JoWood Productions, TopWare Interactive |
Platform(s) | Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single player, multiplayer |
World War III: Black Gold is a real-time strategy video game developed by Reality Pump[1] and published in 2001 by JoWood Productions, and then later republished in 2006 by TopWare Interactive.[2]
Gameplay
[edit]The player has the option of playing as Iraq, Russia, or the United States. Each military power has its own unique units, abilities, and corresponding strategies. For example, Iraqi units all have a camouflage ability, allowing them to remain undetected in the absence of radar. The game features multiple linear campaigns spanning across all three military powers, each with 5-10 missions. One unique aspect of the Russian campaign is the presence of a home base that persists throughout the campaign, allowing the player to transport troops back to home base after the conclusion of a mission. There are also skirmish battles which pit the player against either an AI opponent or a human opponent via War.net, a play on Blizzard Entertainment's Battle.net.
In most battles, the player starts out with a basic unit, and buys shafts to pump oil which automatically turns into funds for usage. The troop deployment system is via a landing zone and/or an airport which unlocks and is used to deploy more advanced units. All units in the game have an ammunition counter which, when depleted, renders the unit unable to open fire. To keep units supplied with ammunition, the player must construct a supply depot. Ammunition is distributed via helicopter, included with the construction of the supply depot. There are many other features unique to each military power, including air strikes, bomber strikes, tunnels, et cetera.
The game likely used the same game engine as the game, Earth 2150, released more than a year before by the same developer.
plot
[edit]in the near future the world's fossil fuel supply are running out thanks to extraction, exploitation and the growing global population this in turn had caused skyrocket demands for more fuels and in turn into riots and even geopolitical tensions the united states had decided to invade some third world countries for more oil supplies the middle east the region with the most richest oil deposits in the planet had decided to isolate themself and refuse to sell let alone export oils which is lead by iraq and the russians eager to restore its former glory of the tsars or the soviet union had also take the stage to invade post-soviet states for emotional and oil reasons and so the world's major superpowers had declare world war 3 a war with no winners
Critical reception
[edit]GameSpot awarded Black Gold 8.4 out of 10, praising the AI (particularly in "skirmish" games), combination of grid-based and 3D level design and flexible camera controls. However, the game's manual was criticized for not including enough information about the different units and game interface.[3] IGN rated Black Gold at 6.2 ("passable"). Mike Murphy commented on the "illogical" use of military units, with the game's armaments and strategies not matching their real-world counterparts for the sake of gameplay balance. He also criticized the AI's pathfinding, but found the game's graphics and sound to be "nice".[4]
References
[edit]- ^ "Reality Pump". Archived from the original on 2012-01-12. Retrieved 2013-02-27.
- ^ "Republished (05/15/2006)". GameStop. Archived from the original on 2013-03-07. Retrieved 2013-02-27.
- ^ Chick, Tom (Nov 8, 2001). "World War III: Black Gold Review". Gamespot. Archived from the original on October 16, 2012. Retrieved 2010-08-07.
It's an all-around great real-time strategy game that also happens to stand out from other games in the genre.
- ^ Murphy, Mike (November 20, 2001). "World War III: Black Gold". IGN. Archived from the original on 2011-03-22. Retrieved 2010-08-07.
JoWood set out to create a real-time strategy based on World War 3 and only succeeded in proving just how frightening World War 3 would be. In order to supply a fair gaming environment, the studio forwent realism and adopted a strange fantasy world that is in many ways less exciting than the real world.
External links
[edit]- 2001 video games
- JoWooD Entertainment games
- Multiplayer and single-player video games
- Real-time strategy video games
- Reality Pump Studios games
- TopWare Interactive games
- Video games developed in Poland
- Windows games
- Windows-only games
- World War III video games
- Video games set in the future
- Video games set in the 2010s
- Video games set in 2015