Are they solid objects on your screen ?
I used to fly under them now I cant. Has something changed?
Am I the only one that notices thIs? Is there a fix?
Are they solid objects on your screen ?
I used to fly under them now I cant. Has something changed?
Am I the only one that notices thIs? Is there a fix?
Looks like a Cessna? Maybe a 172?
It’s a very poor rendition of the Queensborough Bridge, also known as the 59th Street Bridge and the Edward Koch bridge. It runs across the East River.
I think you’ve just spotted the first UFOs in MSFS.
Nice catch
I do wonder what they did with the world data, there seems to be so much missing or different since SU5
Did they re-render all the streamed scenery?
I only get that solid look when Photometry is turn on, try turning it off.
OK… but I thought it was the other way around?
I will try that again though, Thanks
Hey! Your Right!
But… wow what a difference. I assure you this is the exact same location and angle, first with PG off and the next with PG on.
Brooklyn Bridge PG Off then On
Interesting, this bridge didn’t change…
Lighting and shadows are clearly different and of course the background buildings are very different. More yellow or sepia tone in the PG off shot.
I believe it works like this:
Manually created bridges and procedurally placed (i.e. autogen) bridges look like actual bridges. Photogrammetry bridges have a wall underneath them. When we enable photogrammetry the autogen bridges are replaced with photogrammetry bridges whereas manually created bridges (like the Brooklyn Bridge) are unchanged.
Microsoft said something about wanting to fix the photogrammetry bridges at some point, not clear how or when…
I gotcha.
I’m glad to know this is normal. It shouldn’t be normal… but at least I’m seeing what everyone else is seeing.
I think I will leave Photogrammetry off. I don’t usually fly big cities so I’m not concerned with accurate architecture
Thanks
Same story in FSX: the only time you could get an accurate looking bridge was for someone to hand build it.
At least with Blackshark + oblique angle PG, there are opportunities to machine learn how to render a complex polygon like a bridge.
But even with obliques, it’s another level of sophistication to teach the machine to clear out the underside of bridges. As you can see, the texturing of the “wall” beneath matches that of the surrounding surface - which means most of the info was visually derived. Now the next step is to teach it how to recognize situations like bridge undersides, and define a space and clearance under it, just like a handcrafted bridge. Doing that consistently and correctly is another level of achievement on top of the first.
ML is a very arcane art and science. This is cutting edge, like it or not.
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