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Save photonstorm/46cb8fb4b19fc7717dcad514cdcec064 to your computer and use it in GitHub Desktop.
<!DOCTYPE html> | |
<html> | |
<head> | |
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/phaser-arcade-physics.min.js"></script> | |
</head> | |
<body> | |
<script> | |
var config = { | |
type: Phaser.AUTO, | |
width: 800, | |
height: 600, | |
physics: { | |
default: 'arcade', | |
arcade: { | |
gravity: { y: 200 } | |
} | |
}, | |
scene: { | |
preload: preload, | |
create: create | |
} | |
}; | |
var game = new Phaser.Game(config); | |
function preload () | |
{ | |
this.load.setBaseURL('http://labs.phaser.io'); | |
this.load.image('sky', 'assets/skies/space3.png'); | |
this.load.image('logo', 'assets/sprites/phaser3-logo.png'); | |
this.load.image('red', 'assets/particles/red.png'); | |
} | |
function create () | |
{ | |
this.add.image(400, 300, 'sky'); | |
var particles = this.add.particles('red'); | |
var emitter = particles.createEmitter({ | |
speed: 100, | |
scale: { start: 1, end: 0 }, | |
blendMode: 'ADD' | |
}); | |
var logo = this.physics.add.image(400, 100, 'logo'); | |
logo.setVelocity(100, 200); | |
logo.setBounce(1, 1); | |
logo.setCollideWorldBounds(true); | |
emitter.startFollow(logo); | |
} | |
</script> | |
</body> | |
</html> |
ADD
doesn't work in Firefox either. I changed it to NORMAL
and it works.
Looks like none of the WebGL modes that are listed here
For anyone else experiencing similar issues with the blend modes, blendMode: 'ADD'
and blendMode: Phaser.BlendModes.ADD
both work for me on both Firefox and Chrome. I managed to get the sky and red particle asset from https://github.com/photonstorm/phaser-examples/tree/master/examples/assets and downloaded 'assets/sprites/phaser.png' instead of 'phaser-3-logo.png'. Hopefully this information helps someone.
Seems that when you try to load local images and later on this.load.setBaseURL it seems to append the URL even to previously loaded ones. Description of this function states otherwise (that it adds URL "...from this point on..."). Anyone had such issue?
For those having problems with the ADD blend mode. I downloaded the phaser.js
from the main site and the files from those locations. I doubt the files have anything to do with the problem at hand, because everything worked fine when I used add as the blend mode (all lowercase).
Hey, this is a nice example to start off with, but can you update line 29 from:
this.load.setBaseURL('http://labs.phaser.io');
to
this.load.setBaseURL('https://labs.phaser.io');
please?
The reason is that, at present, if you've served helloworld.html
over an HTTPS connection (I do all dev work over HTTPS, even locally), you'll get resource blocking errors, and none of the images will load (tested in Google Chrome). OTOH if you load the images over HTTPS I believe this will not cause a problem if helloworld.html
itself is only served over HTTP.
You can see I've done this at https://gist.github.com/bartread/95b06e2d295f7158b6c110e360d89fbc but, of course, gists don't support PRs or I would have created one. I haven't made any other modifications though, so you could simply copy and paste the entire file content from my gist.
Thanks!
WebAudioSoundManager.js:118 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
WebAudioSoundManager.js:118 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
I think this happened because there were no audio files preloaded or used, so the AudioContext
was useless.
I was doing something else and thought I was loading phaser wrong. I typed this example out and it ran just fine for me.
Thanks!
Hey, this is a nice example to start off with, but can you update line 29 from:
this.load.setBaseURL('http://labs.phaser.io');
to
this.load.setBaseURL('https://labs.phaser.io');
please?
The reason is that, at present, if you've served
helloworld.html
over an HTTPS connection (I do all dev work over HTTPS, even locally), you'll get resource blocking errors, and none of the images will load (tested in Google Chrome). OTOH if you load the images over HTTPS I believe this will not cause a problem ifhelloworld.html
itself is only served over HTTP.You can see I've done this at https://gist.github.com/bartread/95b06e2d295f7158b6c110e360d89fbc but, of course, gists don't support PRs or I would have created one. I haven't made any other modifications though, so you could simply copy and paste the entire file content from my gist.
Thanks!
thank you
BlendMode 'ADD', doesn't seem to work in Chrome.