A precise, type-safe representation of monetary amounts in a given currency.
This functionality is discussed in Chapter 3 of Flight School Guide to Swift Numbers.
- Swift 4.0+
Add the Money package to your target dependencies in Package.swift
:
import PackageDescription
let package = Package(
name: "YourProject",
dependencies: [
.package(
url: "https://github.com/Flight-School/Money",
from: "1.3.0"
),
]
)
Then run the swift build
command to build your project.
You can install Money
via CocoaPods,
by adding the following line to your Podfile
:
pod 'Money-FlightSchool', '~> 1.3.0'
Run the pod install
command to download the library
and integrate it into your Xcode project.
Note The module name for this library is "Money" --- that is, to use it, you add
import Money
to the top of your Swift code just as you would by any other installation method. The pod is called "Money-FlightSchool" because there's an existing pod with the name "Money".
To use Money
in your Xcode project using Carthage,
specify it in Cartfile
:
github "Flight-School/Money" ~> 1.3.0
Then run the carthage update
command to build the framework,
and drag the built Money.framework into your Xcode project.
The Money
type has a required associated Currency
type.
These currency types are named according to their
three letter ISO 4701 currency codes.
You can initialize a monetary using a Decimal
value:
let amount = Decimal(12)
let monetaryAmount = Money<USD>(amount)
Some currencies specify a minor unit. For example, USD amounts are often expressed in cents, each worth 1/100 of a dollar. You can initialize monetary amounts from a quantity of minor units. For currencies that don't have a minor unit, such as JPY, this is equivalent to the standard initializer.
let twoCents = Money<USD>(minorUnits: 2)
twoCents.amount // 0.02
let ichimonEn = Money<JPY>(minorUnits: 10_000)
ichimonEn.amount // 10000
You can also create monetary amounts using integer, floating-point, and string literals.
12 as Money<USD>
12.00 as Money<USD>
"12.00" as Money<USD>
Important:
Swift floating-point literals are currently initialized
using binary floating-point number type,
which cannot precisely express certain values.
As a workaround, monetary amounts initialized
from a floating-point literal are rounded
to the number of places of the minor currency unit.
If you want to express a smaller fractional monetary amount,
initialize from a string literal or Decimal
value instead.
let preciseAmount: Money<USD> = "123.4567"
let roundedAmount: Money<USD> = 123.4567
preciseAmount.amount // 123.4567
roundedAmount.amount // 123.46
For more information, see https://bugs.swift.org/browse/SR-920.
You can compare two monetary amounts with the same currency:
let amountInWallet: Money<USD> = 60.00
let price: Money<USD> = 19.99
amountInWallet >= price // true
Attempting to compare monetary amounts with different currencies results in a compiler error:
let dollarAmount: Money<USD> = 123.45
let euroAmount: Money<EUR> = 4567.89
dollarAmount == euroAmount // Error: Binary operator '==' cannot be applied
Monetary amounts can be added, subtracted, and multiplied
using the standard binary arithmetic operators (+
, -
, *
):
let prices: [Money<USD>] = [2.19, 5.39, 20.99, 2.99, 1.99, 1.99, 0.99]
let subtotal = prices.reduce(0.00, +) // "$36.53"
let tax = 0.08 * subtotal // "$2.92"
let total = subtotal + tax // "$39.45"
Important: Multiplying a monetary amount by a floating-point number
results in an amount rounded to the number of places
of the minor currency unit.
If you want to produce a smaller fractional monetary amount,
multiply by a Decimal
value instead.
You can create a localized representation of a monetary amount
using NumberFormatter
.
Set the currencyCode
property of the formatter
to the currency.code
property of the Money
value
and pass the amount
property to the formatter string(for:)
method.
let allowance: Money<USD> = 10.00
let formatter = NumberFormatter()
formatter.numberStyle = .currency
formatter.locale = Locale(identifier: "fr-FR")
formatter.currencyCode = allowance.currency.code
formatter.string(for: allowance.amount) // "10,00 $US"
By default,
Money
values are encoded as keyed containers,
with amount
encoded as a number value.
let value: Money<USD> = 123.45
let encoder = JSONEncoder()
let data = try encoder.encode(value)
String(data: data, encoding: .utf8) // #"{"amount":123.45,"currencyCode":"USD"}"#
To configure encoding behavior,
set either the JSONEncoder.moneyEncodingOptions
property
or the CodingUserInfoKey.moneyEncodingOptions
key
in the encoder's userInfo
property.
var encoder = JSONEncoder()
encoder.moneyEncodingOptions = [.omitCurrency, .encodeAmountAsString]
let data = try encoder.encode([value])
String(data: data, encoding: .utf8) // #"["123.45"]"#
The default decoding behavior is flexible,
supporting both keyed and single value containers,
with string or number values for amount
.
let json = #"""
[
{ "currencyCode": "USD", "amount": "100.00" },
50.00,
"10"
]
"""#.data(using: .utf8)!
let decoder = JSONDecoder()
let values = try decoder.decode([Money<USD>].self, from: json)
values.first?.amount // 100.00
values.last?.currency.code // "USD"
To configure decoding behavior,
set either the JSONDecoder.moneyDecodingOptions
property
or the CodingUserInfoKey.moneyDecodingOptions
key
in the decoder's userInfo
property.
var decoder = JSONDecoder()
decoder.moneyDecodingOptions = [.requireExplicitCurrency]
Important:
Foundation decoders currently decode number values
using a binary floating-point number type,
which cannot precisely express certain values.
As a workaround,
you can specify the requireStringAmount
decoding option
to require monetary amounts to be
decoded precisely from a string representation.
let json = #"""
{ "currencyCode": "USD", "amount": "27.31" }
"""#.data(using: .utf8)!
var decoder = JSONDecoder()
try decoder.decode(Money<USD>.self, from: json) // DecodingError
decoder.moneyDecodingOptions = [.requireStringAmount]
let preciseAmount = try decoder.decode(Money<USD>.self, from: json)
preciseAmount.amount // 27.31
Alternatively,
you can the roundFloatingPointAmount
decoding option
to round decoded floating-point values
to the number of places of the minor currency unit.
let json = #"""
{ "currencyCode": "USD", "amount": 27.31 }
"""#.data(using: .utf8)!
var decoder = JSONDecoder()
let impreciseAmount = try decoder.decode(Money<USD>.self, from: json)
impreciseAmount.amount // 27.30999999...
decoder.moneyDecodingOptions = [.roundFloatingPointAmount]
let roundedAmount = try decoder.decode(Money<USD>.self, from: json)
roundedAmount.amount // 27.31
For more information, see https://bugs.swift.org/browse/SR-7054.
By default,
Money
values are encoded and decoded with the string keys
"amount"
and "currencyCode"
, which
correspond to their respective properties.
If you're working with data that encodes monetary amounts differently,
you can set the keyDecodingStrategy
property of JSONDecoder
to map to different key names:
let json = #"""
{
"value": "3.33",
"currency": "USD"
}
"""#.data(using: .utf8)!
let decoder = JSONDecoder()
decoder.keyDecodingStrategy = .custom({ keys in
switch keys.last?.stringValue {
case "value":
return MoneyCodingKeys.amount
case "currency":
return MoneyCodingKeys.currencyCode
default:
return keys.last!
}
})
let amount = try decoder.decode(Money<USD>.self, from: json) // $3.33
Alternatively,
you can create structures that match the shape of your data
and derive computed properties that return Money
types:
struct Item: Codable {
struct Price: Codable {
let value: String
let currency: String
}
let name: String
private let unitPrice: Price
var unitPriceInUSD: Money<USD>? {
guard unitPrice.currency == USD.code else { return nil }
return Money(unitPrice.value)
}
}
let json = #"""
{
"name": "Widget",
"unitPrice": {
"value": "3.33",
"currency": "USD"
}
}
"""#.data(using: .utf8)!
let decoder = JSONDecoder()
let item = try decoder.decode(Item.self, from: json)
item.unitPriceInUSD // $3.33
Consider a Product
structure with a price
property.
If you only support a single currency, such as US Dollars,
you would define price
to be of type Money<USD>
:
struct Product {
var price: Money<USD>
}
If you want to support multiple currencies, however,
you can't specify an explicit currency type in the property declaration.
Instead, the Product
would have to be defined as a generic type:
struct Product<Currency: CurrencyType> {
var price: Money<Currency>
}
Unfortunately, this approach is unwieldy,
as each type that interacts with Product
would also need to be generic,
and so on, until the entire code base is generic over the currency type.
class ViewController<Currency: CurrencyType> : UIViewController { ... } // 😭
A better solution would be to define a new Price
protocol
with requirements that match the Money
type:
protocol Price {
var amount: Decimal { get }
var currency: CurrencyType.Type { get }
}
extension Money: Price {}
Doing this allows prices to be defined in multiple currencies
without making Product
generic over the currency type:
struct Product {
var price: Price
}
let product = Product(price: 12.00 as Money<USD>)
product.price // "$12.00"
If you want to support only certain currencies, such as US Dollars and Euros,
you can define a SupportedCurrency
protocol
and add conformance to each currency type through an extension:
protocol SupportedCurrency: CurrencyType {}
extension USD: SupportedCurrency {}
extension EUR: SupportedCurrency {}
extension Money: Price where Currency: SupportedCurrency {}
Now, attempting to create a Product
with a price in an unsupported currency
results in a compiler error:
Product(price: 100.00 as Money<EUR>)
Product(price: 100.00 as Money<GBP>) // Error
This package provides a Currency
type for
each of the currencies defined by the ISO 4217 standard
with the exception of special codes,
such as USN (US Dollar, Next day) and
XBC (Bond Markets Unit European Unit of Account 9).
The source file defining the available currencies is generated from a CSV file using GYB. This data source is up-to-date with ISO 4217 Amendment Number 169, published on August 17, 2018.
You can regenerate Sources/Money/Currency.swift
from Resources/iso4217.csv
by installing GYB
and running the make
command from the terminal:
$ make
We don't currently have a mechanism to automatically update this data source. Please open an issue if you're aware of any new amendments made to ISO 4217.
You can lookup any built-in currency types by its three-letter code
using the iso4217Currency(for:)
function.
iso4217Currency(for: "USD")?.name // "US Dollar"
iso4217Currency(for: "invalid") // nil
You can create your own custom currency types by defining an enumeration
that conforms to the CurrencyType
protocol.
For example, here's how you might represent Bitcoin (BTC):
enum BTC: CurrencyType {
static var name: String { return "Bitcoin" }
static var code: String { return "BTC" }
static var minorUnit: Int { return 8 }
}
let satoshi: Money<BTC> = 0.00000001
NumberFormatter
only supports currencies defined by ISO 4217,
so you'll have to configure the symbol, currency code,
and any other necessary parameters:
let formatter = NumberFormatter()
formatter.numberStyle = .currency
formatter.currencySymbol = "₿"
formatter.currencyCode = "BTC"
formatter.maximumFractionDigits = 8
formatter.string(for: satoshi.amount) // ₿0.00000001
Important: The
iso4217Currency(for:) returns only built-in currencies, so calling
iso4217Currency(for: "BTC")would return
nil`.
If you're the type of person who enjoys putting clip art in your source code, here's a trick that'll really impress your teammates:
typealias 💵 = Money<USD>
typealias 💴 = Money<JPY>
typealias 💶 = Money<EUR>
typealias 💷 = Money<GBP>
let tubeFare: 💷 = 2.40 // "£2.40"
A type-safe Money
structure like the one provided by this package
can reduce the likelihood of certain kinds of programming errors.
However, you may find the cost of using this abstraction
to outweigh the benefits it can provide in your code base.
If that's the case,
you might consider implementing your own simple Money
type
with a nested Currency
enumeration like this:
struct Money {
enum Currency: String {
case USD, EUR, GBP, CNY // supported currencies here
}
var amount: Decimal
var currency: Currency
}
It's ultimately up to you to decide what kind of abstraction
is best for your particular use case.
Whatever you choose,
just make sure to represent monetary amounts using a Decimal
type
with an explicit currency.
MIT
Mattt (@mattt)