This mod allows the user to locally spawn mirrors for themselves in any VRChat world.
The mirror can be configured:
- Allow/disallow mirror pickup
- Toggle between full/optimized/cutout/transparent mirrors
- Configurable mirror size and distance from you
- Standard, 45 degree, ceiling, small and transparent mirrors
- UIX menu to control settings
- ActionMenuApi to control the mirror from your Radial Menu (Optional, but highly recommened)
- Show/Hide spawned mirrors in Camera photos
Quick Menu buttons can be enabled/disabled individually with the "Enable [X] Mirror QM Button" toggles in Mod Settings
Portable Mirror Settings
Transparent and Cutout Mirror Examples
Action Menu
You need the latest ActionMenuApi.dll from https://github.com/gompoc/VRChatMods Put it in your mods folder for this feature to work.
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v1.5.5
- Changed layer used for cutout/transparency
- Switched from reserved2 to 3, as VRC now uses 2 for the UI
- Changed layer used for cutout/transparency
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v1.5.4
- Update for VRC1149
- Added option to put AMAPI menu in the 'Mods' folder on the Action Menu
- Resized UIX Menus to fit new constraints and added 'Pickups snap to hand' to page 2 of the Settings Menu.
- Properly cleans up mirrors bound to tracking space on changing worlds
- Minor Cleanup to UIX Mod Settings
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v1.5.1
- Added all possible mirror layers to the Full Mirror. Some maps put world stuff on the user layers, which previously weren't reflected.
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v1.5.0
- Added buttons for 'Position based on View' and 'Anchor to World/Tracking' to page 2 of the QuickMenu Settings.
- Code Cleanup & Added Loader Integrity Check
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v1.4.8
- Per request added a 'Grab Distance +/-' that changes the box collider size on mirrors. - Only in AMAPI so far
- Added a toggle for 'Pickups snap to hand' - Only in AMAPI so far
- Addded "Position & Rotation from View" this places the mirror based on the angle you are looking - Only in AMAPI so far
- "Mirror follows you" mirror follows your local tracking space instead of being locked to the world. - Only in AMAPI so far
- Added Solo (local player only) Cutout and Transparent Mirrors. Useful if you just want to see yourself for positioning
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v1.4.7
- Added a 'High Precision' mode for adjusting the mirror distance in the menus. It is on the bottom right of page 1 for the QM. And in the extras menu of the Action Menu. The High Precision value is adjustable in Mod Settings
- Code cleanup, much in part to Davi
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v1.4.6
- Added a toggle to disable keybinds for spawning the Portable Mirror
- Fixed a bug where using a cutout or transparent mirror would cause a NRE in certain worlds
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v1.4.5
- Changed around Icons to make it more clear what menu you are in. The enabled buttons now match the icon for the Submenu
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v1.4.4
- Added support for ActionMenuApi this is an optional feature that puts the controls for the mirror on your radial menu.
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v1.4.3
- Changed how the default state of the QuickMenu buttons gets set as some other mods may delay UIX from decorating the menus for a while
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v1.4.2
- Minor Adjustments to Menus and wording
- Added an option to remember what QuickMenu page was open last
- Fixed Transparent Mirror not keeping it's Y position when scaling
- Fixed the transparent/cutout mirror not probably setting the layer exclusions in SDK3 worlds
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v1.4.0
- Changed all mirrors to be togglable between Full/Optimized/Cutout/Transparent
- Left the Transparent mirror in the mod, it can be toggled like the others, but defaults to transparent every game load
- Changed how we handle other mirrors so now we only exclude layer 19 from their reflection mask if the portable mirror is Cutout or Transparent, not changing their masks completely
- Added an option to allow the Portable Mirrors to show in cameras
- Cleaned up code and minor bug fixes
- Tweaked 45 mirror's height math
- Changed all mirrors to be togglable between Full/Optimized/Cutout/Transparent
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v1.3.0
- Added a Transparent Mirror
- When enabled the Transparent Mirror will force all mirrors to Optimized or Full, this is configurable in settings.
- This is using VRCPlayersOnlyMirror
- Added size controls for all mirrors (Page 2 of Mirror Settings)
- Pickup range for MicroMirror is now Configurable, defaults to .1f
- Mirror buttons in Settings are now toggles so you can tell what is enabled
- Added a Transparent Mirror
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v1.2.8
- Now can adjust the distance of the mirror live with UIX menu
- The options for disabling and enabling the separate mirrors should update live instead of needing a restart
- Enabling a world mirror after a cutout or transparent mirror exists may not properly hide the layer the effect is on. Disabling and Enabling the transparent mirror, or toggling between the states will fix this.
- Ability to change world mirrors to Cutout
- Mirror only grabable when hotkey is pressed on controller
The majority of this code does not have a license specified and should be assumed to be All Rights Reserved. I have received permission from the original author of PortableMirror to modify their code and make releases based off of it.
The assetbundle mirrorprefab contains acertainbluecat/VRCPlayersOnlyMirror which is licensed under the MIT License