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Godot Engine Game Development Projects Second Edition, published by Packt

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Godot 4 Game Development Projects - Second Edition

This is the code repository for Godot 4 Game Development Projects - Second Edition, published by Packt.

Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

What is this book about?

The Godot 4 Game Development Projects book introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this user-friendly book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life.

This book covers the following exciting features:

  • If you're new to Godot, get started with the game engine and editor
  • Learn about the new features of Godot 4.0
  • Build games in 2D and 3D using design and coding best practices
  • Use Godot's node and scene system to design robust, reusable game objects
  • Use GDScript, Godot's built-in scripting language, to create complex game systems
  • Implement user interfaces to display information
  • Create visual effects to spice up your game
  • Publish your game to desktop and mobile platforms

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

shader_type canvas_item;
void fragment() {
     // Place fragment code here.
}

Following is what you need for this book: This book is for game developers at any stage, whether you're a beginner looking for an introduction or an experienced programmer aiming to delve into game creation using Godot Engine 4.0. It will serve as a valuable resource for newcomers to the realm of game development, while also offering a wealth of insights to experienced developers. Prior programming experience is a prerequisite.

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

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Get to Know the Author

Chris Bradfield has worked in the internet technology space for more than 25 years. He has worked in the online gaming space for a number of successful MMOs and social gaming publishers in South Korea and the United States. Throughout his game industry career, he has served as a game designer, developer, product manager, and business development executive. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curricula to middle- and high-school students. He also produces video- and text-based tutorials and other learning resources for game development students around the world.

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