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🎮 · Jazz² Resurrection: Native C++ reimplementation of Jazz Jackrabbit 2

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Jazz² Resurrection
Open-source Jazz Jackrabbit 2 reimplementation
Brought to you by @deathkiller

Introduction

Jazz² Resurrection is reimplementation of the game Jazz Jackrabbit 2 released in 1998. Supports various versions of the game (Shareware Demo, Holiday Hare '98, The Secret Files and Christmas Chronicles). Also, it partially supports some features of JJ2+ extension and MLLE. This repository contains fully rewritten game in C++ with better performance and many improvements. Further information can be found here.

Build Status Latest Release All Downloads Code Quality License Discord

Preview

Preview

Running the application

Windows

  • Download the game
  • Copy contents of original Jazz Jackrabbit 2 directory to ‹Game›\Source\
  • Run ‹Game›\Jazz2.exe, ‹Game›\Jazz2_avx2.exe or ‹Game›\Jazz2_sdl2.exe application

‹Game› is path to Jazz² Resurrection. The game requires Windows 7 (or newer) and GPU with OpenGL 3.0 support. Game files should not be copied to Program Files. Cache is recreated during intro cinematics on the first startup, so it can't be skipped.

Linux

  • Download the game
  • Install dependencies: sudo apt install libglew2.2 libglfw3 libsdl2-2.0-0 libopenal1 libvorbisfile3 libopenmpt0
    • Alternatively, install provided .deb or .rpm package and dependencies should be installed automatically
  • Copy contents of original Jazz Jackrabbit 2 directory to ‹Game›/Source/
    • If packages are used, the files must be copied to ~/.local/share/Jazz² Resurrection/Source/ instead
  • Run ‹Game›/jazz2 or ‹Game›/jazz2_sdl2 application
    • If packages are used, the game should be visible in application list

‹Game› is path to Jazz² Resurrection. The game requires GPU with OpenGL 3.0 or OpenGL ES 3.0 (ARM) support. Cache is recreated during intro cinematics on the first startup, so it can't be skipped.

Alternatively, you can use package repository for your Linux distribution:
ArchLinux Flathub Gentoo NixOS OpenSUSE Ubuntu

macOS

  • Download the game and install provided .dmg application bundle
  • Copy contents of original Jazz Jackrabbit 2 directory to ~/Library/Application Support/Jazz² Resurrection/Source/
  • Run the newly installed application

Cache is recreated during intro cinematics on the first startup, so it can't be skipped.

Alternatively, you can install it using Homebrew brew install --cask jazz2-resurrection

Android

  • Download the game
  • Install Jazz2.apk or Jazz2_x64.apk on the device
  • Copy contents of original Jazz Jackrabbit 2 directory to ‹Storage›/Android/data/jazz2.resurrection/files/Source/
    • On Android 11 or newer, you can Allow access to external storage in main menu, then you can use these additional paths:
      • ‹Storage›/Games/Jazz² Resurrection/Source/
      • ‹Storage›/Download/Jazz² Resurrection/Source/
  • Run the newly installed application

‹Storage› is usually internal storage on your device. Content directory is included directly in APK file, no action is needed. The game requires Android 5.0 (or newer) and GPU with OpenGL ES 3.0 support. Cache is recreated during intro cinematics on the first startup.

Nintendo Switch

  • Download the game
  • Install Jazz2.nro package (custom firmware is needed)
  • Copy contents of original Jazz Jackrabbit 2 directory to /Games/Jazz2/Source/ on SD card
  • Run the newly installed application with enabled full RAM access

Cache is recreated during intro cinematics on the first startup, so it can't be skipped. It may take more time, so white screen could be shown longer than expected.

Web (Emscripten)

  • Go to http://deat.tk/jazz2/wasm/
  • Import episodes from original Jazz Jackrabbit 2 directory in main menu to unlock additional content

The game requires browser with WebAssembly and WebGL 2.0 support – usually any modern web browser.

Xbox (Universal Windows Platform)

  • Download the game
  • Install Jazz2.cer certificate if needed (the application is self-signed)
  • Install Jazz2.msixbundle package
  • Run the newly installed application
  • Copy contents of original Jazz Jackrabbit 2 directory to destination shown in the main menu
    • Alternatively, copy the files to \Games\Jazz² Resurrection\Source\ on an external drive to preserve settings across installations, the application must be set to Game type, exFAT is recommended or correct read/write permissions must be assigned
  • Run the application again

Building the application

Windows

  • Build dependencies will be downloaded automatically by CMake
    • Can be disabled with NCINE_DOWNLOAD_DEPENDENCIES option, then download build dependencies manually to .\Libs\
  • Build the project with CMake

Linux

  • Build dependencies will be downloaded automatically by CMake
    • Can be disabled with NCINE_DOWNLOAD_DEPENDENCIES option, then download build dependencies manually to ./Libs/
    • System libraries always have higher priority, there is no need to download them separately if your system already contains all dependencies
    • In case of build errors, install following packages (or equivalent for your distribution):
      libgl1-mesa-dev libglew-dev libglfw3-dev libsdl2-dev libopenal-dev libopenmpt-dev zlib1g-dev
  • Build the project with CMake

macOS

  • Build dependencies will be downloaded automatically by CMake
    • Can be disabled with NCINE_DOWNLOAD_DEPENDENCIES option, then download build dependencies manually to ./Libs/
  • Build the project with CMake

Android

  • Install Android SDK (preferably to ../android-sdk/)
  • Install Android NDK (preferably to ../android-ndk/)
  • Install Gradle (preferably to ../gradle/)
  • Build dependencies will be downloaded automatically by CMake
    • Can be disabled with NCINE_DOWNLOAD_DEPENDENCIES option, then download build dependencies manually to ./Libs/
  • Build the project with CMake and NCINE_BUILD_ANDROID option

Nintendo Switch

cmake -D CMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/Switch.cmake -D NCINE_PREFERRED_BACKEND=SDL2

Web (Emscripten)

cd ..
git clone https://github.com/emscripten-core/emsdk.git
cd emsdk
./emsdk install latest
./emsdk activate latest
  • Build dependencies will be downloaded automatically by CMake
    • Can be disabled with NCINE_DOWNLOAD_DEPENDENCIES option
  • Copy required game files to ./Content/ directory – the files must be provided in advance
  • Build the project with CMake and Emscripten toolchain

Xbox (Universal Windows Platform)

  • Build dependencies will be downloaded automatically by CMake
    • Can be disabled with NCINE_DOWNLOAD_DEPENDENCIES option, then download build dependencies manually to .\Libs\
  • Run CMake to create Microsoft Visual Studio 2019 (or newer) solution
cmake -D CMAKE_SYSTEM_NAME=WindowsStore -D CMAKE_SYSTEM_VERSION="10.0"

License

This project is licensed under the terms of the GNU General Public License v3.0.

This project uses modified nCine game engine released under the following license:

Copyright (c) 2011-2022 Angelo Theodorou

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.