I'm currently a Game Development Engineer at Tencent LightSpeed Studios. I've got my master degree in USTC, and my primary interest lies in Computer Graphics.
I've got my callsign BG6HIB, and was an operator for @BY6DX.
Somewhat comprehensive list on repositories worth mentioning
- ShaderPerFormer: Data-driven shader performance predictor, published in I3D'2024.
- Verilog-OJ: Verilog online judge service
- lighthouse2-nrc-refactor: Expermental implementation of Neural Radiance Caching (NRC) on lighthouse2 renderer
- GeoProcessing: Expermental implementation on computing cuts for high genus surfaces
- storm: Source code for paper RDMA-Based Apache Storm for High-Performance Stream Data Processing
- OpenLaserComm: Serial transmission implemented between Zybo boards. Features clock recovery, 8b/10b decoding, PS/PL DMA transfer and results display.
- x-ridiculous-includeos: Baremetal ARMv8-a migration attempts for a unikernel named IncludeOS.
- CAGD-2021: Computer aided geometry design
- USTC-FEM: Finite element method
- USTC-CG: Computer graphics
- Awesome-Graphics-Papers: GCL graphics seminar papers annotated
- blog.libreliu.info: My personal blog