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libreliu/README.md

It's libreliu here!

I'm currently a Game Development Engineer at Tencent LightSpeed Studios. I've got my master degree in USTC, and my primary interest lies in Computer Graphics.

I've got my callsign BG6HIB, and was an operator for @BY6DX.

Somewhat comprehensive list on repositories worth mentioning

Projects

Coursework

Blogging and Information services

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  1. ShaderPerFormer ShaderPerFormer Public

    This is the repository for codes in paper "ShaderPerFormer: Platform-independent Context-aware Shader Performance Predictor"

    Jupyter Notebook 9 1

  2. GCL-Seminar/Awesome-Graphics-Papers GCL-Seminar/Awesome-Graphics-Papers Public

    Graphics papers annotated

    Stylus 16 14

  3. YAVGroup/Verilog-OJ YAVGroup/Verilog-OJ Public

    Online judge server for Verilog | verilogoj.ustc.edu.cn

    Vue 77 13

  4. storm-optimization-reports storm-optimization-reports Public

    USTC Team repo for 7th RDMA Programming Competition held by HPC Advisory Council

    Python 1

  5. OpenLaserComm OpenLaserComm Public

    An open-source laser communication suite for 100Mbps Ethernet

    VHDL 9

  6. OSH-2019/x-ridiculous-includeos OSH-2019/x-ridiculous-includeos Public

    An attempt to port IncludeOS to ARM RPi 3B+

    C 4