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Newsletter 22 #640

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AngelOnFira opened this issue May 31, 2021 · 36 comments
Closed
51 tasks done

Newsletter 22 #640

AngelOnFira opened this issue May 31, 2021 · 36 comments
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coordination help wanted Extra attention is needed

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@AngelOnFira
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AngelOnFira commented May 31, 2021

Newsletter 22: May 2021

Editors: @AngelOnFira, @17cupsofcoffee, and @ozkriff

Another month has gone by, so it's time to put together the Rust Gamedev newsletter for May!

If you want to help writing the newsletter:

  • Grab some of the "🆓 free" sections by leaving a comment like "I'd like to work on {section_name_1} and {section_name_2}".
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • Mentions in brackets (like "🆓 free (@ozkriff?)") are just a suggestion of who could pick the work up - it's not an obligation, and other people are welcome to take those sections.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview:
    • Use provided links as a starting point.
    • Try to maintain a consistent style with the rest of the newsletter and run markdownlint (lint errors will fail the CI build).
    • Insert line breaks (softbreak) at 80 chars, please.
    • Leave a comment or DM me on Discord if you have any issues.
  • Send a PR to the source branch (example: N15: A/B Street #336)
    • Mention this issue in your PR's description to link it all together.

As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:

We're also going to be transitioning to having authors or volunteers write about their own content, rather than the editing team doing it all at the end 💯 This means if you want to see your work in the newsletter, you have to write it yourself! If you're not able to write about your work, feel free to comment and I can assign it 🆓 free. We're working on taking some of the load off the editing team where we can with this. Best to keep this sustainable!

Also, we want to make sure contributing to the newsletter feels open to anyone who wants to write a section about their project. If you have anything you can write about, just add a comment to this issue and I'll add it to the todo list 😄


Current Schedule

The soft deadline for all section PRs is the 6th of June. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)

Review and release will take place around the 8th of June.


⚠️ We have decided to try a shorter and more limited section format: ⚠️

  • Only one image (<300kb) or GIF (<2.5mb) before the text, with an optional caption and mandatory alt text for accessibility.
  • All the rendered text should be under 1000 characters (including spaces and punctuation) and under 6 paragraphs (without any subsections, etc).
  • No bold/italic/etc formatting - only links and one plain list without nesting per section (multiple lists are allowed if your project consists of multiple parts that aren't independent enough for their own sections).
  • Third-person perspective.
  • 80 characters per line and no other markdownlint warnings on CI.

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Final steps:

@AngelOnFira AngelOnFira added help wanted Extra attention is needed coordination labels May 31, 2021
@AngelOnFira
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@seratonik sorry for the ping, meant do swap out the template for myself 😅

@roalyr
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roalyr commented May 31, 2021

Oh god, it is this time again 😂
Taking pGLOWrpg.

@kvark kvark mentioned this issue May 31, 2021
@PsichiX
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PsichiX commented May 31, 2021

gonna add RAUI section tomorrow :D

@Bombfuse
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will take Harvest Hero 👍

@ozkriff
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ozkriff commented May 31, 2021

Some proposals for the plan (from /r/rust_gamedev):

- Game Updates
    - [ ] Outer Wonders ([1](https://utopixel.games/en/blog/)) - 🆓 free (@utoalex?)
    - [ ] rpg-cli ([1](https://github.com/facundoolano/rpg-cli), [2](https://reddit.com/r/rust_gamedev/comments/nktk1y/rpgcli_your_filesystem_as_a_dungeon)) - 🆓 free (@facundoolano)
    - [ ] Way of Rhea ([1](https://twitter.com/AnthropicSt)) - 🆓 free (@MasonRemaley?)
    - [ ] A/B Street ([1](https://reddit.com/r/abstreet)) - 🆓 free (@dabreegster?)
- Engine Updates
    - [ ] Rustcraft ([1](https://github.com/dskart/rustcraft), [2](https://reddit.com/r/rust/comments/n525mr/i_made_a_minecraftlike_engine_using_wgpu_in_rust)) - 🆓 free (@dskart?)
- Library & Tooling Updates
    - [ ] nvtx-rs ([1](https://github.com/simbleau/nvtx-rs)) - 🆓 free (@simbleau?)
    - [ ] Mun (1, 2) - 🆓 free (@Wodann?)
    - [ ] texture_generator ([1](https://github.com/Orchaldir/texture_generator), [2](https://reddit.com/r/rust_gamedev/comments/ncyvr6/procedural_texture_tilemap_generation_040)) - 🆓 free (@Orchaldir?)
    - [ ] egui v0.12 ([1](https://reddit.com/r/rust/comments/n9f6vt/announcing_egui_012_the_simple_gui_library)) - 🆓 free (@emilk?)

@zer0x64
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zer0x64 commented Jun 1, 2021

I'll do Nestadia, no problem :)

@17cupsofcoffee
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I'll pick up Tetra in the next day or two :)

@AlexEne
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AlexEne commented Jun 1, 2021

I would skip nannou_egui from this update as I really want the nannou upgrade to webgpu to 0.8 to iron out some kinks in usage. nannou-org/nannou#737
It's close to land if i get it in by the 6th I will write something, if not, would rather skip this month.

@ozkriff
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ozkriff commented Jun 1, 2021

A couple more plan proposals (from Twitter):

- Game Updates
  - Project YAWC ([1](https://twitter.com/ProjectYawc)) - 🆓 free (@junkmail22?)
  - Flesh ([1](https://twitter.com/Im_Oab)) - 🆓 free (@Im-Oab?)
- Learning Material Updates
  - 2048 Using an event system to reset the game ([1](https://youtube.com/watch?v=4TJsEXupFso)) - 🆓 free (@ChristopherBiscardi?)
- Library & Tooling Updates
  - gfx-rs: naga benchmark ([1](https://gfx-rs.github.io/2021/05/09/dota2-msl-compilation.html), [2](https://reddit.com/r/rust/comments/n873e8/naga_shader_translation_is_4x_faster)) - 🆓 free (@kvark?)

@ChristopherBiscardi
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happy to take on "2048 Using an event system to reset the game"

dskart added a commit to dskart/rust-gamedev.github.io that referenced this issue Jun 1, 2021
@dskart dskart mentioned this issue Jun 1, 2021
@fu5ha
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fu5ha commented Jun 1, 2021

I will take cint (and also talk about colstodian) :)

@zer0x64 zer0x64 mentioned this issue Jun 2, 2021
@setzer22
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setzer22 commented Jun 2, 2021

Will take The Process 👍

@zicklag
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zicklag commented Jun 2, 2021

I'll do an update on Bevy Retro and Bounty Bros.

@sotrh
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sotrh commented Jun 2, 2021

I got the Learn WGPU section

@virtualritz
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I take libfive (which I just published on crates.io).

@kvark
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kvark commented Jun 2, 2021

@ozkriff the gfx-rs news is already added here

@cdsupina
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cdsupina commented Jun 2, 2021

@tigleym and I will take Theta Wave

@mrDIMAS
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mrDIMAS commented Jun 6, 2021

I was very busy for last few days, but tomorrow I'll have time for the newsletter, sorry for the delay. In other words I'm taking rg3d :)

@TanTanDev
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I started working on the Tantan stuff Video: 1 Year of Rust Game Development Video: voxel engine with rust and wgpu-rs

AngelOnFira pushed a commit that referenced this issue Jun 6, 2021
* N22: LD48: Rusty MMO in 48 Hours

Part of #640

* Update content/news/022/index.md

* Apply suggestions from code review

Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
@zicklag
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zicklag commented Jun 7, 2021

I just published an article about the process of writing Bevy Retro's renderer and why my company felt it was needed, but it doesn't necessary qualify as learning material, because it's more like a "here's what we went through roughly to get this working".

Not sure if that is worth including in the newsletter. If you think that it fits, let me know and I'll open a PR.

@ozkriff
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ozkriff commented Jun 7, 2021

@zicklag I think it's worth adding but considering it was published yesterday it's better to include it in the next (June) newsletter. Added it to the plan.

@mrDIMAS mrDIMAS mentioned this issue Jun 7, 2021
@ozkriff
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ozkriff commented Jun 8, 2021

A bunch of interesting sections isn't claimed yet. Will try to squeeze out a few PRs before the final draft is ready.
Grabbing "rpg-cli" and "Dimforge".

Any volunteers to take imgui-wgpu, nvti-rs, nvtx-rs, etc?

@Keavon
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Keavon commented Jun 8, 2021

By the way, just to bring up the topic, is Libraries & Tooling the most relevant section for software projects like Graphite? It's neither a library nor tooling. Would it fit better in the Games or Engines sections? My proposal would be changing "Game Updates" to "Game & Application Updates". Other applications like the city traffic simulator, similarly, seem more broad than just the strict category of games.

@AngelOnFira
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@Keavon I think A/B streets does still make sense in the games section, since the team does have ideas to add story/objectives to the game (on top of it being used as a tool). I'll run this by the rest of the editing team though, and see if we can come up with a good solution 💯

@AngelOnFira
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@PsichiX @ChristopherBiscardi @termhn just sending out a ping to try and wrap up your sections today 💯

@fu5ha
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fu5ha commented Jun 8, 2021

I think I will wait to write about cint and colstodian next newsletter, still working on polishing some things before I really want to put it out there.

This was referenced Jun 9, 2021
@AngelOnFira AngelOnFira mentioned this issue Jun 9, 2021
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@ozkriff ozkriff mentioned this issue Jun 9, 2021
@AngelOnFira
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AngelOnFira commented Jun 9, 2021

We're getting the final release ready, everyone is invited to review 🥳

PR: #673

@AngelOnFira
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Thanks for the great work everyone! Another month done 👌

https://gamedev.rs/news/022/

This was referenced Jun 10, 2021
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