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Closed
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ozkriff opened this issue Jul 1, 2021 · 39 comments
Closed
1 of 53 tasks

Newsletter 23 #677

ozkriff opened this issue Jul 1, 2021 · 39 comments
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coordination help wanted Extra attention is needed

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@ozkriff
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ozkriff commented Jul 1, 2021

Newsletter 26: September 2021

Editors: @ozkriff, @AngelOnFira, and @17cupsofcoffee

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with September news!

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Grab some of the "🆓 free" sections by leaving a comment like "I'd like to work on {section_name_1} and {section_name_2}".
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • Mentions in brackets (like "🆓 free (@ozkriff?)") are just a suggestion of who could pick the work up - it's not an obligation, and other people are welcome to take those sections.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview:
    • Use provided links as a starting point.
    • Try to maintain a consistent style with the rest of the newsletter and run markdownlint (lint errors will fail the CI build).
    • Insert line breaks (softbreak) at 80 chars, please.
    • Leave a comment or DM me on Discord if you have any issues.
  • Send a PR to the source branch (example: N15: A/B Street #336)
    • Mention this issue in your PR's description to link it all together.

As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:

We're also going to be transitioning to having authors or volunteers write about their own content, rather than the editing team doing it all at the end 💯 This means if you want to see your work in the newsletter, you have to write it yourself! If you're not able to write about your work, feel free to comment and I can assign it 🆓 free. We're working on taking some of the load off the editing team where we can with this. Best to keep this sustainable!

Also, we want to make sure contributing to the newsletter feels open to anyone who wants to write a section about their project. If you have anything you can write about, just add a comment to this issue and I'll add it to the todo list 😄


Current Schedule

The soft deadline for all section PRs is the 5th of October. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)


⚠️ The most important formatting/style rules from CONTRIBUTING.md:

  • Only one image (<300kb) or GIF (<2.5mb) before the text, with an optional caption and mandatory alt text for accessibility.
  • All the rendered text should be under 1000 characters (including spaces and punctuation) and under 6 paragraphs (without any subsections, etc).
  • No bold/italic/etc formatting - only links and one plain list without nesting per section (multiple lists are allowed if your project consists of multiple parts that aren't independent enough for their own sections).
  • Third-person perspective.
  • 80 characters per line and no other markdownlint warnings on CI.

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Final steps:

  • Final review - by everyone
  • Publish - by @ozkriff
  • Post on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @ozkriff
  • Add comment links - by @ozkriff
  • Add a draft of the 27th newsletter - by @ozkriff
@ozkriff ozkriff added help wanted Extra attention is needed coordination labels Jul 1, 2021
@gschup
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gschup commented Jul 1, 2021

I'd like to work on the section for my library; GGRS! If no-one from the backroll-rs team volunteers to write about their section, I can also describe Rollback Networking in general (since the functionality of the two libraries is so similiar)

@maroider
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maroider commented Jul 1, 2021

I'll take glutin.

@james7132
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james7132 commented Jul 1, 2021

Per another discussion on Discord, @ValorZard has offered to write up something for backroll-rs. I'll likely proofread anything in our section before they submit it.

@buxx
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buxx commented Jul 1, 2021

Hello, I would like to work on Open Combat game update :)

@ollej
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ollej commented Jul 1, 2021

I can write something about my Rusty Slider tool.

@Uriopass
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Uriopass commented Jul 1, 2021

I'll take Egregoria :)

@zicklag
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zicklag commented Jul 1, 2021

I should be able to do "Writing Bevy Retro's Renderer" and an update for Bounty Bros. and Bevy Retro.

@szunami
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szunami commented Jul 1, 2021

I'm happy to produce a blurb about taileater :)

@Bombfuse
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Bombfuse commented Jul 1, 2021

Can take HHO 👍

@deepu105
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deepu105 commented Jul 1, 2021

I can work on update for Battleship-rs

@a1phyr
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a1phyr commented Jul 1, 2021

I'll take assets_manager

@bonsairobo
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bonsairobo commented Jul 1, 2021

I'll take Projectris and smooth-bevy-cameras.

@henryksloan
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I'll do Sugarcubes

@setzer22
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setzer22 commented Jul 1, 2021

I'll take The Process

@yeahross0
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I'll take Weegames Web

@LiquidityC
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I'd gladly put something together for Blightmud. I think it's categorized wrong though. It's a mudclient (game client for textbased (telnet) games), not an engine. 😉

Does it still apply to the newsletter?

@Friz64
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Friz64 commented Jul 1, 2021

I will take erupt.

@Friz64 Friz64 mentioned this issue Jul 1, 2021
@ErnWong
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ErnWong commented Jul 1, 2021

I'd be happy to take Dango.

I'd also like to write about the CrystalOrb library. It feels like there's not enough rollback networking libraries for June's newsletter 😄

@ValorZard
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Hello! Yeah, I want to talk about Backroll-rs and showcase a sample project made with it using the Bevy engine. That sample project is not done yet, so I hope I can finish it up before the deadline. Also, I'd also be interested in helping with the writeup on CrystalOrb. It would be really funny if we end up having a rollback netcode section of the newsletter 🤣

@BlackPhlox
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BlackPhlox commented Jul 1, 2021

Imma take bevy_midi and also added bevy_config_cam(2), both released last month. PR moved to V2 #697

@utoalex
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utoalex commented Jul 5, 2021

I will unfortunately have to skip this month. Development on Outer Wonders has slowed down a fair bit this month so we don't have much to showcase right now.
Hopefully we'll have more to show in the next newsletter!

@Keavon Keavon mentioned this issue Jul 5, 2021
@mrDIMAS mrDIMAS mentioned this issue Jul 5, 2021
@Bombfuse
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Bombfuse commented Jul 6, 2021

Might not be able to finish my section by end of day, can work on it tomorrow but don't wait up! I can always get in on the next one

emilk added a commit to emilk/rust-gamedev.github.io that referenced this issue Jul 6, 2021
@emilk emilk mentioned this issue Jul 6, 2021
@ozkriff ozkriff mentioned this issue Jul 6, 2021
@ozkriff ozkriff mentioned this issue Jul 6, 2021
@ozkriff
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ozkriff commented Jul 7, 2021

A bunch of interesting sections isn't claimed yet. Will try to squeeze out a few PRs before preparing the final draft later today.

Grabbing "Not Snake", "GMTK Jam - sokoban-sokoban", "GMTK Jam - Space:CAKES".

Any volunteers for other still free sections? :)

@thebracket
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I'll try and get you a quick update about my Game Development article this morning. I've been a little tied up - Hands-on Rust should be in print this week, but I don't know exactly when. Launching the book is a surprising amount of work!

@ozkriff
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ozkriff commented Jul 7, 2021

Grabbing "Getting Started With ECS Using Planck ECS" and "texture_generator" for the last PR before the draft

@Keavon
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Keavon commented Jul 7, 2021

Could I request that an issue for Newsletter 24 be created now, even if it's just blank until edited later? Preferably with a publication date also included. I'd like to reference a link to the issue on a tracking issue in my project.

@ozkriff ozkriff mentioned this issue Jul 8, 2021
@ozkriff
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ozkriff commented Jul 8, 2021

Final PR - #717 - everyone is invited to review :)

@17cupsofcoffee
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@Keavon #719 has been raised. Date is subject to change, but generally we aim to get it published around the 7th/8th each month.

@Keavon
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Keavon commented Jul 8, 2021

Thanks @17cupsofcoffee!

@ozkriff
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ozkriff commented Jul 8, 2021

https://gamedev.rs/news/023 🎉

As always, huge thanks to all editors, contributors, and reviewers! 🦀 🦀

@ozkriff ozkriff closed this as completed Jul 9, 2021
@buxx buxx mentioned this issue Jan 2, 2023
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