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Newsletter 26 #783
Comments
I have an update for Weegames. |
taking |
I'll take Garden 🌹 Edit: Are Garden and Idu the same thing? As I'm looking through the feeds, it does seem like the name Idu was just released for the project. |
Yeah, Garden is now known as Idu. I'll collapse the sections together (upd: done). I'm not 100% sure, but I vaguely recall that @logicsoup mentioned on DIscord that they wants to write it? It may be worth to clarify this. |
Sounds good, I'll pull |
I'll add a bit about Starframe again 👋 |
I'm overloaded by project management; no A/B Street update, sorry. |
I'll write about Matchbox :) |
Part of rust-gamedev#783
I've written about Sparsey |
I can write about |
Taking rg3d, not sure if I can do it today though. |
Taking Borderlands 3 Save Editor 😃 |
Sorry for the late reply. I have been working on FishGame this month and been very busy with the new level editor. I'll have to wait until next month with a submission, which will probably be for the best, any ways, as I am hoping to release it to crates.io, around then (which means the API will be more or less determined) |
Took hecs. |
@ozkriff I have some time today to take a few sections, to you want to choose 3 to assign to me? |
I can throw together a section for Antorum Online today, thanks for the ping |
No update from me this time. But count me in for next month! 😄 |
Wrapping up with the newsletter. As usual, will try to write a few words for a few interesting sections that weren't claimed yet and going to preparing the final draft later today. Grabbing "rg3d", "rpg-cli", " rust_rpg_toolkit", and "hexagonal_pathfinding_astar" for now. Any volunteers for other still free sections? :) |
Also taking "pixels 0.6" and "KAS GUI v0.10". |
@ozkriff thanks for writing a few words about the hexagonal pathfinding, I've been on a camping holiday and just got back home. I'm working on a PR over the next couple weeks to introduce multiple coordinates systems and I'll gladly write a piece next month to showcase the changes dealing with cubic and axial based coordinates |
Final PR - #816 - everyone is invited to review. Merging in an hour if there're no objections. |
And it's out! https://gamedev.rs/news/026 🎉 As always, huge thanks to all editors, contributors, and reviewers! 🦀 🦀 🦀 |
Very cool! And thanks a lot for coordinating everything! 🚀 |
Newsletter 26: September 2021
tags:
newsletter
Editors: @ozkriff, @AngelOnFira, and @17cupsofcoffee
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with September news!
If you want to help writing the newsletter:
source
branch (example: N15: A/B Street #336)As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:
Current Schedule
The soft deadline for all section PRs is the 5th of October. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)
Please use these templates as a starting point:
Games/apps/libraries:
Articles/blog posts/videos/etc:
Current Structure & Status
Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
Final steps:
The text was updated successfully, but these errors were encountered: