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Newsletter 30 - January 2022 #912
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I'd like to write about my erupt-bootstrap Vulkan init library. |
Missed last month, but I can do an update on the release of Harvest Hero Origins! 👍 |
I'll do the section for Rusty Engine 4.0. One observation about the top comment: |
you saw nothing 🥷 (thanks for the heads up!) |
Will do Hydrofoil Generation. |
Will do Refactoring from Legion to Bevy |
Wrote godot-rust 🤖🦀 |
I'll take bevy! |
I'll take bevy_backroll! |
I'll take nodus |
Rusty Engine 4.0 done in #914 |
I'll write about Not Snake! |
I added the current development status of |
I'm not sure petitset is worth including right now; it's extremely specialized and only incidentally related to gamedev. I'll do a write-up for leafwing-input-manager though. |
I'd like to write about about my ezinput lib. |
I'll cover Edict |
⏰ Reminder: the soft deadline for this month's newsletter is tomorrow! If you'd like to write a section, please try to get the PR submitted in the next 24 hours if you can (or let us know if you need more time). |
@17cupsofcoffee I'll be able to write short entries for bevy_smud and extreme_bevy in a couple of hours if it's not too late. |
Part of rust-gamedev#912
Part of rust-gamedev#912
Part of rust-gamedev#912
The release PR is now up for everyone to review: #941 |
Planning to submit the PR tonight announcing Graphite's imminent alpha release. |
@Keavon Sorry, I hit merge on the release PR before seeing this 😩 How soon do you think you'll be able to submit your PR? I can hold off on the announcements if it's coming soon, but I'd really like to get stuff done before it gets too late in my timezone. |
I've reverted the release for now. |
Ah, sorry to hold you up, didn't mean to cause you trouble. These time zones are hard to think through (it's only 3 PM here in the US-Pacific, on the 8th). I am working on writing it now so I expect it will take an hour or two (the length limit makes it kinda slow to write). I'll do my best to be quick with it! |
@Keavon: No problem - I may have to leave the release till tomorrow in that case, as it's nearly midnight where I am and it'll take me a bit of time to do the social media posts that go with it. |
Right, let's try that again 😄 The release PR is back up for review: #944 Planning to get this merged at around 9PM GMT (three and a half hours from now), assuming no issues found. |
Newsletter 30: January 2022
tags:
newsletter
Editors: @17cupsofcoffee, @ozkriff, and @AngelOnFira
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with January news!
If you want to help writing the newsletter:
source
branch (example: N15: A/B Street #336)As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:
Current Schedule
The soft deadline for all section PRs is the 8th of Feb. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)
Please use these templates as a starting point:
Games/apps/libraries:
Articles/blog posts/videos/etc:
Current Structure & Status
Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
PetitSet (1)author asked to leave it outFinal steps:
The text was updated successfully, but these errors were encountered: