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Newsletter 31 - February 2022 #949
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I've opened #950 for my game Name Needed |
I would like to do SPV again this month but not sure if it goes under tooling or library. It is both in a way, the crate version is currently the main "content" in the project the GUI version is just a basic implementation of that content. It's up to you really. |
I will skip this month. ‘Flesh’ doesn’t have any updates that I can show. |
We will skip godot-rust this time. |
I'll take Sparsey |
I'll take Bevy Jam. |
I'll take Molecoole |
When are the soft and/or hard deadlines? |
@lukors Just updated the issue details, I've set it to the 6th of March :) |
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@AlbinSjoegren let's do tooling, it looks like that's what it was in the past, so it should be good there. The lines are a bit blurred for some projects. |
I'll take Notan, thanks for the heads up. |
I'll do Vismut. |
I will have an update for Weegames. |
Thanks for the mention, but I'll skip this time. Will do one for the next month! |
This issue is not marked with the "coordination" label. |
Submitting Graphite in a few hours. |
Regarding The project is close to being somewhat usable and I'd like the initial presentation in the newsletter to be "Here's the blender bevy toolkit, and here's a small game made with it". I think I'm about a month or so out from that point. |
Part of rust-gamedev#949
I wrote a small blurb on dis-order, if it's not too late |
Alright, I've been quite absent so far this month, but I'll be going over PRs today 👍 |
#955 is ready for review now! |
* Update index.md * Add files via upload * Update index.md * linter fixes * line length fix * typo fix * Update content/news/031/index.md * Update content/news/031/index.md Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com> Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com> Co-authored-by: Forest Anderson <forestkzanderson@gmail.com>
* N31: Dis-order Part of #949 * Fix line length * Update content/news/031/index.md * Converted image Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com> Co-authored-by: Forest Anderson <forestkzanderson@gmail.com>
There are still lots of sections to take if anyone has time to take some. I'll try to take some tomorrow. |
I will take cosync tomorrow! |
I went ahead and did one for Graphite anyways. #966 |
Alright, I've gone ahead and added several more sections. Once these have been approved and merged, I'll move forward with the final draft. I'm aiming to get this released within the next 12 hours, but it might end up being tomorrow, we'll see. |
If still possible I would like to add a short entry about the latest |
I'm not quite done with some of the bottom sections yet, but everyone is invited to check out #974! Looking at a release tomorrow it seems 💯 |
Thanks for another great month, everyone! See you next time :) |
Newsletter 31: February 2022
tags:
newsletter
Editors: @AngelOnFira, @17cupsofcoffee, and @ozkriff
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with February news!
If you want to help writing the newsletter:
source
branch (example: N15: A/B Street #336)As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:
Current Schedule
The soft deadline for all section PRs is the 6th of Mar. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)
Please use these templates as a starting point:
Games/apps/libraries:
Articles/blog posts/videos/etc:
Current Structure & Status
Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
Fish Fight (1, 2) - 🆓free (@erlend-sh?)vange-rs: emscripten (1, 2) - 🆓free (@caiiiycuk?)makiomino.fun (1, 2, 3) - 🆓freecountry-slice (1) - 🆓free (@anopara?)Flesh (1) - 🆓free (@Im-Oab?)Rustenstein 3D: Game programming like it's 1992 (1) - 🆓free (@facundoolano?)Making a 3D Super Munchers Clone with Bevy (1) - 🆓free (@camsjams?)Vulkan with Rust by example (1, 2) @nikitablack?fyrox/rg3d (1) - 🆓free (@mrDIMAS?)Hotham VR Engine demo (1, 2, 3) - 🆓free (@leetvr?)godot-rust (1, 2) - 🆓free (@Bromeon?)cosync (1) - 🆓free (@sanbox-irl?)SPIR-Q v0.5 (1) - 🆓free (@PENGUINLIONG?)egui (1, 2) - 🆓free (@emilk?)sparticles-rs (1, 2) - 🆓free (@Norlock?)blender_bevy_toolkit (1, 2) - 🆓free (@sdfgeoff?)Final steps:
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