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Add a deterministic constructor for RandomState
#135578
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Thanks for the pull request, and welcome! The Rust team is excited to review your changes, and you should hear from @jhpratt (or someone else) some time within the next two weeks. Please see the contribution instructions for more information. Namely, in order to ensure the minimum review times lag, PR authors and assigned reviewers should ensure that the review label (
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Can you give an example where this appeared as a problem? |
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Thank you for the PR! This PR contains a public library API change, which should follow the proper process of creating an ACP first: https://std-dev-guide.rust-lang.org/development/feature-lifecycle.html |
Thanks for pointing me to the ACP process. I've opened rust-lang/libs-team#523. (Side note: It would be awesome to have a master flow chart that guides through the process for any possible Rust contribution scenario. I missed the ACP process because it wasn't mentioned in the "Library Tracking Issue" template.) |
RandomState
is the default hasher forstd::collections::{HashMap, HashSet}
. Today, the only way to construct aRandomState
is viaRandomState:new()
, which generates fresh random keys on every call. That's a good default for security, but it makes testing challenging, because test failures might not be reproducible due to nondeterministic behavior.Although in principle it is possible to use other deterministic hashers, there are libraries which have hash collections with
RandomState
hardcoded in their public interface. For example, see aws_sdk_dynamodb (and this discussion).This change adds a new constructor for
RandomState
that returns a fixed value, which makes it possible for programs to behave deterministically even if they are locked in toRandomState
for hashing.ACP: rust-lang/libs-team#523