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Cache current_dll_path output #138783
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Cache current_dll_path output #138783
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r? @SparrowLii rustbot has assigned @SparrowLii. Use |
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Computing the current dll path is somewhat expensive relative to other work when compiling `fn main() {}` as `dladdr` needs to iterate over the symbol table of librustc_driver.so until it finds a match.
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I don't think we'd need to check rustc-perf here, and if not, this makes sense and looks good, r=me. |
@bors r=lqd |
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Rollup of 10 pull requests Successful merges: - rust-lang#137593 (fix download-llvm logic for subtree sync branches) - rust-lang#137736 (Don't attempt to export compiler-builtins symbols from rust dylibs) - rust-lang#138135 (Simplify `PartialOrd` on tuples containing primitives) - rust-lang#138321 ([bootstrap] Distribute split debuginfo if present) - rust-lang#138574 (rustdoc: be more strict about "Methods from Deref") - rust-lang#138606 (Fix missing rustfmt in msi installer - cont) - rust-lang#138671 (Fix `FileType` `PartialEq` implementation on Windows) - rust-lang#138728 (Update `compiler-builtins` to 0.1.152) - rust-lang#138783 (Cache current_dll_path output) - rust-lang#138846 (Tweaks to writeback and `Obligation -> Goal` conversion) Failed merges: - rust-lang#138755 ([rustdoc] Remove duplicated loop when computing doc cfgs) r? `@ghost` `@rustbot` modify labels: rollup
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Rollup merge of rust-lang#138783 - bjorn3:cache_current_dll_path, r=lqd Cache current_dll_path output Computing the current dll path is somewhat expensive relative to other work when compiling `fn main() {}` as `dladdr` needs to iterate over the symbol table of librustc_driver.so until it finds a match.
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Computing the current dll path is somewhat expensive relative to other work when compiling
fn main() {}
asdladdr
needs to iterate over the symbol table of librustc_driver.so until it finds a match.