sbt version | group id | plugin version |
---|---|---|
0.13.x | ch.jodersky | 1.2.6 |
1.x | ch.jodersky | 1.4.1 |
1.x | com.github.sbt |
A suite of sbt plugins for simplifying creation and distribution of JNI programs.
Add sbt-jni as a dependency to project/plugins.sbt
:
addSbtPlugin("com.github.sbt" % "sbt-jni" % "<latest version>")
where <latest version>
refers to the version indicated by the badge above.
Note: We changed the organization from ch.jodersky
to com.github.sbt
Java Native Interface (JNI), is a framework that enables programs written in a JVM language to interact with native code and vice-versa. Such programs can be divided into two logical parts: the JVM part, consisting of sources that will be compiled to bytecode (e.g. Scala or Java), and the native part, consisting of sources that will be compiled to machine-native code (e.g. C, C++ or assembly).
Using native code can be beneficial in some situations: it can, for example, provide raw performance boosts or enable otherwise infeasable features such as interaction with peripherals. However, it also adds a few layers of complexities, most notably:
- Compilation: the project is divided into two parts, each of which require separate compilation.
- Portability: native binaries only run on the platform on which they were compiled.
- Distribution: native binaries must be made available and packaged for every supported platform.
The second point, portability, is inherent to JNI and thus unavoidable. However the first and last points can be greatly simplified with the help of build tools.
Plugin | Description |
---|---|
JniJavah | Adds support for generating headers from classfiles that have @native methods. |
JniLoad | Makes @nativeLoader annotation available, that injects code to transparently load native libraries. |
JniNative | Adds sbt wrapper tasks around native build tools to ease building and integrating native libraries. |
JniPackage | Packages native libraries into multi-platform fat jars. No more manual library installation! |
Note that most plugins are enabled in projects by default. Disabling their functionality can be achieved by adding disablePlugins(<plugin>)
to the corresponding project definition (for example, should you wish to disable packaging of native libraries).
Enabled | Source |
---|---|
automatic, for all projects | JniJavah.scala |
This plugin wraps the JDK javah
command 1.
Run sbt-javah
to generate C header files with prototypes for any methods marked as native.
E.g. the following scala class
package org.example
class Adder(val base: Int) {
@native def plus(term: Int): Int // implemented in a native library
}
will yield this prototype
/*
* Class: org_example_Adder
* Method: plus
* Signature: (I)I
*/
JNIEXPORT jint JNICALL Java_org_example_Adder_plus
(JNIEnv *, jobject, jint);
The header output directory can be configured
javah / target := <dir> // defaults to target/native/include
Note that native methods declared both in Scala and Java are supported. Whereas Scala uses the @native
annotation, Java uses the
native
keyword.
Enabled | Source |
---|---|
automatic, for all projects | JniLoad.scala |
This plugin enables loading native libraries in a safe and transparent manner to the developer (no more explicit, static System.load("library")
calls required). It does so by providing a class annotation which injects native loading code to all its annottees. Furthermore, in case a native library is not available on the current java.library.path
, the code injected by the annotation will fall back to loading native libraries packaged according to the rules of JniPackage
.
import com.github.sbt.jni.nativeLoader
// By adding this annotation, there is no need to call
// System.load("adder0") before accessing native methods.
@nativeLoader("adder0")
class Adder(val base: Int) {
@native def plus(term: Int): Int // implemented in libadder0.so
}
// The application feels like a pure Scala app.
object Main extends App {
(new Adder(0)).plus(1)
}
Note: this plugin is just a shorthand for adding sbt-jni-core
(the project in core/
) and the scala-macros-paradise (on Scala <= 2.13) projects as provided dependencies.
See the annotation's implementation for details about the injected code.
Scala 3 has no macro annotations support. As a solution we don't need this to be a macro function anymore. As the result, this option requires to have an explicit dependency on the sbt-jni-core library.
Note that if you want to run or test the project from sbt and have ThisBuild / turbo := true
, you have to change the classLoaderLayeringStrategy
to ClassLoaderLayeringStrategy.Flat
, otherwise you will get UnsatisfiedLinkError
, like java.lang.UnsatisfiedLinkError: 'int simple.Adder.plus(int)'
.
This plugin behavior is configurable via:
// set to `Provided` by default, `Compile` is needed to use syntax (`extends NativeLoader`)
sbtJniCoreScope := Compile
// to make the code below work the core project should be included as a dependency via
// sbtJniCoreScope := Compile
import com.github.sbt.jni.syntax.NativeLoader
// By adding this annotation, there is no need to call
// System.load("adder0") before accessing native methods.
class Adder(val base: Int) extends NativeLoader("adder0"):
@native def plus(term: Int): Int // implemented in libadder0.so
// The application feels like a pure Scala app.
@main def main: Unit = (new Adder(0)).plus(1)
Enabled | Source |
---|---|
manual | JniNative.scala |
JniNative adds the capability of building native code (compiling and linking) to sbt, by interfacing with commonly used build tools.
Since this plugin is basically a command-line wrapper, native build tools must follow certain calling conventions to be compatible. The supported build tools are currently:
An initial, compatible build template can be obtained by running sbt nativeInit <tool>
. Once the native build tool initialised, projects are built by calling the sbt nativeCompile
task.
Source and output directories are configurable
nativeCompile / sourceDirectory := sourceDirectory.value / "native"
nativeCompile / target := target.value / "native" / nativePlatform.value
A regular CMake
native project definition usually looks this following way:
lazy val native = project
// sourceDirectory = <project_root>/native/src
.settings(nativeCompile / sourceDirectory := sourceDirectory.value)
.enablePlugins(JniNative)
Source directory is set to sourceDirectory.value
since the CMake
project structure is of the following shape:
├── src/
│ ├── CMakeLists.txt
│ ├── lib.cpp
By default, CMake
build is launched the following flags:
-DCMAKE_BUILD_TYPE=Release
-DSBT:BOOLEAN=true
It is possible to configure CMake
by overriding the nativeBuildTool
setting:
// default
nativeBuildTool := CMake.make(Seq("-DCMAKE_BUILD_TYPE=Release", "-DSBT:BOOLEAN=true"))
// debug mode
nativeBuildTool := CMake.make(Seq("-DCMAKE_BUILD_TYPE=Debug", "-DSBT:BOOLEAN=true"))
// no flags passed
nativeBuildTool := CMake.make(Nil)
A regular Cargo
native project definition usually looks this following way:
lazy val native = project
// baseDirectory = <project_root>/native
.settings(nativeCompile / sourceDirectory := baseDirectory.value)
.enablePlugins(JniNative)
Source directory is set to baseDirectory.value
since the Cargo
project structure is of the following shape:
├── Cargo.toml
├── src/
│ ├── lib.rs
By default, Cargo
build is launched with the --release
flag. It is possible to configure Cargo
profile by overriding the nativeBuildTool
setting:
// default
nativeBuildTool := Cargo.make(Seq("--release"))
// extra flags passed
nativeBuildTool := Cargo.make(Seq("--release", "--ignore-rust-version"))
// no flags passed, debug mode
nativeBuildTool := Cargo.make(Nil)
A regular Meson
native project definition usually looks this following way:
lazy val native = project
// baseDirectory = <project_root>/native
.settings(nativeCompile / sourceDirectory := baseDirectory.value)
.enablePlugins(JniNative)
Source directory is set to baseDirectory.value
since the Meson
project structure is of the following shape:
├── meson.build
├── meson.options
├── src/
│ ├── library.c
By default, Meson
build is launched with the --buildtype=release
flag. It is possible to configure Meson
by overriding the nativeBuildTool
setting:
// default
nativeBuildTool := Meson.make(Seq("--buildtype=release"))
// extra flags passed
nativeBuildTool := Meson.make(Seq("--buildtype=release", "--fatal-meson-warnings"))
// no flags passed, debug mode
nativeBuildTool := Meson.make(Nil)
Enabled | Source |
---|---|
automatic, when JniNative enabled | JniPackage.scala |
This plugin packages native libraries produced by JniNative in a way that they can be transparently loaded with JniLoad. It uses the notion of a native "platform", defined as the architecture-kernel values returned by uname -sm
. A native binary of a given platform is assumed to be executable on any machines of the same platform.
Keep in mind that sbt-jni is a suite of plugins, there are many other use cases. This is a just a description of the most common one.
-
Define separate sub-projects for JVM and native sources. In
myproject/build.sbt
:lazy val core = (project in file("myproject-core")) // regular scala code with @native methods .dependsOn(native % Runtime) // remove this if `core` is a library, leave choice to end-user lazy val native = (project in file("myproject-native")) // native code and build script .enablePlugins(JniNative) // JniNative needs to be explicitly enabled
Note that separate projects are not strictly required. They are strongly recommended nevertheless, as a portability-convenience tradeoff: programs written in a JVM language are expected to run anywhere without recompilation, but including native libraries in jars limits this portability to only platforms of the packaged libraries. Having a separate native project enables the users to easily swap out the native library with their own implementation.
-
Initialize the native build tool from a template:
Run
sbt "nativeInit cmake <libname>"
-
Implement core project:
This step is identical to building a regular scala project, with the addition that some classes will also contain
@native
methods. -
Generate native headers:
Run
sbt javah
-
Implement native headers:
The function prototypes in the header files must be implemented in native code (such as C, C++) and built into a shared library. Run
sbt nativeCompile
to call the native build tool and build a shared library. -
Build/run/test:
At this point, the project can be tested and run as any standard sbt project. For example, you can publish your project as a library (
sbt publish
), run it (sbt core/run
) or simply run unit tests (sbt test
). Packaging and recompiling of the native library will happen transparently. -
Develop:
The usual iterative development process. Nothing speial needs to be done, except in case any
@native
methods are added/removed or their signature changed, thensbt javah
needs to be run again.
The plugins' unit tests offer some simple examples. They can be run individually through these steps:
- Publish the core library locally
sbt publishLocal
. - Change to the test's directory and run
sbt -Dplugin.version=<version>
. - Follow the instructions in the
test
file (only enter the lines that start with ">" into sbt).
Real-world use-cases of sbt-jni include:
- projects using
JniLoad
must use Scala versions 2.11, 2.12, 2.13 or 3.2- projects using
JniLoad
with Scala 3 should use it with thesbtJniCoreScope := Compile
SBT key set
- projects using
- only POSIX platforms are supported (actually, any platform that has the
uname
command available)
The goal of sbt-jni is to be the least intrusive possible. No transitive dependencies are added to projects using any plugin (some dependencies are added to the provided
configuration, however these do not affect any downstream projects).
Both the core (former macros) library (sbt-jni-core
) and the sbt plugins (sbt-jni
) are published. Cross-building happens on a per-project basis:
- sbt-jni-core is built against Scala 2.11, 2.12, 2.13, and 3.2
- sbt-jni is built against Scala 2.12 (the Scala version that sbt 1.x uses)
The differing Scala versions make it necessary to always cross-compile and cross-publish this project, i.e. append a "+" before every task.
Run sbt +publishLocal
to build and use this plugin locally.
This project is released under the terms of the 3-clause BSD license. See LICENSE for details.
javah
is released under the terms of the MIT license since it uses Glavo's gjavah. See LICENSE for details.