데코레이터 패턴
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데코레이터 패턴'(Decorator pattern)이란 주어진 상황 및 용도에 따라 어떤 객체에 책임을 덧붙이는 패턴으로, 기능 확장이 필요할 때 서브클래싱 대신 쓸 수 있는 유연한 대안이 될 수 있다.
예
자바
// the Window interface
interface Window {
public void draw(); // draws the Window
public String getDescription(); // returns a description of the Window
}
// implementation of a simple Window without any scrollbars
class SimpleWindow implements Window {
public void draw() {
// draw window
}
public String getDescription() {
return "simple window";
}
}
아래의 클래스들은 모든 Window 클래스들의 데코레이터를 포함하고 있다.
// abstract decorator class - note that it implements Window
abstract class WindowDecorator implements Window {
protected Window decoratedWindow; // the Window being decorated
public WindowDecorator (Window decoratedWindow) {
this.decoratedWindow = decoratedWindow;
}
}
// the first concrete decorator which adds vertical scrollbar functionality
class VerticalScrollBarDecorator extends WindowDecorator {
public VerticalScrollBarDecorator (Window decoratedWindow) {
super(decoratedWindow);
}
public void draw() {
drawVerticalScrollBar();
decoratedWindow.draw();
}
private void drawVerticalScrollBar() {
// draw the vertical scrollbar
}
public String getDescription() {
return decoratedWindow.getDescription() + ", including vertical scrollbars";
}
}
// the second concrete decorator which adds horizontal scrollbar functionality
class HorizontalScrollBarDecorator extends WindowDecorator {
public HorizontalScrollBarDecorator (Window decoratedWindow) {
super(decoratedWindow);
}
public void draw() {
drawHorizontalScrollBar();
decoratedWindow.draw();
}
private void drawHorizontalScrollBar() {
// draw the horizontal scrollbar
}
public String getDescription() {
return decoratedWindow.getDescription() + ", including horizontal scrollbars";
}
}
Window 인스터스를 만드는 테스트 프로그램은 아래와 같다.
public class DecoratedWindowTest {
public static void main(String[] args) {
// create a decorated Window with horizontal and vertical scrollbars
Window decoratedWindow = new HorizontalScrollBarDecorator (
new VerticalScrollBarDecorator(new SimpleWindow()));
// print the Window's description
System.out.println(decoratedWindow.getDescription());
}
}
C++
#include <iostream>
using namespace std;
/* Component (interface) */
class Widget {
public:
virtual void draw() = 0;
virtual ~Widget() {}
};
/* ConcreteComponent */
class TextField : public Widget {
private:
int width, height;
public:
TextField( int w, int h ){
width = w;
height = h;
}
void draw() {
cout << "TextField: " << width << ", " << height << '\n';
}
};
/* Decorator (interface) */
class Decorator : public Widget {
private:
Widget* wid; // reference to Widget
public:
Decorator( Widget* w ) {
wid = w;
}
void draw() {
wid->draw();
}
~Decorator() {
delete wid;
}
};
/* ConcreteDecoratorA */
class BorderDecorator : public Decorator {
public:
BorderDecorator( Widget* w ) : Decorator( w ) { }
void draw() {
Decorator::draw();
cout << " BorderDecorator" << '\n';
}
};
/* ConcreteDecoratorB */
class ScrollDecorator : public Decorator {
public:
ScrollDecorator( Widget* w ) : Decorator( w ) { }
void draw() {
Decorator::draw();
cout << " ScrollDecorator" << '\n';
}
};
int main( void ) {
Widget* aWidget = new BorderDecorator(
new ScrollDecorator(
new TextField( 80, 24 )));
aWidget->draw();
delete aWidget;
}
C#
namespace GSL_Decorator_pattern
{
interface IWindowObject
{
void draw(); // draws the object
String getDescription(); // returns a description of the object
}
class ControlComponent : IWindowObject
{
public ControlComponent()
{
}
public void draw() // draws the object
{
Console.WriteLine( "ControlComponent::draw()" );
}
public String getDescription() // returns a description of the object
{
return "ControlComponent::getDescription()";
}
}
abstract class Decorator : IWindowObject
{
protected IWindowObject _decoratedWindow = null; // the object being decorated
public Decorator( IWindowObject decoratedWindow )
{
_decoratedWindow = decoratedWindow;
}
public virtual void draw()
{
_decoratedWindow.draw();
Console.WriteLine("\tDecorator::draw() ");
}
public virtual String getDescription() // returns a description of the object
{
return _decoratedWindow.getDescription() + "\n\t" + "Decorator::getDescription() ";
}
}
// the first decorator
class DecorationA : Decorator
{
public DecorationA(IWindowObject decoratedWindow) : base(decoratedWindow)
{
}
public override void draw()
{
base.draw();
DecorationAStuff();
}
private void DecorationAStuff()
{
Console.WriteLine("\t\tdoing DecorationA things");
}
public override String getDescription()
{
return base.getDescription() + "\n\t\tincluding " + this.ToString();
}
}// end class ConcreteDecoratorA : Decorator
class DecorationB : Decorator
{
public DecorationB(IWindowObject decoratedWindow) : base(decoratedWindow)
{
}
public override void draw()
{
base.draw();
DecorationBStuff();
}
private void DecorationBStuff()
{
Console.WriteLine("\t\tdoing DecorationB things");
}
public override String getDescription()
{
return base.getDescription() + "\n\t\tincluding " + this.ToString();
}
}// end class DecorationB : Decorator
class DecorationC : Decorator
{
public DecorationC(IWindowObject decoratedWindow) : base(decoratedWindow)
{
}
public override void draw()
{
base.draw();
DecorationCStuff();
}
private void DecorationCStuff()
{
Console.WriteLine("\t\tdoing DecorationC things");
}
public override String getDescription()
{
return base.getDescription() + "\n\t\tincluding " + this.ToString();
}
}// end class DecorationC : Decorator
}// end of namespace GSL_Decorator_pattern
파이썬
class Coffee:
def cost(self):
return 1
class Milk:
def __init__(self, coffee):
self.coffee = coffee
def cost(self):
return self.coffee.cost() + .5
class Whip:
def __init__(self, coffee):
self.coffee = coffee
def cost(self):
return self.coffee.cost() + .7
class Sprinkles:
def __init__(self, coffee):
self.coffee = coffee
def cost(self):
return self.coffee.cost() + .2
# Example 1
coffee = Milk(Coffee())
print "Coffee with milk : "+str(coffee.cost())
# Example 2
coffee = Whip(Milk(Sprinkles(Coffee())))
print "Coffee with milk, whip and sprinkles : "+str(coffee.cost())
자바스크립트 커피숍
//Class to be decorated
function Coffee(){
this.cost = function(){
return 1;
};
}
//Decorator A
function Milk(coffee){
this.cost = function(){
return coffee.cost() + 0.5;
};
}
//Decorator B
function Whip(coffee){
this.cost = function(){
return coffee.cost() + 0.7;
};
}
//Decorator C
function Sprinkles(coffee){
this.cost = function(){
return coffee.cost() + 0.2;
};
}
//Here's one way of using it
var coffee = new Milk(new Whip(new Sprinkles(new Coffee())));
alert( coffee.cost() );
//Here's another
var coffee = new Coffee();
coffee = new Sprinkles(coffee);
coffee = new Whip(coffee);
coffee = new Milk(coffee);
alert(coffee.cost());
이 토막글 틀의 변수는 잘못 사용되었습니다. 알맞은 변수를 토막글 모음에서 골라 사용해 주세요. |