Steppes of War

From Liquipedia StarCraft 2 Wiki
[e][h]Steppes of War
Map Information
Tileset:
Bel'Shir
Size:
124x124
Spawn Positions:
2 at 1, 7
Versions:
1.1
Competition Span:
2010-02 – 2011-03


Overview[edit]

Steppes of War is one of the original maps released in the Wings of Liberty Beta and was seen in some of the Alpha matches. Designed as a two-player “rush map”, it was played on the Blizzard ladder until it was removed in February, 2011 in favor of four-player “rush” maps.[1][2][3] Due to its lamentable balance, it disappeared from competitive use shortly thereafter.

Official Map Description[edit]

There is a straight path to attack your enemy. Side paths offer additional resources. Rocks offer access to surprise attack routes.

Notable Features[edit]

  • Rocks protecting Thirds - Destructible rocks bar the direct way to the third bases. These are accessible through two ramps.
  • Rush Distance - There is an extremely short rush distance on this map, often encouraging early-game aggression.
  • Xel'Naga Towers - These can give vision of the high-yield expansions, but due to the brush blocking sight of them, the player occupying the expansion may not be aware that the tower has been activated.
  • Exposed Natural - There is a wide ramp outside the natural expansion that makes defending a fast-expansion build more difficult. Players may choose to wall-off or narrow it by placing buildings there.

Distances[edit]

Distances from main to main


Protoss Wall-ins[edit]

7 o'clock


Terran wall-ins[edit]

1 o'clock
7 o'clock

Statistics[edit]

Terran vs. ZergZerg vs. ProtossProtoss vs. TerranMirrors
Map#ΣTerranZergTerran%ΣZergProtossZerg%ΣProtossTerranProtoss%ProtossTerranZerg
Steppes of War20146262056.5%43241955.8%53252847.2%183110

Played in Premier Tournaments

References[edit]