اسم | Sentinel's Eyes |
---|---|
اكتب | Enchantment — aura |
وصف | Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape— |
فنان | Wisnu Tan |
الإصدار | Theros Beyond Death #36 |
Wallpaper | ![]() |
صورة | ![]() |
قائمة المستوى
No Rank
صنفها بنفسك
اسم | Sentinel's Eyes |
---|---|
اكتب | Enchantment — aura |
وصف | Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape— |
فنان | Wisnu Tan |
الإصدار | Theros Beyond Death #36 |
Wallpaper | ![]() |
صورة | ![]() |
قائمة المستوى
No Rank
صنفها بنفسك
Sentinel's Eyes, Enchantment — aura, صمم بواسطة Wisnu Tan صدر لأول مرة في Jan, 2020 في التحرير Theros Beyond Death. مشاهدة اللعبة في 2 الأشكال: Pauper and Commander. يتم بيعه حاليًا بأقل سعر لـ 1.31.
Sentinel's Eyes would benefit a white aggro deck that aims to maintain board presence and apply pressure early in the game. The +1/+1 bonus and vigilance ability can help in combat and ensure that the enchanted creature can attack and block effectively. However, there are potentially better options like Gryff's Boon, which provides flying in addition to a similar bonus, or Cartouche of Solidarity, which creates a token upon entering the battlefield. Whether Sentinel's Eyes should see play would depend on the specific strategy and synergy within the deck, but it can be a solid inclusion for decks looking to enhance their early game aggression and resilience.
24/01/20
After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
24/01/20
Escape’s permission doesn’t change when you may cast the spell from your graveyard.
24/01/20
If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
24/01/20
Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.
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