Dharok the Wretched's equipment

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Dharok the Wretched's equipment is obtainable from the Barrows Minigame. Note that completing the minigame does not guarantee you will get a Barrows item. Like all Barrows equipment, Dharok's armour requires 70 Defence to wear, while the Greataxe requires 70 Attack and Strength to wield. Like all Barrows items, the armour will degrade over time while in combat. Once it degrades, displaying a durability rating of 100, 75, 50, or 25, it is no longer tradeable. Only non-degraded and fully degraded versions are tradeable.


Set effect[edit | edit source]

Wretched Strength: The lower a player's remaining hitpoints are, the higher maximum hit the player can inflict with the set equipped. The full set, including Dharok's greataxe, must be equipped to yield the special effect.

When wearing the full Dharok's set, the following damage modifier is applied to a player's hit after the damage roll:

Damage Modifier=1+Max HPCurrent HP100×Max HP100

A player using Dharok's set effect, Wretched Strength.

At 99 hitpoints, the formula approximates that for every 1 Hitpoint lost, the hit is 1% higher; so when a player has 99 Hitpoints and is reduced to 1, the set effect will deal close to double damage (97.02% higher). It is possible to hit 120 with the full set by using a Salve amulet (e) or Salve amulet(ei), wearing max possible Strength equipment, attacking an undead monster while being at 1 hitpoint and 99 Strength, using Piety and a Super strength potion or the Dragon battleaxe's special attack, Rampage.

Without the undead bonus, the player can hit a maximum of 104 against other targets without using the dragon battleaxe and 106 with. It is commonly used in player killing due to the set's ability to potentially deal a lethal hit, especially when combined with an ornate granite maul. Players may stand at the entrances to certain areas, such as the entrance to the Revenant Caves, or at the docks of Charter ships on PvP worlds, waiting to kill their opponent before they can fight back.

Amulet of the damned[edit | edit source]

Using the Amulet of the damned along with a full set of Dharok's grants an additional bonus effect: a 25% chance per hit of recoiling 15% of the damage taken. This effect stacks with those of Vengeance and a Ring of recoil, up to a maximum recoil effect of 100%. Technically, if an opponent deals exactly 100 damage, you will reflect 101 points of damage, which is 101%. This is because the ring of recoil reflects 1 extra point of damage on any successful hit. However, because the damage reflected by each method is individually calculated, and the reflected damage is always rounded down to the nearest integer, you would often reflect slightly less damage than the full hit.

Dharoking[edit | edit source]

Many players using Dharok's intentionally lower their Hitpoints to take advantage of the set effect, colloquially referred to as "Dharoking" or "DHing". Common methods of lowering Hitpoints are:

  • Locator orb from Dragon Slayer II will deal 10 damage each click, without being able to kill the player, making it the fastest safe method.
  • Dwarven rock cakes has the options to eat, dealing 1 damage each click, or guzzle, dealing 10% of current hitpoints (rounded up) each click. Like the locator orb, players cannot die from the rock cake's effects, making it a fast and safe method for those that have not completed Dragon Slayer II.
  • Drinking an overload at Nightmare Zone, dealing the player 10 damage 5 times in a rapid succession. However, this is limited to use within the Nightmare Zone arena.
  • Dropping nitroglycerin, which will deal 25 damage, or 35 if it has been identified by Terry Balando at the Exam Centre.
  • Eating nightshade, which will deal 15 damage. It is recommended to use the variety grown from Belladonna seeds, as this variant is stackable.
  • Using the Lunar spells Heal Other or Heal Group, both of which hit for 75% of the player's Hitpoints.
  • Drinking Zamorak brews, which remove 10% +2 of remaining Hitpoints.
  • Attacking Splatters at Pest Control, which explode upon death, damaging all nearby players. Dharok's set is commonly used in Pest Control as it is a safe minigame, and the dangerous nature of Dharok's set makes death more likely.
  • Using the fire traps in Oubliette in a Player-owned house rapidly removes 2-4 Hitpoints per tick.
  • Picking nettles without gloves on, which deals 2 points of damage per attempt.
  • Interacting with a beehive without using insect repellant will always deal 2 damage. However, there are no safeguards against death, and a careless player can accidentally kill themselves if they do not pay attention to their hitpoints.
  • Attempting to pick up a Kharid Scorpion deals 3 damage to the player per attempt. As with beehives, however, players can potentially kill themselves from the damage if they get careless at low hitpoint levels.
  • Drinking from a Poison chalice, which can damage the player for up to half of their hitpoints, or cause one of several other effects. However, it also has a good chance to heal for 4 hitpoints, and is more likely to heal at higher hitpoint levels. Because of the chance of healing, it is not recommended for lowering HP. See the Poison chalice page for more information.
  • Teleporting to Tarn's Lair with a Slayer ring and getting hit by the Terror dogs in the next room. If using this method, it is recommended to take off your armour while being attacked so the Terror dogs miss less.

Components[edit | edit source]

Note: GE prices of Dharok's equipment at 0 charge may not accurately reflect its value due to inactivity on the GE.

Item GE Price
Dharok's helm 509,118
Dharok's platebody 790,039
Dharok's platelegs 840,641
Dharok's greataxe 2,462,173
Total 4,601,971
Dharok's armour set 4,753,400
Difference 151,429
Item GE Price
Dharok's helm 0 464,665
Dharok's platebody 0 729,528
Dharok's platelegs 0 775,846
Dharok's greataxe 0 2,427,013
Total 4,397,052

Bonuses[edit | edit source]

Players wearing Dharok's set will have a 25% chance of recoiling 15% of the damage taken if an Amulet of the damned is worn.

ItemAttack BonusesDefence BonusesOther
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeightMembers
Dharok's helmDharok's helm000-3-1454844-15100%001.814Members
Dharok's platebodyDharok's platebody000-30-10122120107-613200%009.979Members
Dharok's platelegsDharok's platelegs000-21-11858283-49200%009.071Members
Dharok's greataxeDharok's greataxe-410395-400000-11050%003.175Members
Totals-410395-58-22252250234-112741050%0024.039N/A

Degradation[edit | edit source]

Barrows equipment degrades as it is used. Equipment received from the Barrows reward chest is fully repaired and can be used for 15 hours of combat until it degrades completely and requires repair before it can be used again. Barrows armour degrades even if the player is using protection prayers or not taking damage. Barrows equipment does not suffer in performance as it degrades from fully repaired to fully degraded. Fully repaired Barrows items start out with no numbers in their names, e.g. Dharok the Wretched's equipment. It will become Dharok the Wretched's equipment 100 the first time it's used in combat. Eventually it will degrade to Dharok the Wretched's equipment 75, then 50, then 25 and finally 0 at which point the armour will be unusable until repaired. Additionally, Barrows equipment may only be traded if fully repaired or fully degraded.

When dropped or lost on death, any piece of Barrows equipment will automatically degrade to 0. Players who attempt to drop Barrows equipment will receive a warning message about this. As a bank note, dropping will not break the equipment.

There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or repair the pieces themselves using an armour stand in any player-owned house. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.

The following NPCs can repair the armour:


Costs to repair
barrows equipment
NPC POH Armour Stand
Level 1 Smithing Level 99 Smithing
Helm 60,000 59,700 30,300
Body 90,000 89,550 45,450
Legs 80,000 79,600 40,400
Weapon 100,000 99,500 50,500
Total 330,000 328,350 166,650

Changes[edit | edit source]

Date Changes
2 July 2015
(update)

Recoil damage will now always target the entity that caused the initial damage, rather than the most recent entity to deal damage.