Particles: Difference between revisions

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* [[Christmas wand]]
* [[Christmas wand]]
* [[Tokhaar-Kal]]
* [[Tokhaar-Kal]]
* [[Igneous cape|Igneous capes]]
* [[Dominion tower gloves]]
* All [[Master cape of Accomplishment|Master capes of Accomplishment]]
* All [[Master cape of Accomplishment|Master capes of Accomplishment]]
* [[Completionist cape]] and trimmed variant
* [[Completionist cape]] and trimmed variant
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* [[Staff of Sliske]]
* [[Staff of Sliske]]
* [[Inquisitor staff]]
* [[Inquisitor staff]]
* [[Roar of Awakening]]
* [[Ode to Deceit]]
* [[Malevolent kiteshield]], [[Merciless kiteshield]], and [[Vengeful kiteshield]]
* [[Malevolent kiteshield]], [[Merciless kiteshield]], and [[Vengeful kiteshield]]
* [[Noxious weaponry]]
* [[Noxious weaponry]]
* [[Siphon|Siphons]]
* [[Conduit|Conduits]]
* [[Pickaxe of life and death]]
* [[Hatchet of bloom and blight]]
* [[Sana's fyrtorch]]
* [[Veteran cape (15 year)]]
* [[Veteran cape (15 year)]]
* [[Veteran cape (20 year)]]
* [[Veteran cape (20 year)]]

Revision as of 03:51, 27 January 2025

The first glimpse of particle effects in RuneScape

Particles are used to simulate fuzzy phenomena, which are very hard to reproduce with three-dimensional rendering. Hundreds and thousands of particles can be generated, using relatively little processing power, to create effects that would have been too costly and demanding using existing polygon techniques.

History

Fire and smoke particle effects used in Firemaking skillcape emote.

Particles were first mentioned in a Developer's Blog in August 2009.[1] Mod Chris E stated that particle effects would be introduced into the game, along with sky boxes, bloom lighting effects, and water reflections.

Particle effects made their first appearance with the 2009 Christmas event. The first glimpse of particles was the snow coming out of the wardrobes through which players entered to get to the Land of Snow. Upon entering the Land of Snow, snowflakes would fall from the sky if the particle effects option was on. Flakes that were far away appeared smaller than the ones in the foreground, giving a three dimensional perspective of the scenery.

Mod Woody stated in the forums that magic spells, hair, smoke, and fog will all benefit from particle effects.[2] He has also mentioned that particles might be used in upcoming quests and places, such as Zanaris and the quest A Fairy Tale III - Battle at Ork's Rift, the final quest in the Fairy Tale quest series.[2]

A chimney's particle effects
There are all sorts of things we would like to enhance with particles, and we will be adding particle effects to certain areas and animations soon. This Christmas update is just a glimpse of what we have planned, as we didn't want to hold it back any longer. In the future, you could be seeing particles used for all sorts, from fountains and chimneys to fires and magic effects. We'll also be giving other snowy areas a similar treatment in the near future.
— Mod Woody[3]

Many of the mentioned elements has been subsequently updated.

Appearances in-game

From that point on, newly released content often featured particle effects.

Items with particles

Overrides with particles

Update history

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 27 August 2024 (Update):
    • Fixed an issue resulting in particle effects turning off after death.
    • Fixed an issue resulting in incorrect and missing visuals for some particle effects depending on player rotation or position.
  • patch 6 February 2023 (Update):
    • Improved performance at locations containing many particle effects.
  • nxt 25 April 2019:
    • Fixed client crash caused by particles on mobile
  • nxt 31 October 2019:
    • Tweaked particle logic to improve performance when dealing with large quantities of particles
  • nxt 10 July 2017:
    • Certain particle physics should now work correctly.
  • nxt 10 April 2017 (Update):
    • Particles should no longer look washed out. Red particles will no longer look pink!
  • nxt 1 March 2017:
    • Improved the robustness of particle systems which lacked textures
  • nxt 30 January 2017:
    • Added support for soft particles in compatibility graphics mode.
    • Fixed particles not interacting with bloom.
  • nxt 16 January 2017:
    • Environment particles should no longer sharply cut into the terrain.
    • Certain particles that were being reflected on water despite being below the water's surface have been fixed.
  • nxt 15 August 2016 (Update):
    • Particles should no longer appear under a location instead of on it.
  • nxt 11 July 2016 (Update):
    • Particles will now disappear correctly.

Trivia

  • Not all instances of snow in the game are implemented using particles; for example the Dramatic Point emote does not use particles for snow. It actually uses polygons as snowflakes.
  • Particles cannot be seen through the Ghostly robes and translucent scenery objects.

References

  1. ^ Mod Chris E. "RuneTek 5." 26 August 2009. (Archived from the original on 1 July 2010.) Developers' Blogs.
  2. ^ a b Mod Woody. Blog: Snow Particles. RuneScape Forums. 18-Dec-2009. (Archived from the original on 22 December 2009.)
  3. ^ Mod Woody. "Particles." 18 December 2009. (Archived from the original on 14 January 2010.) Developers' Blogs.