Demonstrating Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing …, 2021•dl.acm.org
We propose a nail-mounted foldable haptic device that provides tactile feedback to mixed
reality (MR) environments by pressing against the user's fingerpad when a user touches a
virtual object. What is novel in our device is that it quickly tucks away when the user interacts
with real-world objects. Its design allows it to fold back on top of the user's nail when not in
use, keeping the user's fingerpad free to, for instance, manipulate handheld tools and other
objects while in MR. To achieve this, we engineered a wireless and self-contained haptic …
reality (MR) environments by pressing against the user's fingerpad when a user touches a
virtual object. What is novel in our device is that it quickly tucks away when the user interacts
with real-world objects. Its design allows it to fold back on top of the user's nail when not in
use, keeping the user's fingerpad free to, for instance, manipulate handheld tools and other
objects while in MR. To achieve this, we engineered a wireless and self-contained haptic …
We propose a nail-mounted foldable haptic device that provides tactile feedback to mixed reality (MR) environments by pressing against the user's fingerpad when a user touches a virtual object. What is novel in our device is that it quickly tucks away when the user interacts with real-world objects. Its design allows it to fold back on top of the user's nail when not in use, keeping the user's fingerpad free to, for instance, manipulate handheld tools and other objects while in MR. To achieve this, we engineered a wireless and self-contained haptic device, which measures 24×24×41 mm and weighs 9.5 g. Furthermore, our foldable end-effector also features a linear resonant actuator, allowing it to render not only touch contacts (i.e., pressure) but also textures (i.e., vibrations). We demonstrate how our device renders contacts with MR surfaces, buttons, low- and high-frequency textures.
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