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Sonic Adventure 2

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Sonic Adventure 2
Developer(s)Sonic Team Edit this on Wikidata
Publisher(s)Sega Edit this on Wikidata
Director(s)Takashi Iizuka Edit this on Wikidata
Producer(s)Yuji Naka Edit this on Wikidata
Composer(s)Kenichi Tokoi
Tomoya Ohtani
Jun Senoue Edit this on Wikidata
SeriesSonic the Hedgehog
Platform(s)Dreamcast
GameCube
Microsoft Windows
PlayStation 3
Xbox 360 Edit this on Wikidata
Genre(s)Platform Edit this on Wikidata
Mode(s)Multiplayer
single-player Edit this on Wikidata

Sonic Adventure 2 is a 3D platform game released for the Sega Dreamcast in 2001 by Sega. This game is the sequel to Sonic Adventure. In 2002, a remake of the game, Sonic Adventure 2: Battle, was released for the Nintendo GameCube. The game was the tenth best selling GameCube game of all time.[1]

Elements from this game were adapted into the 2024 film Sonic the Hedgehog 3.

Gameplay

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Playable characters

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Playing style

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Sonic and Shadow

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The levels for Sonic and Shadow are the classic "Get to the Goal" levels. They are very agile and can use shortcuts made by enemies and later, Rings. They have the ability to become Super, using the Chaos Emeralds. The levels are very similar to the original Sonic the Hedgehog game, except three dimensional.

Tails and Eggman

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These two are also "Get to the Goal" levels. A difference from Sonic and Shadow's levels are that they are "mech", in other words they use machines to move around. They fire bullets from their Cannons.

Knuckles and Rouge

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These levels are treasure hunting levels, where they have to find Master Emerald shards, Chaos Emeralds (in Rouge's case), or Door Keys.

Reception

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References

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  1. "US Platinum Videogame Chart". Archived from the original on 2007-01-06. Retrieved 2014-09-04.