Updated December 27th, 2024, by Rob Baer with new information and links to relevant content.
Ready to pick the perfect Warhammer 40k army but not sure where to start? Look no further!
This guide breaks down the unique playstyles of the Warhammer 40k races and helps you find the faction that matches your tactics on the battlefield. From the stoic resilience of Space Marines to the overwhelming hordes of the Tyranids, this Warhammer 40k factions list has everything you need to navigate the vast galaxy of choices.
Regardless of whether you’re building your first Warhammer 40k army or switching things up, this guide will point you in the right direction!
How to Choose Your Warhammer 40k Faction Without Overthinking
Warhammer 40k features three main factions (each with their own races): Xenos aliens, the Chaos Gods, and, of course, the mighty Imperium of Man! Warhammer 40k features dozens of different factions, all with unique play styles, lore, lists (how you build armies), and miniatures!
However, with so many to choose from, it can sometimes be overwhelming to pick your favorite. Even if you already have a bunch of miniatures, sometimes you want to know a little more about the lore and background before starting to collect a new army.
Picking a Warhammer 40k faction (army) is all about what makes you excited to roll dice and tell stories. Here’s what to keep in mind:
- Playstyle: Love smashing things in close combat? Or raining lasers from a distance? Every faction plays differently, so think about what you’ll enjoy most.
- Lore and Theme: Into noble heroes, ancient aliens, or chaos-worshipping maniacs? Warhammer 40k has it all. Find the faction that makes you go, “That’s my squad!”
- Models and Looks: You’ll be spending hours painting these bad boys, so pick an aesthetic you love—whether it’s the brutal Orks, sleek Eldar, or grim Space Marines.
- Customization: Want to tinker and kitbash your army into something totally unique? Chaos and Orks are a hobbyist’s dream, while others like Tau are more streamlined.
At the end of the day, the best faction is the one you’ll enjoy building, painting, and playing. With over 20 factions in the latest edition, there’s no wrong answer—just pick what makes you smile (or cackle). Click any of the links below to jump to a specific Warhammer army faction, or just dig in from the top!
Space Marines | Tyranids | Chaos Space Marines | Blood Angels | Black Templars | Astra Militarum | Aeldari | Adeptus Custodes | Chaos Daemons | Dark Angels | Death Guard | Deathwatch | Drukhari | Adepta Sororitas | Orks | Necrons | Knight Households | Grey Knights | Genestealer Cults | T’au Empire | Thousand Sons | Leagues of Votann | Space Wolves | World Eaters
Playstyles & Tactical Strengths of Warhammer 40k Armies
Melee-Dominant Warhammer Armies
World Eaters:
The World Eaters are the embodiment of rage-fueled brutality. Led by the infamous Angron, these Chaos-worshipping Space Marines charge into battle with one purpose: to drown the galaxy in blood for their god, Khorne. If you’re the kind of player who enjoys overwhelming your opponent with sheer force, the World Eaters are the Warhammer 40k army for you.
These maniacs excel in close combat, where their infamous Berserkers tear through enemy lines, leaving little but gore in their wake. Their strategy? Charge headlong into the thick of it. Tactics? Who needs them when you have chainaxes and the blessings of the Blood God?
For the Orks, it’s simple—if it moves, it’s worth smashing. And if it doesn’t move, smash it anyway! Orks live for the thrill of battle, and their armies reflect this chaos; there’s a reason they are a favorite race in Warhammer 40k. Each Ork warband is a rough-and-tumble crew of green-skinned hooligans ready to overwhelm the battlefield with sheer numbers.
Their WAAAGH! energy lets them sprint across the battlefield, closing the distance for brutal melees. Think of them as the ultimate bar fight—just on a galactic scale. Armed with crude yet deadly choppas, they specialize in swarming the enemy with reckless abandon. The best part? Every time you charge in, it’s a laugh riot, both for the Orks and the players, also making them one of the most fun Warhammer 40k armies.
On the surface, Blood Angels may seem like refined warriors, but underneath their noble appearance lies the ever-looming Red Thirst. These noble sons of Sanguinius are a top choice if you love the drama of battle as much as the thrill of close-quarters combat.
With jetpacks and gleaming weapons, Blood Angels use speed to their advantage, crashing into enemy armies with furious elegance in Warhammer 40k.
The Black Rage pushes their warriors into a berserker frenzy, making their Death Company some of the most fearsome melee fighters in the Warhammer 40k universe. Whether they’re soaring into the fray or succumbing to madness, they bring the fight up close and personal.
Ranged-Dominant Armies
If you prefer precision over brute force, the T’au Empire might just be your perfect fit. Known for their advanced technology, the T’au armies take a much more calculated approach to war in Warhammer 40k. Rather than rushing into battle, these guys prefer to stand back and obliterate foes from a distance.
Their battlesuits and high-powered railguns are the stuff of nightmares for any opponent caught on the wrong end. With drones and long-range firepower, the T’au’s strategy revolves around mobility and coordinated strikes. They believe in the “Greater Good,” but make no mistake—when their pulse rifles start firing, it’s nothing but bad news for their enemies.
The Astra Militarum, or the Imperial Guard, are the backbone of the Imperium, and their massive armies in Warhammer 40k reflect that. These are ordinary humans with extraordinary numbers. What they lack in flashy powers, they make up for in sheer firepower. Guard armies rain death upon their enemies from afar, using artillery, tanks, and an endless supply of lasguns. Their long-range weapons and heavy armor make them an incredibly resilient force when positioned correctly. The trick to success with the Guard? Keep your distance, overwhelm with firepower, and make sure those tanks keep rolling.
The Necrons, the ancient robotic overlords of the galaxy, take a cold, calculated approach to war. Their mastery of Gauss weapons and devastating particle beams allows them to shred through enemies from across the battlefield. Necron players love to keep the opponent at arm’s length, all while systematically dismantling them.
But the Necrons aren’t just about firepower—they also possess a relentless ability to reanimate. So, while you’re dishing out death at range, your forces are steadily coming back to life, making Necrons one of the most resilient factions and armies in Warhammer 40k. If you’re the type who enjoys winning wars with tactics, firepower, and inevitability, Necrons are your guys.
Psychic-Dominant Warhammer Armies
For those who enjoy mixing magic with mayhem, the Grey Knights are a perfect army choice in Warhammer 40k. These elite warriors are all psykers, each wielding devastating psychic powers alongside their formidable weapons. Whether they’re banishing daemons back to the warp or slicing through foes with their nemesis force swords, Grey Knights dominate the battlefield with a mix of psychic might and physical prowess.
They might not have as many units as other factions, but each one packs enough power to hold the line or lead a decisive strike. If subtlety isn’t your thing, wield the warp and cut down enemies with the best psychic warriors in the Imperium.
On the flip side of psychic mastery, the Thousand Sons bring a more sinister edge to their spell-slinging. Once loyal to the Emperor, this Chaos Space Marine faction has embraced the power of Tzeentch, the god of change. Thousand Sons are psychic powerhouses, capable of casting devastating spells that bend the battlefield to their will. Their warriors, encased in arcane armor, wield sorcery to annihilate enemies from afar or summon daemonic reinforcements. If you like playing mind games—literally—these sorcerers will keep your opponents guessing while your psychic storms tear them apart.
The Aeldari (or Eldar, if you’re feeling old-school) are a dying race in Warhammer 40k, but they haven’t lost their mastery over the psychic arts, and their armies are some of the most elite out there. Craftworld Aeldari armies are built around their unparalleled psychic abilities, allowing them to manipulate the battlefield and turn the tide of battle with a thought. Farseers and Warlocks lead their forces, weaving complex webs of psychic power to guide their troops or devastate their enemies.
Their psychic prowess is complemented by their highly specialized units and sleek, mobile warfare. If you’re a player who loves a strategic, hit-and-run style mixed with powerful magic, the Aeldari will keep you on your toes.
Beginner’s Guide to Starting a Warhammer 40k Army
Starting a Warhammer 40k army can feel like trying to decide on a single flavor of ice cream from a shop with a thousand options—and you can only eat one flavor for the rest of your life (but you can have as many races or armies as you want). Fear not! We’re here to help you figure out what army might suit your Warhammer tastes, whether you want to blast enemies from afar, get stuck into glorious melee, or rule the battlefield with psychic powers.
How to Choose Your First Warhammer 40k Army
When picking your first Warhammer 40k army, it’s important to consider your playstyle, aesthetics, and how easy or hard it is to collect and play that faction. Here’s a breakdown of what you should think about:
- Playstyle: Are you the kind of player who likes to charge headfirst into the fray? Or maybe you prefer to sit back and rain firepower from a safe distance? Consider how each faction fights: some are all about close combat, others excel at ranged warfare, and some rely on psychic powers or tricks to win.
- Aesthetics: Let’s face it, you’re going to spend hours building, painting, and admiring these models. So, you should absolutely pick a faction whose look speaks to you. Do you want the noble armor of the Space Marines, the menacing robotic legions of the Necrons, or the sleek, high-tech style of the T’au Empire? Whatever army you pick, you’ll be spending a lot of time with it, so make sure you love how it looks.
- Ease of Use: Some armies are more beginner-friendly than others. A few factions have straightforward rules and units that make them easy to learn, while others require more strategic planning and complex rule interactions. As a new player, you’ll want to focus on factions that are forgiving if you make mistakes, while still offering depth as you improve.
Skill Level Needed to Play Warhammer 40k Armies & Races Chart
Here’s a quick look at some of the most popular factions, rated from easiest to hardest to play based on complexity, rules, and overall gameplay. Whether you’re just starting out or looking for a challenge, this chart will help guide you toward the best fit to pick an army in Warhammer 40k!
Faction | Skill Level Needed | Playstyle |
---|---|---|
Space Marines | Easy | Balanced (Ranged & Melee) |
Necrons | Easy | Durable, Ranged Focus |
T’au Empire | Easy-Medium | Ranged, Tactical |
Astra Militarum | Medium | Ranged, Large Infantry |
Orks | Medium | Melee, Horde |
Grey Knights | Medium-Hard | Psychic, Elite |
Thousand Sons | Hard | Psychic, Ranged |
Craftworld Aeldari | Hard | Fast, Psychic, Tactical |
When starting a Warhammer 40k army, it’s important to find a faction (and races) that excites you both on and off the battlefield. Whether you love the resilience of the Necrons or the tactical supremacy of the T’au, these beginner-friendly factions will help you get started in this grimdark universe. Just remember—there’s no wrong choice, only the right fight
Top 3 Beginner-Friendly Warhammer 40k Factions and Races
If you’re just getting started, here are three of the best Warhammer 40k armies for beginners, balancing ease of play with thematic and tactical depth.
1. Space Marines
The Space Marines are the poster boys of Warhammer 40k, and for good reason. They’re tough, versatile, and one of the easiest factions to get into. Their all-around stats make them good at both shooting and melee, and they have a huge range of models and lore to explore (sorry—”read about”). Whether you’re collecting the Ultramarines or a more specialized chapter like the Blood Angels or Space Wolves, the Space Marines are forgiving and fun to play. Plus, they feature in most starter sets, so getting your hands on them is a breeze.
Why Beginners Love Them:
- Easy to learn, hard to master.
- Balanced army with few weaknesses.
- Lots of official support from Games Workshop.
2. Necrons
Necrons, the ancient robot overlords, offer a straightforward but effective playstyle. They’re known for their durability and ability to “reanimate,” meaning some of your fallen warriors come back to life mid-battle. Necrons excel at slowly marching forward, shrugging off damage, and blasting enemies with powerful weapons. Their lore is rich and creepy, making them an appealing faction for players who like a bit of sci-fi horror in their strategy.
Why Beginners Love Them:
- Durable units make them forgiving to mistakes.
- Simple playstyle focused on resilience and firepower.
- Plenty of spooky, futuristic lore to sink your teeth into.
3. T’au Empire
If you love ranged warfare and the idea of winning battles from a safe distance, the T’au Empire is for you. Their army revolves around using advanced technology and coordinated strikes to outmaneuver enemies. Battlesuits, drones, and powerful plasma weapons define their playstyle, allowing you to pick off enemies before they even get close. For players who prefer thinking tactically and staying out of melee, the T’au offer a fresh play experience.
Why Beginners Love Them:
- Best at long-range combat.
- Reward tactical positioning and teamwork.
- High-tech, futuristic aesthetic with lots of unique models.
What is the Strongest Faction (& Army List) in Warhammer 40k?
The power rankings of Warhammer 40k factions, army lists, and races are like a rolling tide—constantly shifting with each edition, balance tweak, and player approach. While certain factions might seem to hold an edge in specific areas, there’s no ultimate “best” army list or faction that dominates all for long.
Games Workshop keeps the game fresh with regular updates, including Dataslates, FAQs, and point adjustments, meaning the top dogs today might just be underdogs tomorrow.
Debates over faction strengths and weaknesses are a staple of the community, and perceptions often swing as new rules hit the table. But it’s not just about the rules—army composition, tactical choices, and player skills all play a massive role in shaping the outcome of any given skirmish.
At its core, Warhammer 40k is built to give players a fair shot at fun and competitive matches no matter which faction, list, or race they roll with. The game thrives on variety, keeping every army relevant and the battles unpredictable
Warhammer 40k Factions: The Imperium of Man
The Imperium of Man looms large in the Warhammer 40k universe—a sprawling, galaxy-spanning juggernaut packed with more list-building options than you can shake a chainsword at. This iron-fisted empire was forged in the aftermath of the Horus Heresy, a civil war so catastrophic it nearly wiped out humanity. At its helm sits the God-Emperor, a near-dead deity entombed on the Golden Throne, keeping things running through sheer divine willpower (and probably a lot of duct tape).
Life in the Imperium? Not exactly a picnic. Every citizen is just another gear in the endless war machine. The hierarchy is oppressive, the dogma is suffocating, and stepping out of line usually ends with a fiery “heresy” stamp on your forehead. Want the lowdown on the Imperium’s many factions? Check out our guide—it’s got everything you need to know.
Despite its size and strength, the Imperium is constantly teetering on the edge of total collapse, under siege from enemies inside and out. Yet, amidst the chaos, there are still those who cling to hope, driven by faith, sacrifice, and a stubborn belief that humanity’s empire can endure. Scroll on to see what makes each Imperial faction tick and how they bring their own flavor to the battlefield
Space Marines
Summary
Space Marines are humanity’s ultimate badasses—genetically jacked super-soldiers built through a secretive gene-seed process. Organized into Chapters, each with its own flair, tactics, and epic backstory, they trace their origins to the Primarchs—half-legend, half-genetic wonders created by the Emperor himself. Decked out in power armor and armed to the teeth, Space Marines are an absolute wrecking crew on the battlefield.
Loyal to a fault, disciplined to the core, and tough as nails, they stand as humanity’s shield against Chaos, Xenos, and anyone else with bad intentions toward the Imperium.
Skill Level Needed to Play Space Marines
Newbie-friendly: Space Marines are the game’s Swiss Army knife—versatile, tough, and forgiving. Their good stats and endless options make them perfect for newcomers to Warhammer 40k.
Review
Space Marines are the Emperor’s chosen warriors, forged to embody humanity’s potential and defend its future. Created through a mysterious gene-seed process, they’re split into Chapters, each with distinct colors, battle tactics, and traditions that tie back to their larger-than-life Primarch founders.
In power armor that turns them into walking tanks and armed with weapons designed to ruin anyone’s day, they’re the gold standard of combat in Warhammer 40k. Their unshakable loyalty, iron discipline, and relentless spirit make them a force to reckon with, taking on Chaos, Xenos, and anything else that dares to threaten the Imperium.
Curious about their epic lore, advanced tactics, or how to crush enemies with style? Check out our full guide and see what it means to serve the Emperor as a Space Marine!
Blood Angels
Summary
The Blood Angels are a noble but tragically cursed Chapter of Space Marines descended from the legendary Primarch Sanguinius. While they aim to live up to his ideals of grace and heroism, they’re plagued by two nasty afflictions: the Red Thirst, an uncontrollable craving for blood, and the Black Rage, a berserker madness that hits like a freight train of trauma.
Skill Level Needed to Play Blood Angels
Intermediate: Charging headfirst into battle might sound easy, but there’s an art to knowing who to send in first, when to hold back, and how to rack up points while keeping things together. That said, they’re a blast to play, especially in casual games—sometimes running straight at the enemy is all the strategy you need.
Review
The Blood Angels are equal parts glory and tragedy, a Chapter known for their noble ideals and dark curse. Hailing from the line of Sanguinius—a Primarch so legendary he might as well have “angelic perfection” on his résumé—they carry his legacy with pride, from their martial prowess to their winged heraldry.
But there’s trouble in paradise. Beneath their shiny exterior lurks the Flaw: the Red Thirst, an unquenchable bloodlust that flirts with madness, and the Black Rage, a horrifying condition where they relive their Primarch’s final moments against Horus and lose it entirely. It’s a tough gig, but they wear their torment with pride, charging into battle as heroes, even when their curse is just waiting to take over.
Want the full scoop on their lore, tactics, and rules? Check out our Blood Angels army guide and see what it means to fight like Sanguinius’ chosen!
Black Templars
Summary
The Black Templars are the Imperium’s hardcore crusaders, a zealous and fiercely independent Chapter of Space Marines. Once part of the Imperial Fists, they broke off after the Horus Heresy to become a full-time, galaxy-spanning wrecking crew. Known as the Emperor’s Sword, they’ve made it their life’s mission to crush heresy and keep humanity safe from all comers.
Skill Level Needed to Play Black Templars
Beginner-friendly: With solid Space Marine stats, versatile unit options, and some epic rules, they’re easy to pick up once you’ve got a handle on their playstyle. A straightforward, smash-and-burn approach makes them a great pick for newer players.
Review
The Black Templars are the definition of relentless. With unshakable faith in the Emperor and a burning hatred for his enemies, this Chapter doesn’t do half-measures. Born from the Imperial Fists during the Great Crusade, they went rogue in the best way possible—launching endless crusades to purge the galaxy of heretics, Xenos, and any other threats to humanity.
Known for their fiery zeal and brutal efficiency, the Black Templars don’t sit around planning. They charge into battle, swords swinging and bolters blazing, fueled by righteous fury. Whether they’re storming a heretic stronghold or tearing through alien invaders, these guys mean business.
Want to unleash the Emperor’s wrath on the tabletop? Check out our Black Templars army guide for everything you need to get started, from lore to tactics to the best units for your crusade!
Astra Militarum
Summary
The Astra Militarum, or Imperial Guard if you’re feeling old-school, is the Imperium’s go-to army of regular folks doing extraordinary things. Pulled from countless planets, these regiments of everyday men and women band together to fend off enemies that could vaporize them with a glance. Each regiment comes with its own quirks, traditions, and fighting styles, showcasing humanity’s knack for hanging tough under impossible odds.
Skill Level Needed to Play Astra Militarum
Novice to Intermediate: Sure, plopping a swarm of models on the table sounds easy, but keeping them alive? Not so much. Your troops are squishy, and if your artillery gets caught off guard, the game can go south fast. On the plus side, with sheer numbers, you’ve got room for a few mistakes without it being lights out.
Review
The Astra Militarum is the Imperium’s wall of human grit and guts, holding the line against the galaxy’s endless nightmares. They’re not superhuman Space Marines or psychic demigods—they’re ordinary people with lasguns, tanks, and a whole lot of courage. Despite their humble origins, they’re the spine of the Emperor’s war machine, standing firm even when the odds are stacked a mile high against them.
Each regiment has its own flavor. Whether it’s the disciplined Cadians, the rugged Catachan jungle fighters, or the steel-clad warriors of Armageddon, they bring a variety of styles and strategies to the table. They’re proof that humanity’s strength isn’t just in fancy tech or genetics—it’s in stubborn determination.
Ready to command the Emperor’s finest mortals? Check out our Astra Militarum guide for all the tips, tricks, and lore you need to field this mighty army.
Imperial Agents
Summary
The Imperial Agents are the Imperium’s secret weapons—covert operatives who step in when regular armies can’t cut it. These include the Inquisition, Adeptus Arbites, Officio Assassinorum, and other shadowy organizations. Led by the no-nonsense Inquisitors, these agents have the authority to investigate, eliminate, or outright vaporize threats, even if those threats come from inside the Imperium itself. Think of them as the Emperor’s mix of detectives, judges, and assassins.
Skill Level Needed to Play Imperial Agents
Advanced: Tossing a few Imperial Agents into your main army? Easy. Running a whole army of these quirky units? That’s another story. Their odd mix of troops makes coordination tricky. If you’re new, stick to sprinkling a few agents into your existing force for flavor and impact.
Review
The Imperial Agents are the Imperium’s unsung heroes—or nightmares, depending on which side you’re on. These operatives act outside the usual military chain of command, tackling heretics, mutants, Xenos, and even the occasional corrupt Imperial bigwig.
Imperial Agents are individuals or groups that operate outside the traditional military structure of the Astra Militarum. They serve the needs of the Imperium in more covert and specialized roles. Imperial agents include members of the Inquisition, Adeptus Arbites, Officio Assassinorum, and other secretive organizations.
Check out our guide for rules, tactics, and unit breakdowns to see how these covert badasses fit into your army!
Adeptus Custodes
Summary
The Adeptus Custodes are the crème de la crème of the Imperium’s warriors. Clad in radiant golden armor, these superhuman guardians are the Emperor’s personal bodyguards, defending Terra and the Golden Throne with unmatched skill and devotion.
Skill Level Needed to Play Adeptus Custodes
Advanced: They hit like trucks and have some of the best stats in the game, but their small, elite armies are expensive and lack numbers. This makes scoring objectives tricky—hordes, they are not.
Review
The Adeptus Custodes are the ultimate defenders of the Imperium. Built by the Emperor himself, these warriors make even Space Marines look like amateurs. With unmatched strength, intellect, and skill, they’re an elite force of golden demigods, sworn to protect Terra and the Emperor’s resting place.
While they excel at combat, Custodes armies are small, meaning every loss stings. But when it comes to delivering devastating blows and holding the line, few can match them.
Want to wield the Emperor’s golden guardians? Dive into our Custodes guide for everything from lore to strategies.
Dark Angels
Summary
The Dark Angels are Space Marines shrouded in mystery, obsessed with one thing: redeeming their Chapter from the stain of the Fallen, a group of traitors who broke away during the Horus Heresy. They guard their secrets so closely, they’d rather silence allies than let the truth out.
Skill Level Needed to Play Dark Angels
Novice to Intermediate: A standard Dark Angels army is straightforward, but diving into their specialized forces—like the bike-heavy Ravenwing or the elite Deathwing—adds complexity. Each plays differently, so balancing them can take some skill.
Review
The Dark Angels are one of the original Space Marine Chapters, but their shining history has a dark twist. Once paragons of loyalty, their Chapter was rocked by betrayal during the Horus Heresy, leaving them on a never-ending hunt for the Fallen—ex-brothers who turned to chaos.
Clad in dark green armor, the Dark Angels carry their shame like a badge, swearing to purge their ranks of treachery while keeping their dark past under wraps. Their army can be split into three distinct wings: the main force, the speedy Ravenwing, and the unstoppable Deathwing, each adding unique flavor to the battlefield.
Want to unravel the mystery of the Fallen? Check out our Dark Angels guide for tactics, lore, and everything in between.
Deathwatch
Summary
The Deathwatch is the Imperium’s all-star team of Space Marines, handpicked from different Chapters to take on the galaxy’s most dangerous alien threats. These elite warriors specialize in covert operations, forming Kill-Teams that hunt down alien leaders, gather intel, and disrupt enemy plans with ruthless efficiency.
Skill Level Needed to Play Deathwatch
Intermediate: Since Deathwatch is now part of the Imperial Agents roster, running them solo isn’t an option anymore. Adding them to an army? Easy enough. Building a cohesive force with them? That’s where things get tricky. However, GW has promised they will be getting their own rules again at some point.
Review
The Deathwatch is the Imperium’s Xenos-hunting dream team. Made up of the best and brightest (and deadliest) from various Space Marine Chapters, they combine their unique combat skills and doctrines to deliver precision strikes. These warriors aren’t about brute force—they’re here for surgical takedowns and high-stakes covert ops.
Operating as Kill-Teams, Deathwatch squads are tailored for specific missions, taking on alien leaders or dismantling threats before they spiral out of control. They represent unity among the Space Marines, proving that when the chips are down, the Emperor’s finest can set aside their differences and get the job done.
Curious about how to integrate these specialized units into your army? Check out our Deathwatch guide for rules, tactics, and lore to make your Kill-Teams shine.
Adepta Sororitas
Summary
The Adepta Sororitas, or Sisters of Battle, are the Imperium’s holy warriors, bringing fire and faith to the battlefield. Armed to the teeth and clad in power armor adorned with religious icons, these zealous women are a flaming testament to the Emperor’s will, purging heresy wherever it rears its ugly head.
Skill Level Needed to Play Adepta Sororitas
Intermediate: Their unique mechanics, like miracle dice, can take some getting used to. Knowing when to push your units and when to hold back is key, making them a bit trickier than your standard army, but highly rewarding once mastered.
Review
The Adepta Sororitas are a powerhouse of faith and firepower, the militant arm of the Imperium’s Ecclesiarchy. Every Sister of Battle is a walking sermon, armed with bolters and flamers, clad in iconic power armor dripping with religious symbolism. They live to serve the Emperor, eradicate heresy, and remind everyone that faith is the most potent weapon in the galaxy.
Miracle dice add a unique layer to their gameplay, letting players pull off clutch moments with a divine twist. Balancing aggressive pushes with disciplined defense is the name of the game here, and when done right, they’re a force to be reckoned with.
Ready to wield faith as your weapon? Check out our guide for all the tips, rules, and lore to field the Sisters of Battle.
Imperial Knight Households
Summary
The Imperial Knight Households are towering symbols of the Imperium’s might, piloted by noble warrior clans bound by ancient oaths of honor and duty. These massive war machines, armed to the teeth and standing taller than most buildings, are the ultimate display of battlefield dominance.
Skill Level Needed to Play Knights
Advanced: With so few models on the board, every move counts. Scoring objectives is challenging without swarms of units, so planning your strategy around secondaries is crucial. Of course, if you just want to smash things with giant robots, it’s hard to have a bad time.
Review
The are noble and valiant warrior clans that pilot towering war machines known as Imperial Knights. These towering engines of destruction, towering over their foes and bristling with devastating weaponry, are a symbol of power and honor within the Imperium of Man.
The Knight Households bring the biggest guns (and legs) to the fight. These noble clans pilot Imperial Knights—massive, heavily armed war machines capable of annihilating infantry and armor alike. Their towering presence isn’t just for show; they can dominate in both close combat and ranged engagements.
But it’s not all stompy fun and games. Knights are expensive, meaning armies are small and elite, which makes mistakes costly. Balancing aggression with careful positioning is key to keeping your titanic war engines in the game—and scoring objectives while you’re at it.
Ready to pilot the Imperium’s most glorious war machines? Dive into our Imperial Knights guide for everything you need to bring these walking behemoths to the battlefield
Explore the lore, tactics, index rules, and more in our Warhammer 40k Imperial Knights army guide, and prepare to unleash these giant machines on the enemies of the Imperium!
Grey Knights
Summary
The Grey Knights are the Imperium’s psychic powerhouses, a secretive group of Space Marines built specifically to take on the daemonic forces of Chaos. Armed with the best gear, psychic abilities, and the Emperor’s personal blessing, these warriors are Chaos’ worst nightmare.
Skill Level Needed to Play Grey Knights
Advanced: Like the Custodes, Grey Knights rely on a small, elite force, so every casualty stings. Add teleportation tricks and psychic powers into the mix, and you’ve got an army that’s incredibly strong but takes practice to use well.
Review
The Grey Knights are the Imperium’s ultimate daemon hunters, forged to resist the temptations of Chaos and bring its forces to their knees. Each warrior is a psychic powerhouse, infused with a piece of the Emperor’s power and clad in silver armor etched with wards against the daemonic.
Led by a Grand Master, they specialize in hunting Chaos with surgical precision. Their unique arsenal includes nemesis force weapons and storm bolters tuned to shred daemons. Their psychic might and teleportation antics make them a tricky but rewarding army to play.
Want to master their teleport-heavy tactics and unleash psychic justice? Check out our Grey Knights guide for rules, lore, and strategies.
Adeptus Mechanicus
Summary
The Adeptus Mechanicus is the Imperium’s tech-savvy faction, worshipping the Machine God while cranking out cutting-edge war machines. These cybernetic fanatics mix man and machine, blending religious zeal with technological mastery.
Skill Level Needed to Play Adeptus Mechanicus
Intermediate-Advanced: Pulling off their synergies takes planning, and their datasheets aren’t exactly top-tier right now. Add the challenge of intricate models to build and paint, and they’re not for the faint of heart.
Review
The Adeptus Mechanicus are the Imperium’s high priests of technology, guarding ancient knowledge and treating machines like sacred relics. These techno-mystics don’t just build war machines—they live for them, enhancing their own bodies with cybernetics to get closer to the Machine God’s perfection.
Cybernetic enhancements and mechanical augmentations are commonplace among the Adeptus Mechanicus, as they seek to merge man and machine to achieve perfection. They embrace the merging of flesh and metal, their bodies becoming living shrines to the Machine God.
From Forge Worlds, they churn out deadly Skitarii troops, massive robots, and advanced weaponry that other factions can only dream of. Their mechanical armies are as deadly as they are intricate, but playing them requires careful planning to maximize their synergies and keep the war machine running smoothly.
Ready to bring the glory of the Machine God to the battlefield? Check out our guide for lore, tactics, and rules.
Space Wolves
Summary
The Space Wolves are the Emperor’s feral warriors, known for their brutal combat style and ties to their savage home world of Fenris. With wolf-like traits and a take-no-prisoners attitude, they’re all about honor, loyalty, and ripping apart enemies in close combat.
Skill Level Needed to Play Space Wolves
Intermediate: While they’re technically Space Marines, their unique mechanics and oddball rules take some getting used to. They might not win as often as other armies, but they bring a ton of flavor to the table.
Review
The Space Wolves are a blend of myth and mayhem, embodying the wild spirit of their icy home world, Fenris. Originally created during the Horus Heresy to be the Emperor’s executioners, they’ve earned a reputation for their ferocity and independence.
Their genetic enhancement includes the Canis Helix, which sharpens their senses and can even trigger a transformation into wolf-like monsters—the Curse of the Wulfen. They’re an army of individuals who thrive in close combat, charging into battle with axes swinging and howls echoing across the battlefield.
Want to unleash your inner wolf and honor Russ? Check out our guide for rules, strategies, and lore to bring the Space Wolves’ savage might to your games
Warhammer 40k Factions: Chaos
Chaos factions are the galaxy’s ultimate troublemakers, flipping the bird to order and declaring war on everyone—Imperium, Xenos, you name it. They bring endless options for crafting armies full of madness and mayhem. While the Chaos Gods have always lurked in the background, they truly stole the show when some Space Marines decided to betray the Emperor during the Horus Heresy. Now, these traitors are twisted, corrupted shadows of their former selves, fully devoted to the whims of their dark gods.
The Chaos Gods
- Khorne: The Blood God lives for carnage and chaos. His followers are all about spilling blood—anyone’s will do. Axes out, heads off.
- Nurgle: The Plague Lord is a master of rot and disease. His fans are walking nightmares, spreading decay and giggling through the slime.
- Tzeentch: The schemer supreme, Tzeentch loves a good plot twist. His followers wield magic and manipulation like fine art.
- Slaanesh: The Prince of Pleasure cranks everything up to 11—hedonism, excess, and sensations that would make mortals blush (or faint).
Learn more about the dark gods of Chaos and all their forces in our faction guide here.
Chaos isn’t just here to make life miserable; they’re here to unmake reality itself. Their eternal grudge against the Imperium is just the beginning—they want to rip apart everything and reshape it in their dark gods’ images. Through corruption, manipulation, and outright destruction, they turn loyal citizens and entire worlds into tools of their unholy war. Take a look at the factions that make up the forces of chaos and their unique playstyles and abilities below!
Chaos Space Marines
Summary
Chaos Space Marines are the galaxy’s edgelords—fallen heroes turned villains, driven by the whispers of the Chaos Gods. Once loyal defenders of humanity, these twisted warriors now revel in destruction, serving Khorne, Nurgle, Tzeentch, or Slaanesh in their endless pursuit of power and corruption.
Skill Level Needed to Play Chaos Space Marines
Novice-Intermediate: They’re like their loyalist cousins but a bit trickier to use. Some editions make them easier to pick up, while others demand a bit more finesse. Either way, they pack a punch when used well.
Review
Chaos Space Marines were once the Emperor’s pride and joy, but the Horus Heresy flipped the script. Betraying the Imperium, they pledged their souls to the Chaos Gods, becoming twisted parodies of their former selves. Led by their Primarchs, they waged a brutal civil war, and their grudge against the Emperor burns to this day.
Each warband aligns with one of the four Chaos Gods—or none at all—gaining unique powers and horrifying mutations. Whether it’s Khorne’s bloodlust, Nurgle’s pestilent blessings, Tzeentch’s scheming sorcery, or Slaanesh’s indulgent excess, Chaos Space Marines wield dark powers, corrupted weapons, and daemonic allies to crush all opposition.
Want to bring the ruinous powers to the tabletop? Check out our Chaos Space Marines guide for all the tactics, lore, and rules you’ll need.
Chaos Daemons
Summary
Chaos Daemons are the terrifying manifestations of the Warp, born from mortal emotions and desires. Serving the Chaos Gods, these beings are pure nightmares, wielding eldritch powers and tearing into reality to wreak havoc across the galaxy.
Skill Level Needed to Play Chaos Daemons
Advanced: This army has wild mechanics, from reality-warping powers to god-specific playstyles. Making it all click takes effort, but the rewards are worth it.
Review
Chaos Daemons are what happens when mortal thoughts and emotions go horribly wrong. Spawned in the Warp, they serve the Chaos Gods and embody their traits—Khorne’s violence, Nurgle’s rot, Tzeentch’s trickery, and Slaanesh’s hedonism. Each Daemonic legion brings its own flavor of chaos to the battlefield.
From Bloodletters charging in Khorne’s name to Plaguebearers spreading Nurgle’s “gifts,” Daemons are as thematic as they are terrifying. Tzeentch’s Horrors fling spells while Slaanesh’s Daemonettes dance into melee, shredding enemies with clawed precision. Chaos Daemons thrive on disrupting the enemy and bending reality to their will.
If you’re ready to unleash the raw power of the Warp, check out our Chaos Daemons guide for all the lore, strategies, and rules you’ll need.
Death Guard
The Death Guard are the bloated, disease-ridden warriors of Nurgle, once loyal Space Marines who now spread the Chaos God’s plagues across the galaxy. Resilient, relentless, and revolting, they are the XIV Legion reborn in rot.
Skill Level Needed to Play Death Guard
Intermediate: They’re tough as nails, but their slow and methodical playstyle demands precision. Their rules are strong, but timing is everything when managing plagues and positioning.
Review
The Death Guard were once proud warriors of the Emperor, but the Horus Heresy saw them fall under the sway of Nurgle. Led by their Primarch, Mortarion, they embraced the Chaos God’s gifts, trading their humanity for immunity to pain and disease.
Now, these grotesque warriors march to war in rusted, rotting power armor, wielding plague-ridden weapons and spreading Nurgle’s corruption wherever they go. With their resilience, even the most brutal attacks barely scratch them, allowing them to slog through enemy fire and deliver toxic retribution up close.
The Death Guard’s strategy is as relentless as their nature. They combine durable units with area-controlling plagues, making them a tough nut to crack. Backed by Nurgle’s daemons and sorcery, they’re a force that drags their enemies into a swamp of despair and decay.
Want to share the blessings of Nurgle? Dive into our Death Guard guide for lore, tactics, and everything you need to rot your enemies from the inside out
Thousand Sons
Summary
The Thousand Sons are the cursed scholars of Chaos, a once-noble Legion of Space Marines who fell to their thirst for forbidden knowledge. Now twisted servants of Tzeentch, the Chaos God of Change, they wield devastating psychic powers, their bodies trapped in suits of psychic armor thanks to a warp-born curse.
Skill Level Needed to Play Thousand Sons
Advanced: This army is all about pulling off tricky combos. When you get it right, they’re a powerhouse, but mastering their mechanics takes practice!
Review
The Thousand Sons are a tragic tale wrapped in sorcery and warp-fueled mayhem. They were once proud defenders of the Imperium, known for their obsession with knowledge and mastery of psychic powers. Led by their Primarch, Magnus the Red, their relentless pursuit of arcane secrets led them down a dark path.
When their quest for understanding got out of hand, they made a desperate pact with Tzeentch. The result? The flesh-and-blood warriors of the Legion were transformed into sentient dust, their souls trapped in psychic armor. Now, they serve Tzeentch as sorcerous instruments of his ever-changing will.
Commanded by powerful sorcerers, the Thousand Sons bend reality itself with psychic might, summoning daemons and rewriting the battlefield to their advantage. Whether you’re here for the mind games or the stunning models, the Thousand Sons bring a unique twist to Warhammer 40k.
Ready to rewrite the threads of fate? Check out our Thousand Sons guide for tips, tactics, and all the lore you need to field this magical powerhouse!
World Eaters
Summary
The World Eaters are chaos incarnate, a brutal Chaos Space Marine Legion driven by Khorne’s insatiable thirst for blood. Once loyal warriors, they now charge headlong into battle as Khornate Berserkers, their lives dedicated to violence and skull-collecting.
Skill Level Needed to Play World Eaters
Intermediate: Running headfirst into combat is straightforward, but managing the army’s dice mechanics and positioning expensive units takes finesse. A misstep, and you’re getting shot off the board.
Review
The World Eaters are pure, unfiltered rage on the battlefield. Originally the Emperor’s XII Legion, these warriors followed their Primarch Angron into madness. Angron’s rage and brutal nature shaped the Legion, making them masters of close combat and ferocious assault tactics.
During the Horus Heresy, the World Eaters fell hard for Chaos, aligning with Khorne, the Blood God of war and slaughter. Cybernetic Butcher’s Nails drilled into their skulls amplified their rage, turning them into unrelenting killing machines. Now, they exist only to collect skulls for Khorne, leaving a trail of carnage in their wake.
As Khornate Berserkers, the World Eaters excel at close-quarters combat, charging fearlessly into the enemy. Enhanced by bloody rituals and cybernetics, their brutality is unmatched, but they’re not invincible. Managing their smaller, elite units and dice-based mechanics is key to unleashing their full potential.
Ready to pile skulls at Khorne’s feet? Dive into our World Eaters guide for everything you need to bring this savage force to the tabletop.
Emperor’s Children
The Emperor’s Children are the ultimate divas of Chaos Space Marines. Once the Emperor’s favorite perfectionists, these prima donnas fell hard for Slaanesh, the Chaos God of excess and sensory overload. Led by their fabulous Primarch, Fulgrim, they’ve traded honor and loyalty for endless debauchery and ear-splitting sonic weapons. If you like your battles loud, flashy, and downright unhinged, this is your jam.
Skill Level Needed to Play Emperor’s Children
Intermediate to Advanced: They’re not your plug-and-play faction. You’ll need to juggle precise positioning, unit synergies, and timing to make them shine. Play recklessly, and you’ll see your glass-cannon units shatter faster than a poorly tuned guitar solo.
Review
The Emperor’s Children started as obsessive perfectionists, achieving glory and honor as the III Legion. But their Primarch, Fulgrim, took the whole “pursuit of excellence” thing a bit too far and wound up making a deal with Slaanesh. Now, they’re Chaos’s most flamboyant warriors, rocking out with sonic weaponry that turns combat into a heavy metal concert of destruction.
These guys thrive on high-risk, high-reward gameplay, specializing in perfectly executed attacks that leave enemies dazzled (or dead). With their Noise Marines and flair for sensory overload, Emperor’s Children bring a uniquely chaotic flavor to 40k. Think you can handle their symphony of destruction? Check out our Emperor’s Children guide for all the rules, lore, and tips to play like a true rock god
Warhammer 40k Races & Factions: Xenos
The Xenos factions of Warhammer 40k are a colorful mix of aliens, monsters, and machines, all with one thing in common—they’d love to see humanity (and Chaos) crushed. With endless ways to build and play these extraterrestrial armies, they bring diversity and mayhem to the tabletop.
Each of these Warhammer factions and races has its own vibe, tech, and tactics, making them as unpredictable as they are deadly.
The Xenos Lineup
- Tyranids: The galaxy’s hungriest swarm. These bio-engineered horrors consume everything in their path, driven by the Hive Mind’s insatiable hunger. Picture an unending tide of teeth, claws, and chitin, ready to turn star systems into snack bars.
- Aeldari: The once-mighty rulers of the galaxy now fight for survival. Masters of psychic powers and sleek technology, the Aeldari manipulate lesser races (read: everyone else) to secure their future. Their offshoots add extra flavor:
- Drukhari: Sadistic space pirates who only care about themselves—and maybe torture.
- Harlequins: Masked performers who reenact their history through dance, but don’t be fooled—they’ll pirouette right into your nightmares.
- Ynnari: A mysterious group trying to cheat death itself.
- Orks: Green-skinned hooligans who live for war. Their society revolves around smashing things, and while their tech looks cobbled together, it works—mostly. With sheer numbers and unrelenting enthusiasm for battle, they’re as hilarious as they are terrifying.
- Necrons: Ancient robotic overlords who’ve risen from millennia-long naps to reclaim the galaxy. Encased in living metal and armed with tech that makes humanity’s best look like toys, they’ve got one goal: wipe out all organic life.
- Tau Empire: The galaxy’s ambitious upstarts. United under the Greater Good, they push for progress and peace—right after they blast anyone who says no. With advanced battlesuits and precision weaponry, they’re all about tactics over brute strength. Diplomacy? Sure. Firepower? Even better.
- Leagues of Votann: The new kids on the block, but don’t underestimate them. These technologically advanced confederations are masters of science, engineering, and making war machines that rival the Imperium’s best. They’re here to carve out their place and make it clear they’re not just a footnote in galactic history
The Xenos factions in Warhammer 40k are a constant reminder that humanity isn’t alone—and definitely isn’t safe. Whether it’s the Tyranids eating everything in sight, the Orks turning every battle into a brawl, or the Necrons bringing ancient tech to the fight, these factions each bring their own flavor of chaos (not that Chaos) to the galaxy.
If you’re ready to mix things up on the battlefield, take a closer look at these factions and see how their unique styles, abilities, and sheer alien weirdness can shake up your games. Check out our Xenos army guide to learn more about each of the factions and races in Warhammer 40k and their playstyles.
Tyranids
Summary
The Tyranids are the galaxy’s hungriest monsters, a relentless swarm driven by a single goal: consume everything. They descend in colossal Hive Fleets, announced by psychic chaos called the Shadow in the Warp, and leave nothing but barren worlds in their wake. Constantly adapting and evolving, they’re a nightmare that keeps getting worse. They are the apex predators in the list of Warhammer 40k races and factions.
Skill Level Needed to Play Tyranids
Intermediate: Strong units and powerful synergies make them dangerous, but if you can’t link your pieces together effectively, they’ll feel like they’re missing their bite.
Review
The Tyranids are the ultimate apex predators—bio-engineered horrors designed to strip the galaxy of all life. Controlled by the Hive Mind, a collective consciousness that coordinates their every move, these creatures swarm across star systems with terrifying precision.
Their Hive Fleets bring waves of claws, teeth, and chitin, evolving mid-battle to counter anything that stands in their way. From towering monsters to swarms of smaller bioforms, the Tyranids bring endless adaptability and destruction.
If you’re ready to send your opponents running, check out our Tyranids army guide for strategies, lore, and more!
Aeldari
Summary
The Aeldari, a race of ancient psychic warriors, stand on the brink of extinction thanks to their own indulgence and the rise of the Chaos God Slaanesh. Divided into factions, they include the Craftworld Aeldari, who cling to survival, and the Drukhari, who feed off the suffering of others to stave off their doom.
Skill Level Needed to Play Aeldari
Advanced: Fragile but fast, the Aeldari rely on careful positioning and timing. In the hands of a capable player, they can dominate—but one wrong move, and they crumble.
Review
The Aeldariare the galaxy’s tragic cautionary tale. Once the rulers of a vast empire, their arrogance and hedonism birthed Slaanesh, a Chaos God who devoured most of their race. Now scattered, they fight desperately to preserve what’s left of their legacy.
Craftworld Aeldari focus on psychic prowess and precision, using speed and advanced tech to outmaneuver foes. Meanwhile, their darker cousins, the Drukhari, have abandoned all pretense of morality, thriving on pain and suffering.
For a faction steeped in ancient lore and tactical finesse, our Aeldari guide has all you need to start weaving their threads of fate.
Drukhari
Summary
The Drukhari, or Dark Eldar, are sadistic pirates living in the shadowy city of Commorragh. Fueled by a need to feed on pain and suffering, they raid the galaxy with terrifying speed, employing brutal hit-and-run tactics to strike hard and vanish before anyone knows what hit them.
Skill Level Needed to Play Drukhari
Advanced: They’re as fragile as they are deadly. If you can’t balance their high-risk, high-reward gameplay, you’ll be watching your army evaporate faster than you can say “Webway.”
Review
The Drukhari are the twisted remnants of the Aeldari, a race that traded honor for excess. From their dark fortress of Commorragh hidden in the Webway, they launch raids to harvest pain and suffering, sustaining their immortal lives through sheer cruelty.
Their army thrives on speed, precision, and fear. They hit hard and fast, using advanced tech and poisoned weaponry, but their glass-cannon nature means a wrong move can spell disaster. If you’re ready to command the galaxy’s most sadistic raiders, check out our Drukhari guide for tactics, lore, and tips on keeping your foes in agony.
Orks
The Orks, affectionately (and fearfully) known as Greenskins, are the galaxy’s ultimate wrecking crew. They’re a brutal, chaotic race fueled by an unquenchable love for battle, destruction, and generally smashing stuff up.
Created by the mysterious Old Ones as living war machines, the Orks were built for endless combat. Unfortunately, their creators are long gone, leaving them to run amok with no plan except to fight and have a good time doing it.
Skill Level Needed to Play Orks
Intermediate: Orks are a horde army with a talent for combat but questionable aim. Their weapons are decent; it’s just the Orks themselves who couldn’t hit a barn door half the time. Building a strong, themed list helps balance their chaotic nature.
Review
Physically powerful and possessing an innate ability to survive wounds that would fell other beings, Orks come in various shapes and sizes. From the lowly Gretchin to the towering Warbosses, they are a diverse race united by their love of violence.
Orks are everything you want in a fight-loving faction: tough, scrappy, and always ready for a good scrap. They range from the smallest, cheekiest Gretchin to hulking Warbosses who lead their tribes with fists (and axes). Orkish society revolves around strength, with the biggest and meanest Orks calling the shots.
What they lack in precision, they make up for in raw enthusiasm. Their endless variety of units, from ramshackle vehicles to hulking walkers, means there’s always room for wild combos. Ready to unleash a WAAAGH? Check out our Orks guide for lore, tactics, and how to assemble the galaxy’s rowdiest army from the list of Warhammer 40k races and factions.
Necrons
Summary
The Necrons are ancient robotic overlords who’ve spent millennia snoozing in their tomb worlds. Now awakened, they’re on a mission to reclaim the galaxy by wiping out anything that breathes—or doesn’t.
Skill Level Needed to Play Necrons
Novice: Tough, reliable, and straightforward, Necrons are perfect for newcomers. They’re resilient, hit hard, and excel at scoring objectives, making them one of the easier factions to pick up and play.
Review
The Necrons began life as the Necrontyr, a short-lived and bitter species desperate for immortality. Enter the C’tan, god-like entities who offered them eternal life—but at a price. The Necrontyr became Necrons, trading flesh and soul for cold, unfeeling metal bodies.
Now, these undying machines rise from their tombs to reclaim their ancient empire. Armed with technology that looks like it fell out of a sci-fi fever dream, Necrons boast Gauss weapons that can disintegrate enemies molecule by molecule and war machines capable of devastating entire armies.
Looking to join the galaxy’s most advanced (and cranky) ancient empire? Our Necrons guide has you covered with lore, tactics, and everything you need to restore their dominion.
Genestealer Cults
Summary
The Genestealer Cults are the galaxy’s ultimate infiltrators, serving as the vanguard for the Tyranid Hive Fleets. These creepy, clandestine factions spread their influence by infecting and converting populations into devoted, fanatical followers.
Skill Level Needed to Play Genestealer Cults
Intermediate-Advanced: To play Genestealer Cults effectively, you’ll need to master ambushes and guerrilla tactics. They have plenty of scoring potential, but their reliance on precision makes them tricky.
Review
Genestealer Cults are the ultimate nightmare for the Imperium. Born from the Tyranids’ Genestealers, these hybrid humans hide in plain sight, growing their influence in secret. With charismatic leaders and fanatical devotion, they slowly twist Imperial worlds into tools for the Hive Mind.
Their tactics rely on deception and ambushes, making them experts in guerrilla warfare. Genestealer Cult armies are full of sneaky units that excel at exploiting weaknesses, from hidden cells popping up out of nowhere to sabotage missions that throw enemies off balance.
Ready to spread the gospel of the Hive Mind? Check out our Genestealer Cults guide for all the tips, lore, and strategies you’ll need to bring these scheming underdogs to life!
T’au Empire
Summary
The T’au Empire is all about unity, progress, and shooting things from very, very far away. Led by the Ethereal Caste, they’re the galaxy’s idealists, expanding through diplomacy, colonization, and (when necessary) overwhelming firepower. With advanced tech and battlesuits, they offer a slick, high-tech alternative to the grimdark chaos of the galaxy.
Skill Level Needed to Play Tau
Novice: If you like robots, lasers, and lots of dice flying across the table, T’au is a great pick. They’re mobile, excellent at shooting, and forgiving for new players who prefer a ranged playstyle.
Review
The T’au Empire is the new kid on the galactic block, pushing for a future built on their philosophy of the Greater Good. Under the guidance of the enigmatic Ethereals, they’ve gone from a fragmented society to a unified empire in record time.
Their pitch? Join us, work for the Greater Good, and we’ll all live happily ever after (unless you refuse—then it’s plasma time).
T’au armies rely on cutting-edge tech, from plasma rifles to drones to their iconic battlesuits. They’re all about precision, mobility, and unloading buckets of dice on the enemy before they can close the gap. If you’re into a clean, high-tech aesthetic and prefer outsmarting enemies at range, the T’au are your crew.
Spread the Greater Good (and firepower) with our Warhammer 40k T’au army guide, full of lore, strategies, and everything else you need to get started.
Leagues of Votann
Summary
The Leagues of Votann are the galaxy’s best-kept secret—a collection of technologically advanced and fiercely independent factions that prioritize freedom and self-determination and the newest Warhammer 40k army to be added to the game. With a knack for guerrilla tactics and heavy firepower, they’re tough to pin down and even tougher to take out.
Skill Level Needed to Play Leagues of Votann
Intermediate: These guys are tanky and shoot well, but their slower movement and shorter range mean positioning is everything. Manage that, and they’ll grind through opponents with precision.
Review
The Leagues of Votann are a mysterious bunch, operating in the shadows and keeping their secrets close. They’re not a monolithic faction but a confederation of independent worlds united by their shared values and a figurehead, Votann, who’s part legend, part messiah.
With a focus on freedom and survival, the Leagues prioritize their way of life above all else, striking out with advanced weaponry and clever tactics. They excel at guerrilla warfare, hitting hard where it hurts before melting back into the shadows. On the tabletop, they bring a mix of resilience and firepower, but their shorter range and slower speed demand a patient, methodical approach.
Hold the line and outsmart your foes with our Warhammer 40k Leagues of Votann army guide, loaded with lore, tactics, and tips to make these underdog rebels a force to reckon with!
What is the list of Factions in Warhammer 40k?
Factions are the galaxy’s movers and shakers in Warhammer 40k, the term refers to the various races, groups, organizations, and species that inhabit the galaxy, each with their own list of models that make up their armies. Each faction brings its own unique flavor, lore, and units, giving players endless ways to build armies and wage war.
The Imperium of Man Factions represents humanity’s armies in Warhammer 40k, from the rank-and-file Astra Militarum to the genetically enhanced Space Marines. Space Marines are the poster boys of Warhammer 40k: superhuman warriors with impeccable armor, bolters, and a loyalty to the Emperor so strong it borders on fanatical.
Whether you’re charging into battle with the stoic Ultramarines or rampaging as the bloodthirsty Space Wolves, the Imperium is all about holding the line and fighting off threats from all sides
The list of Chaos factions are the galaxy’s ultimate traitor armies in Warhammer 40k. Once noble warriors of the Imperium, they’ve fallen to the corrupting influence of the warp, becoming twisted caricatures of their former selves.
Led by their Primarchs and driven by the dark whims of the Chaos Gods, these armies combine raw brutality with psychic powers and an unpredictable edge.
Whether it’s Khorne’s berserkers charging into melee or Tzeentch’s sorcerers warping reality, Chaos is all about destruction and domination.
The list of Xenos races represent the galaxy’s alien armies in Warhammer 40k. These factions range from the swarming, bio-engineered Tyranids to the sleek and psychic Aeldari. The Orks bring raw chaos and comedic carnage, while the Necrons awaken from ancient tombs to reclaim the galaxy.
Then there’s the T’au Empire, offering high-tech firepower and a pitch for universal unity (or else). Each Xenos faction has its own unique playstyle, strengths, and weaknesses, making them the wildcards of the galaxy.
How Many Factions Are There in Warhammer 40k?
There are 20 main armies, 13 offshoot factions, and countless subgroups and armies scattered across the Warhammer 40k universe. With so many options, picking the right Warhammer 40k factions or races from a list for your playstyle can feel like picking a favorite child—tough but exciting.
Final Thoughts on Warhammer 40k Factions, Army Lists, & Races
Warhammer 40k is a vast universe with a multitude of factions, armies, lists to build, and races to choose from. Whether you’re a seasoned hobbyist or a newcomer to the game, it can be challenging to pick the perfect army for your style of play. However, with our detailed guide, you can gain valuable insights into each faction’s unique strengths, weaknesses, and tactics, helping you make an informed decision.
So, whether you choose to don the power armor of the Space Marines or command the hordes of the Tyranids (or any of the other races as an army), we wish you the best of luck in your Warhammer 40k games.
Just remember this about choosing from the list of Wahrammer 40k races and factions; just make some fun lists, and don’t always worry about winning!
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What is your favorite of the Warhammer 40k factions, armies, and races in this army list tier guide?