User:Lilondra/balancecommentX
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Update, May 35, 0000.1[edit]
Assassin[edit]
- Black Spider Strike: Decreased recharge to 6.
- Beguiling Haze: Energy cost decreased to 10. Casting time increased to 2. Functionality changed to: "Hex Spell. For 1...5...6 seconds, spell cast by target foe cost 5 more energy. Your attack skills are disabled for 1...5...6 seconds."
- Dancing Daggers: Increased energy recharge to 10. Decreased damage to 5...23...28.
- Desperate Strike: Decreased recharge to 4, changed Health requirement to 40...76...85.
- Golden Phoenix Strike: Increased recharge to 10.
- Heart of Shadow: Functionality changed to: "Enchantment Spell. For 5 seconds, you have +2...4...4 Health Regeneration. When Heart of Shadow ends, Shadow Step to the nearest ally. Both you and that ally gain 30...86...100 Health."
- Hidden Caltrops: Increased recharge to 20. Functionality changed to: "You are sorrounded by Hidden Caltrops. For 6...13...15 seconds, foes moving at normal speed are Crippled, and foes moving faster than normal move 33% slower."
- Jungle Strike: Increased conditional damage to 1...32...40. Decreased recharge to 8.
- Mirrored Stance: Increased Energy cost to 10. Functionality changed to: "Hex Spell. For 5...13...15 seconds, the next stance target foe uses fails and Mirrored Stance becomes that stance (8...14...15 seconds).
- Palm Strike: Reverted to the state before December 11th, 2008 update.
- Twisting Fangs: Now must follow a Dual Attack.
- Unseen Fury: Energy cost increased to 10. Functionality changed to: "Stance. For 30...46...50 seconds, while Blinded, you have 50% chance to block incoming attacks."
- Viper's Defense: Functionality changed to: "Spell. Shadow step to target ally. Foes nearby your original location are poisoned for 5...17...20."
Way to crazy ideas (beguiling haze),lolnerf of skills (read:nuke) ...
Dervish[edit]
- Scythes now do 7-35 damage, and hit up to two foes.
- Wounding Strike: Increased recharge to 5. Functionality changed to: "Lose an enchantment. Inflict Bleeding condition (4...15...18). If you lost an enchantment this way, inflict Deep Wound (4...14...16) instead."
- Aura Slicer: Functionality changed to: "Deals +10...22...25 damage. If target foe is enchanted, you deal an extra 10...15...16 damage, and your next attack is unblockable."
- Aura of Thorns: Replaced the end effect (bleeding) with another cripple.
- Avatar of Grenth (PvP): Reduced Energy cost to 5.
- Avatar of Melandru: Changed Health bonus to 40...96...110.
- Dust Cloak: Changed the type of damage of the initial effect to armor-ignoring damage.
- Eremite's Attack (PvP): Increased recharge to 5.
- Extend Enchantments: Moved to Wind Prayers. Functionality changed to: "Remove all enchantment from yourself. For 10 seconds, enchantments you cast last 100% longer and gain +1 to their respective attribute. End effect:Lose all enchantments and 10 Energy."
- Grenth's Aura: Moved to Mysticism.
- Rending Aura: Now removes enchantments from all attacks, not only melee ones.
- Rending Touch: Increase casting time to 1 and recharge to 10.
- Winds of Disenchantment: Functionality changed to: "Removes all enchantments on you. For each enchantment lost, target foe and a nearby foe lose 1 enchantment."
- Zealous Sweep: Reduced recharge to 6.
Elementalist[edit]
- Searing Flames: Increased recharge to 5. Decreased conditional damage to 10...68...82.
Mesmer[edit]
- Wastrel's Worry: Fuctionally changed to: "Hex Spell. For 3...7...8 seconds, spells successfully cast by target foe take an additional 0...3...4 seconds to recharge. Ends early if target uses a non-spell skill."
Monk[edit]
- Amity: Moved to Divine Favor, increased Energy cost to 15, increased cast time to 1, decreased recharge to 35. Functionality changed to: "Elite Spell. Heals all party members for 4...49...60 health. For 10 seconds, the next time a party member will get hit for more than 80 damage, that party member and all nearby allies gain 10...26...30 Health."
- Mending Touch: Added the clause "Remove 1...2...2 conditions" to the beginning.
- Ray of Judgment: Decreased damage to 2...32...40. Decreased burning duration to 1...2.
- Smiter's Boon (PvP): Energy cost decreased to 10. Activation decreased to 1. Recharge decreased to 20. Moved to Healing Prayers. Functionality changed to: "For 15 seconds, whenever you cast a Smiting Prayers enchantment, a random party member with less than 70% Health gains 10...18...20 Health. Fails if you have less than 5 Divine Favor."
- Withdraw Hexes: Reduced Energy cost to 10. Functionality changed to: "Removes all Hexes. Removal effect: Heals target for -0...32...40 for each Hex removed. Cannot self target. Fails unless Divine Favor 6 or less."
Necromancer[edit]
- Aura of the Lich: Reduced recharge to 30. Functionality changed to: "Exploit all corpses within earshot. Steal 30...62...70 Health from all foes in the area to the exploited corpses. If you steal Health from an Enchanted foe or a foe that has 3 or more conditions, create a level 5...15...18 Bone Horror."
Paragon[edit]
- "Brace Yourself!" (PvP): Recharge reduced to 8.
- "Help Me!": Energy cost increased to 10, recharge increased to 25. Functionality changed to: "For 1...8...10 seconds, healing spells targeted at you heal for 5...23...28 more."
- "Incoming!": Functionality changed to: "For 4...11...13 seconds, all allies within earshot gain +10...21...24 armor and move 25% faster. Ends on all allies when an ally hits with an attack."
- "Incoming!" (PvP): Increased healing to 7...17...20 and reduced recharge to 20.
- "It's just a flesh wound.": Increased movement speed duration to 1...12...15.
- "Make Your Time!": Increased Energy cost to 15. Increased recharge to 40. Functionality changed to: "For 3...6...7 seconds, party members within earshot cast spells 100% faster."
- "Never Give Up!": Removed PvE/PvP split.
- "Stand Your Ground!": Removed PvE/PvP split.
- "The Power Is Yours!": Duration changed to 1...4...5. Regeneration count increased to 1...3...3
- Aggressive Refrain: Functionality changed to: "For 5...21...25 seconds, you attack 25% faster. Renewal: whenever a shout or chant ends on you. You have cracked armor (20 seconds) and you receive 25% less adrenaline."
- Angelic Bond: Recharge reduced to 25. Functionality changed to: "For 5...17...20 seconds, damage is equally distributed amongst party members within earshot. Ends if a party members health drops below 30%."
- Angelic Protection: Increased Energy cost to 10, increased casting time to 2, reduced recharge to 20. Functionality changed to: "Skill. The next time you take fatal damage, all allies within earshot gain 50...82...90."
- Anthem of Disruption: Removed PvE/PvP split.
- Anthem of Guidance: Adrenaline cost increased to 6. Recharge increased to 5. Functionality changed to: "For 0...13...16 seconds, the next 2...4...5 attack skills used by party members within earshot cannot be blocked."
- Anthem of Weariness: Reduced recharge to 6.
- Awe: Reduced Energy cost to 5. Increased recharge to 15.
- Blazing Finale: Removed PvE/PvP split.
- Burning Refrain: Reduced Energy cost to 5. Changed skill type to Chant. Removed the Renewal clause.
- Cautery Signet: Reduced activation time to 1.
- Chorus of Restoration: Removed recharge. Increased Adrenaline cost to 8.
- Crippling Anthem: Recharge increased to 2. Functionality changed to: "Allies within earshot deal Cripple condition (5...13...15 with their next attack skill and deal +10...17...19 damage against crippled foes."
- Defensive Anthem: Removed PvE/PvP split.
- Energizing Chorus: Removed activation time. Increased energy reduction to 4...7...8.
- Energizing Finale: Increased recharge to 15. Decreased energy cost to 5.
- Glowing Signet: Reduced recharge to 15.
- Harrier's Toss: Removed PvE/PvP split.
- Hasty Refrain: Increased duration to 5...11...13.
- Inspirational Speech: Functionality changed to: "Target ally and another nearby ally gain 1...4...5 Adrenaline strikes and 2...7...8 energy. Cannot self target. Lose all adrenaline and 5 energy."
- Lyric of Purification: Changed condition to "next spell" instead of signet.
- Natural Temper: Adrenaline cost increased to 5. Functionality changed to: "Echo. For 5...10...11 seconds, you gain +25% adrenaline. Renewal: whenever a shout or chant ends on you. No effect if you are enchanted."
- Remedy Signet: Decreased casting time to 1/4.
- Soldier's Fury: Added the clause: "Renewal: whenever a chant ends on you".
- Song of Purification: Reduced activation time to 1.
Ranger[edit]
- Power Shot: Reduced Energy cost to 5. Decreased recharge to 3. Decreased casting time to 1/4.
- Melandru's Shot: Increased casting time to 1. Functionality changed to: "Inflicts Bleeding 5...15...18. If target foe is already bleeding, inflict Cripple 1...8...10 instead."
- Troll Unguent: Reduced activation to 2.
Ritualist[edit]
- Mend Body and Soul: Recharge increased to 5.
- Spirit Light: Increase recharge to 6. Functionality changed to: "Heals for 40...104...120. If there are spirits within earshot, heal for an extra 30...54...60.
- Xinrae's Weapon: Energy cost increased to 10, casting time increased to 1 and recharge increased to 20. Moved to Communing. Functionality changed to: "For 8...14...15 second, target ally deals +7...23...27 damage while in earshot of an allied spirit."
Warrior[edit]
- Bull's Charge: Moved to Tactics. Functionality changed to: "Elite Stance. For 5...17...20 seconds, move 25% faster. The next time you or any nearby ally would be knocked down by a foe, that foe is knocked down and is Weakened for 10...22...25."
- Burst of Aggression: Changed duration to 0...11...14.
- Headbutt: Replaced Energy cost with 8 Adrenaline cost. Recharge reduced to 0. Functionality changed to: "Elite Melee Attack. Deals 40...168...200 damage."
- Rage of the Ntouka: Moved to Hammer Mastery, removed Energy cost and replaced with 5 Adrenaline cost. Increased recharge to 20. Changed functionality to: "Elite Skill. Gain 2...5...6 energy for each Adrenaline skill on your skill bar. Gain 3 strikes of Adrenaline if you are under 25% HP."
- "Retreat!": Recharge reduced to 15. Functionality changed to: "For 5...14...16 seconds, while in earshot of a dead ally, all party members within earshot move 25% faster and receive 6...11...12 less damage."
- Skull Crack: Adrenaline requirement decreased to 6. Moved to Strength. Functionality changed to: "Elite Touch Skill. Interrupts a spell. If target foe had no conditions, that foe suffers from 3...9...10 Energy lost. If that foe had conditions, inflict Deep Wound (6...16...19).
AI Updates[edit]
- Ray of Judgment now causes scatter.
Miscellaneous[edit]
- Heroes are no longer available in PvP, except for Hero Battles.
- Replaced "We Shall Return!" on Awakened Cavaliers with "Find Their Weakness!".
- We gave Titani 100k, because he's pretty and sexy.