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Seven Nightmares

From Mabinogi World Wiki
For other Tech Duinn missions, see Category:Tech Duinn Missions.
Order of Black Moon Icon.png
Mission Information
Time Limit None
Party Count 1~4
Quest Board Location Tech Duinn
Minimum Level None
Minimum Total Level 3,000

 
 
More and more soldiers are coming back from the fog lands with strange symptoms.

(Character Name), do you feel any different? I've heard it's much like having a long, awful nightmare. They said they saw a horrible statue in the temple, glaring at them. They would phase from place to place, until they could no longer tell dream from reality. The accounts vary, but every nightmare ends with a vision of the Grim Reaper. Someone present seems to summon the image, but no one can make out their identity. Though only a dream, the experience leaves lasting pain on the dreamer. A figure that summons the Grim Reaper, wielding a scythe... (Character Name), you can probably guess who this is. He must be trying to stop us! Since only those who've explored Tech Duinn suffer from these symptoms, he must have worked some trickery on the entrance to the place. We have to do sometime about this before the situation gets worse. We have to stop the source of these nightmares... And we might be able to get to the source using the power of the Geata.
 


 

Marleid

Description

  • Battle the Black Moon Followers and destroy the Evil Eye Monolith located in each one in order to find and defeat Cethlenn. There are three different objectives, each individual objective occurring twice throughout the mission.
    • Lava Fields: Defeat several waves of Black Moon Followers while dodging intermittent lava fields. After all the Followers are defeated, destroy the Evil Eye Monolith.
    • Cleric: Defeat three white-robed clerics before they reach the Evil Eye Monolith, then destroy the Monolith. If a cleric reaches the Monolith, the party will take heavy damage.
    • Salamander: Defeat Black Moon Followers to spawn Salamanders. Defeat the Salamanders and collect the Lava Lumps they drop to weaken Evil Eye Monolith, then destroy the Monolith.

Advice

  • Have one party member activate the Monolith on their own while the rest of the party stays back and reacts accordingly.
  • Pets cannot be summoned during this mission.
  • Players outside of the mission cannot use an Advanced Phoenix Feather to revive anyone within.
  • Players can keep track of how many nightmares they've cleared through a tracker near the top right corner of the screen. After clearing the 6th nightmare, it is recommended to prepare buffs and ready up before entering the final boss room.
  • Certain changes occur based on the difficulty chosen:
    • More mobs spawn according to the difficulty.
    • Black Moon Clerics spawn alongside Cethlenn on Hard when Cethlenn has low HP. These Clerics will buff Cethlenn, but can be targeted to debuff him.
    • Salamanders and the Lava Lumps it drops despawn faster against the difficulty chosen.
    • More Lava Lumps are required to weaken the Monolith's shield on higher difficulties.
      • Lava Lumps will automatically be consumed to weaken the Monolith 5 seconds after they've been picked up, however players can still activate manually if they choose to do so. [1]
      • Normal(?)/Hard requires 4 Lava Lumps.
    • The Lava Field Circles have a bigger radius on Hard.
  • Lava Fields: ( Solea Star Mark and Renes Volcano )
    • Several lava circles will appear for about every so often randomly throughout the map that will damage players over time if any are standing on them.
      • These lava rings will show an indicator on the floor dictating where they will activate.
    • The Followers will spawn in multiple waves, so it may be easier to stay out of aggro range of the Followers and allow them to spawn all at once and use wide area attack skills to defeat them quickly.
    • The Followers can potentially be sped up faster after clearing each wave that spawns in.
    • The Kill Order is the only objective that has a Monolith with actual HP to deplete. The other two objectives only require one hit to break.
  • Clerics: ( Metus and Central Cenae Meadows )
    • Make good use of Final Hit and Final Strike to quickly reach the white-robed cleric.
    • Elemental Knights should make use of their skills radius and damage to dispatch the cleric quickly, along with applying debuffs to further enhance damage and get quicker kills.
    • Archers should make use of Crash Shot to fend off swarms of Followers for close quarters combatants, and use either Magnum Shot or Sharpshooter's abilities to kill the clerics.
    • Mages and Dark Diviners should make use of AoE skills, most preferably Thunderblight if attacking the Clerics.
    • It is possible to delay the Cleric's movements for roughly one second with Celestial Spike
  • Salamander: ( Connous and Physis )
    • After a Salamander is defeated, it leaves behind a large lava circle that will very quickly damage the player, with the Lava Lump in the center of it. Use Anchor Rush to quickly jump to the Lava Lumps if possible, or Iron Will if there are several enemies around.
      • Mana Shield is strongly recommended when attempting to pick up Lava Lumps in order to mitigate damage from the lava circle.
      • Alternatively, lava circles deal magic damage. Increasing magic defenses with multiple buffs, such as by using Magic Dampening with Shield of Trust, or slotting in Blunting Field to the active Tech set, which can make the lava circle damage far less effective.
    • Skills that pull enemies closer to each other, such as Act 6: Crisis and Death Mark, can help AoE attacks deal damage across multiple enemies at a time, e.g. Judgment Blade, Thunder, Fireball, Chain Sweep, Spinning Slasher.
      • The bleed effect of Elemental Attunement from fire based weapons can be used in tandem to help deal fixed damage.

Map

Monsters

Monster Spawn Patterns

Rewards

References