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Necromancer
The Necromancer belongs to the dark brotherhood of the arcane arts, dabbling in death.
Through evil spells, he can animate dead bodies and skeletons to do his bidding, as well as cast spells to leach life from his victims. - EverQuest manual
Description
Necromancers are masters of life and death, utilizing fire, magic, poison, and disease based spells to overwhelm their foes and assist their allies. Their choice to descend into necromancy has alienated them from most old-world civilizations, being killed on sight by most guards and shunned by many merchants. As such, the Necromancer is very independent; few support classes are able to offer anything that the Necromancer does not already have, and items and gear do not carry the same importance as they do for other classes.
The Necromancer's power comes from a deep understanding of the powers of life and death which grant them a number of abilities, including the ability to mesmerize, snare, and fear their enemies, to transfer mana and health to their allies, and lastly, to assert their dominance over the undead with a number of efficient direct damage, charm, root, and lull spells. The Necromancer is classified as anti-natural and has some unique spells to attack animals and plant based mobs.
Some highlights of the Necromancer include their powerful pets, the most efficient Damage over Time (DoT) spells of any class, along with their snare, fear, and root powers, Necromancers are very powerful soloers. Their ability to charm an even more powerful undead pet at higher levels gives them yet another strong soloing option. Plus, they can combine their Fear and Feign Death powers to "split" individual mobs away from the group ... and of course, Feign Death itself provides a way to survive, even without a group, when things go wrong. Although these spells are slower, doing damage only once every 6 second "tick" for a period of time, they use up far less mana than faster "nukes." DoT spells are significantly more mana efficient than DD (Direct Damage) spells.
Necromancers also have access to one of the most powerful mana regenerating abilities in the game: the "Lich" line of spells. These grant a buff that slowly drains their HP (hit points), but in exchange it provides significantly faster mana regeneration, allowing for even more efficient soloing (while also being useful in other circumstances, as well). The line begins with Dark Pact, and when it reaches Call of Bones the Necromancer's skin melts away, turning them into a skeleton.
In groups, and especially on raids, Necromancers rely on their DoTs less. They still deal damage (mainly through their pet), and also transfer health and mana to teammates and provide other utility functions.
Class Highlights
- DoTs and Feign Death: Not only can Necromancers deliver incredible damage by stacking various DoTs, they can do so without fear of taking aggro from the rest of the group through the use of Feign Death. However, if a group is killing too quickly, DoTs become an inefficient damage source. The Necromancers can switch to DD spells or utility which are both valuable.
- Spells That Avoid Resists: Another unique attribute of some Necromancer DoT spells is that their Lifetap and Blood Boil spell lines have resistance modifiers that help them land even on highly resistant enemies.
- Pulling/Splitting Mobs: While Necromancers are capable pullers, they rarely pull for groups or raids, both because of the long recast time on Feign Death, and because of their inferior cloth armor (Bards, Shadow Knights, Monks, etc. can all pull while taking far more hits). As a result, Necromancers tend to use their splitting abilities far more to separate mobs when soloing.
- Undead Specific Powers: Necromancers also utilize abilities to root, nuke, lull, and charm the undead. Although limited to undead targets, these spells are more mana efficient and harder to resist than their non-undead focused alternatives, which allow a Necromancer to solo even more efficiently when facing undead. Also, when raiding, Necromancers can use charm on certain undead enemies to get a pet that deals far greater damage (although, due to level limits, not every undead mob can be charmed).
- Pets: Necromancers are one of only two "primary pet classes" and receive solid, summonable pets throughout their career. While Necromancer summons are not quite as good as Mage summons, they remain solidly good. In addition, Necromancers can charm undead for very strong pets at high level. The Necromancer has three summoned pet varieties as they level up, and all three can be given weapons and armor to make them stronger. At first, only a Warrior pet can be summoned. Later, Necromancers get a Rogue pet which can't tank as well, but deals much more damage (*if* positioned behind a mob to "backstab" it). At later levels Necromancers also get a Monk pet that's in the middle between the other two, but has access to a flying kick (which doesn't require special positioning to do extra damage).
- Mana Sharing: Necromancers also have access to a line of spells commonly known as "twitch" spells (because in-game the Necromancer twitches when casting them, such as Rapacious Subversion). These spells are cast to give mana to another player, in essence transferring the Necromancer's mana to that player. In groups this can be handy in a pinch, and on raids Necromancers often become "mana batteries" for Clerics or other classes who need it (leaving the damage dealing to other classes since DoTs are inefficient on raids).
- Mastery Over Death: Even at low levels a Necromancer can easily find any player's corpse, including their own. At high levels a Necromancer can sacrifice other players, effectively "stealing their experience" and storing it in a gem. By using these gems Necromancers can resurrect the dead, although this power is far more limited than that of Paladins or Clerics. Because of their feign death powers, Necromancers can sometimes "save raids" by feigning death after the rest of the raid dies, and then using this ability to resurrect a Cleric.
- Independence: Necromancers are one of the most independent of all classes, being designed with a number of self-only spells that certain other casters can cast on others (eg. self-only invisibility and self-only evacuation), making it a prime choice for those that plan to solo the majority of their careers. However, because of the wide variety of abilities (many not gained until higher levels), a Necromancer must constantly learn new ways to play their class.
- Not Just Soloers: Despite being great soloers, Necromancers are also valuable in groups, and make excellent additions to raiding guilds. They provide excellent DPS over long fights, can both heal and provide mana to others who need it (notably Clerics in Complete Heal chains), and on occasion they can even ensure the recovery of a wiped raid.
Class Titles
Level 1-50 | Level 51-54 | Level 55-59 | Level 60 |
---|---|---|---|
Necromancer | Heretic | Defiler | Warlock |
Creation Guide
Picking the right race
The first thing you have to pick then is your race. Which race you pick will determine the foundation of your character for the rest of your life in Norrath, so it is kind of important you pick one you like and that you will be happy with.
Now in terms of faction, Necromancers are generally hated everywhere, some races are hated more than others; Gnomes, Humans and Erudites are neutral races and will have an easier time building faction (especially gnomes being the least evil of all the Necromancer race choices) vs. a Dark Elf or Iksar, so there is some difference in the races in that respect.
Human
- Well rounded statistics
- No low-light vision
- Low starting Intelligence
- Highest Charisma
Erudite
- A number of quests available to them that no other race can do with some decent items
- Paineel Quests for a list to get you started (Noclin's Femur being of particular note)
- Like humans, no low-light vision
- Highest starting Intelligence
- High Charisma
Dark Elf
- Hated everywhere but a couple of other evil towns
- Harder time building up faction in comparison to the neutral race choices
- Access to the Thex Mallet and Reaper of the Dead questline (which is believed to be possible to do if you are not a Dark Elf, but requires incredibly high faction)
- Only Necromancer race that can use "hide." If you combine a successful hide while you feign death then you can clear your aggro list safely
- Keep in mind, some enemies can see through Hide. However, this is a very useful combination of spell + ability and it shouldn't be overlooked.
- High starting Intelligence
- Lower Charisma
Gnome
- Least hated Necromancer/race combination
- Easier to build faction with good races to access their areas faster and more efficiently
- Generally have more access to cities/hubs/zones than other Necromancer races
- Access to the Tinkering skill which can offer some interesting crafting options
- High Starting Intelligence
- Lower Charisma
Iksar
- Hated in all cities besides their own, even those of other evil races. One notable exception is the lair of the Bloodsabers, the evil guild in Qeynos, where Iksar start apprehensive.
- A race experience penalty of 20%. Other races have no penalty.*
- Health regeneration bonus (chart below)
- A natural AC bonus
- Access to Forage for food and water
- Low Starting Intelligence
- Lowest Charisma
* Note: Early on in the p1999 timeline, necromancers are subject to a 10% class penalty. Class penalties are removed as of the January '01 patch. Before this patch, Iksar necromancers are subject to a combined 32% XP penalty (110% * 120%). Afterwards, just the 20% racial penalty.
If you are concerned with min/maxing, don't underestimate the value of regeneration to a necromancer. A key part of the necromancer class is the Lich spell line which gradually drains your HP to generate mana. See below for a chart showing the way an Iksar's regeneration counteracts this gradual HP loss, resulting in Iksar necromancers losing their HP slower than their non-Iksar counterparts. This provides increased HP stability and freedom to use your mana on spells other than lifetaps to keep yourself alive.
HP Regen w/ Lich for Iksar vs Non-Iksar
Iksar HP Regeneration | Non-Iksar HP Regeneration | ||||||
---|---|---|---|---|---|---|---|
Lich Spell | Level | Standing | Feigned | Sitting | Standing | Feigned | Sitting |
Dark Pact | 1-19 | 0 | 0 | 2 | -1 | -1 | 0 |
Allure of Death | 20-49 | -3 | -3 | 1 | -4 | -4 | -2 |
Call of Bones | 20-49 | -8 | -8 | -4 | -9 | -9 | -7 |
Lich | 20-49 | -20 | -20 | -16 | -21 | -21 | -19 |
Lich | 50 | -20 | -20 | -14 | -21 | -21 | -18 |
Lich | 51-55 | -16 | -14 | -10 | -20 | -19 | -17 |
Lich | 56-59 | -12 | -10 | -6 | -19 | -18 | -16 |
Lich | 60 | -10 | -8 | -4 | -18 | -17 | -15 |
Arch-Lich | 60 | -8 | -6 | -2 | -16 | -15 | -13 |
Demi-Lich | 60 | -20 | -18 | -14 | -28 | -27 | -25 |
Starting Statistics
RACE | STR | STA | AGI | DEX | WIS | INT | CHA | BONUS |
---|---|---|---|---|---|---|---|---|
Dark Elf | 60 | 65 | 90 | 85 | 83 | 109 | 60 | 30 |
Erudite | 60 | 70 | 70 | 80 | 83 | 117 | 70 | 30 |
Gnome | 60 | 70 | 85 | 95 | 67 | 108 | 60 | 30 |
Human | 75 | 75 | 75 | 85 | 75 | 85 | 75 | 30 |
Iksar | 70 | 70 | 90 | 95 | 80 | 85 | 55 | 30 |
Spending Your Bonus Points
Bonus points were intended to let you customize your character in a small but meaningful way. Necromancers are amazing in that they are pretty good even with low stats. A lot of their power is hard coded into their spells. As an example, end game mana regen can reach 32 mana per tick while standing, if playing during Kunark expansion or later, and of course, more while sitting. The need for huge mana pools is less important for Necromancers than for Wizards, Mages or Clerics who do not have this advantage. After reading, you can decide for yourself, and unlike some classes, even dumping all your points into a poor stat will not break your Necromancer, as they are very self-sufficient.
- Strength - Main benefit is carrying more weight. Weight reduction bags solve this problem and no points are recommended to be spent here.
- Stamina - Affects your maximum hit points. Necromancers get 2 hitpoints per point of Stamina at 50 and 2.4 at 60. Stamina is beneficial for Necromancers because they frequently go up and down in health in combat even if they are not being hit.
- Dexterity - The rate of raising weapon skills and weapon procs (effects) going off. Necromancers are not a melee class, and beyond around level 8 you will almost entirely give it up.
- Agility - Agility adds to your avoidance. There is a penalty below 75 AGI, so you will want to put 5 points in this if you plan to roll an Erudite.
- Wisdom - Affects the learning of general and craft skills if higher than Intelligence.
- Intelligence - The main caster stat for Necromancers. Adds to your maximum mana; at 60, it adds about 11 mana per point of INT, up to the soft cap of 200 INT, after which it adds 5. Intelligence affects the speed at which you learn spell skills, craft skills and general skills. This is a great stat, both for power and for convenience. Your skills will raise faster and you can cast more spells before having to meditate. Necromancers have incredibly fast mana regen, but more maximum mana will benefit you.
- Charisma - Will affect resists on undead only lulls beginning with Numb the Dead. Also affects vendor prices. It is not recommended to put points into this attribute.
Allocation Recommendations Solo/Grouping: 25 Intelligence, 5 stamina Raid Min/Max: 25 Stamina, 5 Intelligence If Erudite: 5 Agility instead of 5 to any secondary stat
Health vs. Mana
Due to the mechanics of Lich, passively reducing the Necromancer's health every tick in exchange for a boost in mana per tick, Necromancers have, in effect, two pools of mana; the mana they directly draw from spells, and their health pool acting as a mana battery, constantly being drained to provide more mana for the Necromancer's use. So how much health and how much mana should you have?
We should begin by understanding that each of these have a certain advantage. A sizeable mana pool means that when you are coming out of an extended rest (meaning that you will be at full mana and health), you will be able to cast more spells in a small period of time. A sizable health pool means that while you are fighting and engaged in combat, the negative effects of Lich will not be as pressing, and you will have more wiggle room in which to use Lifetaps to restore your health.
A great deal of this comes down to personal taste and your own playstyle. Following is a series of considerations that one should keep in mind when finding their "sweet spot" for a mana/health ratio. Just remember that both health and mana are effectively power to fuel your spells, but that each of them works differently: Mana is a readily available, immediately exploitable resource to cast your spells, while Health is not immediately available, but makes your life much easier and safer.
Tips and Notes
Obviously, when your HP is full (or very close) you want to focus on gaining Mana; Lifetapping would be wasteful. The same is true in reverse: Lich is wasteful when your Mana is full.
When neither is full, your priorities should depend on two things: your "squishiness" (relative to the mob), and your pace. If you are facing tougher foes (ie., feeling squishy) you'll want to keep your HP higher, as mana won't help if the mob gets some lucky hits in and kills you. At the same time, you'll also want to take into account whether you are facing a steady stream of individual mobs, or bursts of several. If you can't rely on having enough time for your Lich spell to provide more mana in-between fights, you may want to focus on keeping your mana higher in-between fights.
However, all of this boils down to one simple goal. Never be full health, never be full mana.
Regarding Charisma, it should be noted that your lull spells (such as Numb the Dead and Rest the Dead) use Charisma as part of their formulas, but most would agree it is not worth gearing for. This does not mean that it is worthless to do so, but it is worth considering if you are running into problems using these spells.
As an aside; some may claim that the Necromancer's Screaming Terror Mesmerize or Charm spell lines are affected by Charisma. While this may be true for some other EQEmu servers, this is not correct for Project 1999.
Religion
Religion is not a huge concern to Necromancers as they are already hated. Most choose to worship either Cazic-Thule, or Innoruuk, the Prince of Hate, as it ties in well with their role. The other choice is Bertoxxulous. Necromancers cannot be Agnostic, as their dark powers are directly linked to their worship of their god.
Innoruuk is the best choice for faction in Neriak, which is the most convenient city for newer non-Iksar Necromancers.
Iksars are limited to choosing Cazic-Thule.
Spells
For a comparison of the efficiency of spells by level see: Necromancer Spell Lines and Necromancer efficiency.
Classic Kunark Velious
Level 1
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Cavorting Bones | Summon | Skeleton Warrior, Level 1. | Cla | Con. | Vendor. | 15 |
Coldlight | Utility | Summon an item that gives off light | Cla | Con. | Vendor. | 15 |
Disease Cloud | DoT (Disease) | Deals 5 direct damage + 1 damage per tick for 30 to 60 ticks. | Cla | Con. | Vendor. | 10 |
Invisibility versus Undead | Buff (Target) | Single Target Invisibility versus Undead | Cla | Div. | Vendor. | 40 |
Lifetap | Lifetap | Drains 3 to 5 health from the target. | Cla | Alt. | Vendor. | 9 |
Locate Corpse | Utility | Turns the caster in the direction of the corpse of the target. | Cla | Div. | Vendor. | 5 |
Minor Shielding | Buff (Self) | Grants the caster +6 to +10 HP & +3 to +4 AC | Cla | Abj. | Vendor. | 10 |
Reclaim Energy | Utility | Sacrifice your summoned pet for mana based on the pet's health | Cla | Con. | Vendor. | 5 |
Sense the Dead | Utility | Detects nearby undead | Cla | Div. | Vendor. | 5 |
Siphon Strength | Debuff (Target) | Drain 5 to 10 STR from target. | Cla | Alt. | Vendor. | 5 |
Level 4
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Clinging Darkness | DoT (Snare) | Deals 5 damage per tick for 2 to 8 ticks. Reduces movement speed by 24% to 30%. | Cla | Alt. | Vendor. | 20 |
Endure Cold | Buff (Target) | Increase cold resistance by 11 to 20. | Cla | Abj. | Vendor. | 20 |
Fear | Debuff (Target) | Single Target Fear for 3 ticks | Cla | Alt. | Vendor. | 40 |
Gate | Utility | Teleport to your bind point | Cla | Alt. | Vendor. | 70 |
Grim Aura | Buff (Self) | Increase caster's attack by 7 to 10. | Cla | Alt. | Vendor. | 25 |
Leering Corpse | Summon | Skeleton Warrior, Level 3-5. | Cla | Con. | Vendor. | 40 |
Lifespike | Lifetap | Drains 9 to 11 health from the target. | Cla | Alt. | Vendor. | 18 |
Numb the Dead | Debuff (Target) | Lulls undead to reduce aggression. | Cla | Abj. | Vendor. | 20 |
Poison Bolt | DoT (Poison) | Deals 6 direct damage + 5 per tick for 2 to 7 ticks. | Cla | Con. | Vendor. | 30 |
True North | Utility | Turns caster to face North. | Cla | Div. | Vendor. | 5 |
Level 8
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Bone Walk | Summon | Skeleton Warrior, Level 6-9. | Cla | Con. | Vendor. | 80 |
Dark Empathy | Heal (Target) | Caster loses 30 health, and target gains 30 health. | Cla | Alt. | Vendor. | 20 |
Dark Pact | Buff (Self) | Lich. The caster loses 2 health per tick, and restores 2 mana per tick. | Cla | Alt. | Vendor. | 5 |
Deadeye | Buff (Self) | See Invisibility and Infravision. | Cla | Div. | Vendor. | 35 |
Gather Shadows | Buff (Self) | Invisibility. | Cla | Div. | Vendor. | 35 |
Impart Strength | Buff (Target) | Caster loses 10 STR, and target gains 10 STR for 6 minutes. | Cla | Alt. | Vendor. | 15 |
Lesser Shielding | Buff (Self) | Grants the caster +20 to +30 HP, and +6 to +9 AC. | Cla | Abj. | Vendor. | 25 |
Mend Bones | Buff (Pet) | Heals the caster's pet for 33 to 50 HP. | Cla | Alt. | Vendor. | 25 |
Shadow Step | Utility | Short range, random direction teleportation. | Cla | Alt. | Vendor. | 10 |
Vampiric Embrace | Buff (Self) | Caster's melee attacks gain a chance to proc a lifetap. | Cla | Alt. | Vendor. | 30 |
Ward Undead | DD (Undead) | Deals 35 to 41 damage to an undead target. | Cla | Evo. | Vendor. | 30 |
Level 12
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Bind Affinity | Utility (Self, Target) | Sets the caster's bind point to most locations, or the target's bind point in cities. | Cla | Alt. | Vendor. | 100 |
Convoke Shadow | Summon | Skeleton Warrior, Level 8-11. | Cla | Con. | Vendor. | 120 |
Endure Disease | Buff (Target) | Increases the target's disease resistance by 19 to 20. | Cla | Abj. | Vendor. | 20 |
Engulfing Darkness | DoT (Snare) | Deals 11 damage per tick for 10 ticks. Snares movement speed by 40%. | Cla | Con. | Vendor. | 60 |
Heat Blood | DoT (Fire) | Deals 17 per tick for 6 to 10 ticks. | Cla | Alt. | Vendor. | 72 |
Leach | DoT (Drain) | Deals 8 per tick for 6 to 9 ticks. Heals the caster for 8 per tick for 6 to 9 ticks. | Pai | Alt. | Vendor. | 72 |
Lifedraw | Lifetap | Drains 39 to 45 health from the target. | Cla | Alt. | Vendor. | 63 |
Scent of Dusk | Debuff (Target) | Decreases fire, poison and disease resist by 7 to 9. | Pai | Alt. | Vendor. | 50 |
Sight Graft | Utility | Makes the caster view through the eyes of their summoned minion. | Cla | Div. | Vendor. | 10 |
Spook the Dead | Debuff (Target, Undead) | Single target Fear for 1 to 3 ticks. | Cla | Alt. | Vendor. | 10 |
Wave of Enfeeblement | Debuff (AoE) | Decreases STR of targets in range by 11 to 15 for 12 to 20 ticks. | Cla | Alt. | Vendor. | 40 |
Level 16
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Banshee Aura | Buff (Self) | Shield on the caster that deals 9 to 12 damage to attackers. Requires a Pearl | Cla | Abj. | Research Vendor (Kunark) | 60 |
Cancel Magic | Utility (Target) | Dispels magic effects from the target. | Cla | Abj. | Vendor. | 30 |
Cure Disease | Heal (Target) | Cures a disease, removing 1 disease counter from the target. | Cla | Alt. | Vendor. | 20 |
Feign Death | Utility | The caster appears dead to enemies, removing the necromancer from the enemy's hate list. | Cla | Abj. | Vendor. | 60 |
Heart Flutter | DoT/Debuff | Deals 12 damage per tick for 8 to 12 ticks, also debuffs AC and Str | Cla | Alt. | Vendor. | 80 |
Hungry Earth | Debuff (Target, Undead) | Roots target undead to the ground, dealing between 26 and 75 damage, and lasts 8 ticks. | Cla | Alt. | Research | 30 |
Infectious Cloud | DoT (AoE) | Deals 20 direct damage + 5 damage per tick for 21 ticks. | Cla | Con. | Vendor. | 78 |
Restless Bones | Summon | Skeleton Warrior, Level 14-16. | Cla | Con. | Vendor. | 160 |
Shielding | Buff (Self) | Grants the caster +46 to +50 HP, +12 to +13 AC, and +13 Magic Resist. | Cla | Abj. | Vendor. | 50 |
Shieldskin | Buff (Self) | Absorbs 27 to 55 damage. Consumes a Cat's Eye Agate. | Cla | Abj. | Vendor. | 41 |
Spirit Armor | Buff (Target) | Increases the target's armor by 11 to 13. | Cla | Abj. | Vendor. | 75 |
Voice Graft | Utility | Allows the caster to speak through their summoned minion. | Cla | Div. | Research | 10 |
Level 20
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Allure of Death | Buff (Self) | Lich. The caster loses 5 health per tick, and restores 4 mana per tick. | Cla | Alt. | Vendor. | 5 |
Animate Dead | Summon | Skeleton Warrior, Level 15-19. Dual Wield (19+) | Cla | Con. | Vendor. | 200 |
Dominate Undead | Debuff (Target, Undead) | Charms target undead creature to act as the caster's minion for 7 to 20 minutes. Breaks randomly. | Cla | Alt. | Vendor. | 100 |
Expulse Undead | DD (Undead) | Deals 88 to 94 damage to an undead target. | Cla | Evo. | Vendor. | 60 |
Harmshield | Buff (Self) | Grants the caster immunity to damage for 18 seconds. Cannot attack or cast spells while immune. | Cla | Abj. | Research | 85 |
Identify | Utility (Target Item) | Obtain item lore information | Cla | Div. | Vendor. | 50 |
Shadow Compact | Heal (Target) | The caster loses 20 health per tick, and the target is healed for 20 damage per tick for 4 ticks. | Pai | Alt. | Vendor. | 10 |
Shadow Vortex | Debuff (Target) | Drains 9 to 12 AC from the target and gives it to the caster. | Cla | Alt. | Vendor. | 40 |
Siphon Life | Lifetap | Drains 65 to 75 health from the target. | Cla | Alt. | Vendor. | 72 |
Track Corpse | Utility | Turns the caster toward the corpse of the target every tick. | Kun | Div. | Vendor. | 15 |
Word of Shadow | DD (PBAoE) | Deals 52 to 58 damage to all targets around the caster. | Cla | Evo. | Vendor. | 85 |
Level 24
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Breath of the Dead | Buff (Self) | Allows the caster to breathe underwater. | Cla | Alt. | Vendor. | 45 |
Haunting Corpse | Summon | Skeleton Warrior, Level 18-22. | Cla | Con. | Research | 240 |
Intensify Death | Buff (Pet) | Increases the caster's minion's attack speed by 22% to 30%, STR by 26 to 33, and AC by 6 to 8. | Cla | Alt. | Research | 50 |
Leatherskin | Buff (Self) | Absorbs 71 to 118 damage. Consumes a bloodstone. | Cla | Abj. | Vendor. | 83 |
Major Shielding | Buff (Self) | +69 to +75 HP, +16 to +18 AC, and +14 Magic Resist. | Cla | Abj. | Vendor. | 80 |
Rapacious Subvention | Utility (Target) | Twitch. Restores targets mana by 60 at the cost of 200 mana. | Pai | Alt. | Vendor. | 200 |
Resist Cold | Buff (Target) | Increase cold resistance by 39 to 40. | Cla | Abj. | Vendor. | 50 |
Rest the Dead | Debuff (Target, Undead) | Lulls undead to reduce aggression. | Cla | Abj. | Vendor. | 75 |
Scent of Shadow | Debuff (Target) | Decreases fire, poison and disease resist by 14 to 18. | Pai | Alt. | Vendor. | 100 |
Screaming Terror | Debuff (Target) | Mesmerizes the target with a chance to memory blur, for 3 ticks. | Fea | Alt. | Vendor. | 60 |
Shadow Sight | Buff (Self) | The caster gains ultravision. | Cla | Div. | Vendor. | 50 |
Shock of Poison | DD (Target) | Deals 146 to 160 damage to the target. | Cla | Con. | Vendor. | 100 |
Level 29
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Boil Blood | DoT (Fire) | Deals 24 per tick for 16 to 21 ticks. (4 DPS; 2.6-3.4 DPM) | Cla | Alt. | Vendor. | 150 |
Dismiss Undead | DD (Undead) | Deals 140 to 162 damage to an undead target. | Cla | Evo. | Vendor. | 90 |
Dooming Darkness | DoT (Snare) | Deals 20 damage per tick for 15 to 16 ticks. Snares movement speed by 49% to 60%. (3.3 DPS; 2.5 DPM) | Cla | Con. | Vendor. | 120 |
Panic the Dead | Debuff (Target, Undead) | Single target Fear for 9 ticks. | Cla | Alt. | Vendor. | 50 |
Renew Bones | Heal (Pet) | Heals the target minion for 154 to 175 health. | Cla | Alt. | Research | 125 |
Spirit Tap | Lifetap | Drains 132 to 150 health from the target. | Cla | Alt. | Vendor. | 144 |
Summon Dead | Summon | Skeleton Warrior, Level 22-25. | Cla | Con. | Vendor. | 290 |
Vampiric Curse | DoT (Drain) | Deals 21 per tick for 9 ticks. Heals the caster for 21 per tick for 9 ticks. (3.5 DPS; 1.3 DPM) | Cla | Alt. | Research Vendor (Kunark) | 144 |
Word of Spirit | DD (PBAoE) | Deals 97 to 104 damage to all targets around the caster. | Cla | Evo. | Vendor. | 133 |
Level 34
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Beguile Undead | Debuff (Target, Undead) | Charms target undead creature to act as the caster's minion for 11 to 20 minutes. Breaks randomly. | Cla | Alt. | Vendor. | 170 |
Call of Bones | Buff (Self) | Lich. The caster loses 10 health per tick, and restores 8 mana per tick. Bleached Skeleton Illusion. | Cla | Alt. | Research | 5 |
Greater Shielding | Buff (Self) | Grants the caster +94 to +100 HP, +21 to +30 AC, and +16 Magic Resist. | Cla | Abj. | Vendor. | 120 |
Invoke Fear | Debuff (Target) | Single Target Fear for 7 ticks. | Cla | Alt. | Vendor. | 100 |
Invoke Shadow | Summon | Skeleton Warrior, Level 25-29. | Cla | Con. | Research | 340 |
Resist Disease | Buff (Target) | Increases the target's disease resistance by 40. | Cla | Abj. | Vendor. | 50 |
Root | Debuff (Target) | Root. Adheres the target's feet to the ground, preventing movement. Lasts 8 ticks. Breaks randomly, and on direct damage. | Cla | Alt. | Vendor. | 30 |
Steelskin | Buff (Self) | Absorbs 168 to 230 damage. Consumes a jasper. | Cla | Abj. | Vendor. | 149 |
Surge of Enfeeblement | Debuff (PBAoE) | Decreases STR of targets in range by 22 to 30 for 100 ticks. | Cla | Alt. | Research | 100 |
Torbas' Acid Blast | DD (Target) | Deals 207 to 220 poison damage to the target. | Vel | Con. | Vendor | 130 |
Venom of the Snake | DoT (Poison) | Deals 40 direct + 59 damage per tick for 7 to 8 ticks. (10.7 DPS; 2.8-3.2 DPM) | Cla | Con. | Vendor. | 160 |
Level 39
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Augment Death | Buff (Pet) | Increases the caster's minion's attack speed by 49% to 55%, STR by 39 to 45, and AC by 10 to 12. | Cla | Abj. | Vendor. | 200 |
Chilling Embrace | DoT (Poison) | 40 damage per tick for 16 ticks. (6.7 DPS; 3.2 DPM) | Vel | Alt. | NPC Drop. | 200 |
Counteract Disease | Heal (Target) | Cures a target's disease, removing 8 disease counters from the target. | Cla | Alt. | Vendor. | 50 |
Drain Spirit | Lifetap | Drains 207 to 226 health from the target. (1.1-1.2 DPM) | Cla | Alt. | Vendor. | 189 |
Expel Undead | DD (Undead) | 261 to 273 damage to an undead target. | Cla | Evo. | Vendor. | 130 |
Malignant Dead | Summon | Skeleton Warrior, Level 29-33. | Cla | Con. | Research Vendor (Kunark). | 390 |
Nullify Magic | Utility (Target) | Dispels magic effects from the target. | Cla | Abj. | Vendor. | 50 |
Scent of Darkness | Debuff (Target) | Decreases fire, poison and disease resist by 24 to 27. | Pai | Alt. | Vendor. | 150 |
Scourge | DoT (Disease) | 40 Direct + 24 per tick for 21 ticks. (4.3 DPS; 3.2 DPM) | Cla | Con. | Vendor. | 170 |
Summon Corpse | Utility (Target Player) | Summons the target's corpse to your location. Must be in the same zone as the corpse. Consumes a Jade Inlaid Coffin. | Cla | Abj. | Paw. | 700 |
Word of Souls | DD (PBAoE) | 147 to 155 damage to all targets around the caster. | Cla | Evo. | Vendor. | 171 |
Level 44
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Arch Shielding | Buff (Self) | +144 to +150 HP, +25 to +36 AC, and +20 Magic Resist. | Cla | Abj. | Vendor. | 200 |
Asystole | DoT (Muscle Disease) | Ticks for 69 damage for 10 ticks. Reduces the target's STR by 37 to 40, and the target's AC by 16 to 18. (-690hp & 3.28 dpm) | Pai | Alt. | Vendor. | 210 |
Cackling Bones | Summon | Skeleton Warrior, Level 33-37. | Cla | Con. | Research Vendor (Kunark) | 450 |
Corporeal Empathy | Heal (Target) | The caster loses 215 health to heal the target for 215 instantly. | Vel | Alt. | NPC Drop. | 200 |
Covetous Subversion | Utility (Target) | Twitch. Restores targets mana by 100 at the cost of 300 mana. | Pai | Alt. | Vendor. | 300 |
Dead Man Floating | Buff (Target) | Grants the following undead traits to the target. Levitation. See Invisible. Water Breathing. Increases poison resist by 64 to 70. | Cla | Abj. | Research | 150 |
Diamondskin | Buff (Self) | Absorbs 245 to 394 damage. Consumes a peridot. | Cla | Abj. | Vendor. | 236 |
Ignite Bones | DD (Target) | Deals 494 to 500 damage to the target. Applies a skeleton illusion to the target. (2.38dpm) | Cla | Evo. | Vendor. | 210 |
Incinerate Bones | DD (Target) | Deals 494 to 500 damage to the target. (Chardok revamp drop) (2.38dpm) | C2.0 | Evo. | NPC Drop. | 210 |
Pact of Shadow | Heal (Target) | The caster loses 45 health per tick, and the target is healed for 81 health per tick for 4 ticks. | Cla | Alt. | Vendor. | 10 |
Summon Companion | Utility (Pet) | Summons your pet to your location. | Vel | Con. | E. Com. | 50 |
Level 49
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Banish Undead | DD (Undead) | Deals 585 damage to an undead target. | Cla | Evo. | Vendor. | 225 |
Bond of Death | DoT (Drain) | Deals 80 per tick for 9 ticks. Heals the caster for 80 per tick for 9 ticks. (2.0dpm..720hp total) | Cla | Alt. | Research | 360 |
Cajole Undead | Debuff (Target, Undead) | Charms target undead creature (up to lvl 51) to act as the caster's minion for 15 to 19 minutes. Breaks randomly. | Cla | Alt. | Vendor. | 245 |
Cascading Darkness | DoT (Snare) | Deals 72 damage per tick for 16 ticks. Reduces movement speed by 60%. (3.84dpm..1152 total) | Cla | Con. | Vendor. | 300 |
Dead Men Floating | Buff (Group) | Applies Dead Man Floating to the caster's entire group. | C2.0 | Abj. | NPC Drop. | 375 |
Drain Soul | Lifetap | Drains 332 to 338 health from the target. | Cla | Alt. | Vendor. | 225 |
Ignite Blood | DoT (Fire) | Deals 56 per tick for 21 ticks. (4.7dpm..1176hp total) | Cla | Alt. | Vendor. | 250 |
Invoke Death | Summon | Skeleton Warrior, Level 37-41. | Cla | Con. | Research | 490 |
Lich | Buff (Self) | Lich. The caster loses 22 health per tick, and restores 20 mana per tick. Bloody Skeleton Illusion. | Cla | Alt. | Research | 5 |
Paralyzing Earth | Debuff (Target) | Root. Adheres the target's feet to the ground, preventing movement. Lasts 30 ticks. Breaks on direct damage. | Cla | Alt. | Research Vendor (Kunark) | 100 |
Level 50
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Improved Invis to Undead | Buff (Target) | Single Target Invisibility versus Undead. | Vel | Div. | NPC Drop. | 75 |
Level 51
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Dread of Night | Debuff (Target, Undead) | Single target Fear for 8 ticks. | Kun | Alt. | Vendor. | 100 |
Envenomed Bolt | DoT (Poison) | Deals 110 direct damage, and then 146 damage per tick for 8 ticks. (3.994dpm..1278 total) | Kun | Con. | Vendor. | 320 |
Sacrifice | Utility (Player Target) | Kills target player to create an Essence Emerald. The player target must consent, will lose experience, and cannot be resurrected to regain experience. Consumes an emerald when cast. | Kun | Alt. | Quest. | 100 |
Splurt | DoT (Magical) | Deals 11 damage on the first tick, and damage increases by 12 per tick for 17 ticks to a final tick of 203 damage. (7.579dpm..1819 Total) | Kun | Alt. | NPC Drop. | 237 |
Level 52
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Defoliation | DD (Plant) | Deals 645 to 725 damage to target plant. | Kun | Evo. | NPC Drop. | 250 |
Manaskin | Buff (Self) | Absorbs 521 to 600 damage. Increases mana regeneration by 1. Consumes a peridot. | Kun | Abj. | Vendor. | 330 |
Plague | DoT (Disease) | Deals 60 direct damage and then 55 per tick for 22 ticks. (1270 damage. 4.23 DPM) | Kun | Con. | Vendor. | 300 |
Scent of Terris | Debuff (Target) | Decreases fire, poison and disease resist by 33 to 36. | Kun | Alt. | Quest. | 200 |
Level 53
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Annul Magic | Utility (Target) | Dispels magic effects from the target. | Kun | Abj. | Vendor. | 75 |
Convergence | Heal (Player Corpse) | Returns target player to life, restoring 93% experience. Consumes an Essence Emerald when cast. | Kun | Alt. | NPC Drop. | 700 |
Enstill | Debuff (Target) | Root. Adheres the target's feet to the ground, preventing movement. Lasts 16 ticks. Breaks randomly, and on direct damage. | Kun | Alt. | Vendor. | 60 |
Minion of Shadows | Summon | Skeleton Rogue, Level 40-44. | Kun | Con. | Quest. | 525 |
Level 54
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Deflux | Lifetap | Drains 310 to 330 health from the target. Fast cast. | Kun | Alt. | Vendor. | 198 |
Shadowbond | Heal (Target) | The caster loses 125(?) health per tick, and the target is healed for 125 health per tick for 4 ticks. | Kun | Alt. | Quest. | 10 |
Shield of the Magi | Buff (Self) | Grants the caster +232 to +250 HP, +29 to +31 AC, and +22 to +24 Magic Resist. | Kun | Abj. | Vendor. | 300 |
Thrall of Bones | Charm | Charms target undead creature (up to lvl 53) to act as the caster's minion for 17 to 20 minutes. Breaks randomly. | Kun | Alt. | NPC Drop. | 300 |
Level 55
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Augmentation of Death | Buff (Pet) | Increases the caster's minion's attack speed by 65%, STR by 52 to 55, and AC by 14 to 15. | Vel | Alt. | NPC Drop. | 250 |
Chill Bones | DD (Target) | Deals 505 to 540 cold damage to the target. Applies a skeleton illusion to the target. | Kun | Evo. | NPC Drop. | 210 |
Conglaciation of Bone | DD (Target) | Deals 505 to 540 cold damage to the target. (Chardok revamp drop) | Vel | Evo. | NPC Drop. | 210 |
Infusion | Utility (Self) | Restores 1000 mana to the caster's mana pool. Consumes an Essence Emerald when cast. | Kun | Alt. | NPC Drop. | 1 |
Levant | Utility (Self) | Teleports the caster to a relatively safe spot in zone. Self-only evacuation. Only works at night. | Kun | Alt. | NPC Drop. | 500 |
Skin of the Shadow | Utility (Self) | Grants the caster invisibility, ultravision, and increases area of sight by 115%. Only works at night. | Kun | Alt. | Overthere. | 85 |
Level 56
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Cessation of Cor | DoT (Muscular Disease) | Deals for 100 damage per tick for 11 ticks. Reduces the target's STR by 50, and the target's AC by 19 to 21. (1100dmg 4.4 DPM) | Kun | Alt. | Overthere. | 250 |
Sedulous Subversion | Utility (Target) | Twitch. Restores targets mana by 150 at the cost of 400 mana. | Kun | Alt. | NPC Drop. | 400 |
Servant of Bones | Summon | Skeleton Monk, Level 41-43. | Kun | Con. | NPC Drop. | 525 |
Trepidation | Debuff (Target) | Single Target Fear for 6 ticks. | Kun | Alt. | Overthere. | 200 |
Level 57
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Conjure Corpse | Utility (Target Player) | Summons the target's corpse to the caster's location. Must be in the same zone as the corpse. Consumes a Tiny Jade Inlaid Coffin. | Kun | Con. | NPC Drop. | 700 |
Exile Undead | DD (Undead) | Deals 675 to 725 damage to an undead target. | Kun | Evo. | Vendor. | 250 |
Vexing Mordinia | DoT (Drain) | Deals 122 per tick for 10 ticks. Heals the caster for 122 per tick for 9 ticks (Possible Bug). | Kun | Alt. | Vendor. | 495 |
Level 58
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Immobilize | Debuff (Target) | Root. Adheres the target's feet to the ground, preventing movement. Lasts 10 ticks. Breaks on direct damage. | Kun | Alt. | Vendor. | 80 |
Pyrocruor | DoT (Fire) | Deals 111 per tick for 19 ticks for a total of 2109 damage. 5.273 DPM. | Kun | Alt. | Vendor. | 400 |
Quivering Veil of Xarn | Buff (Self) | Heals the caster for 150. Grants the caster immunity to damage for 18 seconds. Cannot attack or cast spells while immune. | Kun | Abj. | NPC Drop. | 135 |
Level 59
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Devouring Darkness | DoT (Snare) | Deals 107 damage per tick for 13 ticks. Reduces movement speed by 69% to 70%. | Kun | Con. | NPC Drop. | 400 |
Emissary of Thule | Summon | Spectre Warrior, Level 43-47. | Kun | Con. | NPC Drop. | 650 |
Touch of Night | Lifetap | Drains 720 health from the target. | Kun | Alt. | Overthere. | 405 |
Level 60
Spell Name | Type | Spell Description | Era | Class | Location | Mana |
Arch Lich | Buff (Self) | Lich. The caster loses 20 health per tick, and restores 20 mana per tick. Spectre Illusion. | Vel | Alt. | NPC Drop. | 1 |
Banishment of Shadows | DD (Undead) | Destroys target undead creature up to level 51. Consumes a Star Ruby when cast. | Kun | Evo. | NPC Drop. | 750 |
Demi Lich | Buff (Self) | Lich. The caster loses 48 health per tick, and restores 31 mana per tick. Bloody Skeleton Illusion. | Kun | Alt. | NPC Drop. | 1 |
Enslave Death | Debuff (Target, Undead) | Charms target undead creature to act as the caster's minion for 5 ticks. Very difficult to resist. | Kun | Alt. | NPC Drop. | 500 |
Gangrenous Touch of Zum'uul | Lifetap | Drains 720 health from the target. Disease-based spell. | C2.0 | Alt. | NPC Drop. | 415 |
Trucidation | DD (Target) | Drains 1100 health from the target. Consumes an Essence Emerald when cast. | Kun | Alt. | NPC Drop. | 375 |
Pet Information
Focus Item
The only pet focus item that Necromancers can obtain is the
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Minion of Hate
WT: 2.0 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS
As an example, the Emissary of Thule pet has a level range of 43-47. When you cast that spell, at the end of the cast RNG determines the pet level to be level 47. If you are using the focus item, it adds +1 to the RNG so the pet would be level 48.
Notes
Spell | Player Level | Pet Level (Min-Max) | Pet Class | Pet ~HP | Melee Damage (Max) | Bash/Kick Damage (Max) | Backstab Damage (Max) | Lifetap Damage (Max) | Pet Skills | Appearance |
---|---|---|---|---|---|---|---|---|---|---|
Cavorting Bones | 1 | 1-2 | Warrior | 20-30 | 8-10 | - | - | - | - | ![]() |
Leering Corpse | 4 | 3-5 | Warrior | 70-90 | 8-12 | - | - | - | - | |
Bone Walk | 8 | 7-9 | Warrior | 180-200 | 9-14 | 7/12 | - | - | Bash, Kick | |
Convoke Shadow | 12 | 7-11 | Warrior | 180-200 | 11-16 | 11/15 | - | - | Magic hit 11+ | |
Restless Bones | 16 | 12-16 | Warrior | 260-300 | 13-20 | 13/16 | - | - | - | |
Animate Dead | 20 | 15-19 | Warrior | 325-375 | 14-22 | 14/16 | - | - | Double Attack, Dual Wield 19+ (requires weapons, or a torch) | |
Haunting Corpse | 24 | 18-22 | Warrior | 650-700 | 18-26 | 15/17 | - | - | - | ![]() |
Summon Dead | 29 | 21-25 | Warrior | 675-775 | 20-28 | 16/18 | - | - | - | |
Invoke Shadow | 34 | 25-29 | Warrior | 750-850 | 23-32 | 17/19 | - | - | - | |
Malignant Dead | 39 | 29-33 | Warrior | 800-1000 | 31-39 | 18/20 | - | - | Innate Dual Wield 33+ (Fists or weapons), Fast regen | |
Cackling Bones | 44 | 33-37 | Warrior | 1100-1400 | 39-47 | 20/22 | - | 11 | Lifetap | |
Invoke Death1‡ | 49 | 37-41 | Warrior | 1900-2300 | 47-55 | 22/24 | - | 42 | - | |
Minion of Shadows1‡ | 53 | 40-44 | Rogue | 1200-1400 | 49-56 (59†) | - | 147-171 (177†) | 45 | Backstab, no Bash/Kick | |
Servant of Bones1† | 56 | 40-44 (45†) | Monk | 1400-1700 | 52-59 (61†) | 65/69 (71†) | - | 45 (46†) | Flying Kick, no Bash | |
Emissary of Thule1† | 59 | 43-47 (48†) | Warrior | 2700 (3300†) | 52-61 (62†) | 26 | - | 44-48 (49†) | Immune to fear2 | ![]() |
1 The pet can be focused with

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Minion of Hate
WT: 2.0 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS
2 This was implemented post-Velious, pre-Luclin. (ref)
‡ Needs testing for the focus effect.
† Tested
Invoke Death Pet Level
How to easily tell what level it is:
Life Tap Damage | Your Pet Level |
---|---|
38 | 37 |
39 | 38 |
40 | 39 |
41 | 40 |
42 | 41 |
Pet Names
Gabaner, Jasaner, Konartik, Lastik, Vebtik, Ventik, Xobartik, Xonarab, Zabekn, Zeber, Zibober, Kebaner
Skills
Specialization
Necromancers have maybe the hardest choice of all. There are three classes of magic which would all be powerful additions for a necromancer.
Firstly there is Alteration. This covers many of the DoTs, Lifetaps, and Undead Charms. These spells are used a lot by necromancers, often in heavy combat situations.
Secondly there is Evocation. Whilst necromancers don't get a lot of nukes, they still pack quite a punch and can be quite nice with a primary Specialization. Whilst soloing necromancers tend to rely on their DoTs more, a necromancer with a good solid guild may find it worthwhile to specialize in Evocation.
Lastly there is Conjuration. This series covers the pet summonings, darkness and disease series of spells. It is probably the second most popular Specialization for the class after Alteration.
I would recommend going with Alteration myself since you will use these spells as a Necromancer more than any other.
Casting Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | Abjuration | 235 | 235 |
1 | No | Alteration | 235 | 235 |
1 | No | Channeling | 200 | 200 |
1 | No | Conjuration | 235 | 235 |
1 | No | Divination | 235 | 235 |
1 | No | Evocation | 235 | 235 |
4 | Yes | Meditate | 235 | 252 |
16 | Yes | Research | 200 | 200 |
20 | Yes | Specialization | 200 | 200 |
Combat Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | 1 Hand Blunt | 110 | 110 |
1 | No | 2 Hand Blunt | 110 | 110 |
1 | No | Bind Wound | 100 | 100 |
1 | No | Defense | 145 | 145 |
1 | No | Hand to Hand | 100 | 100 |
1 | No | Offense | 140 | 140 |
1 | No | Piercing | 110 | 110 |
1 | No | Throwing | 75 | 75 |
22 | Yes | Dodge | 75 | 75 |
Miscellaneous Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | Alcohol Tolerance | 200 | 200 |
1 | No | Beg | 200 | 200 |
1 | No | Fishing | 200 | 200 |
1 | No | Forage (Iksar Only) | 50 | 50 |
1 | Yes | Sense Heading | 200 | 200 |
1 | No | Swimming | 200 | 200 |
Necromancer-Specific Quests
- Necromancer Epic Quest
- Shadowbound Armor Quests (Sol Ro)
- The Harvester
- Necromancer Plane of Sky Tests
- Necromancer Skullcap Quests (Iksar)
- Necromancer Spells
- Necro Spells (Iksar)
- Words of Darkness Quest (Recommended Level 35, gives: Words of Darkness)Words of Darkness
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
MANA: +45
Effect: Allure of Death (Any Slot/Can Equip, Casting Time: Instant) at Level 20
WT: 0.4 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
Velious:
Gearing
Please keep in mind that gear listed here may not be exhaustive, but they do tend to include the most useful of each category. Also keep in mind that you want to strike a balance between HP and Mana to maximize your effectiveness. Remember that 1 INT = 10 mana (and it drops significantly after 200), and 1 STA = 2 health, and that the items listed are droppable only.
NOTE: Gear listed here is not listed as "Best In Slot." Due to the way HP and mana play off each other, the items you wear influence the value of other items you wear. In other words, Pre-Planar gear is not necessarily less useful than an item that is Planar, or Planar relative to Kunark. Pre-Planar Gear refers to items that one can acquire before reaching planar raiding. These are by and large your BoEs. Planar Gear refers to items that are earned from raiding, and for the most part (with the exception of some Sky items and a few raid boss drops) are BoP. Kunark is about Kunark era changes to gearing, and items that are found in Kunark content.
Check Necromancer Equipment for the full list of gear usable by necromancers.
See also the Detailed Necromancer Gear Guide.
Pre-Planar
- Ears - Earring of Essence,Earring of Essence
MAGIC ITEM LORE ITEM
Slot: EAR
HP: +30
SV MAGIC: +10
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Black Sapphire Electrum Earring,Black Sapphire Electrum EarringSlot: EAR
AC: 2
HP: +35 MANA: +25
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Batskull Earring,Batskull EarringMAGIC ITEM
Slot: EAR
INT: +5
WT: 0.2 Size: TINY
Class: ALL
Race: ALL
Golden Sapphire Earring,Golden Sapphire EarringSlot: EAR
STR: +2 INT: +4
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Ivandyr's HoopIvandyr's HoopMAGIC ITEM LORE ITEM
Slot: EAR
Charges: 6
AC: 6
WIS: +6 INT: +6 HP: +6
Effect: Spirit Tap (Any Slot, Casting Time: Instant)
WT: 0.1 Size: TINY
Class: ALL except DRU MNK BRD
Race: ALL except BAR ELF HIE DWF HFL
- Fingers - Platinum Fire Wedding Ring,Platinum Fire Wedding Ring
Slot: FINGER
AC: 5
HP: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Adamantite Band,Adamantite BandMAGIC ITEM
Slot: FINGER
HP: +75
SV MAGIC: -10
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Platinum Skull Ring,Platinum Skull RingMAGIC ITEM
Slot: FINGER
CHA: -5 HP: +30 MANA: +20
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Rose Platinum Engagement RingRose Platinum Engagement RingSlot: FINGER
INT: +4
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Neck - Black Sapphire Platinum Necklace,Black Sapphire Platinum Necklace
Slot: NECK
HP: +55 MANA: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Sarnak Arcane Fetish,Sarnak Arcane FetishLORE ITEM
Slot: NECK
DEX: +2 CHA: +5 INT: +6
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Sapphire Platinum NecklaceSapphire Platinum NecklaceSlot: NECK
STR: +7 INT: +7
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Head - Runed Cowl,Runed Cowl
MAGIC ITEM
Slot: HEAD
AC: 2
WIS: +5 INT: +9
WT: 0.3 Size: SMALL
Class: BRD NEC WIZ MAG ENC
Race: ALL
Runed Circlet,Runed CircletSlot: HEAD
AC: 4
WIS: +4 INT: +4
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Dark Circlet,Dark CircletMAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 4
CHA: -2 INT: +4 HP: +10
WT: 0.2 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
Circlet of ShadowCirclet of ShadowMAGIC ITEM LORE ITEM
Slot: HEAD
AC: 5
MANA: +10
SV DISEASE: +10 SV POISON: +10
Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: Instant) at Level 20
WT: 1.0 Size: SMALL
Class: SHD NEC
Race: ALL
- Face - Enshrouded Veil,Enshrouded Veil
MAGIC ITEM LORE ITEM
Slot: FACE
AC: 7
WIS: +2 INT: +2 HP: +30 MANA: +30
SV FIRE: +10
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Mask of Wurms,Mask of WurmsMAGIC ITEM
Slot: FACE
AC: 5
STR: +4 AGI: +4 HP: +10 MANA: +20
WT: 0.9 Size: SMALL
Class: ALL
Race: ALL
Sheer Bone MaskSheer Bone MaskMAGIC ITEM
Slot: FACE
AC: 3
INT: +3
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
- Chest - Tolapumj's Robe,Tolapumj's Robe
MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 14
STR: +5 WIS: +5 INT: +10 MANA: +50
Haste: +36%
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Loam Encrusted Robe,Loam Encrusted RobeMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 9
DEX: +10 INT: +5 AGI: +10 MANA: +80
SV MAGIC: +10
WT: 1.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
Froglok Bonecaster's Robe,Froglok Bonecaster's RobeMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 10
STR: +8 INT: +8 MANA: +40
SV FIRE: +10 SV MAGIC: +10
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Tattered Tomb Shroud,Tattered Tomb ShroudMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 5
CHA: -10 INT: +2 HP: +30
SV FIRE: -2
WT: 1.0 Size: MEDIUM
Class: NEC
Race: ALL
Advisor Robe,Advisor RobeMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 8
INT: +5 AGI: +2 MANA: +20
SV MAGIC: +5
WT: 3.5 Size: MEDIUM
Class: MNK NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
Robe of the Oracle,Robe of the OracleMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 9
WIS: +5 INT: +5 MANA: +25
WT: 2.0 Size: MEDIUM
Class: MNK NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
Shining Metallic RobesShining Metallic RobesMAGIC ITEM
Slot: CHEST
AC: 10
INT: +9
SV FIRE: +8 SV COLD: +8
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- Arms - Gatorscale Sleeves,Gatorscale Sleeves
MAGIC ITEM
Slot: ARMS
AC: 6
INT: +4 HP: +15
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL
Loam Encrusted SleevesLoam Encrusted SleevesMAGIC ITEM LORE ITEM
Slot: ARMS
AC: 4
INT: +5 MANA: +5
SV FIRE: +10
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- Back - Hooded Black Cloak,Hooded Black Cloak
MAGIC ITEM LORE ITEM
Slot: BACK
AC: 10
STR: +5 HP: +45
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
Molten Cloak,Molten CloakSlot: BACK
AC: 4
WIS: +4 INT: +4
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
Festering Cloak,Festering CloakMAGIC ITEM
Slot: BACK
AC: 5
HP: +10 MANA: +10
SV DISEASE: -10 SV POISON: -10
WT: 0.5 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS
Kunzar Cloak.Kunzar CloakMAGIC ITEM LORE ITEM
Slot: BACK
AC: 7
WIS: +2 INT: +2
SV FIRE: +10
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL except HUM ERU HEF
- Waist - Braided Cinch CordBraided Cinch Cord
MAGIC ITEM
Slot: WAIST
AC: 2
INT: +4 HP: +8
WT: 0.2 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
Brell's GirdleBrell's GirdleMAGIC ITEM LORE ITEM
Slot: WAIST
AC: 10
STR: +10 DEX: -5 STA: +10 AGI: -5 MANA: +50
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Crystalline Silk BeltCrystalline Silk BeltMAGIC ITEM
Slot: WAIST
AC: 1
WIS: +3 INT: +3 HP: +20 MANA: +20
WT: 0.0 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
- Shoulders - Embroidered Black Cape,Embroidered Black Cape
MAGIC ITEM
Slot: SHOULDERS
AC: 4
HP: +15 MANA: +20
WT: 0.3 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
Loam Encrusted AmiceLoam Encrusted AmiceMAGIC ITEM LORE ITEM
Slot: SHOULDERS
AC: 4
INT: +3 AGI: +8 MANA: +10
SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
WT: 0.3 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- Wrists - Bracelet of Woven Grass,Bracelet of Woven Grass
MAGIC ITEM
Slot: WRIST
AC: 1
INT: +3 HP: +12
WT: 0.2 Size: TINY
Class: ALL
Race: ALL
Golden Chitin BracerGolden Chitin BracerMAGIC ITEM
Slot: WRIST
AC: 5
INT: +5 AGI: +5
WT: 3.0 Size: SMALL
Class: ALL
Race: ALL except IKS
- Legs - Loam Encrusted Pantaloons,Loam Encrusted Pantaloons
MAGIC ITEM LORE ITEM
Slot: LEGS
AC: 5
INT: +3 AGI: +8 HP: +10 MANA: +5
SV DISEASE: +10
WT: 0.7 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
Feathered Leggings,Feathered LeggingsMAGIC ITEM
Slot: LEGS
AC: 4
STA: +7
WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL
Black Chitin Leggings, Dark Elf:Black Chitin LeggingsMAGIC ITEM
Slot: LEGS
AC: 7
HP: +10 MANA: +10
WT: 7.5 Size: LARGE
Class: ALL
Race: ALL except IKS
Imbued Teir`Dal Chain LeggingsImbued Teir`Dal Chain LeggingsSlot: LEGS
AC: 8
WIS: +3 INT: +3 AGI: +2
SV MAGIC: +4
WT: 1.0 Size: MEDIUM
Class: WAR CLR SHD BRD ROG NEC WIZ MAG ENC
Race: DEF HEF
Deity: Innoruuk
- Hands - Impskin Gloves,Impskin Gloves
MAGIC ITEM
Slot: HANDS
AC: 2
INT: +5 MANA: +10
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
ShadowBound GlovesShadowBound GlovesMAGIC ITEM LORE ITEM
Slot: HANDS
AC: 6
STR: +3 DEX: +3 INT: +3 MANA: +3
WT: 0.7 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
- Feet - Iksar: ShadowBound Boots, Non-Iksar and under 198 int:ShadowBound Boots
MAGIC ITEM LORE ITEM
Slot: FEET
AC: 5
HP: +15 MANA: +15
WT: 1.2 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
Golden Efreeti BootsGolden Efreeti BootsMAGIC ITEM
Slot: FEET
AC: 5
WIS: +9 INT: +9
WT: 2.5 Size: MEDIUM
Class: ALL
Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM
- Primary (2h) - Staff of the Waterwalker,Staff of the Waterwalker
MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 38
DMG: 18
WIS: +10 INT: +10 HP: +100
Effect: Enduring Breath (Worn)
WT: 7.5 Size: LARGE
Class: ALL
Race: ALL
Staff of the Dreaded GazeStaff of the Dreaded GazeMAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 36
DMG: 8
INT: +6 MANA: +40
Effect: Invoke Fear (Must Equip, Casting Time: 7.0) at Level 40
WT: 5.5 Size: LARGE
Class: NEC
Race: ALL
- Primary (1h) - Tome of Miragul,Tome of Miragul
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
STR: -5 DEX: -5 STA: -5 CHA: -25 WIS: +6 INT: +6 HP: +50 MANA: +50
SV DISEASE: -10
WT: 4.0 Size: SMALL
Class: NEC MAG ENC
Race: ALL except IKS
Stein of Moggok,Stein of MoggokMAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 3
DEX: +5 INT: +10 HP: +10
SV DISEASE: +25
Effect: Light Healing (Any Slot, Casting Time: Instant)
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL
Cone of the Mystics,Cone of the MysticsMAGIC ITEM LORE ITEM
Slot: PRIMARY
AC: 5
WIS: +5 INT: +5 MANA: +50
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Gnoll Hide Tome,Gnoll Hide TomeMAGIC ITEM LORE ITEM
Slot: PRIMARY
STR: -10 WIS: +5 INT: +10 HP: +15
SV POISON: +10
WT: 1.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
A Glowing Black Stone,A Glowing Black StoneLORE ITEM
Slot: PRIMARY SECONDARY
INT: +9
SV MAGIC: +10
WT: 0.4 Size: TINY
Class: ALL
Race: ALL
Black Tome with Silver RunesBlack Tome with Silver RunesMAGIC ITEM
Slot: PRIMARY
INT: +4 MANA: +30
WT: 0.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
- Secondary (1h) - Rokyls Channelling Crystal,Rokyls Channelling Crystal
MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 10
HP: +50 MANA: +50
WT: 0.2 Size: TINY
Class: BRD NEC WIZ MAG ENC
Race: ALL
Stein of Moggok,Stein of MoggokMAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 3
DEX: +5 INT: +10 HP: +10
SV DISEASE: +25
Effect: Light Healing (Any Slot, Casting Time: Instant)
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL
Book of Obulus,Book of ObulusMAGIC ITEM LORE ITEM
Slot: SECONDARY
WIS: +8 INT: +8 MANA: +45
SV FIRE: +5 SV MAGIC: +5
WT: 5.0 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
A Glowing Black Stone,A Glowing Black StoneLORE ITEM
Slot: PRIMARY SECONDARY
INT: +9
SV MAGIC: +10
WT: 0.4 Size: TINY
Class: ALL
Race: ALL
Hand of the ReaperHand of the ReaperMAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 5
CHA: -30 INT: +15 MANA: +20
SV MAGIC: +10
WT: 0.4 Size: TINY
Class: NEC
Race: ALL
- Range - Dagger of Marnek,Dagger of Marnek
MAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY
Skill: Piercing Atk Delay: 30
DMG: 3
INT: +3 MANA: +15
WT: 2.0 Range: 40 Size: SMALL
Class: NEC
Race: ALL
Idol of the UnderkingIdol of the UnderkingMAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY SECONDARY
STR: +3 HP: +20 MANA: +20
WT: 2.5 Size: TINY
Class: ALL
Race: ALL
See also the Detailed Necromancer Gear Guide.
Planar
- Ears - Black Sapphire Electrum EarringBlack Sapphire Electrum Earring
Slot: EAR
AC: 2
HP: +35 MANA: +25
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Fingers - Djarns Amethyst Ring,Djarns Amethyst Ring
MAGIC ITEM LORE ITEM
Slot: FINGER
AGI: +9 HP: +80
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Platinum Fire Wedding RingPlatinum Fire Wedding RingSlot: FINGER
AC: 5
HP: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Neck - Black Sapphire Platinum NecklaceBlack Sapphire Platinum Necklace
Slot: NECK
HP: +55 MANA: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Head - Blighted Skullcap,Blighted Skullcap
MAGIC ITEM NO DROP
Slot: HEAD
AC: 5
WIS: +7 INT: +8 HP: +10 MANA: +20
SV MAGIC: +10
WT: 0.3 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
Platinum TiaraPlatinum TiaraMAGIC ITEM LORE ITEM
Slot: HEAD
AC: 3
HP: +35 MANA: +50
WT: 1.2 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
- Face - Tobrin's Mystical Eyepatch,Tobrin's Mystical Eyepatch
MAGIC ITEM
Slot: FACE
WIS: +15 INT: +15
Effect: See Invisible (Worn)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Polished Mithril MaskPolished Mithril MaskMAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 5
WIS: +7 INT: +7
WT: 0.8 Size: SMALL
Class: ALL
Race: ALL
- Chest - Blighted Robe,Blighted Robe
MAGIC ITEM NO DROP
Slot: CHEST
AC: 11
DEX: +10 STA: +10 INT: +13 MANA: +40
WT: 1.0 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS
Crimson Robe of AlendineCrimson Robe of AlendineMAGIC ITEM
Slot: CHEST
AC: 12
DEX: +15 INT: +15 HP: +50 MANA: +50
WT: 1.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- Arms - Blighted Sleeves,Blighted Sleeves
MAGIC ITEM NO DROP
Slot: ARMS
AC: 5
INT: +7 HP: +15
SV FIRE: +10
WT: 0.4 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
Cryosilk SleevesCryosilk SleevesMAGIC ITEM NO DROP
Slot: ARMS
AC: 4
INT: +7 HP: +15
SV FIRE: +9
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- Back - Mystic Cloak,Mystic Cloak
LORE ITEM NO DROP
Slot: BACK
Charges: 10
AC: 8
INT: +5
SV MAGIC: +5
Effect: Steelskin (Any Slot, Casting Time: Instant)
WT: 0.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
Cloak of Spiroc FeathersCloak of Spiroc FeathersLORE ITEM NO DROP
Slot: BACK
AC: 6
STR: +5 STA: +6 INT: +5 MANA: +50
WT: 0.5 Size: MEDIUM
Class: NEC
Race: ALL
- Waist - Bone-Clasped GirdleBone-Clasped Girdle
MAGIC ITEM
Slot: WAIST
AC: 4
STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75
WT: 0.1 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
- Shoulders - Bloodsoaked RaimentBloodsoaked Raiment
MAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS
AC: 4
DEX: +3 INT: +5 HP: +30 MANA: +65
WT: 0.3 Size: SMALL
Class: NEC
Race: ALL
- Wrists - Bracelet of Cessation,Bracelet of Cessation
MAGIC ITEM LORE ITEM NO TRADE
Slot: WRIST
DEX: +5 CHA: -5 HP: +25 MANA: +65
WT: 0.1 Size: TINY
Class: NEC
Race: ALL
Rotted Griffon-Hide Wrist GuardRotted Griffon-Hide Wrist GuardMAGIC ITEM LORE ITEM
Slot: WRIST
Charges: 10
AC: 5
DEX: +5 INT: +5 AGI: +5 MANA: +10
Effect: Levitate (Must Equip, Casting Time: Instant) at Level 30
WT: 1.0 Size: SMALL
Class: NEC
Race: ALL
- Legs - Blighted Trousers,Blighted Trousers
MAGIC ITEM NO DROP
Slot: LEGS
AC: 5
STR: +3 DEX: +4 HP: +10
SV COLD: +10
WT: 0.7 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS
Cryosilk PantaloonsCryosilk PantaloonsMAGIC ITEM NO DROP
Slot: LEGS
AC: 5
STR: +3 WIS: +5 HP: +15
SV COLD: +9
WT: 0.7 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- Hands - Blighted Gloves,Blighted Gloves
MAGIC ITEM NO DROP
Slot: HANDS
AC: 4
DEX: +10 INT: +8 MANA: +12
SV DISEASE: +10
WT: 0.4 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
Cryosilk GlovesCryosilk GlovesMAGIC ITEM NO DROP
Slot: HANDS
AC: 4
DEX: +13 INT: +7 MANA: +10
SV DISEASE: +9
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- Feet - Blighted Boots,Blighted Boots
MAGIC ITEM NO DROP
Slot: FEET
AC: 4
AGI: +14 HP: +5
SV POISON: +10
WT: 0.7 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
Golden Efreeti BootsGolden Efreeti BootsMAGIC ITEM
Slot: FEET
AC: 5
WIS: +9 INT: +9
WT: 2.5 Size: MEDIUM
Class: ALL
Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM
- Primary - A Glowing Black Stone,A Glowing Black Stone
LORE ITEM
Slot: PRIMARY SECONDARY
INT: +9
SV MAGIC: +10
WT: 0.4 Size: TINY
Class: ALL
Race: ALL
Encyclopedia NecrotheurgiaEncyclopedia NecrotheurgiaMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Minion of Hate
WT: 2.0 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS
- Secondary - Rokyls Channelling Crystal,Rokyls Channelling Crystal
MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 10
HP: +50 MANA: +50
WT: 0.2 Size: TINY
Class: BRD NEC WIZ MAG ENC
Race: ALL
Cryosilk WebshieldCryosilk WebshieldMAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 10
DEX: +7 INT: +7 HP: +35
WT: 0.2 Size: TINY
Class: BRD NEC WIZ MAG ENC
Race: ALL
- Range - Dagger of MarnekDagger of Marnek
MAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY
Skill: Piercing Atk Delay: 30
DMG: 3
INT: +3 MANA: +15
WT: 2.0 Range: 40 Size: SMALL
Class: NEC
Race: ALL
Kunark
- Ears - Hammered Golden LoopHammered Golden Loop
MAGIC ITEM NO DROP
Slot: EAR
AC: -15
STA: +8 HP: +75
SV MAGIC: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Fingers -
- Neck - Necklace of SuperiorityNecklace of Superiority
MAGIC ITEM LORE ITEM
Slot: NECK
AC: 5
STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Head - Circlet of ShadowCirclet of Shadow
MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 5
MANA: +10
SV DISEASE: +10 SV POISON: +10
Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: Instant) at Level 20
WT: 1.0 Size: SMALL
Class: SHD NEC
Race: ALL
- Face - Enshrouded VeilEnshrouded Veil
MAGIC ITEM LORE ITEM
Slot: FACE
AC: 7
WIS: +2 INT: +2 HP: +30 MANA: +30
SV FIRE: +10
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
- Chest - Froglok Bonecaster's Robe,Froglok Bonecaster's Robe
MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 10
STR: +8 INT: +8 MANA: +40
SV FIRE: +10 SV MAGIC: +10
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Tolapumj's Robe,Tolapumj's RobeMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 14
STR: +5 WIS: +5 INT: +10 MANA: +50
Haste: +36%
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Loam Encrusted Robe,Loam Encrusted RobeMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 9
DEX: +10 INT: +5 AGI: +10 MANA: +80
SV MAGIC: +10
WT: 1.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
Manna Robe,Manna RobeMAGIC ITEM
Slot: CHEST
AC: 14
INT: +8
Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Robe of DecayRobe of DecayMAGIC ITEM NO DROP
Slot: CHEST
AC: 14
INT: +12 MANA: +40
Effect: Dead Man Floating (Must Equip, Casting Time: 12.0) at Level 50
WT: 3.5 Size: MEDIUM
Class: NEC
Race: ALL
- Arms - Flayed Skin Sleeves,Flayed Skin Sleeves
MAGIC ITEM LORE ITEM
Slot: ARMS
AC: 8
STA: +2 CHA: -2 AGI: +4 MANA: +20
WT: 1.5 Size: MEDIUM
Class: SHD NEC
Race: HUM ERU
Blighted SleevesBlighted SleevesMAGIC ITEM NO DROP
Slot: ARMS
AC: 5
INT: +7 HP: +15
SV FIRE: +10
WT: 0.4 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
- Back - Hierophant's CloakHierophant's Cloak
MAGIC ITEM LORE ITEM
Slot: BACK
AC: 10
STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
- Waist -
- Shoulders - Squallsurge ShawlSquallsurge Shawl
MAGIC ITEM
Slot: SHOULDERS
AC: 5
STA: +5 MANA: +50
WT: 0.3 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
- Wrists -
- Legs -
- Hands - Ancient Shissar GauntletAncient Shissar Gauntlet
MAGIC ITEM LORE ITEM NO DROP
Slot: HANDS
AC: 15
STR: +10 STA: +10 INT: +20
SV DISEASE: +12 SV POISON: +12
WT: 5.0 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
- Feet -
- Primary - Cone of the Mystics,Cone of the Mystics
MAGIC ITEM LORE ITEM
Slot: PRIMARY
AC: 5
WIS: +5 INT: +5 MANA: +50
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Nightshade Scented Staff,Nightshade Scented StaffMAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 40
DMG: 12
INT: +11 MANA: +55
Effect: Scent of Darkness (Must Equip, Casting Time: 8.0) at Level 50
WT: 4.4 Size: LARGE
Class: NEC
Race: ALL
Gorgon Head Staff,Gorgon Head StaffMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 41
DMG: 14
INT: +15 MANA: +75
SV DISEASE: +25
Effect: Tishan's Clash (Combat, Casting Time: Instant) at Level 50
WT: 5.0 Size: LARGE
Class: NEC
Race: ALL
Tome of MiragulTome of MiragulMAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
STR: -5 DEX: -5 STA: -5 CHA: -25 WIS: +6 INT: +6 HP: +50 MANA: +50
SV DISEASE: -10
WT: 4.0 Size: SMALL
Class: NEC MAG ENC
Race: ALL except IKS
- Secondary - Book of Obulus,Book of Obulus
MAGIC ITEM LORE ITEM
Slot: SECONDARY
WIS: +8 INT: +8 MANA: +45
SV FIRE: +5 SV MAGIC: +5
WT: 5.0 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Hand of the ReaperHand of the ReaperMAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 5
CHA: -30 INT: +15 MANA: +20
SV MAGIC: +10
WT: 0.4 Size: TINY
Class: NEC
Race: ALL
- Range - Crypt Master's Conjuring StoneCrypt Master`s Conjuring Stone
MAGIC ITEM LORE ITEM
Slot: RANGE
Charges: 1
INT: +10
SV DISEASE: +10 SV POISON: +10
Effect: Conjure Corpse (Any Slot, Casting Time: Instant)
WT: 0.5 Size: TINY
Class: ALL
Race: ALL
Velious Pre-Raid/Group
- Ears - Earring of Essence,Earring of Essence
MAGIC ITEM LORE ITEM
Slot: EAR
HP: +30
SV MAGIC: +10
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Black Sapphire Electrum EarringBlack Sapphire Electrum EarringSlot: EAR
AC: 2
HP: +35 MANA: +25
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Fingers - Di'Zok Signet of Service,Di'Zok Signet of Service
MAGIC ITEM LORE ITEM NO TRADE
Slot: FINGER
AC: 2
CHA: +1 WIS: +1 INT: +1
HP: +65 MANA: +45
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Coldain Hero's Insignia Ring, resists:Coldain Hero's Insignia RingMAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 9
STR: +9 STA: +9 HP: +50
SV MAGIC: +9
Effect: Shield of the Eighth (Must Equip/Can Equip, Casting Time: Instant)
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
Velium Diamond Wedding Ring,Velium Diamond Wedding RingSlot: FINGER
SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Velium Jacinth Wedding RingVelium Jacinth Wedding RingSlot: FINGER
SV MAGIC: +14
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Neck - Ayillish's Talismanor other +6 TalismanAyillish's Talisman
MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 7
STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30
SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6
WT: 0.5 Size: TINY
Class: ALL
Race: ALL
- Head - Circlet of the FalinkanCirclet of the Falinkan
MAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 12
STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75
SV FIRE: +5 SV COLD: +5 SV MAGIC: +5
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
- Face - Crystal Spider Eyes, resists:Crystal Spider Eyes
LORE ITEM
Slot: FACE
AC: 8
WIS: +3 INT: +3 HP: +35 MANA: +35
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Golden Diamond MaskGolden Diamond MaskSlot: FACE
SV FIRE: +10 SV DISEASE: +5 SV COLD: +10 SV MAGIC: +3 SV POISON: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Chest - Rotting RobeRotting Robe
MAGIC ITEM NO DROP
Slot: CHEST
AC: 12
STA: +15 CHA: +7 INT: +15 HP: +70 MANA: +50
SV FIRE: +5 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +3 SV POISON: +5
Effect: Conjure Corpse (Must Equip, Casting Time: 18.0)
WT: 0.5 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS
- Arms - Rotting SleevesRotting Sleeves
MAGIC ITEM NO DROP
Slot: ARMS
AC: 6
DEX: +2 STA: +5 INT: +8 HP: +35 MANA: +10
SV FIRE: +1 SV DISEASE: +4 SV COLD: +1 SV MAGIC: +1 SV POISON: +1
WT: 0.2 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
- Back - Hierophant's CloakHierophant's Cloak
MAGIC ITEM LORE ITEM
Slot: BACK
AC: 10
STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
- Waist - Bone-Clasped GirdleBone-Clasped Girdle
MAGIC ITEM
Slot: WAIST
AC: 4
STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75
WT: 0.1 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
- Shoulders - Bloodsoaked RaimentBloodsoaked Raiment
MAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS
AC: 4
DEX: +3 INT: +5 HP: +30 MANA: +65
WT: 0.3 Size: SMALL
Class: NEC
Race: ALL
- Wrists - Rotting Wristguard, resists:Rotting Wristguard
MAGIC ITEM NO DROP
Slot: WRIST
AC: 4
DEX: +5 INT: +3 HP: +20 MANA: +20
SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
Effect: Reclaim Energy (Must Equip, Casting Time: Instant)
WT: 0.2 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
Velium Blue Diamond BraceletVelium Blue Diamond BraceletSlot: WRIST
MANA: +30
SV FIRE: +9 SV DISEASE: +9 SV COLD: +11 SV MAGIC: +9 SV POISON: +9
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Legs - Rotting TrousersRotting Trousers
MAGIC ITEM NO DROP
Slot: LEGS
AC: 7
STA: +6 INT: +3 HP: +45 MANA: +50
SV FIRE: +3 SV DISEASE: +2 SV COLD: +3 SV MAGIC: +4 SV POISON: +2
Effect: Augment Death (Must Equip, Casting Time: 15.0)
WT: 0.4 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS
- Hands - Rotting GlovesRotting Gloves
MAGIC ITEM NO DROP
Slot: HANDS
AC: 5
STR: +2 STA: +6 CHA: +6 INT: +10 HP: +25 MANA: +10
SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
WT: 0.2 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
- Feet - Rotting BootsRotting Boots
MAGIC ITEM NO DROP
Slot: FEET
AC: 5
STA: +4 INT: +6 HP: +50
SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
Effect: Invisibility versus Undead (Any Slot/Can Equip, Casting Time: 8.0)
WT: 0.4 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
- Primary - Zlandicar's HeartZlandicar's Heart
MAGIC ITEM LORE ITEM
Slot: PRIMARY
STR: +1 DEX: +2 STA: +1 CHA: -10 WIS: +2 INT: +20 AGI: +3
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Effect: Regeneration (Worn)
WT: 0.0 Size: MEDIUM
Class: SHD NEC WIZ MAG ENC
Race: ALL
- Secondary - Orb of the Infinite Void, resists:Orb of the Infinite Void
MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 35
WIS: +5 INT: +5 HP: +75 MANA: +75
WT: 0.2 Size: TINY
Class: ALL
Race: ALL
Drachnid Thyxl,Drachnid ThyxlMAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 5
INT: +5 MANA: +40
SV MAGIC: +10
WT: 3.0 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
Hand of the ReaperHand of the ReaperMAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 5
CHA: -30 INT: +15 MANA: +20
SV MAGIC: +10
WT: 0.4 Size: TINY
Class: NEC
Race: ALL
- Range - Sickly Glowing Orb, resists:Sickly Glowing Orb
MAGIC ITEM LORE ITEM
Slot: RANGE SECONDARY
STA: +5 HP: +60
SV COLD: -10
WT: 0.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
Stone of MoridStone of MoridMAGIC ITEM LORE ITEM
Slot: RANGE
STA: -5
SV FIRE: +30 SV COLD: +30
WT: 7.0 Size: TINY
Class: WAR SHD MNK SHM NEC
Race: IKS
Velious Raiding
- Ears - Solist`s Earring of Insight,Solist`s Earring of Insight
MAGIC ITEM LORE ITEM NO DROP
Slot: EAR
AC: 25
INT: +15 HP: +90 MANA: +90
SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4
WT: 0.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
Hammered Golden LoopHammered Golden LoopMAGIC ITEM NO DROP
Slot: EAR
AC: -15
STA: +8 HP: +75
SV MAGIC: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Fingers - Ring of Destruction//Ring of Destruction
MAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 30
STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Crystasia`s Crystal Ring,Crystasia`s Crystal RingMAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 30
HP: +100 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Ring of Dain Frostreaver IVRing of Dain Frostreaver IVMAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 10
STR: +10 STA: +10 HP: +100
SV MAGIC: +10
Effect: Frostreaver's Blessing (Must Equip, Casting Time: Instant)
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
- Neck - Amulet of the DreadgazerAmulet of the Dreadgazer
MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 15
STR: +5 STA: +5 WIS: +5 INT: +5 HP: +75 MANA: +75
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Truesight (Worn, Casting Time: Instant)
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
- Head - White Dragon Helm,White Dragon Helm
MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 22
STR: +10 DEX: +15 STA: +12 HP: +100 MANA: +60
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Endure Magic (Worn)
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
Crown of the Kromzek KingsCrown of the Kromzek KingsMAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 35
STR: +10 WIS: +10 INT: +10 HP: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10
Effect: Truesight (Worn)
WT: 1.0 Size: TINY
Class: ALL
Race: ALL
- Face - Akkirus` Mask of Warfare,Akkirus` Mask of Warfare
MAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 30
STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100
SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Ssra`s Bloodstone EyepatchSsra`s Bloodstone EyepatchMAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 35
STR: +10 WIS: +15 INT: +15 HP: +75 MANA: +75
SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
Effect: Truesight (Worn)
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
- Chest - Sal`Varae`s Robe of DarknessSal`Varae`s Robe of Darkness
MAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 60
STR: +15 DEX: +15 STA: +25 CHA: +25 WIS: +25 INT: +25 AGI: +25 HP: +100 MANA: +100
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
Effect: Flowing Thought I
WT: 1.0 Size: TINY
Class: CLR NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- Arms - Spirit Wracked CordSpirit Wracked Cord
MAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS ARMS WRIST
AC: 12
STA: +5 HP: +100
SV COLD: +10 SV MAGIC: +5
Effect: Aura of Battle (Worn)
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
- Back - Shroud of Veeshan,Shroud of Veeshan
MAGIC ITEM LORE ITEM NO DROP
Slot: BACK
AC: 15
STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
Cloak of VenomCloak of VenomMAGIC ITEM LORE ITEM NO DROP
Slot: BACK
AC: 18
DEX: +9 INT: +9 HP: +100 MANA: +80
SV DISEASE: +7 SV POISON: +7
WT: 0.0 Size: TINY
Class: SHD NEC
Race: ALL
- Waist - Belt of Dwarf Slaying,Belt of Dwarf Slaying
MAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 20
STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Effect: Aura of Battle (Worn)
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Girdle of Living ThornsGirdle of Living ThornsLORE ITEM NO DROP
Slot: WAIST
AC: 20
DEX: +15 STA: +15 AGI: +15 HP: +100 MANA: +100
SV FIRE: +15 SV DISEASE: +15 SV POISON: +15
Effect: Spikecoat (Any Slot/Can Equip, Casting Time: Instant) at Level 51
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
- Shoulders - Shawl of Perception,Shawl of Perception
MAGIC ITEM LORE ITEM
Slot: SHOULDERS
AC: 15
STA: +10 WIS: +10 INT: +10 HP: +30 MANA: +30
SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
WT: 1.0 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Silver ChainsSilver ChainsMAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS ARMS BACK CHEST LEGS
AC: 20
STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +20 MANA: +20
SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7
WT: 19.4 Size: TINY
Class: ALL
Race: ALL
- Wrists - Silver Bracelet of Speed,Silver Bracelet of Speed
MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 38
STR: +10 STA: +10 WIS: +10 INT: +10 HP: +100
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Haste: +41%
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Silver Charm of Tranquility,Silver Charm of TranquilityMAGIC ITEM LORE ITEM NO DROP
Slot: NECK WRIST
AC: 35
STR: +10 STA: +15 HP: +100 MANA: +100
SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
WT: 0.5 Size: TINY
Class: ALL
Race: ALL
Camii`s Bracer of VigorCamii`s Bracer of VigorMAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 35
STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
- Legs - Shining Metallic Pantaloons,Shining Metallic Pantaloons
MAGIC ITEM LORE ITEM NO DROP
Slot: LEGS
AC: 10
STA: +10 INT: +15 MANA: +80
SV FIRE: +8 SV COLD: +8
WT: 3.5 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
Rotting TrousersRotting TrousersMAGIC ITEM NO DROP
Slot: LEGS
AC: 7
STA: +6 INT: +3 HP: +45 MANA: +50
SV FIRE: +3 SV DISEASE: +2 SV COLD: +3 SV MAGIC: +4 SV POISON: +2
Effect: Augment Death (Must Equip, Casting Time: 15.0)
WT: 0.4 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS
- Hands - Onyx Gauntlets,Onyx Gauntlets
MAGIC ITEM LORE ITEM NO DROP
Slot: HANDS
AC: 35
HP: +100 MANA: +75
SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
WT: 2.0 Size: TINY
Class: ALL
Race: ALL
Gauntlets of Dragon SlayingGauntlets of Dragon SlayingMAGIC ITEM LORE ITEM NO DROP
Slot: HANDS
AC: 30
STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75
SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9
Haste: +41%
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
- Feet - Sirran`s Boots of Insanity//Sirran`s Boots of Insanity
MAGIC ITEM LORE ITEM NO DROP
Slot: FEET
AC: 20
STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
WT: 0.0 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
White Dragonscale BootsWhite Dragonscale BootsMAGIC ITEM LORE ITEM NO DROP
Slot: FEET
AC: 15
WIS: +17 INT: +17 HP: +85 MANA: +110
SV FIRE: +5 SV DISEASE: +5 SV COLD: +20 SV MAGIC: +10 SV POISON: +5
Effect: Flowing Thought II
WT: 1.5 Size: SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
- Primary - Staff of the Silent Star//Staff of the Silent Star
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 18
DMG: 15
STA: +10 INT: +10 HP: +75 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Flames of Ro (Combat, Casting Time: Instant)
WT: 0.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
Scythe of the Shadowed SoulScythe of the Shadowed SoulMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 34
DMG: 22
STR: +5 STA: +10 CHA: +5 INT: +20 HP: +20 MANA: +80
SV FIRE: +5 SV DISEASE: +15 SV COLD: +5 SV MAGIC: +10 SV POISON: +15
Effect: Torment of Shadows (Must Equip, Casting Time: 9.0) at Level 50
WT: 5.0 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS
- Secondary - Buckler of Insight,Buckler of Insight
MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 45
STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Flowing Thought I (Worn)
WT: 0.5 Size: TINY
Class: ALL
Race: ALL
Barrier of SoundBarrier of SoundMAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 40
HP: +60 MANA: +60
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
WT: 0.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
- Range - Brain of Cazic Thule,Brain of Cazic Thule
MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
AC: 10
STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Flowing Thought I (Worn)
WT: 10.0 Size: LARGE
Class: ALL
Race: ALL
White Dragon StatueWhite Dragon StatueMAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
AC: 15
STA: +15 INT: +15 HP: +50 MANA: +100
SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12
Effect: Flowing Thought I (Worn)
WT: 0.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
Clickies and Utility Items
- Circlet of Shadow(or its slower, post-nerf version:Circlet of Shadow
MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 5
MANA: +10
SV DISEASE: +10 SV POISON: +10
Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: Instant) at Level 20
WT: 1.0 Size: SMALL
Class: SHD NEC
Race: ALL
Circlet of Shadows)Circlet of ShadowsMAGIC ITEM LORE ITEM
Slot: HEAD
AC: 5
MANA: +10
SV DISEASE: +10 SV POISON: +10
Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: 5.0) at Level 20
WT: 1.0 Size: SMALL
Class: SHD NEC
Race: HUM ERU DEF TRL OGR GNM IKS
- Chestplate of Fiery Might(Clicky by any class from inventory = +5 regen)Chestplate of Fiery Might
MAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 60
STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +30 MANA: +30
SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7
Effect: Fiery Might (Any Slot, Casting Time: Instant)
WT: 24.4 Size: TINY
Class: WAR PAL SHD
Race: ALL
- Journeyman's BootsJourneyman's Boots
MAGIC ITEM NODROP
Slot: FEET
AC: 1
Effect: JourneymanBoots (Any Slot, Casting Time: Instant)
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL
- Ring of Dain Frostreaver IVRing of Dain Frostreaver IV
MAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 10
STR: +10 STA: +10 HP: +100
SV MAGIC: +10
Effect: Frostreaver's Blessing (Must Equip, Casting Time: Instant)
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
- Words of DarknessWords of Darkness
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
MANA: +45
Effect: Allure of Death (Any Slot/Can Equip, Casting Time: Instant) at Level 20
WT: 0.4 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
- Bone Bracelet of CondemnationBone Bracelet of Condemnation
MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 10
STA: +5 CHA: +10 INT: +9 HP: +35 MANA: +45
Effect: Ignite Bones (Must Equip, Casting Time: 15.0) at Level 40
WT: 0.5 Size: MEDIUM
Class: NEC
Race: ALL
- Shissar Deathspeaker StaffShissar Deathspeaker Staff
MAGIC ITEM NO DROP
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 43
DMG: 19
INT: +20 HP: +25 MANA: +85
Effect: Soul Well (Must Equip, Casting Time: 13.5) at Level 50
WT: 7.9 Size: LARGE
Class: NEC
Race: ALL
- Shissar Seance StaffShissar Seance Staff
MAGIC ITEM NO DROP
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 43
DMG: 19
INT: +10 HP: +25 MANA: +65
Effect: Soul Well (Must Equip, Casting Time: 13.5) at Level 50
WT: 7.9 Size: LARGE
Class: NEC
Race: ALL
An Agenda for Future Research
The purpose of this section is to point out the shortcomings of this guide and what we still need more detailed information on.
1) Pet Levels. Anyone who has summoned a number of pets will know that they can con differently, often leading Necromancers to resummon until they get a dark blue (con) pet, since that one is a higher level. Many of the pet levels listed on the main spell pages, and on this guide, are single static numbers (i.e., a level 29 pet), even for there to be a light blue con, and a dark blue con, it must be Level 28-30. This could be researched if one were to gather a few people of approximate level to the pet spell, and summon it, and find who it cons white to, and do this a number of times to determine the low and high ranges of the pet level.
2) Magic Resistance variance on the Shielding spell line. The original page for the early Shielding spells does not have a MR buff listed, but when a level 60 casts these spells, a static number is given. Presumably, a lower level Necromancer who first gets the spell is going to have a different number. A Necromancer that just got each level of Shielding would need to measure how much MR they get to give us the minimum increase to MR that spell gives. The listed MR is the maximum, as cast by a 60 Necromancer.
Necromancy
It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy. They were branded heretics and great conflict arose. For the first time in several hundred years, the Erudites fought. They engaged in a civil war not entirely dissimilar to that which they had loathed in the past which led them to flee back to the mainland. But there was one very significant difference - they did not use swords and bows, but instead used magic, and the result was terrible.
Hundreds of lives were lost, great buildings and structures destroyed, and eventually the heretics were forced to flee Erudin, to hide and regroup in the southern regions of Odus. In one final battle, great mystic energies were released and an immense hole leading to unknown depths beneath the earth was created. Into the sides of this chasm the heretics built their own city which they called Paineel. And while both sides still seethed with anger and hatred toward one another, their fear of what the last battle had wrought has kept any further conflict at bay.
Thus began the Age of Turmoil.
FAQ
Q: Which research components are worth trading with other players or retrieving from vendors? A: -Credit to Old_PVP of the forums for this list [1] VendorComponentsWorthADamn
The only components worth a damn... commit it to memory you lazy bitches.
+Indicates vendor purchasable...not worth a damn.
(VOICE GRAFT) Words of Possession Words of the Spoken
(HUNGRY EARTH) Words of Materials Words of Spirit
(HARMSHIELD) Words of Refuge Words of Absorption
(INTENSIFY DEATH) Words of the Sentient (Beza) Words of Recluse Words of Absorption
(HAUNTING CORPSE) Words of Possession Words of Detachment Words of Allure
(RENEW BONES) Words of Purification Words of the Incorporeal Words of Acquisition (Azia)
(CALL OF BONES) Words of Motion Words of Neglect Words of Endurance
(SURGE OF ENFEEBLEMENT) Words of Abatement Words of Cazic-Thule Words of Efficacy
(INVOKE SHADOW) Words of Dark Paths Words of Haunting Words of the Suffering
(DEAD MAN FLOATING) Words of the Psyche Words of Burnishing
(INVOKE DEATH) Words of Requisition Words of Acquisition (Beza)
(LICH) Words of the Ethereal
(BOND OF DEATH) Words of Grappling Words of Odus
+(PARALYZING EARTH) +Skill UPs+ Words of Crippling Force
- Ears -