Beggar's Bazooka/no

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What is better than killing a man with a highly explosive high velocity projectile launcher? Killing a man with a highly explosive high velocity projectile launcher that YOU HAVE MADE!
Beggar's Bazooka publicity blurb

The Beggar's Bazooka (also known simply as Beggar's) is a community-created primary weapon for the Soldier. It is a crude, jerry-rigged rocket launcher made from flanged pipes, mismatched handles (with the back handle being the handle of a flashlight), and a filter held together with bolts, electrical tape, and various straps and belts. A metallic funnel is attached to the end as a makeshift exhaust port and a bent, metal rod attached at the front serves as a makeshift sight.

The Beggar's Bazooka starts with zero rounds in its clip. Upon pressing and holding down primary fire (default key: MOUSE1), the Soldier begins loading rockets into the front of the launcher, and continues to do so as long as primary fire is held down. While loading rockets or having any rockets loaded, the user cannot switch weapons. Upon releasing, the Soldier fires all stored rockets in quick succession, a firing speed 233% faster than the regular Rocket Launcher, and each rocket is fired with a maximum spread of 3 degrees. However, the rockets have a 20% smaller blast radius and reload slower than the standard Rocket Launcher. Up to three rockets can be loaded and fired in this fashion. If the player attempts to load a fourth rocket, the weapon misfires and causes one of the loaded rockets to explode, heavily damaging the Soldier and any enemies around him. The player can continue to load rockets, producing misfires until the weapon is unloaded. Misfires can be used for powerful rocket jumps, due to the Bazooka's largely damaging explosion occurring very near the player. If the player has no ammo in reserve, the Soldier still attempts to load rockets and misfires loaded rockets.

While not listed in the description, the time it takes for the Beggar's Bazooka to reload a single rocket and fire is about 33% faster than the stock Rocket Launcher. This is due to the significantly shorter attack interval time.

A Soldier who wishes to collect Beggar's Bazooka ammo from a Dispenser (including Payload carts) must first switch to a different weapon.

The Beggar's Bazooka was contributed to the Steam Workshop.

Damage and function times

Se også: Skade
Skade og funksjonstider
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Skade
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 52.8% 48
Næravstand 105-112
Mellom-distanse 50-90
Lang-distanse 24-48
Kritisk 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 2.2 meters
Damage reduction 1% / 2.33
Self-damage 27-89 / 90
Self damage (rocket jump) 27-46
Function times
Attack interval 0.24 s
Reload (first) 1.196 s
Reload (consecutive) 1.04 s
Values are approximate and determined by community testing.

Item set

Hovedartikkel: Item sets
The Dumpster Diver
Item icon Dumpster Diver Bundle.png
Effekt

Ingen effekt

Demonstrasjon

Crafting

Se også: Crafting

Blueprint

Gjenvunnet metall Fulltreffer Bomsens bazooka
Item icon Reclaimed Metal.png + Item icon Direct Hit.pngx3 = Item icon Beggar's Bazooka.png
Klassepollett – Soldier Plasspollett – Primær Vrakmetall Mulige Resultater
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

As a crafting ingredient

Gjenvunnet metall Bomsens bazooka Vernesko Luftangrep
Item icon Reclaimed Metal.png + Item icon Beggar's Bazooka.png + Item icon Gunboats.png = Item icon Air Strike.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.


Duty Bound
Duty Bound
While rocket jumping kill an enemy with the Equalizer before you land or just after landing.
For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.


Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.


Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.
Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Leaderboard class heavy.png Heavy

Rakettblokkering
Rakettblokkering
Overlev et direkte treff fra en kritisk rakett.


Leaderboard class sniper.png Sniper

Ørneblikk
Ørneblikk
Bruk The Classic til å drepe en rakett-/granathoppende fiende midt i luften med et fulladet hodeskudd, uten å bruke siktet.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Tf snakewater salesman.png Snakewater achievements

Luftig terrorbalanse
Luftig terrorbalanse
Mens du er i et raketthopp, bruk en rakett til å drepe en raketthoppende fiende som også dreper deg med en rakett.

Update history

27 juni 2012 Patch (Pyromania Update)
  • The Beggar's Bazooka was added to the game.

28 juni 2012 Patch

  • Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring.

5 juli 2012 Patch

  • Fixed the Beggar's Bazooka exploding on random targets in the world when overloading.
  • Added recoil forces for the Beggar's Bazooka.

20 juli 2012 Patch

  • Fixed the Beggar's Bazooka misfiring with 100% Crits after firing a Crit rocket.

27 september 2012 Patch

  • [Udokumentert] Adjusted the size and location of the kill icon for the Beggar's Bazooka.

12 mars 2013 Patch

  • [Udokumentert] Added Strange quality.

10 juli 2013 Patch

  • Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling).
  • Changed attribute:
    • Misfired Rockets now remove one loaded rocket from the clip.

12 november 2013 Patch

20 desember 2013 Patch

  • The Beggar's Bazooka has been updated to use the same taunt as the Direct Hit.

7 februar 2014 Patch

  • Changed attribute:
    • Changed penalty No primary ammo from Dispensers to no primary ammo from Dispensers when active.

18 juni 2014 Patch (Love & War Update)

  • [Udokumentert] Fixed the reload of Soldier primary weapons to show rockets in first person.

17 desember 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Decreased blast radius by 20%.

28 mars 2018 Patch #1

  • Fixed being able to load the Beggar's Bazooka with rockets and then spam the inspect key to hold the loaded rockets until ready to fire them.

Bugs

  • Rockets occasionally hang stationary in the air until a player runs into it.
  • Tapping the primary fire button may cause the shot to not play the firing sound.
  • If the player keeps holding the primary fire after losing, the Soldier will continue to reload the Beggar's Bazooka, causing misfires. This can potentially kill enemy players during humiliation.
  • Taunting after loading a rocket does not release the rockets from the player's weapon clip. Additionally, toggle taunts store the rockets in the same way; they are released if the taunt ends or is cancelled.
    • This also occurs when the player opens the Contracker menu or uses the cyoa_pda_open console command. [1]

Trivia

Gallery

See also

References

  1. Video of the Contracker menu barrage bug.

External links