Deathsmiles II
You can help expand this article with text translated from the corresponding article in Japanese. (March 2015) Click [show] for important translation instructions.
|
Deathsmiles II | |
---|---|
Developer(s) | Cave |
Publisher(s) | Cave |
Director(s) | Junya Inoue |
Producer(s) | Kenichi Takano |
Designer(s) | Atsushi Aburano Akira Wakabayashi Hiroyuki Tanaka Hideki Nomura |
Programmer(s) | Takashi Ichimura |
Artist(s) | Junya Inoue |
Composer(s) | Manabu Namiki Noriyuki Kamikura Yoshimi Kudo Motoi Sakuraba |
Series | Deathsmiles |
Platform(s) | |
Release | Arcade
|
Genre(s) | Bullet hell |
Mode(s) | Single-player, multiplayer |
Deathsmiles II: Makai no Merry Christmas[1] is a bullet hell game by Cave, released in 2009. It is the third Cave shoot 'em up to be played using a horizontally-oriented monitor (preceded by Progear and the original Deathsmiles). Deathsmiles II is also the first CAVE arcade game to use polygons instead of their traditional sprites for graphics. A compilation of Deathsmiles I and Deathsmiles II was released on PlayStation 4, Xbox One, and Nintendo Switch in Japan in December 2021 and later for Microsoft Windows in June 2022.
Gameplay
[edit]This section needs expansion. You can help by adding to it. (December 2022) |
In Deathsmiles II, players control a character armed with a magical weapon, navigating through levels filled with enemies and obstacles. The game features multiple characters to choose from, each with their own unique abilities and playstyle. As players progress through the game, they can collect power-ups and items to enhance their character's abilities and make them more powerful.
Deathsmiles II also features a "Mega Black Label" mode, which is a harder version of the game with different levels and challenges.
Development and release
[edit]This section needs expansion. You can help by adding to it. (March 2015) |
Deathsmiles IIX was ported to the Xbox 360 with additional modes in 2010. It was released both regular and limited editions which included a soundtrack CD. On release week, Deathsmiles IIX sold 16,112 copies in Japan according to Media Create.[2] A platinum edition was released in 2011. The unlocalized Japanese release was made available on the US "Games on Demand" store in 2011.[3]
Reception
[edit]In Japan, Famitsu gave the X360 version a score of 30 out of 40.[4] GamesRadar rated the XBLA release a 3.5 out of 5 and called Deathsmiles 2X one of the better shooters available in the Western market.[5]
References
[edit]- ^ デススマイルズII 魔界のメリークリスマス
- ^ Sinclair, Brendan (May 18, 2010). "Big in Japan May 24–30: Super Mario Galaxy 2". GameSpot. Retrieved September 24, 2016.
- ^ Klepek, Patrick (May 26, 2011). "How Deathsmiles 2X Became Xbox Live's First Unlocalized Game". Giant Bomb. Retrieved September 24, 2016.
- ^ "Famitsu review scores". Nintendo Everything. May 18, 2010. Retrieved September 24, 2016.
- ^ Kemps, Heidi (May 27, 2011). "Deathsmiles 2X review". GamesRadar. Retrieved March 27, 2015.
External links
[edit]- Official website (in Japanese)
- 2009 video games
- Arcade video games
- Cave (company) games
- Christmas video games
- Dark fantasy video games
- Horizontally scrolling shooters
- Nintendo Switch games
- PlayStation 4 games
- Video games scored by Manabu Namiki
- Video games developed in Japan
- Video games featuring female protagonists
- Video games with 2.5D graphics
- Windows games
- Xbox 360 games
- Xbox One games
- Multiplayer and single-player video games
- Shoot 'em up stubs