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- Game theory
- Evolutionary game theory
- Glossary of game theory
- Aggregative game
- Airport problem
- Algorithmic game theory
- Algorithmic mechanism design
- Ambiguity aversion
- Auction theory
- Aumann's agreement theorem
- Axiom of projective determinacy
- Backgammon opening theory
- Backward induction
- Bandwidth-sharing game
- Bankruptcy problem
- Banzhaf power index
- Bargaining problem
- Battle of the sexes (game theory)
- Bayesian efficiency
- Bayesian game
- Beer distribution game
- Bertrand competition
- Bertrand paradox (economics)
- Bertrand–Edgeworth model
- Best response
- Blotto games
- Bondareva–Shapley theorem
- The Bottle Imp
- Bounded rationality
- Braess's paradox
- Bulk Dispatch Lapse
- CC–PP game
- Centipede game
- Chainstore paradox
- Cheap talk
- Chess opening
- Chicken (game)
- Christopher Baek's algorithm
- Coalition-proof Nash equilibrium
- Collusion
- Commitment device
- Common knowledge (logic)
- Competitive altruism
- Complete information
- Complete mixing
- Compromise
- Confrontation analysis
- Congestion game
- Conjectural variation
- Consensus dynamics
- Contingent cooperator
- Continuous game
- Contract theory
- Cooperative game
- Coordination game
- Core (game theory)
- Correlated equilibrium
- Countersignaling
- Cournot competition
- Deadlock (game theory)
- Dictator game
- Differential game
- Differential games with random time horizon
- Distributed algorithmic mechanism design
- Divide and choose
- Dollar auction
- Double auction
- Drama Theory
- Drama theory
- Dynamic inconsistency
- Edgeworth conjecture
- Edgeworth paradox
- Edgeworth price cycle
- El Farol Bar problem
- Epsilon-equilibrium
- Equilibrium selection
- Escalation of commitment
- Evolution and the Theory of Games
- The Evolution of Cooperation
- Evolutionarily stable state
- Evolutionarily stable strategy
- Example of a game without a value
- Expected utility hypothesis
- Expected value of including uncertainty
- Expected value of perfect information
- Expected value of sample information
- Expectiminimax tree
- Extensive-form game
- Fair division
- Fictitious play
- First player win
- Fixed point (mathematics)
- Focal point (game theory)
- Folk theorem (game theory)
- Game Description Language
- Game semantics
- Games and Economic Behavior
- General equilibrium theory
- General game playing
- Generalized game theory
- Gibbs lemma
- Glicksberg's theorem
- Global game
- Grand coalition
- Graph continuous function
- Graphical game theory
- Guess 2/3 of the average
- Hat puzzle
- Haven (graph theory)
- Helly metric
- Hicks optimality
- Hierarchy of beliefs
- Hobbesian trap
- Homicidal chauffeur problem
- Implementation theory
- Impunity game
- Incentive compatibility
- Inequity aversion
- Information set (game theory)
- Interdependence theory
- International Society of Dynamic Games
- Comedy of the commons
- Job scheduling game
- Justice (economics)
- Keynesian beauty contest
- Kuhn poker
- La Relance
- Lemke–Howson algorithm
- Lewis signaling game
- Linear production game
- List of games in game theory
- Live and let live (World War I)
- Lump of labour fallacy
- Manipulated Nash equilibrium
- Markov perfect equilibrium
- Markov strategy
- Martingale (probability theory)
- Matching pennies
- Mathematics of Operations Research
- Max-dominated strategy
- Mean field game theory
- Mechanism design
- Median voter theorem
- Mertens-stable equilibrium
- Metagame analysis
- Metagaming
- Minimal-entropy martingale measure
- Minimax
- Monty Hall problem
- Move by nature
- Moving-knife procedure
- Multiunit auction
- Mutual knowledge (logic)
- Myerson–Satterthwaite theorem
- N-player game
- Napoleon complex
- Nash equilibrium
- National Resident Matching Program
- Negotiation theory
- No-win situation
- Non-credible threat
- Normal-form game
- Null move
- Open Options Corporation
- Open-loop model
- Organizational-dynamic game
- Outcome (game theory)
- Pareto efficiency
- Parity game
- Parrondo's paradox
- Parthasarathy's theorem
- Partnership game
- Peace war game
- Penrose square root law
- Perfect information
- Perfect rationality
- Pirate game
- Platonia dilemma
- Poisson games
- Potential game
- Price of anarchy
- Price of stability
- Princess and monster game
- Prisoner's dilemma
- Prisoners and hats puzzle
- Proper equilibrium
- Proportional (fair division)
- Public goods game
- Punctuality
- Purification theorem
- Pursuit-evasion
- Quantal response equilibrium
- Quantum game theory
- Quasi-perfect equilibrium
- Ratchet effect
- Rational agent
- Rational ignorance
- Rational irrationality
- Rationalizability
- Rendezvous problem
- Repeated game
- Replicator equation
- Revelation principle
- Risk dominance
- Rock-paper-scissors
- Rock-paper-scissors-lizard-Spock
- Roemer model of political competition
- Rubinstein bargaining model
- Rule complex
- Screening game
- Search game
- Self-confirming equilibrium
- Selfridge–Conway discrete procedure
- Sequential equilibrium
- Sequential game
- Shapley value
- Shapley–Shubik power index
- Signaling game
- Signalling (economics)
- Silverman's game
- Simulations and games in economics education
- Simultaneous action selection
- Simultaneous game
- Sion's minimax theorem
- Sir Philip Sidney game
- Small-numbers game
- Smart market
- Social dilemma
- Social software (social procedure)
- Social trap
- Social value orientations
- Solution concept
- Spite
- Stable marriage problem
- Stable roommates problem
- Stackelberg competition
- Stag hunt
- Stochastic game
- Stochastically stable equilibrium
- Strategic complements
- Strategic dominance
- Strategic move
- Strategy (game theory)
- Strategyproof
- Strictly determined game
- Stromquist moving-knife procedure
- Strong Nash equilibrium
- Subgame
- Subgame perfect equilibrium
- Succinct game
- Sucker bet
- Sudoku solving algorithms
- Sunk costs
- Superrationality
- Surplus procedure
- Swap regret
- Symmetric equilibrium
- Symmetric game
- Michael Taylor (political scientist)
- The Intuitive Criterion
- Theory of Games and Economic Behavior
- Theory of obligationes
- Theorycraft
- Tragedy of the anticommons
- Tragedy of the commons
- Transferable utility
- Traveler's dilemma
- Trembling hand perfect equilibrium
- Truel
- Two-level game theory
- Ultimatum game
- Unbeatable strategy
- Uncorrelated asymmetry
- Uniform price auction
- Unscrupulous diner's dilemma
- Vickrey–Clarke–Groves auction
- Volunteer's dilemma
- Von Neumann–Morgenstern utility theorem
- Wait/walk dilemma
- War's inefficiency puzzle
- Win–stay, lose–switch
- Win-win game
- Zermelo's theorem (game theory)
- Zero-player game
- Zugzwang