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2020, Godfred Annum (PhD)
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6 pages
1 file
These are the fact finding strategies. They are the tools for data collection. There is no doubt that in Educational Research, data collection, forms an essential component of the research process. This is because it enables the researcher to obtain relevant information or gain the experience of others from which he or she imbibes lessons for the enrichment of his report. In this respect, different procedures and data collection instruments have to be employed. These principally include questionnaire, interview, observation, reading and transcribing. Since data collected specifically in qualitative research has to help in answering research questions, the researcher must carefully select the informants (respondents) to be interviewed or administered with questionnaire. He or she must carefully choose relevant documents to be read or visual materials to be observed. This means that research question or statement of hypothesis significant in quantitative research determines the appropriate data collection instrument for a research. Essentially the researcher must ensure that the instrument chosen is valid and reliable. In data collection, it is important to find out which instrument or tool will better serve the purpose of the study, in order to obtain the right information that will answer the research questions. Please note that the validity and reliability of any research project depends largely on the appropriateness of such instruments. Whatever procedure one uses to collect data, it must primarily be critically examined to check the extent at which it is likely to give you the expected results. Today, the use of both digital and analogue recorders enhance data collection. Technical gadgets such as the audio and video recorders, cameras, telephones, computers, fax, and e-mail systems have gained importance as auxiliary tools and equipment in the data collection processes. Sketching in drawing is one of the traditional artistic skills, by which fine artists, industrial designers and architectural designers collect data for studio and design-based research.
2023
The importance of freehand sketching is being updated and revised at a time when sketching by hand is, in many cases, being replaced by sketching with digital technologies. In addition, in Latvia, since the reform of the general education curriculum, sketching has been included in the new primary education curriculum, which requires primary school teachers to have experience and understanding of sketching. Freehand sketching is also part of the curriculum for future designers' education. Researchers at the University of Latvia developed a task, criteria, and a description of the assessment levels (rubric) for sketching from an image to assess the initial preparedness and observational sketching skills of students on design and primary school education teachers' programmes. The conclusion was that students' sketching skills could be developed and extended by encouraging the use of different technical approaches and means of expression, as well as by practising the accuracy of observation.
Qualitative Research, 2022
In qualitative research, visual methods often entail engaging with images as the subject of analysis. Yet, images may be of value also as a means of analysis. This article reflects on this analytical value in relation to drawings. To this end, the authors explore drawings made by researchers in various phases of qualitative research. Drawings made ‘in the margin’ are put centre stage to better understand their role in data analysis. They allow revisiting situations; and they supplement the audio-to-text act of transcribing. Actively drawing involves and stimulates a sensory engagement with the phenomena under study and the data. Drawings furthermore play an important role in arranging and re-arranging concepts when formulating conclusions. Examples highlight how researchers may explicitly incorporate drawing in data analysis to harness the potential of a multisensory skill set and engage with transcribing in new ways.
To Be or Not to Be a Great Educator
Sketching is one of the key activities that characterise the process of visualising ideas in the creation of design products and artworks. Sketching skills are necessary to record observations. In addition, sketching can be used to capture new information. In the new State basic education standard of Latvia, sketching has a noticeable place in both design and technologies and art. The study aimed to investigate the role of sketching in the general education of students – future teachers of primary school education, future design and technologies teachers, and future designers. A survey (n = 126) was used to achieve the aim. The results show that sketching is to a greater extent and more diversely taught in visual arts than in home economics and technologies. Almost a fifth of the respondents (19%) did not learn sketching in visual arts, and almost half (48%) – in home economics and technologies. Most respondents consider that a sketch is a rough idea for a work, a draft of a work, a...
Design education adopts different education models that changes constantly due to differences among disciplines. Education models can be varied with different training techniques. The design approaches introduced during the design process, which forms the basis of design education, gain meaning through sketching " with free-hand drawing " which is an effective communication tool for the profession. Sketching ensures fast development and introduction of opinions, serving as an active transmitter of visual expression. The computer technologies that are advancing rapidly today turns the traditional design, the " free-hand technique " , into an element with a conceptual impact on the design process. The study aims to discuss the " process of sketching " behind the design factor in the architecture and interior architecture education in Turkey and to analyse the method of sketching as well as its application styles, design, presentation, education, process and results, discussing the importance of sketching process in the education. Finally, the sketching process is associated with the concept of design, emphasizing that it is essential for the architecture and interior architecture design education and it is a skill that must be enhanced through education.
Human, Technologies and Quality of Education, 2022
Professors from different studies such as fine arts, engineering in industrial design and digital graphic design and from different universities (Politécnica de Madrid, Complutense de Madrid and Internacional de La Rioja) have participated in an educational innovation project dealing with sketching as a starting point to creation. Teachers from the Universidad Complutense de Madrid and the Universidad Politécnica de Madrid proposed to their students exchange experiences. Students from industrial design went to classes to the Fine Art Faculty and fine art students had to deal with an industrial design proposal. The aim of the experience is to know how students from different studies manage drawing tools to start their work; drawings to finally paint a still life, drawings to understand volume in a sculpture plaster model to reproduce it with clay, and sketches to propose a Christmas ornament made with wood. After the experience, drawings from exercises from the three universities hav...
2019
1. ABSTRACT This article presents the results of a case study realized at EAFIT University. The objective of the experiment was to observe whether the use of digital drawing tablets or pen displays, improves graphic representation in relation with the traditional way of employing paper and pencil as a main tools. The results obtained in the experiment suggest that students with a medium level of drawing knowledge and abilities do not show an improvement in their drawing quality using digital drawing tablets. However the experiment allowed to obtain important findings in order to encourage using "pen based technologies", developing and implementing a new academic model, which incorporates the application of new technologies as new education processes. The finality of such model will be to facilitate the drawing learning, making it more effective and obtaining better results than the actuals.
Sketching holds significance for graphic design as well as it does in any other design process. The contribution of sketching to graphic design process comes in the form of generating new ideas and developing concepts. The solution of a design problem will not be the best one, if the designer uses technological tools, such as computers, directly in order to solve the design problem. The significance of sketching includes also the graphic design education. Even though computers are the mostly used tools in today's graphic design education, students should grasp the benefits of sketching. In this study, the role played in creative process by sketches that students do related to their projects during a course that is in the curriculum of a university's Graphics Department will be discussed.
Suhayl 11, 33-102, 2012
Medieval Islamic mathematicians and astronomers developed a variety of mathematical definitions and computations of the three astrological concepts of houses, rays (or aspects) and progressions. The medieval systems for the astrological houses have been classified by J.D. North and E.S. Kennedy, and the purpose of our paper is to attempt a similar classification for rays and progressions, on the basis of medieval Islamic astronomical handbooks and instruments. It turns out that there were at least six different systems for progressions, and no less than nine different systems for rays. We will investigate the historical relationships between these systems and we will also discuss the authors to whom the systems are attributed in the medieval Islamic sources.
The structure of Hollywood film has changed in many ways over the last 75 years, and much of thatchange has served to increase the engagement of viewers’ perceptual and cognitive processes. We report a new physical measure for cinema—the visual activity index (VAI)—that reflects one of these changes. This index captures the amount of motion and movement in film. We define whole-film VAI as (1 – median r), reflecting the median correlation of pixels in pairs of near-adjacent frames measured along the entire length of a film or film sequence. Analyses of 150 films show an increase in VAI from 1935 to 2005, with action and adventure films leading the way and with dramas showing little increase. Using these data and those from three more recent high-intensity films, we explore a possible perceptual and cognitive constraint on popular film: VAI as a function of the log of sequence or film duration. We find that many “queasicam” sequences, those shot with an unsteady camera, often exceed our proposed constraint.
-- Signify bharat/brass instruments workshop maritime cargo
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