GADIMATH: Gamified Discrete Mathematics is an interactive two-dimensional mobile-based application in discrete mathematics working on the Android program. This application would work as an additional tool to strengthen the students'... more
This research is titled "Youkai Characters in Onmyoji Arena Game". This research aims to describe the depiction of youkai used as characters in the Onmyoji Arena game. The method used in this research is descriptive analysis... more
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1 Pesquisa Institucional desenvolvida no Departamento de Estudos Agrários, pertencente ao Grupo de Pesquisa em Saúde Animal. 2 Aluno do Curso de Graduação em Medicina Veterinária do Departamento de estudos Agrários, Unijuí, bolsista... more
The persuasive potential of games and their use in political propaganda and raising social awareness are well-established components of the game studies discourse, and the literature around persuasive games highlights satire among the... more
To recognize satire, the audience must be aware of the context and the satirical intent of the work in question. Academic research on the possibilities and effects of satire in games is minimal, if compared with other rhetorical uses of... more
Transmedia storytelling embodies how we interact with and engage in a continuously expanding story across media. In this dissertation, I argue that transmedia storytelling can be better understood through the concept of player agency... more
Français : ce papier, présenté à l'occasion du colloque « Jeu de Rôle 2017: Engagements et Résistances » organisé par l'Université Paris 13, se veut une forme de panorama rapide des courants et pratiques visant à faire du jeu de rôle une... more
Français : ce papier, présenté à l'occasion du colloque « Jeu de Rôle 2017: Engagements et Résistances » organisé par l'Université Paris 13, se veut une forme de panorama rapide des courants et pratiques visant à faire du jeu de rôle une... more
T ension is one of those key qualities that most designers know is important in a game, but which has no precise definition and can mean different things to different people. Tension is a familiar concept that plays a regular part in many... more
Much of the current research in the field of role-playing studies focuses upon the positive impact that games can have on the lives of participants. Analysis of the more negative social interactions within role-playing communities becomes... more
Kajian ini bertujuan untuk mendeskripsikan pemanfaatan media Wordwall sebagai alat bantu dalam pembelajaran Bahasa Arab berdasarkan hasil kajian pustaka. Metode yang digunakan adalah kajian literatur (library research) dengan menganalisis... more
Fondée sur l'étude d'Animal Crossing : New Horizons (ACHN), notre recherche ambitionne de comprendre la relation entre le joueur, son avatar et la mode. Il s'agit d'apporter une réponse aux questions suivantes : Quelles sont les... more
This paper posits a comparative analysis between two views of ludic meaning in game studies. The same two puzzles from Thekla, Inc.’s 2016 puzzle adventure game The Witness are interpreted first from a proceduralist perspective and then... more
Este documento presenta la implementación de un prototipo de una Batería Musical, por medio del uso de las tecnologías de Realidad Virtual y Multimedia. Se plantea crear un ambiente virtual 3D adecuado, que sea interactivo e inmersivo,... more
Metroid: Other M, the latest game in the Metroid series, was heavily criticized for the contradictory portrayal of its avatar-protagonist, Samus Aran. This paper analyzes these critiques within the twenty-five year history of the Metroid... more
Metroid: Other M, the latest game in the Metroid series, was heavily criticized for the contradictory portrayal of its avatar protagonist, Samus Aran. This article analyzes these critiques within the 25-year history of the Metroid series,... more
In this paper, for a two graded manpower system, a mathematical model is constructed using a Bivariate CUM policy of recruitment based on shock model approach. The mean time to recruitment is obtained based on the assumptions,(i) the loss... more
В статье представлена одна из тем, разрабатываемых сотрудниками Лаборатории исследований компьютерных игр (ЛИКИ), -образ Другого (Чужого, Иного, Врага и т. п.) в компьютерных играх. Представляя собой новую форму эстетического,... more
Neste artigo argumenta-se que as simulações numéricas fomentam e exploram relações complexas entre o jogador e o sistema cibernético da máquina que com este se relaciona através da jogabilidade, ou seja, da real aplicação às regras de... more
Desde la mirada de la sociosemiótica, este artículo aborda el videojuego, sus productos y prácticas sociales atendiendo a los modos de comportamiento del sentido de lo retro. Las investigaciones surgidas en el campo de los game studies... more
The occurrence of natural disasters causes damage of diverse orders to the population and to the environment. However, many of them could be avoided based on disaster prevention and mitigation actions. Thus, the present article aims to... more
Recently, it is an increasing agreement in social sciences that experiences to violent media enhances violent behavior (Anderson, Shibuya, Ihori, Swing, Bushman, Sakamoto, & Saleem, 2010).The main purpose of the study was to examine and... more
Introduction 22 The adoption of the Europe 2020 strategy puts social policy at the core of EU economic strategy for the first time. The EU has set social headline targets for raising the employment rate, reducing early school leaving, 21... more
Afin de comprendre quelles sont les caractéristiques que les joueurs détectent et utilisent pour réussir à distinguer les agents virtuels joueurs et non-joueurs nous avons étudié les représentations sociales (i.e., RS) concernant les... more
Afin de comprendre quelles sont les caractéristiques que les joueurs détectent et utilisent pour réussir à distinguer les agents virtuels joueurs et non-joueurs nous avons étudié les représentations sociales (i.e., RS) concernant les... more
The Woman in the Window by A. J. Finn. It also aims to expose the reason for the manipulation. Based on the research"s purpose, the researcher formulates two problems that must be solved: (1) how did Ethan manipulate Anna Fox? (2) why did... more
The Woman in the Window by A. J. Finn. It also aims to expose the reason for the manipulation. Based on the research"s purpose, the researcher formulates two problems that must be solved: (1) how did Ethan manipulate Anna Fox? (2) why did... more
This research, a theoretical construction based on a bibliographic study, aims to discuss the role of the Portuguese Language teacher within the curriculum. It draws from the memory of an experience lived by the author-researcher with... more
This research investigates how the accessibility of video games can be improved for deaf and hearing-impaired players. The journal is divided into several areas, first, examining the use of subtitles and closed captions used in video... more
O projeto Jogos Educacionais em Africanidades Brasileiras teve como objetivo estudar aspectos históricos, geográficos e pedagógicos do conceito de africanidade. No primeiro semestre, desenvolvemos narrativas autorais considerando as... more
In research on videogame production, much attention has been given, justifiably, to 'crunch', whereby employees in large studios work extremely long hours for months at a time prior to a game's launch, at the request of management. There... more
How three indie videogames created in the early 2020s critique plutofascism.
In this study, we explore the unique role of video games within the realm of transmedia storytelling, a concept initially defined by Henry Jenkins in 2006. Using "Cyberpunk 2077" and its anime counterpart "Cyberpunk: Edgerunners" as case... more
Der Titel des vorliegenden Band Inseln als literarischer und kultureller Raum erklärt deutlich den Hauptpunkt des Werkes. Dazu kommt noch der Untertitel Utopien, Dystopien, Narrative der Reise, der quasi die Grundlagen legt, die den... more
Transmedia franchises have become cornerstone strategies for both the Hollywood system and Japan's "media mix" model. The Kingdom Hearts video game franchise, a collaborative endeavour between Square Soft and Disney, stands as an... more
The book explores digital games through the lens of theatre and performance theories. The author approaches the problematic from the perspective that digital technologies allow the building of virtual bodies not only for entertainment but... more
In Germany’s telecommunication industry, two major firms; Vodafone and T-Mobile compete as a duopoly. Their competition extends beyond price and quantity wars to areas like sustainability and Corporate Social Responsibility (CSR). These... more
The text discusses under which conditions video games can philosophize by outlining a “Critique of Videogame Reason.” Section 1 introduces the idea that academic research, especially in philosophy, uncritically assumes that writing is... more
УТВЕРЖДАЮ Ректор Белорусского государственного университета ________________ С. В. Абламейко__________ (подпись) (И.О.Фамилия) ___09.10.2013____ (дата утверждения) Регистрационный № УД-2013-1425/р. Культура современного Израиля Учебная... more
УТВЕРЖДАЮ Ректор Белорусского государственного университета ________________ С. В. Абламейко__________ (подпись) (И.О.Фамилия) ___09.10.2013____ (дата утверждения) Регистрационный № УД-2013-1425/р. Культура современного Израиля Учебная... more
Stephen King's novel The Long Walk, written under the pseudonym of Richard Bachman, offers a vision of sport in a near-future society, where death-sports serve as a major spectacle. This was designed as a critique of trends and problems... more
This article draws on sociological and anthropological theories relating to cultural constructions of the figure of 'the child' to determine whether Detroit: Become Human by Quantic Dream affirms or subverts ideological beliefs about... more